2:15 Marines 9:24 Firebats 11:25 Medics 16:44 Ghosts 21:06 Siege Tanks 35:42 Vultures 44:45 Goliaths 47:54 Wraiths 52:42 Dropships 55:50 Valkyries 56:54 Science Vessels 1:01:06 Battlecruisers just a little help for those like me who like to re-watch these videos to make some notes
A point I think is well worth mentioning about the medic is that, since a unit cannot be healed by more than one medic at a time, they don't scale along with the damage output when the army grows. In a group of 20 marines, an equivalent enemy army can kill individual marines so quickly that the healing practically has no in-combat effect. However, in a group of 4-8 marines facing an equivalent enemy force, the dps of the enemy is much smaller but the healing rate a marine is healed by is still the same. Now the medic is strong in-combat. There are some replays with truly hellish examples of this in TvZ, where a medium-sized MM drop gets defended and whittled down to about 3-4 marines, but the healing rate is too fast for the last few marines to be killed off, and the zerg main force is occupied with the T main force so it can't come reinforce, and those few marines just shreds the rest of the base. TLDR: when the army size increases, so does the ratio of how many marines per medic is optimal.
Just one note about the firebat, it will always do full damage to shields, including those of buildings. Maybe getting a couple firebats with stim-pack to kill off a photon cannons shields might be a neat addition to those marine-medic cheese builds. PS: Yes, I am looking for any excuse to build firebats in my matches :p
Wow the Starcraft unit AI is better than I thought, at 12:55 a medic starts healing a marine, but since she is closer to the last marine to be healed and the other medic is just further away, she stops healing and go to the last marine while the heal gets passed from a medic to another. Amazing
I feel like I should have been taking notes, so here goes for cliff notes: TvZ: DPS all the things! Mass Marines & Medics (M&Ms), with Science Vessels for AoE, and some Siege Tanks to beef up the DPS. TvP: Volley things with grenades and cannon fire. Loads of mines. Crawl siege towards their bases, poking them a bit. Factory units (mech) are ridiculously good! TvT: Do some fancy tricky control area stuff, using vulture mines and dropships with tanks. Use goliaths, which counter drops (way better than missile turrets, so it would seem?). Eventually smash their head in with Battlecruisers when you get bored.
Anolaana Seranaar pretty sure static defense isnt optimal as a rule of thumb, especially against terran with tanks. I see them more of a tool for limited use to discourage harass
You forgot to mention that Optical Flare deactivates detectors. If you blind an observer, not only is its vision range crippled, it can no longer detect cloaked units even within its own blinded vision radius!
Terran is a race of specialist units. It's hilarious that in the mirror, all of a sudden most of the units that don't see any other play are now viable to counter the random shit the opponent might do
I know a these things may come up later, but they would've been good to mention for new players: 1. Which units can attack air and which cannot. 2. How Spider mines actually work. 3. Vultures deal little damage to Dragoons, but they deal 100% of their damage to Protoss shields. This adds to their synergy with tanks as they can swoop in front and help soften incoming troops. 4. Irradiate only works on bio units.
The most nasty thing I have done long time ago, is that I casted irradiate to my science vessels each other, and flied them over the opponent's drone group...
Hey Day[9], I have recently begun playing and also studying the incredible game that StarCraft is, and I am planning on watching your entire series of "Let's Learn StarCraft". I find it fun and entertaining, while being very informative with a lot of in depth knowledge. However, in this episode, when you go over the Goliath, you mention that you will discuss the specific use of the Goliath in TvT, and that you will come back to that later. You never come back to it during this episode ^^ - is that because you forgot about it, or because you mention this in a later episode? Lotta love and appreciation from Mattis "BalRock" Bentsen, Denmark
Sums up the game well. You'll get a message in a multiplayer game saying "a network error has occurred," yet all this does is log you out against your will when you exit. It's not like you're actually offline.
Ten - Twenty - Thirty - Forty - Fifty - Sixty - ..... Sevendy damage.... SEVENDY damage ... I love this guy, just a rocking legend. What skill in explaining us the most difficult game ever made!
I was basically quoting this Liquipedia article: wiki.teamliquid.net/starcraft/Ghost "The Nuke does damage equal to 2/3rd of the maximum Hit Points of the units and buildings in range, or 500 damage - whichever is greater." *-End Quote*
I used nukes one time to win on a money map. Back in high school I had a friend who could only play on money maps, and he ringed his entire base with spore colonies and sunken colonies, and it was an elevated position, so I, droped a few nukes, and the nuke targeting kept going even after I lost the line of sight, that made a big hole in his defenses and then I brought dropships through. Because the dot was so small, he couldn't find the dot among all the creep and other Zerg goop. You did not mention that the Goliath ground attack has a slight AoE on it. I also think you underestimate the Valkyrie. They are pure air vs air, with more maneuverability than goliaths.
Great series. However I think it's important to note that the Wraith is a fantastic counter to Zerg's Guardians especially if the Terran hasn't had the gas or timing to get a decent amount SV's with upgrades. It's a bit niche but the Guardian is a nightmare for Terran if not responded to correctly.
Slayers_BoxeR used Flare against overlords to let his ghosts nuke an entire zerg army. So there are people who can use it properly. He also locked down a whole siege line and abused nukes against protoss. He'd nuke a base and drop an EMP right before the nuke lands and just destroy a nexus.
I dont think you have to deal with an annoying bot when you practice, even back then with the old editor you could easily make a map where the bot has no mineral patches and practice your build or whatever freely.
Outside a crackling rines are most damage output. That’s why they are always the #1 unit to pick in any defense UMS map. You can literally never go wrong with
Dude you didn't mention that you can Irradiate your own (mech) units for fun & profit. Or that EMP'ing a Nexus puts it within single nuke range. These are sorta important to know.
I don't even REMEMBER him calling Protoss players scum, but now I'll forever remember that they have the power to break through the internet to punish him :)
11:13 umm what about the bat's doing full damage against protoss shields regardless of the size of the unit? And of course being efficient scv/drone/probe kllers?
I've seen a third use of medics: Wraith timing attacks vs greedy zergs who forgo evo chambers and spore colonies. It's a niche gimmick, but I've seen Flash use it on a couple trolly builds.
What happened to Boxer, the stuff he pulled off as a Terran in pro play is crazy 😅. Im sure Flash is better in general but Boxer did some epic things !
Quality content Day9! Do you cast matches? I haven't found someone I liked quite as much as Husky and TinyLand after they quit and you're knowledgeable and articulate enough that I think I would enjoy it.
I played over 10000 games as zerg. I encountered wraiths maybe a dozen times. Half the games I play I am rushing so the terran has a few wraiths while zerglings are smashing his base. The other half the wraiths are super awkward, I have hydra or muta and I am stalling for a defiler to plague them or overlord speed or some air to air purple goo... wraiths suck against zerg once some key units come into play so it does contain zerg... but then I come in like a wrecking ball. Just get marines, they do better. The battlecruiser is pretty good against zerg assuming ultralisks and zerglings haven't ruined the party yet.
If you are new to TvZ. Always build marines. ABM. Just don't stop making marines unless it is to make a firebat or a medic. 1 medic per 4-8 marines is fine. Put tanks on highground above a choke or zerglings will make you sad. But if you are heavy on the tank side... If overlords are moving fast... a drop is coming so you need marines for that, so make marines. Vultures are kind of nice for scouting laying annoying mines that kill a random zergling on patrol, can wreck a zerg army here n there... but it can't kill mutalisks so you need marines. Basically it all comes back to the marine against zerg. Against Terran NBM. Never build marines. EXCEPTION: 4 marines for 1 bunker. Watch the entire video to find out why. EXCEPTION. Cheese strategy. Build barracks near your opponent's base and build marines non stop, because if this rush doesn't work you will lose. Against Prooss. NBM. exception 4 rines for 1 bunker or 1-2 marines for scouting. or a random drop in a mineral line. BUT THAT IS IT.
Valkyries lose againts mutas? You literally have a mission in the terran campaign where you see like 8 valkyries killing around 14 mutas and you tell me valkyries lose againts muta? Do 8 valkyries vs 12 mutas and tell me the result.
Day[9] just DOES NOT understand how we bronze league heroes play on Big Game Hunters. Tanks and vultures are worthless against 16 carriers and an arbiter
After a several months playing brood war, I'm still not a pro or even average I still follow basic build orders and can't micro up to 3 groups Is this normal or Me just so noob
That is normal. Brood war is a hard, hard game, the video game with the highest skill ceiling I've ever encountered. I've been playing blizzard rts games for many years, and I recently finished a multiplayer game of starcraft 2 with a loss, about 100 supply in units, and 6000 minerals in the bank. Brood war is even harder than SC2. So don't worry, as Day9 keeps saying, managing the crisis is the game. Even pros mess up. Keep it up, and good luck! :)
don't give up there isn't a game more beautiful but complex than this. this game is pure magic but hard and like most things in real life you need to practice a lot to get good at it
I just watched my brother play brood war and he always have idle workers But nevermind, he still won. The game was beautiful and I can see expansions and units spread all over the map, the game is about 15 minutes long.
Pro player: I really love medic unit, I think it's time I use its full potential and blind the observer. >gets banned from ever playing competitive starcraft again.
I'm surprised you don't purge the enemy at the start and then just go with the "staying alive" cheat so you can play after the mission end. :) Thanks for these videos too Day9, its great to get back into Starcraft properly again :)
I really don't understand why Blizzard never patched the game for so many units that almost no utility. Would it be so hard to balance the game with Ghosts, Firebats or Queens tweaked to be actually useful?
Firebats see use when you're facing a lot of Zerglings, which can often be the case in low-econ team games (Zerg in team games is often a team's playmaker/initiative holder, and he achieves that by just massing Zerglings for a while) or against Zerg cheese. Actually, often in team games you will run M&M, and if it's something like TZ vs ZP, it's not completely unimaginable to think you might want a Firebat against some Zealots or whatever. Queens have had a resurgence recently and they're used in very long Zerg matches where the entire map is mined out and you can use them to Broodling expensive units. Ghosts... yeah, they're good when you're SlayerS_BoxeR in 2003. Generally though I figure that most of the BW community doesn't really want tweaks anymore; the tradition is the game's balance between races is near-perfect and the map pool helps maintain it. Fix a few units in 2017 and you might go into a snowbally mindset where you're suddenly nerfing potentially "oppressive" (read: harder to deal with for one of the players) strats like the Terran 2/1 mech push, Zerg hydra break or Carriers. SC2 constantly patches for balance, and it seems like they're still figuring out the actual identity of their game, given that they decided to completely get rid of the Mothership. Personally I think those units still have their place, even if that place isn't in competitive, because Firebat hero unit is always the superhero in UMS. Gimli in LotR Hero Siege will fuck your shit up.
Am I the only one who thinks that the Valkyrie is better than a Corsair or Devourer? Why is it seldom used?I think valkyries' splash damage is really god against packs of mutalisks and carriers with interceptors
Why make the entire screen so small just to have the giant border and cam? Why not just put the face cam at the bottom left metal texture or something.
Its not actually because he just wanted to bother us... the game is old... very old... that means it runs on smallers resolutions, and that also means that if you run the game in major resolutions that those the game was meant and coded it to be... itll be awfull to see
Honestly this is much better for this style of video. It's aesthetically pleasing to have the disconnect to the game and also doesn't cover any element of the game, not even the portrait or some other useless element.
felix_xb I disagree. I don't think it's aesthetically pleasing to have a disconnect to the game. In fact, I think it's very distracting and makes it hard to watch. Also, there are two very large metal texture squares at the bottom that would easily fit the webcam without covering any information whatsoever. I admit, this is more of a preference thing than something that I can make a logical argument for. We may just have to agree to disagree.
haha everyone heard differently :D When i was 9 and played starcraft i had never in my life heard someone from texas, so i just made up something in my head it seems
2:15 Marines
9:24 Firebats
11:25 Medics
16:44 Ghosts
21:06 Siege Tanks
35:42 Vultures
44:45 Goliaths
47:54 Wraiths
52:42 Dropships
55:50 Valkyries
56:54 Science Vessels
1:01:06 Battlecruisers
just a little help for those like me who like to re-watch these videos to make some notes
A point I think is well worth mentioning about the medic is that, since a unit cannot be healed by more than one medic at a time, they don't scale along with the damage output when the army grows. In a group of 20 marines, an equivalent enemy army can kill individual marines so quickly that the healing practically has no in-combat effect. However, in a group of 4-8 marines facing an equivalent enemy force, the dps of the enemy is much smaller but the healing rate a marine is healed by is still the same. Now the medic is strong in-combat.
There are some replays with truly hellish examples of this in TvZ, where a medium-sized MM drop gets defended and whittled down to about 3-4 marines, but the healing rate is too fast for the last few marines to be killed off, and the zerg main force is occupied with the T main force so it can't come reinforce, and those few marines just shreds the rest of the base.
TLDR: when the army size increases, so does the ratio of how many marines per medic is optimal.
Just one note about the firebat, it will always do full damage to shields, including those of buildings. Maybe getting a couple firebats with stim-pack to kill off a photon cannons shields might be a neat addition to those marine-medic cheese builds.
PS: Yes, I am looking for any excuse to build firebats in my matches :p
They also hit 3 times instead of twice against units that are big enough, up to 24.
Loving this series so far, Day9
Wow the Starcraft unit AI is better than I thought, at 12:55 a medic starts healing a marine, but since she is closer to the last marine to be healed and the other medic is just further away, she stops healing and go to the last marine while the heal gets passed from a medic to another. Amazing
I feel like I should have been taking notes, so here goes for cliff notes:
TvZ: DPS all the things! Mass Marines & Medics (M&Ms), with Science Vessels for AoE, and some Siege Tanks to beef up the DPS.
TvP: Volley things with grenades and cannon fire. Loads of mines. Crawl siege towards their bases, poking them a bit. Factory units (mech) are ridiculously good!
TvT: Do some fancy tricky control area stuff, using vulture mines and dropships with tanks. Use goliaths, which counter drops (way better than missile turrets, so it would seem?). Eventually smash their head in with Battlecruisers when you get bored.
Anolaana Seranaar pretty sure static defense isnt optimal as a rule of thumb, especially against terran with tanks. I see them more of a tool for limited use to discourage harass
@@pmanpatty Bunkers are used to cheese zerg. Missile turrets are built everywhere against zerg and terran.
You forgot to mention that Optical Flare deactivates detectors. If you blind an observer, not only is its vision range crippled, it can no longer detect cloaked units even within its own blinded vision radius!
@sebastianag2966 he didn't try to explain it fully, because wasting APM on it is insanely bad. Why are you building medics vs Protoss? Hahaha
Dont even play Starcraft, just watch because its great seeing Shaun talk about what he loves
Yeah, Shawn is the best.
His name is spelled sean
Jean is a great guy.
schieaughngue is actually the proper spelling
Yeah bean is cool
Terran is a race of specialist units. It's hilarious that in the mirror, all of a sudden most of the units that don't see any other play are now viable to counter the random shit the opponent might do
That's why TvT can sometimes be the funniest shit. Seriously... really god damn hillarious sometimes.
"Man is a wolf to man"
@@makenziewright3766 this comment is currently SIX YEARS OLD! It could be in first grade at this point!
Science Vessel is also voiced by Harry Shearer, the guy who does Mr Burns lol
Eeexcelent.
LOL I knew the science vessel was sound suspiciously too close to Mr Burns
Greetings
I know a these things may come up later, but they would've been good to mention for new players:
1. Which units can attack air and which cannot.
2. How Spider mines actually work.
3. Vultures deal little damage to Dragoons, but they deal 100% of their damage to Protoss shields. This adds to their synergy with tanks as they can swoop in front and help soften incoming troops.
4. Irradiate only works on bio units.
Irradiate only damages bio units, but it can be cast on a mechanical unit.
The most nasty thing I have done long time ago, is that I casted irradiate to my science vessels each other, and flied them over the opponent's drone group...
so happy you are doing starcraft content again, ive missed the day9 daily so much
"You wanna piece of me, boy?"
"De-lighted to, sir!"
Robotica Rock *and* roll!
"Alright, BRING IT ON!"
You want a piece of meat, boy?
You wanna piss with me boy?
This whole series have been amazing. I always want to learn Starcraft since I was a kid. Really appreciate your effort!
Jeez. These videos are so ridiculously good. I'd resub to Day9 in an instant if these came back.
I love this so much
XD When that Observer was blinded it was like "SHIT GOTTA GO!!"
Really happy to see you doing Starcraft stuff
Wraith/Valkyrie is actually pretty common on TvT in mid game because air superiority gives big advantages in terms of drop play/ siege pushes.
Hey Day[9], I have recently begun playing and also studying the incredible game that StarCraft is, and I am planning on watching your entire series of "Let's Learn StarCraft". I find it fun and entertaining, while being very informative with a lot of in depth knowledge.
However, in this episode, when you go over the Goliath, you mention that you will discuss the specific use of the Goliath in TvT, and that you will come back to that later. You never come back to it during this episode ^^ - is that because you forgot about it, or because you mention this in a later episode?
Lotta love and appreciation from Mattis "BalRock" Bentsen, Denmark
Here is his video on TvT:
ua-cam.com/video/_9CqtxHZHcM/v-deo.html
the terran academy lore is truly terrifying
Terran Philosophy: Throw children and death-row criminals at the problem until it gets solved.
where can I read it?
YOUURAAAHGGGHH
it's a sound effect called the "Howie Scream". While not as famous as the Wilhelm Scream, it still pops up in movies
look up "howie scream" it is actually used a lot in movies/tv as a sound effect. At least it was
"A network error has occured"
...
"I'm in single player..."
XD
Sums up the game well. You'll get a message in a multiplayer game saying "a network error has occurred," yet all this does is log you out against your will when you exit. It's not like you're actually offline.
Blizzard these days...
Day9 I hope you recall that Boxer used the scan + blind + cloaked wraith combo to good effect in one of his games!
I like this review. I should watch it again with pen and paper and take notes.
Ten - Twenty - Thirty - Forty - Fifty - Sixty - ..... Sevendy damage.... SEVENDY damage ... I love this guy, just a rocking legend. What skill in explaining us the most difficult game ever made!
Nukes in SC1 do either 500 flat damage or 2/3 of a unit or building's maximum health, whichever is greater.
EDIT: A word!
2/3 ? Wasn't that 1/2 ?
I was basically quoting this Liquipedia article: wiki.teamliquid.net/starcraft/Ghost
"The Nuke does damage equal to 2/3rd of the maximum Hit Points of the units and buildings in range, or 500 damage - whichever is greater."
*-End Quote*
I used nukes one time to win on a money map. Back in high school I had a friend who could only play on money maps, and he ringed his entire base with spore colonies and sunken colonies, and it was an elevated position, so I, droped a few nukes, and the nuke targeting kept going even after I lost the line of sight, that made a big hole in his defenses and then I brought dropships through. Because the dot was so small, he couldn't find the dot among all the creep and other Zerg goop.
You did not mention that the Goliath ground attack has a slight AoE on it. I also think you underestimate the Valkyrie. They are pure air vs air, with more maneuverability than goliaths.
Please do more tutorials on brood war! Loving this!
Are you going to do a "Let's learn Starcraft 2" series after this? You're videos are kicking ass, man!
Excellent idea (2 years later)
Great series. However I think it's important to note that the Wraith is a fantastic counter to Zerg's Guardians especially if the Terran hasn't had the gas or timing to get a decent amount SV's with upgrades. It's a bit niche but the Guardian is a nightmare for Terran if not responded to correctly.
This is the best series on YT ever!
Awesome content dude, just learning Starcraft to play with my brother and this will help me learn Terran!
The ghost's voice is still the best thing in all of StarCraft
I've always been fond of dragoons.
Valks getting used a bit more now. So that's cool. Though yea, if you don't have like 4 of them they will still melt really easily
Slayers_BoxeR used Flare against overlords to let his ghosts nuke an entire zerg army. So there are people who can use it properly. He also locked down a whole siege line and abused nukes against protoss. He'd nuke a base and drop an EMP right before the nuke lands and just destroy a nexus.
I dont think you have to deal with an annoying bot when you practice, even back then with the old editor you could easily make a map where the bot has no mineral patches and practice your build or whatever freely.
SO GLAD YOU RETURNED TO STARCRAFT
I remember getting dumpstered by Terrans sieging up on high ground near your base as a nab. Beautiful 😊
Wow, how the times change. BCs are now used against Zerg to pick off workers and 1 shot Scourge, and Valkyries can hard counter Mutalisks.
Enable Closed Captions.. go to 01:04:46 and you'll see that Irradiate is good against Socialists.....
Elvis Ourfali That was the fallback American Cold War policy.
Outside a crackling rines are most damage output.
That’s why they are always the #1 unit to pick in any defense UMS map.
You can literally never go wrong with
Dude you didn't mention that you can Irradiate your own (mech) units for fun & profit. Or that EMP'ing a Nexus puts it within single nuke range. These are sorta important to know.
30:10, you're welcome.
Never know what hit him.
I don't even REMEMBER him calling Protoss players scum, but now I'll forever remember that they have the power to break through the internet to punish him :)
Im so excited you are making these
21:34 the mayonnaise unit
11:13 umm what about the bat's doing full damage against protoss shields regardless of the size of the unit? And of course being efficient scv/drone/probe kllers?
Fuck yeah, more Starcraft!
Woo, another great video!
I've seen a third use of medics: Wraith timing attacks vs greedy zergs who forgo evo chambers and spore colonies. It's a niche gimmick, but I've seen Flash use it on a couple trolly builds.
What's the use of medics in that situation?
The catchphrace of these videos are "Are we serious with this shit right now? "
awesome series
I've BEEEN WAITING FOR THIS
I would love a Warcraft 3 vídeo like this
Don't forget about medic blind on protoss observers when going mass carrier and the terran responds with mass cloaked wraiths
What happened to Boxer, the stuff he pulled off as a Terran in pro play is crazy 😅. Im sure Flash is better in general but Boxer did some epic things !
Quality content Day9! Do you cast matches? I haven't found someone I liked quite as much as Husky and TinyLand after they quit and you're knowledgeable and articulate enough that I think I would enjoy it.
At one time, he was a major caster of live events. Now he has a full time job and doesn't cast live events anymore. he grew up and the real world hit.
I played over 10000 games as zerg. I encountered wraiths maybe a dozen times. Half the games I play I am rushing so the terran has a few wraiths while zerglings are smashing his base. The other half the wraiths are super awkward, I have hydra or muta and I am stalling for a defiler to plague them or overlord speed or some air to air purple goo... wraiths suck against zerg once some key units come into play so it does contain zerg... but then I come in like a wrecking ball. Just get marines, they do better. The battlecruiser is pretty good against zerg assuming ultralisks and zerglings haven't ruined the party yet.
If you are new to TvZ. Always build marines. ABM.
Just don't stop making marines unless it is to make a firebat or a medic. 1 medic per 4-8 marines is fine. Put tanks on highground above a choke or zerglings will make you sad. But if you are heavy on the tank side... If overlords are moving fast... a drop is coming so you need marines for that, so make marines. Vultures are kind of nice for scouting laying annoying mines that kill a random zergling on patrol, can wreck a zerg army here n there... but it can't kill mutalisks so you need marines.
Basically it all comes back to the marine against zerg.
Against Terran NBM. Never build marines. EXCEPTION: 4 marines for 1 bunker.
Watch the entire video to find out why. EXCEPTION. Cheese strategy. Build barracks near your opponent's base and build marines non stop, because if this rush doesn't work you will lose.
Against Prooss. NBM. exception 4 rines for 1 bunker or 1-2 marines for scouting. or a random drop in a mineral line. BUT THAT IS IT.
are we gonna be seeing Funday Monday StarCraft version by Day9? c'mon do it!
I have a question: couldn't it be feasible to get a group of like 6 wraiths in TvP, to hunt for Arbiters?
No, the arbiter will simply stasis the wraiths and goons/storm will be there to mop up the mess.
Well have your 1+ armor upgrade for bio. Lurkers and sunken have to hit 3+ times to kill a marine.
Valkyries lose againts mutas? You literally have a mission in the terran campaign where you see like 8 valkyries killing around 14 mutas and you tell me valkyries lose againts muta? Do 8 valkyries vs 12 mutas and tell me the result.
He probably meant cost for cost
Did EMP effect range get nerfed some time between release and now? I remember the shockwave being a lot larger than what I'm seeing now...
GREAT ! YOU CAN EXPLAIN WHAT DOES STIM PACK ? WHAT HE DO ? THX
Did Day9 did something similar for SC II?
Day[9] just DOES NOT understand how we bronze league heroes play on Big Game Hunters. Tanks and vultures are worthless against 16 carriers and an arbiter
+Day9TV can you do same breakdown video for sc2 lotv or did I miss it?
Irrrradiate does 250 damage over 25 seconds btw, not 300 dmg.
After a several months playing brood war, I'm still not a pro or even average
I still follow basic build orders and can't micro up to 3 groups
Is this normal or Me just so noob
BlingD3W you're doing great, really. it's normal, the game is hard
That sounds exactly like Brood War. It's the Oboe of esports, the hardcore choice, and it's beloved for that reason.
That is normal. Brood war is a hard, hard game, the video game with the highest skill ceiling I've ever encountered. I've been playing blizzard rts games for many years, and I recently finished a multiplayer game of starcraft 2 with a loss, about 100 supply in units, and 6000 minerals in the bank. Brood war is even harder than SC2.
So don't worry, as Day9 keeps saying, managing the crisis is the game. Even pros mess up. Keep it up, and good luck! :)
don't give up there isn't a game more beautiful but complex than this. this game is pure magic but hard and like most things in real life you need to practice a lot to get good at it
I just watched my brother play brood war and he always have idle workers
But nevermind, he still won. The game was beautiful and I can see expansions and units spread all over the map, the game is about 15 minutes long.
Anyone notice that when Sean rebooted his game, his red Terran swapped to teal?
hey does day9 not know there are test maps to test build orders?
16:19 If you want a test map why not just make one with the map editor?
firebats at good at anti rush, they are apart of my tvz, and tvp.
If your playing against a red player, dropping nukes is fun.
Nuke bleeding zerg buildings. They will never find that damn dot.
Now I just wanna see Day9 play online and wreck everyone's face.
Pro player: I really love medic unit, I think it's time I use its full potential and blind the observer.
>gets banned from ever playing competitive starcraft again.
I'm surprised you don't purge the enemy at the start and then just go with the "staying alive" cheat so you can play after the mission end. :)
Thanks for these videos too Day9, its great to get back into Starcraft properly again :)
you know you could just make a test map if you wanted. would take like 30 seconds
Is it just me or does Broodwar really make Sean's slit between the teeth come back?
are high templars hovering units?
You probably know by now, but even tho it sems like they are, spider mines are triggered by high templars.
Has anyone done a successful bio (marine/medic) versus protoss?
I really don't understand why Blizzard never patched the game for so many units that almost no utility. Would it be so hard to balance the game with Ghosts, Firebats or Queens tweaked to be actually useful?
Firebats see use when you're facing a lot of Zerglings, which can often be the case in low-econ team games (Zerg in team games is often a team's playmaker/initiative holder, and he achieves that by just massing Zerglings for a while) or against Zerg cheese. Actually, often in team games you will run M&M, and if it's something like TZ vs ZP, it's not completely unimaginable to think you might want a Firebat against some Zealots or whatever.
Queens have had a resurgence recently and they're used in very long Zerg matches where the entire map is mined out and you can use them to Broodling expensive units.
Ghosts... yeah, they're good when you're SlayerS_BoxeR in 2003.
Generally though I figure that most of the BW community doesn't really want tweaks anymore; the tradition is the game's balance between races is near-perfect and the map pool helps maintain it. Fix a few units in 2017 and you might go into a snowbally mindset where you're suddenly nerfing potentially "oppressive" (read: harder to deal with for one of the players) strats like the Terran 2/1 mech push, Zerg hydra break or Carriers. SC2 constantly patches for balance, and it seems like they're still figuring out the actual identity of their game, given that they decided to completely get rid of the Mothership.
Personally I think those units still have their place, even if that place isn't in competitive, because Firebat hero unit is always the superhero in UMS. Gimli in LotR Hero Siege will fuck your shit up.
@9:56 Firebat are dealing 33% against armor, not 25
Is this a Remastered change? I'm with Day[9] -- they normally do 25%.
usmh I'm pretty sure they said everything is the same except the graphics
Yeah, that's what I thought. I thought it was weird when I saw the fbat dmg, too.
Am I the only one who thinks that the Valkyrie is better than a Corsair or Devourer? Why is it seldom used?I think valkyries' splash damage is really god against packs of mutalisks and carriers with interceptors
His optometrics are great. LOL
does anything in this apply to star craft 2?
Why make the entire screen so small just to have the giant border and cam? Why not just put the face cam at the bottom left metal texture or something.
Its not actually because he just wanted to bother us... the game is old... very old... that means it runs on smallers resolutions, and that also means that if you run the game in major resolutions that those the game was meant and coded it to be... itll be awfull to see
Max Moyano I know how old the game is. ive played it since release. But this is the remastered version. Its 1920x1080. Might even be 4K.
I personally like the way Day9 has this situated aesthetically, but you're right. SC2 remastered has a much higher resolution.
Honestly this is much better for this style of video. It's aesthetically pleasing to have the disconnect to the game and also doesn't cover any element of the game, not even the portrait or some other useless element.
felix_xb I disagree. I don't think it's aesthetically pleasing to have a disconnect to the game. In fact, I think it's very distracting and makes it hard to watch. Also, there are two very large metal texture squares at the bottom that would easily fit the webcam without covering any information whatsoever. I admit, this is more of a preference thing than something that I can make a logical argument for. We may just have to agree to disagree.
sci vessel has Zarya flying inside.
why vultures and tanks against protoss?
Im a campaign player. Rofl looking at how long it takes to get ghost's techs/nuke
Everytime I use power overwhelming I end up feeling sorry for the computer xD even watching this i was like aww poor computer
But the computer doesn't give a shit about you! (2 year later response)
Yeah, I wish you could play single player Remastered while offline. I think they kind of screwed that up.
That moment when you realize the siege tank says "proceeding" and not "rose eden"
What.
MrPhrillie Wait really? I thought they say "pro sieben" xDDD
rose eating
haha everyone heard differently :D When i was 9 and played starcraft i had never in my life heard someone from texas, so i just made up something in my head it seems
I thought it said "roads even"
Day 9 really hates the ghost.
38:21 xD LOL!
That moment when Protoss grew too strong and closed the game XD
Wth does "show me the phase variance" do?
removes prerequisite buildings/tech to build stuff
Coach purge in starcraft
Imagine outmicroing lurkers with marines ….
Can you please do a "how to finish every mission in Starcraft 2 WoL/Hots/Lotv on Brutal" series please?
I wanna watch it :D
Just watch his single player playthroughs of every campaign, he plays everything on brutal ;)
Why Battlecruiser is so bad against Protoss?