Fixing Ritual Summoning Is Easier Than You Think

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 53

  • @Zetact_
    @Zetact_ 21 день тому +5

    Rituals being added to Rush Duel is cool and all but I can't help but feel like Rush Duel is making the same fumble that the original game had in summoning mechanics, where they're simply indistinguishable from one another. It's one of the largest issues with the Extra Deck, that there are four mechanics using it that feel too similar to one another (and Konami's favorite of the four gets to basically steal the best parts of the other mechanics, then get given even more advantages).
    Fusions are going in the same direction as the normal game, with more generic materials and the addition of Contact Fusion. So Ritual Summoning as it is seems like it's going to basically be the same in terms of how it feels gameplay-wise - this is doubly so with how Rush Duel introduced archetypal Fusion Spells before the Ritual mechanic - i.e. Fusions already have the mechanics of being able to have flexible materials and unique spells, before Rituals even were a thing.

    • @TheKnightmareXD
      @TheKnightmareXD  19 днів тому +1

      Facts! Wish I could pin multiple comments because this encapsulates the entire reason I made the video!

  • @pedroveras12
    @pedroveras12 21 день тому +16

    ok, but they have already done this tho... Gishiki, Nekroz, Drytron and Voiceless Voice were/are all meta viable ritual decks. The mechanic doesn't need fixing, it's always been fine.

    • @nmr7203
      @nmr7203 20 днів тому +2

      Hes not talking about archetypes, he's talking about the fucking mechanic itself lol

    • @vonakakkola
      @vonakakkola 20 днів тому +3

      @@nmr7203 but he propose something that rely on the archetypes/cards than the mechanic itself

    • @TheKnightmareXD
      @TheKnightmareXD  19 днів тому +2

      What I was proposing was adding more cards (monsters/spells/traps) that benefit the mechanic itself rather than the archetypes.
      Kinda like how Miracle Fusion and Parallel World Fusion benefit the Elemental HERO Archetype, while Fusion Recovery and Necro Fusion benefit the mechanic as a whole.

    • @zahylon5993
      @zahylon5993 14 днів тому +1

      @@TheKnightmareXD issue is that adding generic support also massively boosts these archetypes.
      Djinns of rituals were hit hard because of that.

    • @hawkihawkjetstream1657
      @hawkihawkjetstream1657 9 днів тому

      @@zahylon5993 Maybe it's a hot take but buffing rituals as a whole at the cost of having to hit top tier Ritual Decks with the ban hammer seems like an acceptable trade.

  • @vittoriomassaro8131
    @vittoriomassaro8131 21 день тому +9

    In other words, the solution is:
    Just make more stuff like full power Drytron.

    • @TheKnightmareXD
      @TheKnightmareXD  21 день тому +2

      Well when you say it like that it make it sound stupid lol😅

  • @robsonlopes2719
    @robsonlopes2719 21 день тому +4

    The new ritual reptile monsters are a nice step in the right direction, good bosses with search effects that help replenish you hand and, of course, a ritual spell that can summon them from the deck or hand, tributting monsters from the deck, in case you're summoning the ritual monster from your hand. That's the easiest way of solving the problem, just giving them the same treatment fusions received (brilliant fusion, shaddoll fusion and branded fusion, I'm looking at you).

  • @peterattilaradivojevics5645
    @peterattilaradivojevics5645 20 днів тому +8

    Nekroz literarly did everything and more that you suggested. Deck was playable for 2 formats.
    And no rush rules dont fix them. If anything they make them worse due to tributing being a reliable summoning method.

    • @TheKnightmareXD
      @TheKnightmareXD  20 днів тому +1

      Fair point but not everyone wants to play Nekroz. My solution was to take what happened to Nekroz and apply it to everything (basically give general ritual support that applies to any deck). Plus the reason Rush Rules fixes them is because the rules provide a much more faster pace with the draw five mechanic (inherently solving the problem of not having the necessary cards for Ritual Summoning) while also giving more leeway to the point where you wouldn’t even need to make new cards. Simply copying and pasting Ritual related cards from Master Rule into Rush Rule solves the problem.

    • @TheKnightmareXD
      @TheKnightmareXD  20 днів тому +1

      Also tributing doesn’t make them worse, it just means you’re better able to draw more cards for a Ritual Spell/Ritual Monster.

    • @peterattilaradivojevics5645
      @peterattilaradivojevics5645 19 днів тому +1

      @@TheKnightmareXD Yet they are still a 4 card investment, with 2 sepicif cards. Tributing is only 3 cards with 1 sepific one.
      Turn1 you draw only 1 of the 2 dedicated cards. Now you have a brick in your hand thats gonna be constant -1 at least until you draw a specific card.
      You look at the surface of the rules and the mechanic, but dont think about the actual reasons causing the problem.

    • @TheKnightmareXD
      @TheKnightmareXD  19 днів тому +1

      Fair point. But counter argument:
      The fundamental issue of Ritual Summoning is the slow play aspect of it. So in Rush Rule Format, where the rules are much more faster paced, allow Rituals to be utilized more effectively. With the main example being the five card draw.
      Of course bricking and scooping will always be an issue no matter how good a deck may be, and it’s not enough to negate a solution.
      But to provide a productive counter argument: you can set that brick so you can draw the full five next turn. And while it may be destroyed you can also run more copies of it, as well as the Ritual Monster itself (which can either lower or increase the chance of bricking).

  • @filipvadas7602
    @filipvadas7602 21 день тому +3

    To be fair, they've alredy fixed the issue with Rituals, they just seem to be *dragging their feet* in applying these solutions.
    The Rituals refunding you for the resources you spent making them, Effect inheritance from the materials used for them and Ritual Spells that let you grab said materials from pretty far away places.
    But with Konami evolving the other alternate summoning mechanics at such a faster rate, Rituals can't seem to keep up -_-
    (For reference, Shaddolls were alredy a thing significantly before Nekroz)

    • @kyleyo-yo111
      @kyleyo-yo111 18 днів тому +1

      That’s why they should stop powercreeping with the Extra Deck mechanics.

  • @kyleyo-yo111
    @kyleyo-yo111 18 днів тому +1

    I’m sure a lot of people will disagree with you but you’re right. Why is Konami constantly power creeping all of the Extra Deck mechanics when they could be making Ritual Monsters more broken to balance out the game and justify playing them?
    I guess they have sort of done this recently with archetypes like Drytron, Nekroz, Nouvelles, etc, but it’s not enough when you keep making the other mechanics more needlessly powerful at the same time.
    The other mechanics also get a lot of upgrades through subversions of their summoning requirements (Contact Fusion, Rank-Up, etc.), which we have only started seeing recently with archetypes like Megalith and Drytron. Konami should focus on these upgrades for Rituals so that there’s just as much variety in play within Ritual archetypes as there is in most Extra Deck archetypes.

  • @draconicmeta846
    @draconicmeta846 20 днів тому +1

    We could also cut the middle-man and get rid of the spell, would make things easier

  • @gabrielsuarez6556
    @gabrielsuarez6556 20 днів тому +3

    Just make them look metal AF and no body will complain

  • @Eric6761
    @Eric6761 21 день тому +1

    Another issue with rituals is that even if the Boss is Broken the steps to get him on the field are bad, like if you lose a ritual you basically wasted at least 2 cards in your hand and probably doesn't have a plan B because the monsters supporting said monster can't do anything but ritual summon but the new deck Mitsurugi is a good step making you use materials from the deck or summon from the deck, it's not perfect but it's there

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 22 дні тому +3

    I have an idea for a Ritual Spell that’s designed to alleviate some of the issues regarding Rituals as a whole:
    _En-Masse Ritual_
    Ritual Spell
    _You can Ritual Summon any number of Non-Effect Ritual monsters from your hand, Deck, and/or GY. You must also pay LP equal to half the Total Original ATK/DEF of those Ritual Monsters. The first time you Resolve this effect, the following effect is applied for the rest of the Duel._
    _⚪️Each time the Turn Player Flip/Tribute/Ritual/Fusion/Synchro/Xyz/Pendulum/Link Summons a monster(s), they can take 1 Ritual Monster/Spell from their hand, Deck, Field, or GY; They can either add it to their hand, shuffle it into their deck, or send it to their GY._

    • @TheKnightmareXD
      @TheKnightmareXD  21 день тому +1

      This could work pretty well. Although it could be a double edge sword and backfire more often than not because of the cost for the first effect.

  • @tonymastro42
    @tonymastro42 20 днів тому +1

    Ritual monsters should be extra deck. The dang show treats them as such

  • @alphamarigi
    @alphamarigi 21 день тому

    I don't play sports because I was afraid of getting physical as a kid. "What do you snatching the ball out of someone's hand is part of the game?"

  • @hawkihawkjetstream1657
    @hawkihawkjetstream1657 9 днів тому

    I will live and die on the Nouvelles hill. Sure I want them to add Couverture cards that make Pendulum Summon actually usable so Pattisciel is more than just forcing an attack mode monster on the opponent, but for all the struggles getting to Level 6 double monster wipe, it sure does a good job at ending the game.

  • @carlallen6073
    @carlallen6073 17 днів тому +1

    Make ritual monsters summonable from the deck. Simple as.

  • @D3_Special_Extra
    @D3_Special_Extra 21 день тому +5

    how to fix Ritual monster from the start: The ritual spell should have the artwork of the Ritual monster, and the Ritual card should be a Token

    • @peterattilaradivojevics5645
      @peterattilaradivojevics5645 20 днів тому +1

      @@D3_Special_Extra Thats just ED monster, that doesnt take up a place in your ED.

    • @D3_Special_Extra
      @D3_Special_Extra 20 днів тому +1

      that is the limitation of your Imagination. Tokens can have effects

    • @Zero2HeroX
      @Zero2HeroX 20 днів тому +3

      This is one of the worst ideas I've ever heard

    • @D3_Special_Extra
      @D3_Special_Extra 20 днів тому +1

      @@Zero2HeroX have you ever play Cardfight Wixoss Shadowverse?

    • @peterattilaradivojevics5645
      @peterattilaradivojevics5645 20 днів тому +1

      @@D3_Special_Extra Yes, but in that case a token should be a seprately printed card to make sure all of its effects are properly printed and easy to check at all times without a grave check. And just to balance out things a little maybe they should add a rule that you can only summon a maximum amount of 15 tokens like this in a game. 🤦🤦🤦

  • @OxzhitAuom
    @OxzhitAuom 20 днів тому +1

    Just Put them in the extra deck zone Then you need a Ritual spell to summon it. that it.

    • @TheKnightmareXD
      @TheKnightmareXD  19 днів тому +1

      See that would work, but that solution only creates more problems. The two biggest being:
      1. You’d have to change EVERY SINGLE Ritual Spell or cards related to it to fit the new Extra Deck Ritual Monsters (that’s takes time and resources (money)
      2. It would be way too similar to Synchro Summoning, and not too far off from Fusion Summoning (repetitive gameplay)
      Whereas if you just simply added more general Ritual Spells and cards (monsters and traps), you’d solve the fundamental issue of slow play while also limiting the cost of said solution.

    • @OxzhitAuom
      @OxzhitAuom 19 днів тому +1

      @TheKnightmareXD how About this you can Use monsters from the field, hand or graveyard As ritual material that way ritual monsters are easy to summon. What about that? That it.

    • @TheKnightmareXD
      @TheKnightmareXD  19 днів тому +1

      That could work… but they still get to be in the main deck 🤪

    • @OxzhitAuom
      @OxzhitAuom 18 днів тому +1

      @TheKnightmareXD Or put it in the main deck Or the extra deck. Whatever.
      The person decide to put it in the extra deck.Or the main deck To make rirtual monsters. Even more easier to summon from both sides and the card text " Can be summoned by the extra deck or the main deck Or your hand" To make a ritual monsters Even more easier to summon

  • @enriqueisaacs8181
    @enriqueisaacs8181 20 днів тому +1

    when u show a screenshot, try keeping it on the screen for more than 2 seconds. And you can also slow down when u speak, no need to rush my guy. Enjoyed the vid

  • @9RATT
    @9RATT 14 днів тому +1

    good video

  • @Sleepy0173
    @Sleepy0173 22 дні тому +1

    They have all that but sliced up and given to special dedicated strategies. Advanced Ritual Art was an awesome step forward in that regard back in the day but down the line they printed High Ritual Art which was a reverse version and sounded cool, but they HAD to give it a "you lose the Ritual at the end of the turn lol" clause and ruin it xD
    The Drytron Ritual Spell and the Nekroz Spells are pretty cool concepts too, which would have been nice to have elsewhere.
    Nekroz of Trishula and Chaos MAX Dragon are pretty potent monsters but you are not just splashing them somewhere semi-capable of having synergy with them like you would an Xyz. It has to be Ritual-hyper-focused or not at all. Pendulums somewhat have the same problem where they are your entire shtick or not seen at all.

    • @TheKnightmareXD
      @TheKnightmareXD  21 день тому

      Yeah I think the best thing Konami can do for Rituals is add more spells (or traps/monsters) with general effects. Instantly makes everything else more viable while also benefiting the entire mechanic.

  • @rideawheelcardgamesformyhomela
    @rideawheelcardgamesformyhomela 14 днів тому +1

    They need be like pend monsters if they destroyed first time face time extra deck after second summon graveyard they become good

  • @DragoEpyon
    @DragoEpyon 20 днів тому +3

    Rituals did nothing wrong, its the damn GAME that needs fixing.

    • @vonakakkola
      @vonakakkola 20 днів тому +2

      the game obviously need to be fixed, but in this case ritual summon is too bricky if we didn't consider individual ritual archetypes effects

  • @TylerViior
    @TylerViior 22 дні тому +1

    Great video what editing software do you use ?