Hey, author of the deck here, happy to see you play Pauper and love your content :D Wish you the best of luck on your Pauper journey, and keep up the good content! This deck is super flexible and can do some cool shenanigans with siding Exhumes out and in, since in the slower games you can play the typical Jund game without them and leave your opp with useless grave hate in the deck if you expect they run it, and in the faster games you can do the exact opposite and side in artifact hate when you do need the Exhumes, since most of the grave hate in the meta is Artifact based. Also thanks for the feedback! Weather the Storm is one of the best SB cards in Pauper, it helps stop Burn and other fast decks and is much better than it looks on paper. Packmates are a little slow, but the Foretell gives you flexibility, the 3/3 body is very relevant in the format and its another cantrip in our land light deck. You can probably replace them, but personally I really like how they perform and prefer them over more Monarch
@@johnreese5739 It was very good back when there was less Afinity in the format, but ever since people started running more Dust to Dusts and Cast into Fire in the side, the deck's weakness has become really problematic, because the Jund's strongest aspect is that it has no huge weaknesses and has a fair game against most decks. It also required more lands in the main than this version, which made the deck more likely to flood in the late game. The Landcyclers are imo much better than Wildfire/Bridges, because they allow you to play super low land count mostly consisting of basics, and are good top ends to cast in the late game or reanimate, and you're almost guaranteed to have a good late game without flooding
@@fr4sek Yeah that all makes sense. I played the bridge version of jund a while ago and even then the artifact hate would end the game pretty quick for me. Great job on your list, I'm gonna be trying it out in paper with my play group actually.
Hey your deck seems really cool. Seems to be an accurate port of Modern's Boomer Jund into Pauper. Kinda sad that we need to be in a commons only format to be able to play old jund, but hey nice work even so.
You sound like you’re having the most fun in Pauper. Looking forward to more gameplay! And thank you for the commentary; much easier to follow with this exact play-by-play.
Hi, love to see you playing pauper. Just wanted to mention that you should have killed Sticker-Goblin in response to the manatrigger with snuff out, so they don‘t get the mana out of it.
I don't think that really helps it's case too much though, like yeah you can remove but it's sort of a splinter twin scenario where you have to hold up instant speed removal whenever they have 3 mana because otherwise they could just kill you on the spot pretty much, admittedly not to the same degree but still.
"There's are no snowball away with the game card advantage engines." My brother in Christ, you are literally playing The Monarch and The Initiative in the same deck.
Yeah, Krark-Clan Shaman is kind of a hard card to play with, since it is a board wipe that requires some mechanical awareness. It dies to the first resolved trigger, so if you want to wipe the board, then you have to respond to each trigger till you stack the effect enough to wipe the board or kill what you want, plus have enough artifacts to do so. Your Grixis Affinity opponent needs to practice a bit with the card to understand how bad he misplayed with it, and how to properly use it.
Hey, author of the deck here, happy to see you play Pauper and love your content :D Wish you the best of luck on your Pauper journey, and keep up the good content!
This deck is super flexible and can do some cool shenanigans with siding Exhumes out and in, since in the slower games you can play the typical Jund game without them and leave your opp with useless grave hate in the deck if you expect they run it, and in the faster games you can do the exact opposite and side in artifact hate when you do need the Exhumes, since most of the grave hate in the meta is Artifact based.
Also thanks for the feedback! Weather the Storm is one of the best SB cards in Pauper, it helps stop Burn and other fast decks and is much better than it looks on paper. Packmates are a little slow, but the Foretell gives you flexibility, the 3/3 body is very relevant in the format and its another cantrip in our land light deck. You can probably replace them, but personally I really like how they perform and prefer them over more Monarch
What's your opinion on the bridge/cleansing wildfire version of jund, out of curiosity
@@johnreese5739 It was very good back when there was less Afinity in the format, but ever since people started running more Dust to Dusts and Cast into Fire in the side, the deck's weakness has become really problematic, because the Jund's strongest aspect is that it has no huge weaknesses and has a fair game against most decks. It also required more lands in the main than this version, which made the deck more likely to flood in the late game. The Landcyclers are imo much better than Wildfire/Bridges, because they allow you to play super low land count mostly consisting of basics, and are good top ends to cast in the late game or reanimate, and you're almost guaranteed to have a good late game without flooding
@@fr4sek Yeah that all makes sense. I played the bridge version of jund a while ago and even then the artifact hate would end the game pretty quick for me. Great job on your list, I'm gonna be trying it out in paper with my play group actually.
Hey your deck seems really cool. Seems to be an accurate port of Modern's Boomer Jund into Pauper. Kinda sad that we need to be in a commons only format to be able to play old jund, but hey nice work even so.
You sound like you’re having the most fun in Pauper. Looking forward to more gameplay! And thank you for the commentary; much easier to follow with this exact play-by-play.
Hi, love to see you playing pauper. Just wanted to mention that you should have killed Sticker-Goblin in response to the manatrigger with snuff out, so they don‘t get the mana out of it.
I didn't realize that was an option until later. Reading the card...
I don't think that really helps it's case too much though, like yeah you can remove but it's sort of a splinter twin scenario where you have to hold up instant speed removal whenever they have 3 mana because otherwise they could just kill you on the spot pretty much, admittedly not to the same degree but still.
"There's are no snowball away with the game card advantage engines."
My brother in Christ, you are literally playing The Monarch and The Initiative in the same deck.
Yeah, that didn't age well.
33:48 you should Snuff Sticker Goblin in response to ability. If it dies before, the ability fizzles.
Yeah, Krark-Clan Shaman is kind of a hard card to play with, since it is a board wipe that requires some mechanical awareness.
It dies to the first resolved trigger, so if you want to wipe the board, then you have to respond to each trigger till you stack the effect enough to wipe the board or kill what you want, plus have enough artifacts to do so.
Your Grixis Affinity opponent needs to practice a bit with the card to understand how bad he misplayed with it, and how to properly use it.
Bro cooked