I was the man who left the community for a year and then all these levels get verified. I used to be the person who believed bloodbath was still top 1 after its verification. Nice content sikky.
Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type. There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect. Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances. As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring. Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components. Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump. Geometry Dash Meltdown only features the yellow pad and ring. The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger. The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad. Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block. In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence. The cyan ring is the only non-jump ring that has a pad equivalent. The customizable square's automatic equivalent is merely a (touch) trigger on its own. The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity. The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground. No effect applies if the player hits the black ring or theoretical pad if they have already landed. The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold. Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°. The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds. Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined. Angles beyond ±90° would mean launches that oppose the correct direction. It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction. Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal. These jump pads and rings still trigger their pulse animation, however. Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow. The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit. The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes. The red pad is thicker than the yellow pad. It also sinks below the block by one pixel. The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release: The magenta dash ring was previously red, and still has red particles nowadays; Both dash rings had triangular pointers; The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid. The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version. Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings. Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels. Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight. When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not. When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability. The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.
1:29 This actually happened to me when I went back to the demon gauntlet 3 years after I beat it. My save file is weird because I have various versions of it on all my devices, so when I went back to the demon gauntlet it said I had 0/12 diamonds yet all the coins & orbs. Then I failed at 0 & got 12 diamonds & it says I have to rebeat Hell by Serponge to claim the chest at the end despite already having the spider.
0:20 That's is Indonesian popular GD meme Combined the price of the network at our place called 'indihome' which suddenly went up and the song was in sync with a decent level
0:26 meme context : Indihome Paket Phoenix is actually a brand that giving an Internet Provider Service in Indonesia. But Indonesian people use this ad promotion as a "Rickroll", idk why. People say the reason they use it as a meme because the song that sounds funny and the guy expression in the promotion ad
The 0% with 200+ orbs was because it was beaten before orbs exist and if you played it again after orbs were added and just died you would get all the orbs. Np
11:30 I actually have, it occurs when your account is transferred and you already beat the level, you will have 0 orbs from it because you did not complete it on that device but 100% because you saved that on your account, when you die it refreshes, giving you the orbs you’re supposed to have.
I was the man who left the community for a year and then all these levels get verified. I used to be the person who believed bloodbath was still top 1 after its verification. Nice content sikky.
i thought bloodbath was still in top 50 but its all the way in the 200s
I still dont know which one is harder. Sonic wave or Yatagarasu
Sonic wave
@americly oh
I was gone for like 3 years and when I came back I still thought bloodlust would be in top 5 but apparently not
11:19 I love how both of the pathways lead to the abyss and not the castles
HAHAHH SO TRUE
SiKky's videos is the reason why it makes my day feeling better...
Just had a stroke reading that
yes the
even if u are near to go prison 😔
@@satelliteimagerymusic L + No father + Ratio + Gay
@@Airsoft_Ninja you’re a child if you still use gay as an insult
Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type.
There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect.
Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances.
As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring.
Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components.
Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump.
Geometry Dash Meltdown only features the yellow pad and ring.
The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger.
The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad.
Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block.
In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence.
The cyan ring is the only non-jump ring that has a pad equivalent.
The customizable square's automatic equivalent is merely a (touch) trigger on its own.
The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity.
The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground.
No effect applies if the player hits the black ring or theoretical pad if they have already landed.
The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold.
Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°.
The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds.
Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined.
Angles beyond ±90° would mean launches that oppose the correct direction.
It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction.
Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal.
These jump pads and rings still trigger their pulse animation, however.
Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow.
The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit.
The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes.
The red pad is thicker than the yellow pad. It also sinks below the block by one pixel.
The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release:
The magenta dash ring was previously red, and still has red particles nowadays;
Both dash rings had triangular pointers;
The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid.
The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version.
Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings.
Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels.
Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight.
When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not.
When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability.
The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.
What the fuck.
Are you ok?
The hell?
thank you
theres no way im gonna read this
5:22 I CANT STOP LAUGHING
u should def check out 12:09 if you wanna die of oveelaughting
Now it's 6 months
I STILL CANT STOP LAUGHING
Its been a year now please stop laughing
Bro why are you laughing for 1 year dawg 💀
4:45 I spit out my fucking water laughing
I died of laughter after i heard the level called “ingrown toenail 3” 😂
😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Still waiting for the 5th part
Clutterfunk is a nightmare if you're a beginner, but after you've beaten some easy demons its way more fun.
Wdym i beat that on 290 attempts
1:29 This actually happened to me when I went back to the demon gauntlet 3 years after I beat it. My save file is weird because I have various versions of it on all my devices, so when I went back to the demon gauntlet it said I had 0/12 diamonds yet all the coins & orbs. Then I failed at 0 & got 12 diamonds & it says I have to rebeat Hell by Serponge to claim the chest at the end despite already having the spider.
for some reason logging into a different device after 5 months in the same account i lost all my save data
@@theone.whoaskedtry loading account
2:04 i bopped my head so much that I *HIT* my own tablet *LOL* 😂😂😂😂😂😂😂😂
10:11 that's me, i asked him about that for no reason, and i ended up here. thanks sikky
7:03 sikky pog champ
0:35 im still laughing After 10 minutes lol this Is perfect
4:55 if you really get angry you can even end it quick!
11:13
*Eric walks in*: THE RECENT TAB!!!!!
LOOOLL!!!
The 2.2 recent tab will only be slow wave challenges trust me
no bro u sus
Idk
Um...
Uhhhhh
This absolutely didnt age well
"I don't see anyone playing gd outside" its cuz you don't go outside
00:09 SWAG ROUTE LET'S GOOOOO!!!!!!!
4:37 "how high is this dude"
nice
He's high in more ways than one
1:36 getting around 60% on the level pre 2.1 makes that lol
Robtop's levels are all perfect for what they want to be and if you disagree it's just a skill issue
true
How about electrodynamix
@@Powerscom Good level
@@Yoshikage-Bowie alright
@@Yoshikage-Bowie hardest level made bruh
0:20
That's is Indonesian popular GD meme
Combined the price of the network at our place called 'indihome' which suddenly went up and the song was in sync with a decent level
Ubur ubur :v
:v
Bur ubur ubur :v
The fact that Leyak was based on Indonesian Mythology, And the Indihome Paket meme was made from Indonesia, What a perfect coincedence
@@BoredwhaSphere enzore is also indonesian lmao
"Sonic Wave Carpet" 3:03
Me: I want it
6:00 If that’s your time sikky when the hell was EVW’s
Probably around the queens birth
trusta finalky buffing just got me XDDD
5:04 it'll take some time for the body to dry out
SiKky: Asks whether we like clutterfunk or not.
Me: Yesno.
0:36 i want this as my main menu
Who made that?
I think it was the guy who made the fnaf beat boxing
it's verbelase@@Yeetv1
3:34 Ayo 😳
The vid the second your mom walks in:
@@justarandomchannel1319 xd nice
@@justarandomchannel1319MY MOM WALKED IN
“How Do You Close Geometry Dash”
me - double click home button
like Android
7:01 man I was watching that guys streams for like 4 years its so weird ro see him in there
0:26 meme context :
Indihome Paket Phoenix is actually a brand that giving an Internet Provider Service in Indonesia. But Indonesian people use this ad promotion as a "Rickroll", idk why. People say the reason they use it as a meme because the song that sounds funny and the guy expression in the promotion ad
Thx
I'm Indonesia
0:28 😂
I love this VERY TRANSFORMATIVE content. Totally not freebooting.
Sikky is too funny to watch and I love it
11:06 Fr
5:22 THIS GAVE ME LOLSS
It be groundbreaking seeing someone playing geometry dash while getting electric chaired
I love how the video went straight to the point in the 1st second
11:20 This is just so REAL
Seeing sikkys reaction to all the totally random stuff is what actually makes me laugh
The 0% with 200+ orbs was because it was beaten before orbs exist and if you played it again after orbs were added and just died you would get all the orbs.
Np
im pretty sure you have to rebeat the whole level to get the orbs. thats why the "new reward" message exists for that instead of "new best"
But it’s a demon so it should’ve given 500
I was rebeating completed levels to get orbs, and I never got anything like that
It only happened to me with main levels switching from gd lite to full ver gd
4:16 this upsets me because the instrument playing is a saxophone, not a trumpet
11:06 ...what
0:20 Is my favorite meme XD, love the song
12:44 i'd say clutterfunk is nice, however the music gets pretty messy and it's slightly unbalanced, so it sucks to play as a new playet
agree. The last part is a huge difficulty spike
11:30 I actually have, it occurs when your account is transferred and you already beat the level, you will have 0 orbs from it because you did not complete it on that device but 100% because you saved that on your account, when you die it refreshes, giving you the orbs you’re supposed to have.
“Th ones going on the recent tab”
Me from the future:
FIRE IN DA HOLE
The only reason why you haven't seen people play gd in public cuz u haven't touched grass yet
What is grass
I. Play gd
1:13 break phone
1:27 you L E A V E (and don’t quit it)
Or just crash it lol
idk what to say for my first comment but im announcing that after bingewatching for months now, sikky is cool and funny with enjoyable contents
found you 💀
found you 💀
2:00 hahahahaha there is no wy you did that lmfao xD
Back again with the amazing content keep it up sikky
1:17 me an intellectual: *plays a featured level without ldm in my shit pc from 1999*
Plot twist: the two people that were married were actually Colon and Juniper.
Sikky: The Comment Section on redit is so good
Also Sikky: hold up hold up take that back
5:22 Oklahoma city has the most amazing of all that we know of
.
7:01 Thats why when I celebrate, I clap... BUT WH WOULD SOMEBODY SLAM THE TABLE!!!???
4:20 actually it should be a saxophone. Trumpets sound different
He released this as I was watching his past videos lol.
Edit: your videos are always so great and funny man, good job :)
someone:whats your favorite GD song?
me: 0:36
People: playing on mobile. me: playing on my Apple Watch.
3:33 I also need brand new eyeballs and brain💀💀💀💀
After hearing that Trusta has gone to the gym, I have been inspired to workout myself...
I will successfully walk to the fridge today!
in the trailer of gd,they advertise "no in-app purchses"
cant wait to see the level at 8:16 made in actuality when 2.2 finally comes out
Anyone know the song name?
Cysmix- Manic
5:16 If he falls Stereo Madness isnt the only madness there
12:49 wait until the battery starts nocliping too
"Click here to see more GD memes!" Me: But. But i am supposed to sleep. The urge. THE ADDICTION!
Sikky is the only person who would never rage even when he is playing a hard lvl;3
4:17 why is this so funny i should not be laughing with this what has my humor become
1:07
1. speed hack to 0.1 speed because it makes doing it easier
2. record doing it
3. Edit the video into 10X speed
0:03 Super Mario 64
11:06Watching old 2.2 predictions is the funniest thing ever
Hey so i thought the meme at 3:31 was funny so i sent it in my discord server and now im getting publically humiliated :) Thank you! :D
2:12 he saw my meme :D
Extreme demon names: BBBBB
Challenge Level names: Toxic Blades
5:17 YOOOO THAT WAS ME SAYING FINGERDASH I REMEMBER MAKING THAT COMMENT
0:19 back in 2019 or 2020-2021 (cant remember) i loved indihome paket phoenix memes lmao
2:28 I said duelo maestro as soon as they said 2 people are involved 🤣🤣
11:06
3:34 got me 💀🤣😭😅😂💃
I don’t like clutterfunk because I spent 7 months trying to finish it.
3:33 corn:✖️
GD NEWS:✔️
6:57 I remember dying at 97% in sirius
0:12 what just happened ?
Idk man
I think she commited 9uic9#e or smth
@@Spacetexasi think that a bom- AAAAAAAAA!!! R.I.P MICHIGUN REFERENCE!!!! ∆∆∆
it's 2 am i shouldn't be laughing at these
12:16 My friend tells me that he beat every top 10 demons,
Me: checks levels, they are noclipped
also me:
4:46 Kingsammelot bitrate right there
2:55 got me dying
2:58 & 2:59 😂
7:37 I have been summoned into the video
Leyak x indihome is the best mashup ever
clutter funk is baller, also great video sikky, keep up the good work my guy.
5:21 bro im absolutely dead 💀
YOU ALWAYS MAKE OUR DAY LMAO
LMAO
get well soon
2:22 fire
Sikkys face in the thumbnail looks like that one titan on aot
Sikky’s meme videos are always great
Me after 2.2 drops: ME GONNA TEST TRIGGERS
9:39 bros in 2.2 already
He might be using GDPS.
@@Somerandomperson-b4unah it’s animated
WOW prediction
furious flames AHHHHHHHHHHH!!! MY PANTS ARE ON FIRE
In all serious in app purchases for orbs would be pointless since a good ammount of players have hundreds of thousands of orbs
I love clutterfunk ❤❤ could have more saws but its just a great level robtop just need some more saws
Cartoon song at the start