I don't plan to animate in Blender, but this was interesting regardless. If I were to suggest a tutorial topic, perhaps one on lighting. Your "Going Deeper: Pilot Episode" vid had great lighting and I imagine more people would like to know how you did it.
You've got my subscribe, many because you did the most awesome thing you could do. You not only shouted out the other artist/animators who have either inspired you, or could be turned to for their insight to get started, or understand the principles of what you're talking about, but you also linked their videos. That alone has my support, but on top of that, you did do another thing I respect. You started off without trying to mislead anyone. Giving just enough info how to get started, but not "Hey copy these number values and bam you got yourself a [x effect] to play with!". Which, I highly respect.
Wow, thank you so much for your thoughtful comment! It's actually really nice of you to point that stuff out. I try my best to show my inspirations on my sleeve but I didn't even realize I was doing any of that. I think it's amazing how you can recognize that aspect in people by focusing on their mannerisms.
love this!! my preferred method of doing this is to animate as you would normally with bezier curves, but then placing keyframes between each curve (every frame, or every Nth frame to make it choppier), and THEN converting frames to constant. this method ends up having more of a stop-motion effect, but also removes the tedium of having to manually pose each constant frame; you can also go for something a little bit like into the spiderverse by selectively changing between bezier keyframes and constant frames to add or remove emphasis on certain actions or poses
i'm heavily inspired by krugson and even smaller creators like irrationalmango, and want to animate like them, so this is,, literally so perfect. thank you for making this video
Really great and insightful tutorial, however isn't there a way to change the interpolation to two-frame intervals? Animating by hand in 3D is quite labour intensive.
Yes! There is, this however takes quite a bit of time. To interpolate on two-frame intervals similar to that of something like into the spiderverse or puss in boots last wish you can go into the animation graph editor, where you can select each bone by hand and add stepped interpolation. It's hard to explain in a comment here, but I'd suggest you look up 'stepped interpolation in blender' and you'll find the solution. Hope this helps!
Omg it’s John ultrakill
Holy shit its John ultrakill
Holy fuck it’s John ultrakill
I don't plan to animate in Blender, but this was interesting regardless. If I were to suggest a tutorial topic, perhaps one on lighting. Your "Going Deeper: Pilot Episode" vid had great lighting and I imagine more people would like to know how you did it.
so, to put it simply, do your animation, but make sure there are no in-betweens. just the key poses.
yeah... pretty much, but do some in-betweens
As a future animator, I say your work is way better than a png of a guy with a bucket on his head.
You've got my subscribe, many because you did the most awesome thing you could do. You not only shouted out the other artist/animators who have either inspired you, or could be turned to for their insight to get started, or understand the principles of what you're talking about, but you also linked their videos.
That alone has my support, but on top of that, you did do another thing I respect. You started off without trying to mislead anyone. Giving just enough info how to get started, but not "Hey copy these number values and bam you got yourself a [x effect] to play with!". Which, I highly respect.
Wow, thank you so much for your thoughtful comment! It's actually really nice of you to point that stuff out. I try my best to show my inspirations on my sleeve but I didn't even realize I was doing any of that. I think it's amazing how you can recognize that aspect in people by focusing on their mannerisms.
This was a well edited tutorial! Informative, clear, and to the point. Well done dude! I hope we get more of these
love this!! my preferred method of doing this is to animate as you would normally with bezier curves, but then placing keyframes between each curve (every frame, or every Nth frame to make it choppier), and THEN converting frames to constant. this method ends up having more of a stop-motion effect, but also removes the tedium of having to manually pose each constant frame; you can also go for something a little bit like into the spiderverse by selectively changing between bezier keyframes and constant frames to add or remove emphasis on certain actions or poses
oh my god THANK YOU! I've been looking for how to do this for so long and no other tutorials were what I needed
No problem, I'm happy I could help! If you have any question just ask.
shockingly simple, straight to the point, nice
A nice guide. I hope your channel gets mire traction.
i was wondering how to do this properly! thank you for a quick straightforward tutorial :D
the anticipation frame is what i was missing in my choppy animation D:
ty good sir
This tutorial is so underated but so good 👍
great tutorial for beginners. i personally add a stepped modifier on the keyframes to give it a choppy look, but automates interpolation to save time
i'm heavily inspired by krugson and even smaller creators like irrationalmango, and want to animate like them, so this is,, literally so perfect. thank you for making this video
No problem! That was the hope behind the video was to demonstrate how to do their style.
I may actually try this for my next video
Really great and insightful tutorial, however isn't there a way to change the interpolation to two-frame intervals? Animating by hand in 3D is quite labour intensive.
Yes! There is, this however takes quite a bit of time. To interpolate on two-frame intervals similar to that of something like into the spiderverse or puss in boots last wish you can go into the animation graph editor, where you can select each bone by hand and add stepped interpolation. It's hard to explain in a comment here, but I'd suggest you look up 'stepped interpolation in blender' and you'll find the solution. Hope this helps!
amazing! im gonna start animating my model soon this will help a lot!
Thanks bro this helped a lot
finally i can do the pootis engage animation style
this is AWESOME!!! >:D THX.
I'm Supposed to take a look at interpolation in my work
thank u
doodley is the cool anim channel i subbed to him
You made this video using blender right as well? That's cool
Yes, I used blender to edit the video. I'd like to try the style again and see if I can perfect it, it's a little jank here.
Thank you ❤
thank you i subbed
thx
Thank you bro💯
thx you sooooooooooooooooooooooooooooo much
Thank you!!!!
nicee
ay thanks man
col tootorial 👍👍
Thank you bubba
Thank you, Khan Academy guy
W i was fylo
krugston but as a robot
Even better, you can render the animation with a lower framerate to acquire the choppy look
¿¡V1!?
it didnt work
get a better mic
noted