@@92alpha13 reduces it yeah, still doesnt help you deal with 3 red levels hitting you from 100m away putting yo in a constant state of stun lock. its a badly designed mechanic.
dude the fact that most engagements take place mid range and there’s so many variables playing alongside combat makes the modifiers feel more like a negative than a benefit.
Because they should have died on the design room table. This is what happens when devs don't play their own game. Remember folks- this is what they thought would compel you to reroll a seasonal character from level 1 and then do that every 4 months.
@@grumpyoldman6503 bro the passive modifiers with the prime time modifier can give you 50 crit chance 45 weapon handling and 2,5 damage amplifier on mid range did you guys not try the modifiers yet ohh god players when they dont test out new stuff is such a shame
It may not say it ingame but I’ve noticed that regular enemies in close proximity to an enemy with this modifier, have slight dmg reduction, working like guardian did. Or it could be that facts that al enemies can build these stacks depending on your range according to this modifier.
Requital is broken sometimes... Hostiles just have no indicator of Requital and its seems like a regular enemy without any mods, but when i shoot at him in middle range boom im dead, cuz no fucking indication, i die like this hundred times😂
Especially with ouro I be like alrighty take him out and in .3 seconds I’m dead.. I like the trip Xp I wish I could turn requital off tho like hostile modifiers wish u could pick one or something I been rocking eaglebearer with lightwgt m4 and I’m a RPM guy amazed I think rifles auto are cool even tho they could be faster
Im sure there may be some folk that like all this but to me its too much all at same time. Stun locked and burning, then I shoot back when I come out of stun to find I kill myself because I hit a reflective enemy, hive respawns me into stun lock ad infinitum. Theres too many passive directives, hostile directive, new mechanics, changed reticules and its just a learning curve that I'm sure our superbrained ego players will tell me is easy but for me it ain't fun. After so many years to add and change so much at once is a mistake. And that's not even taking into account the rediclous journeys and season pass nonsense.
While I still don't have any active or passive modifiers, I just drop down my game difficulty to challenging and go on my day. The only one that pisses me off is the orbital coating because no matter what, it always feels like they have extra health, even when shooting from the correct range
Agree about the amount of modifiers. It's all too much information 2 handle during combat, especially in combination with the reticule... Right now I only have tried the global modifiers and running forward into a pack of enemies to circumvent the requital is... well, not my thing. So I deactivated the modifiers. However, when I randomly matchmake I always end up in a group where the session leaders has the modifiers on. There should be an option to choose if you want to join a group with or without modifiers. And if that option is already there: can someone please tell me how to use it?
What we have seen is when we run with the modifiers OFF and someone joins who has them ON, it turns on for the entire group. The person who joins is not the leader. For requital, try using your skills and/or status effects
Yes the same thing has happened to me over and over every time someone joins me The person who had joined me claimed their mods were deactivated like mine (as group leader). But only the enemy mods are active but the players mads are not...there is no way this is intended. Love being in the middle of firefight when a friend joins and i instantly die because of that requital mod.
I've this more times than can be considered healthy (for the game). I have never been more glad to be a solo player than I have during this abomination of a season.
Dude, I have to save your video and replay, replay and replay. Extremely well broken down for us laymen. My goodness I’m confused hahah but it makes sense
Great overview, I am getting adjusted to the new system. Mostly changing my game play to be either at short range or long range. Much easier for me to manage as I grind out all of the modifiers. I am looking forward to learning how to manage these systems to my advantage.
i'm sorry, i love this game but i'm not going to pretend that any of this is cool or fun. I think this is way less intuitive than our actual builds and just locks you into one build/playstyle for the entire season. It made sense with seasonal characters but sadly i think I'm done until this experiment is over. for anyone complaining about the modifiers, just use haz pro, aok and a rifle. its literally all you need.
Detemined sniper build or a skill build (or hybrid) pretty much bypasses them as well. I've yet to see a build around actual active modifiers and gear that counters the modifiers and really is a build compatible with the feeling of the season in how it plays. Manipulation of your range, especially in legendary is just not feasible in most of our environments. Maybe I haven't figured it out yet though. My overall impression is "meh" and a worse form of directives but with less bonus
I'm resentful that your gear suggestions may literally be the only way to play in these modifiers. They're not well thought out. They would seem to discourage having loadouts with different gearsets.
@@RobBot34 TBH…players are locked in to playing 2 or 3 ways. I mean, they waited 2 or more years before they decided to switch up. In that time, people settled in to their play styles and now are forced to change. The mechanics takes some getting use to and get better when you figure them out.
Grinding them all out is a bear, especially since enemies get all of theirs before I have all of mine. This a flaw. Also whomever thought damage reflect and hard CC were good ideas for hostile modifiers, should be demoted. And whatever YT CCs that didnt point this out *LOUDLY AND OFTEN* from PTS coverage **cough** **cough** really should be ashamed of themselves.
I may be in the minority here but I actually like the modifiers. It’s a different way to play the game and when you understand the mechanics then everything gets really fun!
I just returned to play this game after 2 years and have like 2 weeks of playing before this change dropped, so far I am liking the spice this gives to the game. Thank you for making this easy to understand!
Thank Rogue! I was slowly figuring this out but your explanation was simple and direct. I am in no hurry to complete the Journeys (maxing the 3x XP), so only completed 2 so far.
Great video and clarifies a few things i was struggling with. I like the system as it does freshen up the gameplay whilst we wait for new content. It is complex, but like everything, it will become second nature after a while. I'm thinking the expertise system, as an example.
I was under the impression that Ubisoft/Massive wanted to make this game more interesting and attractive for new players. I may be wrong but this convoluted Cluster Foxtrot is not the way to get new players. It does even appear the way to keep many long time players. All of this could have and should have been introduced over a period of time. I, for one, do not care for Descent. But in order to do Journey Mission 2 I have to do 3 Descent Loops. I don't go into The DZ but I suspect that in order to complete a future project I'll be required to go into the DZ. Nope..Nope...Nope
You don’t have to just complete 6 objectives claim rewards and move on. If it comes up on priority objective reroll. I’ve never been to decent once and I’m on journey 7.
@MidwesternCornbilly As Josh mentioned, you have autonomy to choose which 6 objectives you complete for a Journey tier. So if you want to avoid Descent, or other certain objectives, you can 👍
I apologize if I missed the mention of only needing to finish 6. I found that out by accident. I had finished most of them on Journey 2 and it gave me an option to collect my rewards. I click on rewards and the Journey automatically went to Journey 3. I honestly thought that I had just screwed myself do this info is great to know. Now I don't feel quite as confused and stressed. Thanks you and Josh
That Requital is nasty! When I see that icon, I shudder while running a high DPS, AR, all red build, where most of your engagements are in medium range.
Awesome vid RougeG Not a big fan of the modifiers, on heroic with a few directives on (fog & rage) it can get wild quick, hard to pay attention to specific zones when you’re completely surrounded. And agents tend to leave when they get downed instead of waiting 😔
Thank you, this video definitely helps me. I was getting the idea of the new stuff slowly, so its been a rough go. Even though i was like "WTF" at first, like most of us, I like the modifiers idea it brings a new aspect to a repetitive game. I will it is just a little tough figuring out the distances right now, getting bombarded by enemies and drones and having to figure out distances is going to be a pain for a while.
Thank You for the explanations on everything!!!! Don’t get why us long seasoned vets need this stuff, while singing on the same old content, but I’m sure it’s very entertaining for the newer players
Its not. Imagine new player getting lvl40 and constant shock, fire and deflected damage starting to kill him. I would leave game forever in 10 minutes.
RG, great overview! I'm actually enjoying the modifiers, especially the npc's mixing up their modifiers. This is forcing me to employ tactics and adjusting my builds to address the varying npc modifiers, much like I have to adjust to various builds that rogues use in the DZ. Going to get busy collecting the active modifiers to better defeat the npc's in a timely manner. 😉 Question, is there an XP or loot differential when playing with mods on vs off? Just curious. Thanks for your great content brother. 👊😎
@a.lo70x7 Thanks friend! No XP/loot benefits for playing with the Modifiers. The only "advantage" they've talked about is that using/unlocking/mastering them may make the new "Master" difficulty Climax mission somewhat easier
Would you be able to do a video of gameplay using the reversal mod? I am having a problem with activating it in combat with NPC's and if I see how you do it, I am sure all of my questions would be answered.
@@RogueGold Yeah, it happened to me as well. Sometimes I just gave the d-pad a light, quick touch. Other times I had to press really hard. Still, it was hit and miss. I do appreciate your help though.
@Morgansrum44 No problem! Also I discovered that if you're unable to get it to activate, un-equipping and re-equipping it in the Modifier menu should fix the issue 👍
@@92alpha13 Probably because none of the shit they implemented even works as described? Most of it is bugged, even the apparel and Seaon Pass progression is bugged to shit, I will not even get into the clusterfuck that is the modifiers.. if you want to opt out of it; you're forced into solo play. This is very bad. When devs promise things, then do the opposite of deliver, people don't generally like it, especially when they pay for it. Not to mention the 4 Hostile Modifier flags were made in PowerPoint by 3rd graders, are a 2D vector image of squiggly white lines on a black background and impossible to differentiate for most players.
Yes this is the real pain of it all. The modifiers are horrible but turning them off means nothing if you matchmake and someone joins your group with them on. They come back. The modifier system has not made the game enjoyable. Very disappointed.
i dont wanna think about who to shoot, when to shoot, where to shoot, what icon means what. the base global modifier is fine, but all that other stuff can kick rocks
There's a fairly simple way around Requital: Determined + Chainkiller rifle. You can usually one-tap most non heavies so there's no real chance for the modifier to do more than tickle you a little.
@@Quiet__Wolf the more complicated way is to read the description, research, check brand/gearset bonuses, form a plan, and test it out. Ain’t nobody got time for that 🤣🤣🤣🤣
I'm enjoying the player modifiers but i feel like the hostile ones are just too punishing when you dont play around it properly. But for now using a determined sniper or revolver build you can basically brute force through the shield and reflector modifier with minimal issues.
👍👍 I wonder if re-tooling Requital to making it so that medium-range shots "supercharge" the enemy in some way (gives extra damage + damage resistance, maybe?) would work better than deflecting damage back
My friends and I have discovered that even if we all have turned off the modifiers, when a rando joins the group with the modifiers on, then enemies will get their modifier buffs.
I actually enjoy this system, after years of just running and gunning and mowing down enemies fairly easily, you now have to think about how you approach each scenario, makes it a bit more tactical, which i like. Plus opens up a whole new world for build combinations. How good is the Strega, I'm running it with my favourite gear set, the true patriot, plus I'm only shd level 2701 with expertise level 9. I'm still not confident enough to try incursions or raids yet. 😁👍🏻
im going to activated this global modifiers when things get bored or i want a challenges. usually i play this game after going home form work and want to relax a bit while finishing daily missions. but yesterday i manage to get my dark winter to 1980RPM thanks to the passive modifiers and the new holster exotic
Getting killed because of the reflected damage has been frustrating to deal with I must admit, have seen quite a few folks now saying that enemies with this buff active don’t always have the mark above them so you don’t always realise you’re shooting such a mark, and if you’re pummelling them with an AR say, you can quickly get downed! Also frustrating is the enemies with shock ammo meaning you get stun locked and by the time you’re out of being stunned you’re usually either very close to or already downed, and I’ve had it from NPC’s roaming around open world that suddenly decide to join the fight that you weren’t even focusing on! Worst one was getting stun locked whilst being shot at, and whilst that was happening another NPC ran up and meleed me and bam - dead as fried chicken!🤬 Guess you’ll get used to it over time and adapt to it, and it’ll be better once you fully unlock everything on the brick, but I can see why folks don’t like it!
These are so overly complicated and poorly designed. It’s sad. I hope they tweak the system. Priority one: don’t make me guess what range I have to be at with like 5 separate visual inputs across 4 modifiers that all arbitrarily mean different things.
Unpopular opinion I know, but I like the modifier stuff. To me it's just like learning to deal with rushers or heavies back when I was first playing the series. And the sense of accomplishment when they are no longer a real threat is the same. Makes the game fresher IMO. My only complaint is that I feel the colors are backwards. When I see "red" on an indicator or icon, my gut instinct is that it is close range and vica versa with blue.
Thank you for the explanation. You missed a few key points, like not discussing all of the optional modifiers, plus some other things. I) other than losing out on the extra damage, is there any other benefits to having the global modifier enabled? For example if turned off will I stop getting season pass xp and progress on my season journey? 2) regarding requital, let’s say there’s 5 mobs inside my threat range with that modifier. If I shoot one mob, will the requital stacks build only on the mob I’m shooting or every mob with requital in my threat range? 3) I understand it would take a while but could you explain the other passive modifiers, enemy modifiers and active modifiers? Thank you again for an awesome video.
1. No additional benefits. The only thing they've mentioned is that it might make the new "Master" difficulty Climax mission easier by having these enabled. 2. I believe the stacks are shared within a proximity, but I'd have to go and double check that. 3. I'll see if I have time to go in and do a more detailed breakdown 👍 I do plan on doing some "Seasonal Build" videos that will highlight specific Modifiers, and I'll definitely deep-dive on those ones there
@@RogueGoldthank you for the reply, greatly appreciated. Yeah, I had a feeling there’d be no additional benefits, I’m guessing there’s no drawbacks or negative effects for turning it off, other than the damage loss? You’re freely able to progress season pass/season journey? That’s interesting about the shared area, I’ll have to check that myself. The only time I noticed requital to be a pain in the arse was when I was going up against a tanky enemy for the first time. Awesome sauce, I’m looking forward to seeing updates, cheers
when you complete x amount of journey stuff you get the prime time modifier it means with the right passive modifiers you could get 60 crit chance if you only had 10 which is great 2,5 amplified damage and half of your headshot damage as weapon handling ON mid range which is disgustingly overpowered with a build that couldnt handle legendary missions alone now can, i was able to get half way the legenday mission with ease and i didnt even use the ace and eights rifle build or any legendary specialized build the modifiers are tricky to play against but not every enemy has it and its more benefical to use becasue just on close range you get 20% weapon damage which is insane
Not really, basically this mods needs just to complete seasonal journey, cuz there is missions like kill 125 enemy with "reversal" modifier for example
Hi RogueGold. As usual, good explanation about these new mechanics. One question : How many priority mission have you done to get the passive modifier ? I have just one and I can´t no more progress on the season level IV or V. ( I can´t kill veterans with the passive modifier because I haven´t them ). 😢
I just unlocked my final Passive last night, I've done maybe 30ish Priority Objectives? The key is to fully utilize the Abandon/re-roll features to try and maximize how frequently you're getting offered Passive Modifiers as rewards 👍
Also want to make it known to you that even if the party leader has the mods turned off, if someone joins through matchmaking and has them on, it will force it on for the entire party and game. I had it off because I needed a break from journey grinding and each time someone came in the mods instantly kicked on even though I had mines off. They need to address that. It was frustrating.
I absolutely despise the mid-range deflection, because thats what a majority of encounters take place in. So you either have to get yourself face-to-face (which is very fun in Legendary content), or you have to run away from them, and do basically nothing, because the enemies will close the gap pretty quick. But atleast the one shot Determined builds exist, which mostly ignore any modifiers and slaps left and right, only except Sterile Coating. The modifiers are a cool idea, but overall they're pretty much whatever.
I love the modifiers it makes the game so much fun instead of farming the summit with 5-8 directive on legendary gets boring because they nerfed the exp with all the levels. Make a headshot umbra build with the eb, the game gave me tapper and I can't play the game without it.
ok.. but why even with no modifiers active base on the video does not happens always. For what i find out most of this are from places task ad weapons no one or being use less. at least for what i see. But aside that i am having a good time sadly since i do not use half of these i will never pass . i will find a way
What about the NPCs with the colored circles over their heads? Like 4 red dots, i seen them with 2 blues & a yellow.. is that the same as our agents? Like red is offense yellow is utility & blue Defense?
I'm 55 and just enjoy playing the game, trying to keep track of all these little icons seams tedious and kind of nuts while in a fire fight! It was a great video explaining it all. I think I will just turn all this off.
All of this stuff is fully free, no Pass/payment required. You do have to unlock each of the Active/Passive modifiers. Actives come from Seasonal Journey tiers 4-6, Passives come from Priority Objectives 👍
I just realized something, and I hope someone can prove me wrong. But, it seems we have no apparel event this season!? Because if we did we would’ve seen it in the Event Timeline in-game. Or we would have seen it in the patch notes on Ubisoft’s site like we always do, every season. Have the devs talked about this? Did they forget about the event? This is just kind of crazy.
@ Did they say no on their pre-season stream? Also, at least imo, I feel this update did more good than bad for the game’s health. For one, this update made more builds viable because of the tweaks to attribute/talent percentages. This update also made rifles are real option with the addition of full-auto. And the new Journey/Priority Objectives breaths a TON of life into the game by giving players more, impactful objectives to complete. Tbh the only negatives I can see from the update are a few balancing changes for weapons, only a few tho. And of course the no apparel event, as far as I can tell. Edit: For as long as I’ve played this game, I can truly say this is one there best updates. Of course that’s my opinion tho.
@@-DaDude- one of the streamers specifically said they noted in a live stream they're not doing them for whatever reason. If it wasnt RG it was kamikazevondoom or tuxedo bandito
@@auntykriest But why? If the devs did this they have to have a reason for it. They’re not like this, they wouldn’t just say no and that’s that. Did any of the streamers you claim to have confirmed this, say anything about why the devs decided to do this?
@-DaDude- The Devs confirmed on the launch stream that there is no Apparel Event planned for this Season. They said that over time they've now distributed the same number of free outfits we could get from those events, to other sources. Like the Summer/Mooncake/Winter events, an additional free outfit on the Season Pass, etc. Additionally Yannick said that they felt the gameplay loop of Apparel Events was a little outdated and grindy for their preferences
its an entirely new division 2 game, because these enemies on heroic are actually difficult other than hitting harder, like ive noticed npcs in the open world learn to flank you during a hostage rescue or territory control. its what ive been needing from this game for a while. Before i felt like i was hitting dummy targets on heroic. these modifiers are a really good twist and it adds difficulty to the game.
I wonder if our deflector drone would help against the snake enemies. Personally, i don't really like the modifier mechanic they've added. It needed more work done before it was implemented.
I’m on the fence about how I feel about this Point Blank global modifier, however I’m not on the fence about is getting zapped from distance and been effectively stun locked right up to death
The caches will be waiting in your Stash "deliveries" tab, the apparel stuff just goes straight into your collections (and has no ! to indicate it, I believe). If they're still not showing up after a few game restarts, I recommend reaching out to Ubi Support 👉 www.ubisoft.com/en-us/help
I’m just hoping this “modifier” stuff isn’t a requirement to play the master difficulty because it’ll be an instant uninstall and I have racked up some embarrassingly long hours in this game. There’s so much things they can do here and they chose to introduce modifiers to a game that already requires you to play a specific way based on your gear. Can they at least give us legendary difficulty in the open world? Maybe some challenging 8 player content that doesn’t require some type of puzzle?
This entire 2.0 update is trash. The devs don’t play the game and don’t listen to what the community wants. Nobody asked for this. Nobody asked for PVE nerfs or modifiers. The things we really need they won’t do. More storage space or a 5th character.
Question for you man, how do you recalibrate items? I’m trying to unlock Journey step 4, and this one is throwing for a loop. I have recalibrated weapons and armor, but items? Thanks
Probably a similar bug to the control point issue assuming it isn’t intentional. But idk I’m not a dev but i feel it should save if you leave it on when you log out
By utilizing the modifiers! Specifically combining the "Reversal" active modifier, and the "Tapper" passive. I'm working on the best build to support that, and plan to make a video once I land on it 👍
I hate getting stun locked! Getting shocked from an npc that is so far away you can't see his modifier icon. Over and over till your dead.
HazPro
@@92alpha13 Yes, every build will be haz pro now. What's even the point? It's better to just disable it and move on.
@@Khannah69 until you matchmake into some idiot with it on
@@92alpha13 reduces it yeah, still doesnt help you deal with 3 red levels hitting you from 100m away putting yo in a constant state of stun lock. its a badly designed mechanic.
Adapt and overcome or play something else.
dude the fact that most engagements take place mid range and there’s so many variables playing alongside combat makes the modifiers feel more like a negative than a benefit.
Because they should have died on the design room table.
This is what happens when devs don't play their own game.
Remember folks- this is what they thought would compel you to reroll a seasonal character from level 1 and then do that every 4 months.
@@grumpyoldman6503 bro the passive modifiers with the prime time modifier can give you 50 crit chance 45 weapon handling and 2,5 damage amplifier on mid range did you guys not try the modifiers yet ohh god players when they dont test out new stuff is such a shame
@@Nasus-Ohkami bro... yes, the buffs aren't the bad part.
@@Nasus-Ohkamimidrange? Who you think you are to dictate my play style? 😂😂😂
@@rs1357 damn
Was doing a legendary earlier today Manning national zoo and there was drone operators with no icons and they definitely reflected damage back.
Stellite drones can also suck me. Skill proxies **REALLY** shouldn't have modifiers.
Yep, I've definitely encountered enemies with no icon that were reflecting damage.
It may not say it ingame but I’ve noticed that regular enemies in close proximity to an enemy with this modifier, have slight dmg reduction, working like guardian did. Or it could be that facts that al enemies can build these stacks depending on your range according to this modifier.
I had this happen to me. I had NPC he did not have the snake. Still almost killed me.
@therandomblackguy1983 Yes, I believe there's something more to this modifier
I really hate that mid-range reflection modifier lol. Game's equivalent of "why are you hitting yourself"...
Requital is broken sometimes... Hostiles just have no indicator of Requital and its seems like a regular enemy without any mods, but when i shoot at him in middle range boom im dead, cuz no fucking indication, i die like this hundred times😂
Especially with ouro I be like alrighty take him out and in .3 seconds I’m dead.. I like the trip Xp I wish I could turn requital off tho like hostile modifiers wish u could pick one or something I been rocking eaglebearer with lightwgt m4 and I’m a RPM guy amazed I think rifles auto are cool even tho they could be faster
@emriSkinn Yeah that seems to be the worst bug of the Season to far. Hopefully addressed ASAP
Im sure there may be some folk that like all this but to me its too much all at same time. Stun locked and burning, then I shoot back when I come out of stun to find I kill myself because I hit a reflective enemy, hive respawns me into stun lock ad infinitum. Theres too many passive directives, hostile directive, new mechanics, changed reticules and its just a learning curve that I'm sure our superbrained ego players will tell me is easy but for me it ain't fun. After so many years to add and change so much at once is a mistake. And that's not even taking into account the rediclous journeys and season pass nonsense.
While I still don't have any active or passive modifiers, I just drop down my game difficulty to challenging and go on my day.
The only one that pisses me off is the orbital coating because no matter what, it always feels like they have extra health, even when shooting from the correct range
Agree about the amount of modifiers. It's all too much information 2 handle during combat, especially in combination with the reticule... Right now I only have tried the global modifiers and running forward into a pack of enemies to circumvent the requital is... well, not my thing. So I deactivated the modifiers. However, when I randomly matchmake I always end up in a group where the session leaders has the modifiers on. There should be an option to choose if you want to join a group with or without modifiers. And if that option is already there: can someone please tell me how to use it?
Agreed. I reached level 5600 and after this I just stopped playing. Its just getting so far away from what actually made the game fun.
What we have seen is when we run with the modifiers OFF and someone joins who has them ON, it turns on for the entire group. The person who joins is not the leader. For requital, try using your skills and/or status effects
Yes the same thing has happened to me over and over every time someone joins me The person who had joined me claimed their mods were deactivated like mine (as group leader). But only the enemy mods are active but the players mads are not...there is no way this is intended. Love being in the middle of firefight when a friend joins and i instantly die because of that requital mod.
I've this more times than can be considered healthy (for the game). I have never been more glad to be a solo player than I have during this abomination of a season.
Well done! A much needed video for the community
🙌 Thanks!
Dude, I have to save your video and replay, replay and replay. Extremely well broken down for us laymen. My goodness I’m confused hahah but it makes sense
It's a lot to take in- but I'm happy that this helped!
I feel like every time this game gets a major update the game takes a step back
Great overview, I am getting adjusted to the new system. Mostly changing my game play to be either at short range or long range. Much easier for me to manage as I grind out all of the modifiers. I am looking forward to learning how to manage these systems to my advantage.
Thanks for the overview of the new Global Modifier. I think I’ll try & persevere with this. Could be fun
i'm sorry, i love this game but i'm not going to pretend that any of this is cool or fun. I think this is way less intuitive than our actual builds and just locks you into one build/playstyle for the entire season. It made sense with seasonal characters but sadly i think I'm done until this experiment is over. for anyone complaining about the modifiers, just use haz pro, aok and a rifle. its literally all you need.
Detemined sniper build or a skill build (or hybrid) pretty much bypasses them as well.
I've yet to see a build around actual active modifiers and gear that counters the modifiers and really is a build compatible with the feeling of the season in how it plays.
Manipulation of your range, especially in legendary is just not feasible in most of our environments.
Maybe I haven't figured it out yet though.
My overall impression is "meh" and a worse form of directives but with less bonus
Doesn't seem to have any significant changes for skill builds...been running seeker turret with hard wired...not too difficult.
I'm resentful that your gear suggestions may literally be the only way to play in these modifiers. They're not well thought out. They would seem to discourage having loadouts with different gearsets.
@@RobBot34 TBH…players are locked in to playing 2 or 3 ways. I mean, they waited 2 or more years before they decided to switch up. In that time, people settled in to their play styles and now are forced to change. The mechanics takes some getting use to and get better when you figure them out.
I've always rocked a rifle build anyway. The modifiers are fun for open world, maybe not instances so much.
I have ZERO interest in this distance thing.
then turn it off fam
@@Labfrm217its not turning off in matchmaking.
@Labfrm217 it doesn't always turn off....THATS THE ISSUE
I had zero interest in this whole revamp… and now no interest in the game…
@@Labfrm217 Gee thanks. I did.
Yip, want to have fun in my game. No interest in calculating distance constantly.
The Icons are dam too small
Thank you, awesome detail
🙌 Happy to help!
I hate it. Just let me use my damn assault rifle at medium range without being destroyed.
Grinding them all out is a bear, especially since enemies get all of theirs before I have all of mine.
This a flaw.
Also whomever thought damage reflect and hard CC were good ideas for hostile modifiers, should be demoted.
And whatever YT CCs that didnt point this out *LOUDLY AND OFTEN* from PTS coverage **cough** **cough** really should be ashamed of themselves.
It's the challenge almost no one wanted.
Thanks for this, it clears up a hell of a lot I was confused about. I still think I'll keep the switch of, at least for now
👍👍 Glad it helped!
So glad to come across this video. I was clueless as to wtf these things were. Pain in the ass. 😂
I may be in the minority here but I actually like the modifiers. It’s a different way to play the game and when you understand the mechanics then everything gets really fun!
I just returned to play this game after 2 years and have like 2 weeks of playing before this change dropped, so far I am liking the spice this gives to the game. Thank you for making this easy to understand!
Welcome back! And happy to help 🙌
Thank you so much.
Simple and straightforward.
This was extremely helpful.
🙏 Glad to hear it!
Excellent breakdown....Thanks!!!!!
👍👍
Thank Rogue! I was slowly figuring this out but your explanation was simple and direct. I am in no hurry to complete the Journeys (maxing the 3x XP), so only completed 2 so far.
Glad it helped!
Great video and clarifies a few things i was struggling with. I like the system as it does freshen up the gameplay whilst we wait for new content. It is complex, but like everything, it will become second nature after a while. I'm thinking the expertise system, as an example.
👍 And hopefully future iterations learn from this first trial, to get rid of some of the rough edges. Thanks for watching!
I really not sure I want to do this every single season...
Many thanks for the video. It helps me a lot.
👍👍 Happy to help!
What a waste of time
Thankyou for explaining that Rogue 👍 , I was wondering why I was dying so much
Happy to help!
Thank you for your great explanation. I still hate the modifiers.
I was under the impression that Ubisoft/Massive wanted to make this game more interesting and attractive for new players. I may be wrong but this convoluted Cluster Foxtrot is not the way to get new players. It does even appear the way to keep many long time players. All of this could have and should have been introduced over a period of time.
I, for one, do not care for Descent. But in order to do Journey Mission 2 I have to do 3 Descent Loops. I don't go into The DZ but I suspect that in order to complete a future project I'll be required to go into the DZ. Nope..Nope...Nope
You don’t have to just complete 6 objectives claim rewards and move on. If it comes up on priority objective reroll. I’ve never been to decent once and I’m on journey 7.
@MidwesternCornbilly As Josh mentioned, you have autonomy to choose which 6 objectives you complete for a Journey tier. So if you want to avoid Descent, or other certain objectives, you can 👍
I apologize if I missed the mention of only needing to finish 6. I found that out by accident. I had finished most of them on Journey 2 and it gave me an option to collect my rewards. I click on rewards and the Journey automatically went to Journey 3. I honestly thought that I had just screwed myself do this info is great to know. Now I don't feel quite as confused and stressed. Thanks you and Josh
Great to know...Thank you
That Requital is nasty! When I see that icon, I shudder while running a high DPS, AR, all red build, where most of your engagements are in medium range.
Awesome vid RougeG
Not a big fan of the modifiers, on heroic with a few directives on (fog & rage) it can get wild quick, hard to pay attention to specific zones when you’re completely surrounded. And agents tend to leave when they get downed instead of waiting 😔
It's 10 times worse on Legendary lol
@Mkiv-A80 Thank you! And solid feedback, I haven't tried them with Directives active yet
Thanks Rogue!!
🫡
Thank you, this video definitely helps me. I was getting the idea of the new stuff slowly, so its been a rough go. Even though i was like "WTF" at first, like most of us, I like the modifiers idea it brings a new aspect to a repetitive game. I will it is just a little tough figuring out the distances right now, getting bombarded by enemies and drones and having to figure out distances is going to be a pain for a while.
Thank You for the explanations on everything!!!!
Don’t get why us long seasoned vets need this stuff, while singing on the same old content, but I’m sure it’s very entertaining for the newer players
Its not. Imagine new player getting lvl40 and constant shock, fire and deflected damage starting to kill him. I would leave game forever in 10 minutes.
RG, great overview! I'm actually enjoying the modifiers, especially the npc's mixing up their modifiers. This is forcing me to employ tactics and adjusting my builds to address the varying npc modifiers, much like I have to adjust to various builds that rogues use in the DZ. Going to get busy collecting the active modifiers to better defeat the npc's in a timely manner. 😉
Question, is there an XP or loot differential when playing with mods on vs off? Just curious. Thanks for your great content brother. 👊😎
No bonuses for having modifiers on or off. Directives sit in top of modifiers and do their normal thing however.
@a.lo70x7 Thanks friend! No XP/loot benefits for playing with the Modifiers. The only "advantage" they've talked about is that using/unlocking/mastering them may make the new "Master" difficulty Climax mission somewhat easier
@@RogueGold Thanks RG
@@grumpyoldman6503 Thanks Grump
Would you be able to do a video of gameplay using the reversal mod? I am having a problem with activating it in combat with NPC's and if I see how you do it, I am sure all of my questions would be answered.
Will do 👍 But if you're referring to an issue where clicking the button to activate doesn't do it, I ran into that as well. I believe it's a bug
@@RogueGold Yeah, it happened to me as well. Sometimes I just gave the d-pad a light, quick touch. Other times I had to press really hard. Still, it was hit and miss. I do appreciate your help though.
@Morgansrum44 No problem! Also I discovered that if you're unable to get it to activate, un-equipping and re-equipping it in the Modifier menu should fix the issue 👍
Truth to be told no one asked for this and it's just another lazy move from Ubisoft.
Feels very slap dash. Like they didn't have the time or desire to put some real love and thought into it.
Imagine if it was seasonal characters and you couldn't turn this crap off... There would be like 4 people on the server
@@Tactical_Ronin why do you say that?
@@92alpha13 Probably because none of the shit they implemented even works as described? Most of it is bugged, even the apparel and Seaon Pass progression is bugged to shit, I will not even get into the clusterfuck that is the modifiers.. if you want to opt out of it; you're forced into solo play. This is very bad.
When devs promise things, then do the opposite of deliver, people don't generally like it, especially when they pay for it.
Not to mention the 4 Hostile Modifier flags were made in PowerPoint by 3rd graders, are a 2D vector image of squiggly white lines on a black background and impossible to differentiate for most players.
all this stuff is too confusing...best solution, turn it off
and dont EVER match make again. Such a bad system
Yes this is the real pain of it all. The modifiers are horrible but turning them off means nothing if you matchmake and someone joins your group with them on. They come back. The modifier system has not made the game enjoyable. Very disappointed.
I have mine off 😊
It's actually pretty easy if you read about it in the pop ups or tutorial section. And it's alot of fun. Brings a whole new layer of a challenge.
i dont wanna think about who to shoot, when to shoot, where to shoot, what icon means what. the base global modifier is fine, but all that other stuff can kick rocks
There's a fairly simple way around Requital: Determined + Chainkiller rifle. You can usually one-tap most non heavies so there's no real chance for the modifier to do more than tickle you a little.
@@Quiet__Wolf the more complicated way is to read the description, research, check brand/gearset bonuses, form a plan, and test it out. Ain’t nobody got time for that 🤣🤣🤣🤣
Love these new challenges, enemies are MUCH more threatening and punishing, which the game really needed for long term veterans
I'm enjoying the player modifiers but i feel like the hostile ones are just too punishing when you dont play around it properly.
But for now using a determined sniper or revolver build you can basically brute force through the shield and reflector modifier with minimal issues.
👍👍 I wonder if re-tooling Requital to making it so that medium-range shots "supercharge" the enemy in some way (gives extra damage + damage resistance, maybe?) would work better than deflecting damage back
My friends and I have discovered that even if we all have turned off the modifiers, when a rando joins the group with the modifiers on, then enemies will get their modifier buffs.
Fortunately the Devs are working on changing that so that it's solely up to the group leader 👉 x.com/Daria_General/status/1852364602618618010
The Division 2 Mindfulness Edition, you aware how to shoot and how enemies will shoot you, not just random shooting. 😁
Ubisoft should take this video and post it on their website
Thank you for your great explained
But plz we need to build for new update
I actually enjoy this system, after years of just running and gunning and mowing down enemies fairly easily, you now have to think about how you approach each scenario, makes it a bit more tactical, which i like. Plus opens up a whole new world for build combinations. How good is the Strega, I'm running it with my favourite gear set, the true patriot, plus I'm only shd level 2701 with expertise level 9. I'm still not confident enough to try incursions or raids yet. 😁👍🏻
I've been having a ton of fun with the Strega! Using it with Negotiator's Dilemma has been my favorite build so far
If Division 2 did a modifier where enemies took 5x the damage I can bet it would bring back more players than the game has had in years.
im going to activated this global modifiers when things get bored or i want a challenges. usually i play this game after going home form work and want to relax a bit while finishing daily missions. but yesterday i manage to get my dark winter to 1980RPM thanks to the passive modifiers and the new holster exotic
Getting killed because of the reflected damage has been frustrating to deal with I must admit, have seen quite a few folks now saying that enemies with this buff active don’t always have the mark above them so you don’t always realise you’re shooting such a mark, and if you’re pummelling them with an AR say, you can quickly get downed!
Also frustrating is the enemies with shock ammo meaning you get stun locked and by the time you’re out of being stunned you’re usually either very close to or already downed, and I’ve had it from NPC’s roaming around open world that suddenly decide to join the fight that you weren’t even focusing on! Worst one was getting stun locked whilst being shot at, and whilst that was happening another NPC ran up and meleed me and bam - dead as fried chicken!🤬
Guess you’ll get used to it over time and adapt to it, and it’ll be better once you fully unlock everything on the brick, but I can see why folks don’t like it!
Playing for free this weekend. WOW! Seems fun. Currently playing OTG Early Access. Love OTS SHOOTERS
🙌 Welcome to The Division! Glad you're enjoying!
Thank you👍
Thanks for watching!
The modifiers are like going to a barber and him reaching in to your pants…just nasty!
These are so overly complicated and poorly designed. It’s sad. I hope they tweak the system. Priority one: don’t make me guess what range I have to be at with like 5 separate visual inputs across 4 modifiers that all arbitrarily mean different things.
Thanks man... Great vídeo.
Unpopular opinion I know, but I like the modifier stuff. To me it's just like learning to deal with rushers or heavies back when I was first playing the series. And the sense of accomplishment when they are no longer a real threat is the same. Makes the game fresher IMO.
My only complaint is that I feel the colors are backwards. When I see "red" on an indicator or icon, my gut instinct is that it is close range and vica versa with blue.
@@gettingby365 you not alone. I love it.
Thank you for the explanation. You missed a few key points, like not discussing all of the optional modifiers, plus some other things.
I) other than losing out on the extra damage, is there any other benefits to having the global modifier enabled? For example if turned off will I stop getting season pass xp and progress on my season journey?
2) regarding requital, let’s say there’s 5 mobs inside my threat range with that modifier. If I shoot one mob, will the requital stacks build only on the mob I’m shooting or every mob with requital in my threat range?
3) I understand it would take a while but could you explain the other passive modifiers, enemy modifiers and active modifiers?
Thank you again for an awesome video.
1. No additional benefits. The only thing they've mentioned is that it might make the new "Master" difficulty Climax mission easier by having these enabled.
2. I believe the stacks are shared within a proximity, but I'd have to go and double check that.
3. I'll see if I have time to go in and do a more detailed breakdown 👍 I do plan on doing some "Seasonal Build" videos that will highlight specific Modifiers, and I'll definitely deep-dive on those ones there
@@RogueGoldthank you for the reply, greatly appreciated. Yeah, I had a feeling there’d be no additional benefits, I’m guessing there’s no drawbacks or negative effects for turning it off, other than the damage loss? You’re freely able to progress season pass/season journey? That’s interesting about the shared area, I’ll have to check that myself. The only time I noticed requital to be a pain in the arse was when I was going up against a tanky enemy for the first time. Awesome sauce, I’m looking forward to seeing updates, cheers
Nice explanation ty
The damage reflection mod NEEDS TO GO! Thats the only one that makes me turn it all off
👍👍
when you complete x amount of journey stuff you get the prime time modifier it means with the right passive modifiers you could get 60 crit chance if you only had 10 which is great 2,5 amplified damage and half of your headshot damage as weapon handling ON mid range which is disgustingly overpowered with a build that couldnt handle legendary missions alone now can, i was able to get half way the legenday mission with ease and i didnt even use the ace and eights rifle build or any legendary specialized build the modifiers are tricky to play against but not every enemy has it and its more benefical to use becasue just on close range you get 20% weapon damage which is insane
Is there are game play reason other than the "challenge" to run with them on?
Not really, basically this mods needs just to complete seasonal journey, cuz there is missions like kill 125 enemy with "reversal" modifier for example
@emriSkinn the reward for which, is a low-effort hunter mask.
i fw the thumbnail
🙏 Thank you!
Hi RogueGold. As usual, good explanation about these new mechanics. One question : How many priority mission have you done to get the passive modifier ? I have just one and I can´t no more progress on the season level IV or V. ( I can´t kill veterans with the passive modifier because I haven´t them ). 😢
I just unlocked my final Passive last night, I've done maybe 30ish Priority Objectives? The key is to fully utilize the Abandon/re-roll features to try and maximize how frequently you're getting offered Passive Modifiers as rewards 👍
Also want to make it known to you that even if the party leader has the mods turned off, if someone joins through matchmaking and has them on, it will force it on for the entire party and game. I had it off because I needed a break from journey grinding and each time someone came in the mods instantly kicked on even though I had mines off. They need to address that. It was frustrating.
For anyone on journey 5 with sticky bombs you can just fire them into the air and the reset every 4 seconds
So the modifiers are just to play a different type of style compared to the old way? If im getting that correct,
At the beginning I doesn't like it, but now I think its fun. There is lot to do with this system ;)
Glad you're enjoying it! There's definitely a lot of complexity
I absolutely despise the mid-range deflection, because thats what a majority of encounters take place in. So you either have to get yourself face-to-face (which is very fun in Legendary content), or you have to run away from them, and do basically nothing, because the enemies will close the gap pretty quick. But atleast the one shot Determined builds exist, which mostly ignore any modifiers and slaps left and right, only except Sterile Coating. The modifiers are a cool idea, but overall they're pretty much whatever.
You DA Man!
👊👊
I love the modifiers it makes the game so much fun instead of farming the summit with 5-8 directive on legendary gets boring because they nerfed the exp with all the levels. Make a headshot umbra build with the eb, the game gave me tapper and I can't play the game without it.
Yeah Tapper has been my go-to so far as well 😄
ok.. but why even with no modifiers active base on the video does not happens always. For what i find out most of this are from places task ad weapons no one or being use less. at least for what i see. But aside that i am having a good time sadly since i do not use half of these i will never pass . i will find a way
Whats the aces build your rocking in this video, i’d love to know what the rifle is, love the videos, keep up the good work 👊
Thank you! Just made a video breaking it down, here you go 👉 ua-cam.com/video/HPtq2eGIFRQ/v-deo.htmlsi=kb9_2VR6faTvH423
What about the NPCs with the colored circles over their heads? Like 4 red dots, i seen them with 2 blues & a yellow.. is that the same as our agents? Like red is offense yellow is utility & blue Defense?
I believe you're referring to the Stellite Coating Hostile Modifier, shown at 6:33? If not then I'm not fully sure
Thanks
👍👍
I did not even know you could shoot those numbers above the firing range.
There's always something new to learn 😄
I'm 55 and just enjoy playing the game, trying to keep track of all these little icons seams tedious and kind of nuts while in a fire fight! It was a great video explaining it all. I think I will just turn all this off.
👍 Totally fair!
Do you know if the Acosta kneepads are in the general loot pool?
They should be, yes 👍
Reflecting damage to us should have never been added to this game. I don’t understand why this mechanic would make the game more fun to play.
This helps a ton! I don't have the icons of the 4 types on my account tho just the main global one..is it cause I haven't bought the season pass yet?
All of this stuff is fully free, no Pass/payment required. You do have to unlock each of the Active/Passive modifiers. Actives come from Seasonal Journey tiers 4-6, Passives come from Priority Objectives 👍
@RogueGold ok thanks I'll start doing the journey!
Is there a way to opt out of this new seasons 2.0? I really don't care about it.
Yes, turn off your modifiers like in the video.
The season pass, scouts, prime objectives, and journey stuff, no.
@@grumpyoldman6503 I turned off the modifiers immediately.
@@grumpyoldman6503Well yes actually. You can ignore all that stuff too and just do daily and weekly projects, dark zone, stuff like that
I like the full auto rifles....
How do you work these modifiers???
I just realized something, and I hope someone can prove me wrong. But, it seems we have no apparel event this season!? Because if we did we would’ve seen it in the Event Timeline in-game. Or we would have seen it in the patch notes on Ubisoft’s site like we always do, every season. Have the devs talked about this? Did they forget about the event? This is just kind of crazy.
They said no. Why? I'm guessing because the hate their customers.... Keeping in the tradition of this "update"
@ Did they say no on their pre-season stream? Also, at least imo, I feel this update did more good than bad for the game’s health. For one, this update made more builds viable because of the tweaks to attribute/talent percentages. This update also made rifles are real option with the addition of full-auto. And the new Journey/Priority Objectives breaths a TON of life into the game by giving players more, impactful objectives to complete. Tbh the only negatives I can see from the update are a few balancing changes for weapons, only a few tho. And of course the no apparel event, as far as I can tell.
Edit: For as long as I’ve played this game, I can truly say this is one there best updates. Of course that’s my opinion tho.
@@-DaDude- one of the streamers specifically said they noted in a live stream they're not doing them for whatever reason. If it wasnt RG it was kamikazevondoom or tuxedo bandito
@@auntykriest But why? If the devs did this they have to have a reason for it. They’re not like this, they wouldn’t just say no and that’s that. Did any of the streamers you claim to have confirmed this, say anything about why the devs decided to do this?
@-DaDude- The Devs confirmed on the launch stream that there is no Apparel Event planned for this Season. They said that over time they've now distributed the same number of free outfits we could get from those events, to other sources. Like the Summer/Mooncake/Winter events, an additional free outfit on the Season Pass, etc. Additionally Yannick said that they felt the gameplay loop of Apparel Events was a little outdated and grindy for their preferences
Thanks for the detailed explanation. To me, its too much thinking and not enough shooting. I will likely turn them off.
👍 Completely fair!
its an entirely new division 2 game, because these enemies on heroic are actually difficult other than hitting harder, like ive noticed npcs in the open world learn to flank you during a hostage rescue or territory control. its what ive been needing from this game for a while. Before i felt like i was hitting dummy targets on heroic. these modifiers are a really good twist and it adds difficulty to the game.
I wonder if our deflector drone would help against the snake enemies.
Personally, i don't really like the modifier mechanic they've added. It needed more work done before it was implemented.
I’m on the fence about how I feel about this Point Blank global modifier, however I’m not on the fence about is getting zapped from distance and been effectively stun locked right up to death
Seasonal Modifier and just seasons 2.0 in general brought me back and I'm having such a blast with it. Very well done video sir. See ya'll out there.
Love to hear that, glad you're enjoying!
After getting a hang of the modifiers I have to ask, is this what it feels like to be a Hunter?
😂
Can anyone tell me how I can get my Twitch drops? I claim them, but I still don't see them in my game for about a day.
The caches will be waiting in your Stash "deliveries" tab, the apparel stuff just goes straight into your collections (and has no ! to indicate it, I believe). If they're still not showing up after a few game restarts, I recommend reaching out to Ubi Support 👉 www.ubisoft.com/en-us/help
Check your stash/grants
Was thinking about coming back to play but this seems more complicated than I want to deal with tbh
I’m just hoping this “modifier” stuff isn’t a requirement to play the master difficulty because it’ll be an instant uninstall and I have racked up some embarrassingly long hours in this game. There’s so much things they can do here and they chose to introduce modifiers to a game that already requires you to play a specific way based on your gear. Can they at least give us legendary difficulty in the open world? Maybe some challenging 8 player content that doesn’t require some type of puzzle?
I can't even turn it off. My button is greyed out
Maybe you have to be in a safe zone? Don't know. I do feel sorry for you, I'd lose my mind if I was forced to play with that garbage.
This entire 2.0 update is trash. The devs don’t play the game and don’t listen to what the community wants. Nobody asked for this. Nobody asked for PVE nerfs or modifiers. The things we really need they won’t do. More storage space or a 5th character.
Question for you man, how do you recalibrate items? I’m trying to unlock Journey step 4, and this one is throwing for a loop. I have recalibrated weapons and armor, but items? Thanks
What do mean dude? Items means any gear or weapon
@RestaurantManager101 "Items" count as any gear piece or weapon 👍
It seems every time i login i have to set my modifiers. And there's a few times during play I've checked and they're off.
Probably a similar bug to the control point issue assuming it isn’t intentional. But idk I’m not a dev but i feel it should save if you leave it on when you log out
@RogueMenacegaming Right, i just didn't know if anyone else is experiencing this. Haven't heard anyone talk about it in videos or comments.
@ i haven’t had a chance to play lately bc I don’t play alone anymore but I’m just giving my 2 sense on it
@xXp0SeDx My selection seems to persist for me, but I've seen others running into this same issue. Likely a bug
ty 🙏
👊👊
btw the build used in the video how can you deal soo much damage?
By utilizing the modifiers! Specifically combining the "Reversal" active modifier, and the "Tapper" passive. I'm working on the best build to support that, and plan to make a video once I land on it 👍
@@RogueGold thanks i will watch that for sure