@@KirboyIGuess Woow that’s awesome! I like the character design and the laser/launcher. I’m surprised how well the flight worked too in a smaller environment. With the big agent I practiced my / jump up -> blaster attack -> hop back on/. I’m checking out your other games too! Great job on the bioshock one
All the games I make are not posible to organize sometimes. Making a project with this would be something interesting. If I wasn't working on Halloween games haha.
I’ve thought about this before. The way they do it in animal crossing and some people have replicated in game engines is using a visual filter that warps some elements to give the world a rolling over look. We can’t really do something like that with the tools provided. But in theory you could replicate it by having the player move in place and rotating a big sphere with stuff on it but it would be very tricky with the way you have to attach objects in GBG! It’s a way to “fake” the effect by moving the world that is actually a sphere instead of the player.
I don’t think so. The real heavy lifting movement is controlled by the UFO, the moving object if I recall, I just used to add an extra boost when needed.
You could attach a moving box special object and apply a force to it. It would effectively knockback the person it’s attached to. I have an older video on enemy knockback that uses different method for cleaner diagonal knockback.
This actually gave me a pretty good idea for a game, I'll reply with the code when I'm done.
The game is done and you can get it here or here
P-000-L4J-PPN
G-005-DPB-HHW
(Also sorry if stuff looks off, didn't really have time to polish)
@@KirboyIGuess Woow that’s awesome! I like the character design and the laser/launcher. I’m surprised how well the flight worked too in a smaller environment. With the big agent I practiced my / jump up -> blaster attack -> hop back on/. I’m checking out your other games too! Great job on the bioshock one
You are really impressive! I loved Skyward Sword too and it's very cool too see these loftwings being born again.
You are very underrated
I honestly doubt it’ll happen but it’d be cool if this was in legend of Alice
Oh, yeah I forgot about that GBG game that DaveNodon was working on...
too nodon heavy and he'll have to rebuild it
This is really neat to see what other people can do with GBG...
Your loftwing model is so cool!
Loftwing lives matter! Lol. This is such a nice model man. You’re giving me a run for my money ;D
All the games I make are not posible to organize sometimes. Making a project with this would be something interesting. If I wasn't working on Halloween games haha.
This is so cool man I love it 👍🏽
Rip the people who don’t have Nintendo switch online
BIRD FLY
this looks really nice
Hi MJT Black Pixel I like your how I make a fighting game series.
omg :0 this is amazing! can you maake this for the legend of alice?
Nah it's too much Nodon
Cool! Here's one question: Is it possible to make the Animal Crossing moving sphere world?
I’ve thought about this before. The way they do it in animal crossing and some people have replicated in game engines is using a visual filter that warps some elements to give the world a rolling over look. We can’t really do something like that with the tools provided.
But in theory you could replicate it by having the player move in place and rotating a big sphere with stuff on it but it would be very tricky with the way you have to attach objects in GBG! It’s a way to “fake” the effect by moving the world that is actually a sphere instead of the player.
Wish there was a tutorial rather than guessing but, im not mad. Ill try
Edit: does it matter what shape the moving object is
I don’t think so. The real heavy lifting movement is controlled by the UFO, the moving object if I recall, I just used to add an extra boost when needed.
Birb
I'm making a smash bros like game, how do I make knockback?
You could attach a moving box special object and apply a force to it. It would effectively knockback the person it’s attached to. I have an older video on enemy knockback that uses different method for cleaner diagonal knockback.
1:30 what ones are the blank calculates
Hoe did you make the person face the bird's head and stay there? Help me Pls.
The design for this came from the teaching a person to drive “getting in the car” mechanic. It’s a teleport that stays on constantly
Working achievement system
Next video idea: Making GBG in GBG
...in GBG in GBG in GBG...
I would like link versión normal no robot square is real
Make a game out of this pls
One question t u t o r I a l?
0:32
8th.