Basic AI system in Playmaker 5: Basic Movement
Вставка
- Опубліковано 26 січ 2025
- Here we continue with the basic A.I. setup and give the basic enemy the ability to move and pursue the target.
Get Unity 3D here:
unity3d.com/
Check out Playmaker here:
hutonggames.com/
You could have alternatively stored the results of the all true in a new bool variable and only had the one bool test in the Move state.
So I've followed this guide exactly (triple checked my work) but on the final step with the "Bool Test", having them return to "Idle" state keeps it locked there after passing through the move state once. It seems that after that bool test is added, it breaks the raycasting to the player once they go behind a wall. Turning off the bool test causes the raycaster to work fine again. This is the same issue the user below me commented about as well.
@2.26 i dont have Within Visual View or any of the others that we created before in the other vid.
Edit: all good you just went a little to fast and edited the Conditions, while i was doing the same steps to movement.
Hello i am having this strange issue to where if the player is hidden behind the wall at the start up, the the in sight condition can never be true even if i walk right in front of the enemy, the only time the enemy can see it right from the start if the wall is not in the way. The other two conditions work fine and come back true and false when i am at the appropriate distances. What could be causing this?
for some reason after starting this tutorial my raycast system no longer sees the player and defaults back to raycast if the player is in sight but if the player is behind a wall it states that it cannot be seen...
Any chance of getting this as a .unity package?
Can u create WoW like Movement and Camera :/ plz
This still works with the new version of Unity?
Yes, without problem! :) (I'm using the latest beta build).
if you want I can give you mine