@@ITSJUSTMEFORNOW No, it would be a (c) energy otherwise. It would be useful for mutli-type decks that might rely on basic energies. There are plenty of applications. Sure, it's quirky, but that's exactly how Pokémon cards are.
Does the Greninja Ex do its full 120 damage with mirage barrage if it has a turbo double energy attached? since it ask you to discard an energy card when you use the attack does the energy discards before or after doing the damage?
The pre rerelease has the rainbow energy question printed on the tips card that comes with the pre con decks. Its a wierd interaction since the energy cards provide all the energy typse but only one at once
It's not really weird if you understand how the card works. And despite it be printed on the tips card provided in the kits it sparked several judge calls at my locals where the judge was actually ruling against it until I showed them the tips card. Unfortunately it was after round 3 as I was unaware this was happening until then. It's very clear absolutely no one reads the tips card.
It just seems to break the rules of the card thats why its an issue. Surely you should loose the effect of the ability while you attack because the rainbow energy is now providing a different energy to dark. Thats how EVERONE at the pre release event thought it worked until one person read the tip card
@@benkai09 that seems to be what people think but that's not the case. The card states that it provides every type of energy but only fills the cost of one. At no time do you choose an energy type. It is all types at all times. It just counts as a single energy for filling energy costs but remains all types while doing so.
With the ogre’s mask card, if you switch it with one of your other ogerpon can you use both abilities, Or can you switch it with the same type, like use teal mask to add a grass energy play the mask get another teal mask out of the graveyard and switch and use the ability again?
i've joined the pre release build & battle event, there is one player told me that i need to attach another basic fighting energy for okidogi to attack as i already attached 1 luminious energy + 1 fighting energy, luckily end up it didn't cost me the game
No because cards like ogre’s mask and Thorton read ‘Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.’ So that ability used would count as the same ability for tge new pokemon. I tried something similar with flower selecting and then thorton another Comfey Online but it would not let me do another flower selecting
14:00 I don't understand why you can't use this if their bench is full? The fact that it says that you MAY put any number that you find on the bench implies that it's not a required action, therefore, having a full bench is literally not a factor that should go into whether or not you can play it. Maybe it's not a particularly good card when all it does is reveal the top 5 and shuffle them back into their deck, but I don't see why you shouldn't be able to do that.
How is Greninja's attack different from Nest Ball, which you can choose to not put a Pokémon on the bench with? Only because of the word "may"? Seems like you should have to bench something with Nest Ball as well, because if you choose to use the card, benching a Pokémon is it's only effect.
Nest ball can be failed because you don't have knowledge of your opponents deck. So they can attempt and go "oops no basic" and you can't argue because you arent supposed to know whats left in their deck. Meanwhile, greninja ex, you can at least see that the deck still has cards and, as such, if they choose to search for a card, they cant say they dont have any left.
Whether there is a pokemon in your deck or not is hidden information, and therefore can not be proven or disproven so the effect can be "failed", the # of cards in your deck is known information, Greninja is taking from a known quantity, and therefore can be forced by the ruling.
A question on Pinsir's next turn KO attack - Your opponent uses Pinsir's attack and discards the energy, meaning your active is KO'd at the end of your next turn On your turn, you don't retreat your pokemon, but attach a mist energy to it, nullifying the effect of attacks. What happens here? Is the effect already existing at this stage, and the mist energy does not activate meaning your active is KOd?
What about okidoge? It takes 2 fighting to attack but if you have darkness energy it gains 100 hp and 100 attack. If you have 1 fighting and 1 luminous. Can you attack and have the buffs at the same time? Since luminous only provides all energy but only 1 at a time.
You would need to have three. You can have one fighting energy or a darkness energy. So you can attack but you won't get the Okidogi's buffs. If you want the attack and HP increase you would need an additional fighting energy.
With 1 fighting and 1 luminous energy, you get the buffs, and you are able to attack. Luminous energy is one "rainbow" energy that provides all types of energy at once. You don't "choose" what type of energy it is at any point, it just is all types of energy at once. That luminous energy is also providing fire, water, psychic, lightning, metal, and colorless types of energy at that time, but that would have very few relevant other effects. As an example though, it would also cause an opposing Sunflora's (from Twilight Masquerade) Sunshine Return to do 60 more base damage (since it is providing fire-type energy).
@@MonkeyDLouie999 this is incorrect. It counts as both energy types while counting as a single energy. Amount of energy and type of energy are 2 different things. A fighting and a luminous is all you need to attack and have the ability active at the same time.
Can I get more info on this rescue board ruling? Rescue board doesn’t make its retreat cost 0 it lowers it by one (assuming the Pokémon have more than 30 HP) so wouldn’t rescue board and spider dude just cancel each other out??
It would as long as it has more than 30 hp. The interaction in the video stated less than 30 hp remaining, which is why it was just a static "no retreat"
The way I read it is that Palafin's ability takes effect once it is on your bench, and Flutter Mane doesn't affect abilities on the bench, so you would still be able to search your deck for Palafin ex and replace baby Palafin with it.
Flutter mane does not remove abilities from pokemon on the bench. Therefore the pokemon would move from the active to the bench. It's ability would then be restored and it would see that it moved from the active to the bench and would activate.
But what if I switch from a Teal Mask Ogerpon ex to another Teal Mask Ogerpon ex can I usw the ability of the new Teal Mask Ogerpon ex again? That would be interesting to know.
If you use Ogre's Mask to switch between two Teal Mask Ogrepon, do you get to use the Teal Dance ability again or does the first use transfer over as an "other effect" even though technically it's a new Pokemon?
You would get to use Teal Mask again. Use of Abilities does not transfer. If Teal Mask Ogerpon ex's Ability stated that "Teal Dance can only be used once per turn", then it wouldn't be able to be used again. But once a Pokemon leaves play, any previous use of an Ability is no longer tracked. Even if it were the same actual card that was put back into play (which it couldn't be in this case, you'd have to have another Teal Mask Ogerpon ex in the discard pile) you could use the Ability "again".
Three energy and ogre mask in hand. Grass Ogre ex active and one in discard. Attach one energy for turn. Teal Dance another. Ogre mask the other Ogre. Teal Dance another. Now can attack for minimum 120. Seems good to me.
Yes. It's still doing damage. The card says it does 120 DAMAGE. if it said it placed 12 damage counters it would not be reduced but this says it does DAMAGE so the damage reduction would be applied.
@@modernmaniac1780 Feel like this doesn't really answer the question. You're not wrong, but the reason the DTE still applies is because you do damage first, and the energies are discarded after the attack is completed, thus, DTE's damage reduction is still in play when the attack takes place. At least, this has been the general consensus among people in the ptcgl subreddit. Guess we'll have to double-check on Wednesday.
@@sampenney204 this is also true. The question wasn't about the energy being discarded so I didn't bother to address that. They were curious if the effect applied since the damage was being done as an effect of the attack so that's the question I tried to answer for them.
It’s an effect of an attack and dte is for attacks not effects of attacks. Discard 2 energy do 120 not the attack is reduced to 100 then discard the energy
They changed the rules on TMs and abilities that allow you to attack twice per turn. Because little dark fury. Has a video of the jumpluff from evolving skies. For Pokemon trading card game live. And in the deck he has crisis punch attached to jumpluff. And has video documented evidence proof that jumpluff was able to use crisis punch TM twice in one turn. . I built this deck myself as well and played it and it was able to do the effect. Using crisis punch twice in one turn. So I guess the judges decided to change the rules. Because of crisis punch I suppose.
Never mind. There are two different wordings. On jumpluff and the ability festival lead. Jumpluffs ability reads exactly " this Pokemon May attack twice per turn, .. Dipplin reads " this Pokemon May use an attack it has twice... The key different is. DIPPLIN SAYS * AN ATTACK IT HAS. So I guess they're going for. A special ruling about Pokemon attacks that is owns attacks. That way it gets around the rolling about the TMS.. Since the tm's ATk is on the TM card. Not on the Pokemon literally.
Yes, you definitely can change out to a different Ogerpon ex. As long as the card you exchange has "Ogerpon ex" in the name, i.e., any of the 4 current variants, it's valid.
If your active Pokémon with a festival lead ability had its ability turned off by something such as a flutter mane, would Thwackey still be able to use its ability? I’m assuming not, but I’m curious what the verdict on that one is
I am pretty confident you're right. Flutter Mane's text reads to make it such that an opposing Active Pokemon has no Abilities. Thwackey depends on one's Active Pokemon having that specific Ability, but if it has no Abilities, it of course wouldn't have the "Festival Lead" Ability (unless one used Canceling Cologne, then you could use Thwackey's Ability on that turn only).
I also agree, I think it does indeed stop Thwacky's search. Reminds me a bit of the Path Vs Forest Seal Stone ruling. Path didn't shut off Seal Stone because the Pokémon didn't gain the Ability - similar to the Dripplin TM ruling here, it can just use it. If it was like "can't use abilities", I think it would be different, but because it basically removes the Ability's existence I think it stops Thwacky.
I'm surprised by the Palafin/Finizen ruling, because it specifically says "switch it with *this Pokemon*", and effects that put "this/a Pokemon" in your hand or deck always include any lower stage evolutions under the top one.
@@grafzeppelin4069 hmmm so it does... That makes no sense, it's saying two different things.... I guess we have to assume it's a translation issue, that is making the text unclear then? hence the rules clarification?
@@raexau6634 It could be a translation mistake, or it could be that the TPCI guys don't consider "switch in" to be a "proper Pokemon TCG keyword" (whatever their equivalent of Yugioh's Problem Solving Card Text is) in the context of replacing cards on the field with cards in other locations, and so they just ignored it.
@@shory1204 seen plenty of bad judge calls at everything from locals to regionals. Sometimes you lose cuz the judge don't know how the game works. Crazy, right? But it happens.
Here’s a ruling you didn’t mention that’s really important- if you have a Fighting and a Luminous attached to Okidogi, its ability will not activate if you use the attack. It will do 70 damage, not 170, and you will lost the 100 hp buff which means that if you have 140 hp or more and choose to attack with a Fighting and a Luminous, you knock yourself out
Listen again to what wossy says about legacy energy. Did you play the pre release? Because it mentions on the tips card that comes with every deck that it does pay for the (in this instance) dark energy. So with a luminouis or legacy energy + fighting the ability of Okidogi activates and therefore hits 170 while bulking 230 hp
@@beratekinci7746 No it doesn’t. I know about this ruling because I played the prerelease, and the judge had to come by twice on two separate occasions during the event when this happened. It’s because these energies provide all energies, but ONLY ONE AT A TIME, which means that if the luminous or legacy is acting as a fighting energy, it’s not acting as a dark energy and Okidogi loses the buff. Fezandipiti is different because its ability activates when it is attacked, which means the energy can act as a psychic when attacking and then a dark when being attacked. This is why I wish Wossy covered this in the video
@@beanburrito4405 your judge messed up my friend because I was also thinking like you but like I already told you in my previous comment, read the trainer tips card. In fact I have it right in front me and I quote: Luminous Energy simultaneously counts as a dark energy to activate Okidogi, Munkidori and Fezandipiti’s Abilities while also paying for their different fighting or psychic attack costs. Good Luck Trainer! You can find it on the top part of the card. Also what wossy said about legacy energy, its the same with luminous energy except legacy has the price card thing so he said it indirectly
Okidogi's ability does work and you are able to attack with Luminous Energy. The Fezandipiti ruling applies here, and the 'how to play' cards in the build and battle kits also state this.
I'm waiting for a special energy that let's you switch it with a basic energy from your deck, once it is attached. Now that's an idea.
Isnt that just luminous energy with extra steps? Whats the practical application?
I'd prefer a special energy that allows you to switch it with a basic energy attached to your pokemon, but the special energy provides two of any kind
@@backpackerraden6268 So... Holon energy
@@ITSJUSTMEFORNOW No, it would be a (c) energy otherwise. It would be useful for mutli-type decks that might rely on basic energies. There are plenty of applications. Sure, it's quirky, but that's exactly how Pokémon cards are.
@gumi6286 No, nothing like Holon Energy..
More like "Rainbow Brush" energy.
This is good information thanks! Walking Wake is also like Annhilape EX and I enjoy playing that deck
Hey if i switch a teal mask oger for another can i use the ability again?
How would you do that? Oger's mask said a different ogerpon ex so teal into the other 3 or any others into teal but not 1 for itz self
@@darkmagiccardsyugioh2985 so I can't switch it for another teal in the discard?
@@natibinyam9264 correct it says another oegerpon ex with a different name
Does the Greninja Ex do its full 120 damage with mirage barrage if it has a turbo double energy attached? since it ask you to discard an energy card when you use the attack does the energy discards before or after doing the damage?
The pre rerelease has the rainbow energy question printed on the tips card that comes with the pre con decks.
Its a wierd interaction since the energy cards provide all the energy typse but only one at once
It's not really weird if you understand how the card works. And despite it be printed on the tips card provided in the kits it sparked several judge calls at my locals where the judge was actually ruling against it until I showed them the tips card. Unfortunately it was after round 3 as I was unaware this was happening until then. It's very clear absolutely no one reads the tips card.
It just seems to break the rules of the card thats why its an issue. Surely you should loose the effect of the ability while you attack because the rainbow energy is now providing a different energy to dark.
Thats how EVERONE at the pre release event thought it worked until one person read the tip card
Including the 3 judges before being corrected by the tip card
@@benkai09 that seems to be what people think but that's not the case. The card states that it provides every type of energy but only fills the cost of one. At no time do you choose an energy type. It is all types at all times. It just counts as a single energy for filling energy costs but remains all types while doing so.
Welp it seems to have been an issue at a lot of pre releases from what I'm seeing else where
With the ogre’s mask card, if you switch it with one of your other ogerpon can you use both abilities,
Or can you switch it with the same type, like use teal mask to add a grass energy play the mask get another teal mask out of the graveyard and switch and use the ability again?
i've joined the pre release build & battle event, there is one player told me that i need to attach another basic fighting energy for okidogi to attack
as i already attached 1 luminious energy + 1 fighting energy, luckily end up it didn't cost me the game
So on the Ogerpon ruling: if you switch Teal Mask Ogerpon with Teal Mask Ogerpon, do you get to do a second teal dance?
Good question
My assumption would be that it would be a brand new pokemom in play. So yes you would be able to use the new pokemon ability
Maybe it counts as any other effects?
i am commenting if there is an update to be informed of.
No because cards like ogre’s mask and Thorton read ‘Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.’ So that ability used would count as the same ability for tge new pokemon.
I tried something similar with flower selecting and then thorton another Comfey Online but it would not let me do another flower selecting
For "Greninja ex - Shinobi Blade" if player choose NOT to search. Do they then still have to shuffle their deck?
14:00
I don't understand why you can't use this if their bench is full? The fact that it says that you MAY put any number that you find on the bench implies that it's not a required action, therefore, having a full bench is literally not a factor that should go into whether or not you can play it.
Maybe it's not a particularly good card when all it does is reveal the top 5 and shuffle them back into their deck, but I don't see why you shouldn't be able to do that.
Cant wait for them to make a SUPPORTER ACE SPEC. SINCE WE GOT THE 1RST EVER ACEC SPEC STADIUM. NEUTRAL ZONE .
How is Greninja's attack different from Nest Ball, which you can choose to not put a Pokémon on the bench with? Only because of the word "may"? Seems like you should have to bench something with Nest Ball as well, because if you choose to use the card, benching a Pokémon is it's only effect.
Nest ball can be failed because you don't have knowledge of your opponents deck. So they can attempt and go "oops no basic" and you can't argue because you arent supposed to know whats left in their deck.
Meanwhile, greninja ex, you can at least see that the deck still has cards and, as such, if they choose to search for a card, they cant say they dont have any left.
Whether there is a pokemon in your deck or not is hidden information, and therefore can not be proven or disproven so the effect can be "failed", the # of cards in your deck is known information, Greninja is taking from a known quantity, and therefore can be forced by the ruling.
A question on Pinsir's next turn KO attack -
Your opponent uses Pinsir's attack and discards the energy, meaning your active is KO'd at the end of your next turn
On your turn, you don't retreat your pokemon, but attach a mist energy to it, nullifying the effect of attacks.
What happens here? Is the effect already existing at this stage, and the mist energy does not activate meaning your active is KOd?
the mist energy only prevents it if its already on the pokemon (it says 'existing effects are not removed' on the card)
What about okidoge? It takes 2 fighting to attack but if you have darkness energy it gains 100 hp and 100 attack. If you have 1 fighting and 1 luminous. Can you attack and have the buffs at the same time? Since luminous only provides all energy but only 1 at a time.
It still counts towards the darkness energy requirement and it is a fighting energy it just only counts as one total energy
You would need to have three. You can have one fighting energy or a darkness energy. So you can attack but you won't get the Okidogi's buffs. If you want the attack and HP increase you would need an additional fighting energy.
With 1 fighting and 1 luminous energy, you get the buffs, and you are able to attack. Luminous energy is one "rainbow" energy that provides all types of energy at once. You don't "choose" what type of energy it is at any point, it just is all types of energy at once.
That luminous energy is also providing fire, water, psychic, lightning, metal, and colorless types of energy at that time, but that would have very few relevant other effects. As an example though, it would also cause an opposing Sunflora's (from Twilight Masquerade) Sunshine Return to do 60 more base damage (since it is providing fire-type energy).
@@MonkeyDLouie999 this is incorrect. It counts as both energy types while counting as a single energy. Amount of energy and type of energy are 2 different things. A fighting and a luminous is all you need to attack and have the ability active at the same time.
Can I get more info on this rescue board ruling? Rescue board doesn’t make its retreat cost 0 it lowers it by one (assuming the Pokémon have more than 30 HP) so wouldn’t rescue board and spider dude just cancel each other out??
It would as long as it has more than 30 hp. The interaction in the video stated less than 30 hp remaining, which is why it was just a static "no retreat"
What happens to baby palafin when flutter mane is in the active? Does flutter mane competely shut down Palafin ex?
Yes
The way I read it is that Palafin's ability takes effect once it is on your bench, and Flutter Mane doesn't affect abilities on the bench, so you would still be able to search your deck for Palafin ex and replace baby Palafin with it.
Flutter mane does not remove abilities from pokemon on the bench. Therefore the pokemon would move from the active to the bench. It's ability would then be restored and it would see that it moved from the active to the bench and would activate.
But what if I switch from a Teal Mask Ogerpon ex to another Teal Mask Ogerpon ex can I usw the ability of the new Teal Mask Ogerpon ex again? That would be interesting to know.
If you use Ogre's Mask to switch between two Teal Mask Ogrepon, do you get to use the Teal Dance ability again or does the first use transfer over as an "other effect" even though technically it's a new Pokemon?
You would get to use Teal Mask again. Use of Abilities does not transfer. If Teal Mask Ogerpon ex's Ability stated that "Teal Dance can only be used once per turn", then it wouldn't be able to be used again. But once a Pokemon leaves play, any previous use of an Ability is no longer tracked. Even if it were the same actual card that was put back into play (which it couldn't be in this case, you'd have to have another Teal Mask Ogerpon ex in the discard pile) you could use the Ability "again".
Three energy and ogre mask in hand. Grass Ogre ex active and one in discard. Attach one energy for turn. Teal Dance another. Ogre mask the other Ogre. Teal Dance another. Now can attack for minimum 120. Seems good to me.
If you attack a DTE to greninja ex and use its second attack, does it still do 20 less damage since it’s an effect?
Yes. It's still doing damage. The card says it does 120 DAMAGE. if it said it placed 12 damage counters it would not be reduced but this says it does DAMAGE so the damage reduction would be applied.
@@modernmaniac1780 Feel like this doesn't really answer the question. You're not wrong, but the reason the DTE still applies is because you do damage first, and the energies are discarded after the attack is completed, thus, DTE's damage reduction is still in play when the attack takes place. At least, this has been the general consensus among people in the ptcgl subreddit. Guess we'll have to double-check on Wednesday.
@@sampenney204 this is also true. The question wasn't about the energy being discarded so I didn't bother to address that. They were curious if the effect applied since the damage was being done as an effect of the attack so that's the question I tried to answer for them.
@@modernmaniac1780 Oh I see, I think I misread the original comment. Sorry for the misunderstanding!
It’s an effect of an attack and dte is for attacks not effects of attacks. Discard 2 energy do 120 not the attack is reduced to 100 then discard the energy
They changed the rules on TMs and abilities that allow you to attack twice per turn.
Because little dark fury. Has a video of the jumpluff from evolving skies. For Pokemon trading card game live. And in the deck he has crisis punch attached to jumpluff. And has video documented evidence proof that jumpluff was able to use crisis punch TM twice in one turn. . I built this deck myself as well and played it and it was able to do the effect. Using crisis punch twice in one turn. So I guess the judges decided to change the rules. Because of crisis punch I suppose.
Never mind. There are two different wordings. On jumpluff and the ability festival lead.
Jumpluffs ability reads exactly " this Pokemon May attack twice per turn, ..
Dipplin reads " this Pokemon May use an attack it has twice...
The key different is. DIPPLIN SAYS * AN ATTACK IT HAS. So I guess they're going for. A special ruling about Pokemon attacks that is owns attacks. That way it gets around the rolling about the TMS..
Since the tm's ATk is on the TM card. Not on the Pokemon literally.
I didn't understand very well the ogerpon mask rule, can i or not change the teal mask for the cornerstone mask? Both have ogerpon ex in its name
Yes, you definitely can change out to a different Ogerpon ex. As long as the card you exchange has "Ogerpon ex" in the name, i.e., any of the 4 current variants, it's valid.
@@jazzychazzy thanks for the answer
If your active Pokémon with a festival lead ability had its ability turned off by something such as a flutter mane, would Thwackey still be able to use its ability? I’m assuming not, but I’m curious what the verdict on that one is
I am pretty confident you're right. Flutter Mane's text reads to make it such that an opposing Active Pokemon has no Abilities. Thwackey depends on one's Active Pokemon having that specific Ability, but if it has no Abilities, it of course wouldn't have the "Festival Lead" Ability (unless one used Canceling Cologne, then you could use Thwackey's Ability on that turn only).
I also agree, I think it does indeed stop Thwacky's search.
Reminds me a bit of the Path Vs Forest Seal Stone ruling. Path didn't shut off Seal Stone because the Pokémon didn't gain the Ability - similar to the Dripplin TM ruling here, it can just use it.
If it was like "can't use abilities", I think it would be different, but because it basically removes the Ability's existence I think it stops Thwacky.
@@Nintendan95 Yep, exactly. Like you say, the key is that the Ability isn't just "turned off", it no longer has the Ability at that point.
Just wanted to say this is correct. The ability is actually being removed from the pokemon so thwacky would not work.
I'm surprised by the Palafin/Finizen ruling, because it specifically says "switch it with *this Pokemon*", and effects that put "this/a Pokemon" in your hand or deck always include any lower stage evolutions under the top one.
Wrong palafin says "put this CARD into your deck" and not "put this POKEMON into your deck" if it did it would be a different story
@@raexau6634 But it does say "Switch out THIS POKEMON"
@@grafzeppelin4069 hmmm so it does... That makes no sense, it's saying two different things.... I guess we have to assume it's a translation issue, that is making the text unclear then? hence the rules clarification?
@@raexau6634 It could be a translation mistake, or it could be that the TPCI guys don't consider "switch in" to be a "proper Pokemon TCG keyword" (whatever their equivalent of Yugioh's Problem Solving Card Text is) in the context of replacing cards on the field with cards in other locations, and so they just ignored it.
Wouldn't that mean cram should be able to use chrisis punch for free?
it always has been able to yes.
If there is a scammer it's their right to inform the participant of the rules during the match.
That's what the judges are there for
@@shory1204 yea sometime judges don't do their job and they try to cheat the game.
@@shory1204 seen plenty of bad judge calls at everything from locals to regionals. Sometimes you lose cuz the judge don't know how the game works. Crazy, right? But it happens.
Two things: "Accompanying Feelute" lol
"Illumizay"???? I thought it was "Illumize"!!!
I've heard both pronunciations, but I go with the former as I assume the name is French inspired.
Says "Carmine is a bad card"-
Then future tournaments people start running this as a 4 of in decks that are ok with discards.
32% left for master set and i will play tcg instead collecting only 🤣
has there ever been pokegym ruling that isnt solved by reading the cards lol
Thanks
99% of these are just common tcg sense really......
Here’s a ruling you didn’t mention that’s really important- if you have a Fighting and a Luminous attached to Okidogi, its ability will not activate if you use the attack. It will do 70 damage, not 170, and you will lost the 100 hp buff which means that if you have 140 hp or more and choose to attack with a Fighting and a Luminous, you knock yourself out
Listen again to what wossy says about legacy energy. Did you play the pre release? Because it mentions on the tips card that comes with every deck that it does pay for the (in this instance) dark energy. So with a luminouis or legacy energy + fighting the ability of Okidogi activates and therefore hits 170 while bulking 230 hp
@@beratekinci7746 No it doesn’t. I know about this ruling because I played the prerelease, and the judge had to come by twice on two separate occasions during the event when this happened. It’s because these energies provide all energies, but ONLY ONE AT A TIME, which means that if the luminous or legacy is acting as a fighting energy, it’s not acting as a dark energy and Okidogi loses the buff. Fezandipiti is different because its ability activates when it is attacked, which means the energy can act as a psychic when attacking and then a dark when being attacked. This is why I wish Wossy covered this in the video
@@beanburrito4405 your judge messed up my friend because I was also thinking like you but like I already told you in my previous comment, read the trainer tips card. In fact I have it right in front me and I quote:
Luminous Energy simultaneously counts as a dark energy to activate Okidogi, Munkidori and Fezandipiti’s Abilities while also paying for their different fighting or psychic attack costs. Good Luck Trainer!
You can find it on the top part of the card.
Also what wossy said about legacy energy, its the same with luminous energy except legacy has the price card thing so he said it indirectly
@@beanburrito4405 you should report your judge, yes it provides one at a time, but one unit of energy, not one type of energy, two different wordings
Okidogi's ability does work and you are able to attack with Luminous Energy. The Fezandipiti ruling applies here, and the 'how to play' cards in the build and battle kits also state this.