Yes please we now Have Quake thanks to you Guys Blood and power slave would be great. I play blood on my lap top and its levels are amazing it can compete with ion Fury. would love to have it on X box series X or PS5 both consoles are great I have them both I will buy it on both consoles CORPSE PLOWER I like your taste of Shooter games. KILLING TIME is good also that needs work.
3 YEARS AGO NEWS OF THIS GAME BEING TRADEMARKED BY YOU GUYS WAS REVEALED AND I'VE WAITED... 3 YEARS LATER AND IT'S ABSOLUTELY STUNNING!!!! IT'S ALMOST HERE MASSIVE HYYYYPPPEEEEE!!! Now to try and gather all the little "Hidden" things in this trailer. (someone's gotta do it lol) Right in the beginning at 0:20, the PS1 version's blue Scorpions have been changed back to the giant red Spiders that were featured in the original Saturn version. If you're unaware, this change was done on the PS1 version because of Sony's desire to have "changed or different content" for games being ported from other systems back in the day. I don't know if there'll be an option to change which of these two appear in the final release of the remaster. It's hard to see as it's not too noticeable in the trailer or shown that well, but while walking, the weapon has an up-and-down bobbing animation. This is in-line with the Saturn version of the game. On the PS1, the weapon sways while you walk. This animation is Best seen at 0:46 even though it's a little blurred out. Very minor, but leave no stone unturned! The "Skull" seen in the bottom left corner of the HUD looks interestingly similar to the "Kex Engine" skull... but it also looks like a side view of the skull seen on the title screen of the PC version of the game. Speaking of the HUD, there are certain parts in the trailer where there's an Egyptian beetle placed next to the ammo and health bars. I have no idea if it does anything, but it's something that I noticed. Not really a hidden thing, but the entire world map looks like it was hand-drawn. I love it and it also shows a little bit beyond what you couldn't see on the original world map. Anyone that's confused about them "blending" the Saturn and PS1 levels... just realize they showed mostly PS1 levels in this trailer. They DID show the Saturn versions of Cavern Of Peril at 1:05 and Kilmaat Colony at 1:07 and I know that it's the Saturn versions of these levels because I've played and completed the Saturn version like 500 times (not really xd but I know this game inside and out) BUT they also showed the PS1 version of Kilmaat Colony in this trailer as well. Now that could be for trailer purposes, but I think you'll have an option to select which level format you want to use while playing the game. I hope that's the case, but if not, I guarantee someone will mod the missing Saturn levels in in the future. The Amun bomb and Flamethrower behave the same way as they did in the PS1 version. On the original Saturn version, the Flamethrower didn't actually ignite enemies up in flame, it only did damage to them and the fire didn't really scatter about when you moved or looked around while using it. The Amun Bomb also didn't have the chance to ignite enemies up in flame on the Saturn version when it blew up next to them. The Cobra Staff idle sprite has been changed to how it's held idle in the PC version of the game but it still has the rapid fire ability from the Saturn and PS1 versions, a nice welcome touch if you ask me! At 1:29, they showcase the Anubis Zombie enemies' death animation taken from the PC version. It appears that enemies might have new death animations taken from the PC or made from scratch, but besides the Anubis Zombie, I didn't see anything else that was new I noticed the Weapon Boost powerup that's exclusive to the Saturn version was shown at the very end in the Magma Fields level at 1:36. The other powerup, Invisibility, wasn't shown but I have a hunch it's in the game since the weapon boost is in it. That's about it. I THINK I've touched upon everything here that was shown. If I missed anything, then I guess just add a comment including it lol. SOOO HYPED PLZ GIVE US A RELEASE DATE SOON!!! EDIT: I missed a couple very very minor details that one would miss if they didn't look closely!!!! At 1:10, the Pyramid that you usually find at the end of a level where you obtain an artifact is colored like the PS1 version. On the Saturn, the pyramid is purple for whatever reason. Personally, I liked the purple one because it stood out and feels like it has some special power due to the coloring. Throughout the entire video, when they pick up something like ammo or health, text appears. The PS1 version has a slightly different font and animation compared to the Saturn version. The PS1's text is easier to see thanks to a backdrop shadow but the Saturn has a cool little animation with the colors of the text that really can't be passed up in my opinion. At 1:21, for a very brief second and a half, they show the Sunken Palace level. It also shows the air meter and on PS1, it would slowly shrink in size over time while on the Saturn, it would shrink by a specific amount every time the player character would make the breathing sound. The trailer shows the air meter using its PS1 behavior. At 1:32, you'll need your eyes peeled for this one since it happens super fast. The health bar gets a sparkly little animation when you pick up a health orb. On the PS1, this animation is completely absent from the game, but on the Saturn it would happen every time you picked up health.
@@durrclips746I have to admit the lighting does look a bit brighter than usual. I've also watched this trailer on both my PC and Phone and for some reason, my phone screen makes the trailer lighting look closer to the originals. An easy fix for this would be to include a brightness and/or gamma correction setting in the game's options, though I also wonder if maybe the brighter lighting was used in the trailer on purpose as a way of showing off the remastered graphics and effects. Of course, sometimes these things are final so only time will tell if this was just a trailer only thing or if this is what the final release's lighting will look like.
@@Choccykituwu Turok and Doom 64 both had much brighter settings on the default settings too but you could adjust them quite well with a wealth of settings. To make them closer to the originals. I'm more worried about the less fancy dynamic lights and no Saturn sway movement
@@Tarhiel I mean: if it does come on both in a narrow window I'll be divided. Because I like both services, although I make an habit of sticking to Steam more than GOG.
Jokes aside, +1 on using GOG. Actually owning an unchained digital copy of your games and having them neatly organized in GOG's client beats Steam's "lifelong" rent any day.
@@MateusAuri It had some neat weapons. I find myself watching an All Weapons demonstration video of it every half year or something, lol. But really, the remaining N64 games (which ironically are N64-exclusive, unlike 1 & 2 which had PC Ports) should be prioritized. Finish off the Trilogy and bring in Turok's take on the retro arena shooter genre. I have some memories playing Rage Wars.
Pretty sure they were using the source code from the PC ports of Turok 1 and 2, don’t know how they’d manage to do Turok 3 and Rage Wars unless they somehow got their hands on the N64 source code
@Michael Moores Iguana and Acclaim are ten shades of dead, who has the rights to that currently and are we gonna be so lucky to find out the source code is intact?
Omg! I’ve wanted this for years but since Lobotomy Software folded I never thought it would see the light of day again. I’m still waiting for Shadowman and System Shock to come to my Series X but this just shot to the top spot of my most wanted list.
Have you seen any indication this game will come to the PlayStation or Xbox systems or even Switch? I've so far only seen confirmation on Steam. I would like to get a physical copy of this game.
@@NateWolfKira not so far but Nightdive has been pretty good with porting to console in the past. I know Shadowman and System Shock have both been confirmed for console and their most recent release, DOOM 64, went out to everything.
These guys did a amazing job with Doom 64 and Turok 1 2 , Can’t believe that they are remastering Power Freaking Slave !! ,,, Ohhh I can’t wait , This game is one of my most beloved PS1 Retro FPS’s ,,, 👏🏻👏🏻👌🏻👌🏻
@@hufhehufhe341 Not even close , I played it , It better than the PC version yes , But the definitive version will always be the PS1 version , And soon this new version as well .
@@shintenku what the heck are you talking about the Saturn version has better level geometry and also powerslave was never meant to be a PS1 game initially it first came out on Saturn
@@superbroly64DS Never said anything about level geometry , Performance wise the PS1 is the best , Also the PS1 has better controls as well , I played both and if this triggers you then move on ,,, 🤨
Nightdive, you amaze me. Coming-from a 90's PC-to-modern-day console gamer, I'm beyond impressed. Doom 64, Turok 1 & 2, Quake. This looks fantastic, System Shock looks fantastic. Shadow Man looks fantastic. Any room for fan-requests..? I'd practically beg for Thief 2: The Metal Age, Hexen, Heretic, AVP 1 & 2, Return to Castle Wolfenstein. Or any chance a collection of these could hit console on-disc in the future would be amazing. You all are just nailing these remasters like nobody's business. I'm so, so grateful. Thanks!
@@DenkyManner they updated it a bit post launch and its better now, p much the best way to play imo but they woulda done more with it including a console port if atari didnt ghost them
Thanks Night dive. You do great work. This game is a classic and although I've completed it several times, the chance to play through it again with the Saturn version included is going to be a blast!
It’s so awesome that the Saturn version is remembered for this remaster. Talk about listening to the fans. I can’t wait for this! Thanks for bringing it back!
If they can give us the Saturn version's more Metroid style progression of finding abilities to unlock new areas to explore, then yes. I agree! That's really what set the two versions apart the most, and made me actually love the Saturn version over the others.
Looks good! I hope you can add persistent doors (unlocked doors stay unlocked when revisiting a level) and being able to enter visited levels from their exits. Mid-level save points or save anywhere would also be good.
I was watching with great interest and already wishlisting when it said “PlayStation & Sega Saturn versions... combined!” It’s like you’ve read my mind.
Very excited for this, a bit nervous about the "blending" business between ps1 and saturn although I've only played the ps1 version and enjoyed it heres hoping theres more saturn in here as I understand thats the best.
The game is the same, the difference is in the lightning which is better on Saturn and can be seen on this trailer. There are another tech differences between the 2 but the game doesn't change, you can sleep peaceful friend. Look here to see the differences ua-cam.com/video/HCsO8O4W4Fw/v-deo.html
@@MightySavagE No, PC is a standart fps made on the same engine of Duke Nukem 3d, it's the prettier by far but the gameplay is way inferior. The good part is that you have two completely different games and the PC version is available on GOG, so now we will have both PowerSlave to enjoy.
@@MightySavagE Lightning, Textures and Geometry, Saturn levels have more open and detailed enviroment with more polygons, very strange but true, there are rooms on Saturn that are open and connected that on PlayStation are completely closed, removing the connection between them, but the level map it's the same, in this case the progression follows the same path without major changes, but there are cases where you can cut the path on Saturn because of this geometric difference, as in the example that I mentioned, after jumping to get an item in this room, on Saturn you can fall into the room below while on PlayStation you have to go your way back, but it's not game changer. On the other hand the PlayStation port can go above 30 frames, have better gamma transition from dark to bright, textures are more smooth. The bigger difference is the auto aim, on Saturn it tracks enemies perfectly but on PlayStation you need to adjust for the auto aim work, this sums most of the perceived differences between the 2 ports. In my personal opinion, the geometry is more of a optimize choice, as in most of these rooms the framerate drops on Saturn, just my guess.
I've been waiting a long time for this! I hope there will be more games in the PowerSlave/Exhumed franchise after this one. There is an unfinished prequel that needs to be brought back as well!
I had never even heard of PowerSlave but as someone who much prefers the simpicity and beauty of older FPSs looks like I won't be stopping playing Nightdive ports any time soon....! 👍
I played this on Saturn on its release and loved it. Best version too. So i'm not liking how they're only showing the PlayStation version here, and i can see at 0:26 that they're using the PS maps. Not good. Many large areas were removed or reduced in size for the PS port, plus many other changes, often for the worse. The game was originally designed for Saturn hardware so compromises had to be made for the PlayStation. They say this is a mix of both versions, but it's looking far more like the lesser PS version.
FINALLY! I have been awaiting a remaster of Powerslave ever since Build Engine source ports became a thing. I know Powerslave/Exhumed is playable in various ones now, but this is a day 1 purchase for sure. Excellent work, ladies and gents!
@@deadeyezayuh It is a bit finicky to get working. I used to love that music as a kid, too. It was Redbook as well, so you could listen to it in a CD player.
HELL YEAH! 2/10/22. saw it on the e shop just now!!!! I can’t wait to play this! I missed out on this back in the ps1 era. 👍🏻👍🏻👍🏻👍🏻 you guys are awesome. Love your other remasters.
So we got the PC version running well with GDX and now we are getting the entirely different PS version as a remaster on top of that. What an amazing dev team.
I think both versions had that gameplay design, except the PS1 version had slightly more limited maps and a few different enemy sprites. As for the mixing part, I have no idea. Maybe there are some PS1 exclusive goodies that I missed.
@@arciks11 Not slight. Every map on the PSX has missing rooms and larger areas that are either cut out or reduced in size and/or geometry. In total a pretty large chunk of the game is cut on PSX, and the controls feel considerably different. Physics are worse. This vid is worrying because they're only comparing this port to that inferior PSX version...
From the wiki page: The first version of the game to be released was on the Sega Saturn, shortly followed by a release on the PlayStation, with tweaked gameplay, added architecture, some different levels, and other changes. Both of these versions are based on Lobotomy Software's SlaveDriver engine and feature a true 3D world, similar to Quake. The same engine was used to power the Sega Saturn versions of Duke Nukem 3D and Quake. Because the levels designed for the Saturn version were not well-suited to the PlayStation technology, Lobotomy redesigned them to take better advantage of the specific hardware. Besides some changes in the levels (rooms in one version that are not in another, added architecture in the PlayStation version), the levels Amun Mines, Heket Marsh, Set Palace, Cavern of Peril, and Kilmaat Colony are almost completely different between the two versions. In the Sega Saturn version, ammo and health pick-ups dropped by an airborne enemy remain airborne, as opposed to falling to the ground in the PlayStation version. There are exclusive powerups on the Sega Saturn such as the All-Seeing Eye, Invisibility and Weapon Boost. Also exclusive to the Sega Saturn is the ability to bomb-boost, which is similar to rocket jumping in other FPS games.
This is so nostalgic I remember playing this back in high school, the whole Egyptian theme and classic FPS shooter gameplay , just love it. Hopefully there will be a Switch port as well someday~
I've been waiting for an updated port of this game for a LOOONG time! Thank you!!!! You should do a port of Tekwar!!! Or CyClones! Those might do well this time around! Also looking forward to your reboot of system shock!
No way... This can't be real... They're actually finally remastering one of my favorite 90's Boomer Shooters including THIS ONE!?! Count me in; I'm game.
Thank fuck I finished recording my PS1 playthrough months ago and can now just record a hectic speedrun of this port. I've been waiting for this for YEEEEEARS.
I feel that the lights should be a little bit more saturated. Those look a little bit bale and don't achieve the same effect as the Saturn version lights. The whole colour pallete feels less contrasted. Partially, because it's less crushed, but it also makes the whole thing lose a little bit of charm.
I don't know how I didn't hear of you before but your SYSTEM SHOCK and various ports/enhancements make me want to give you every "forgotten" IP forever
@@MateusAuri I do have a GOG account, but I hardly ever use it. Most of my PC gaming is on Steam. Is there any significant difference between the 2 platforms? Or when it comes to Powerslave Exhumed specifically?
Y'all should be glad that some tries to make physical release in those full digital times, instead of criticise them... At least, we got some physical releases of games that wouldn't or couldn't normally have one.
Super excited for this but there's a huge lack of contrast compared the PS1/Saturn versions, I suppose ReShade could sort it out but it'd be nice to see a touch up before release.
@xg223 Kaiser has been working on this for FOUR years. This is from the same team that meticulously restored all the missing content from Shadow Man in the recent update. What the hell are you talking about?
@xg223 Not a cheap cash in. If that was the type of work Nightdive does then their Doom 64 would have remained as absurdly dark as the N64 original. They usually do great work. Hopefully there will be a setting to turn in the saturation up, or maybe this initial footage was simply not final.
@xg223 I realize that I've seen other work Kaiser has done over the years, like a completely N64 accurate texture renderer in the current Doom 64 port. If you can do better without putting as much work or time in, be everyone's guest, and make your own port with all the love and care a real fan like you can provide.
I hope this isn't a scam like the recent "HD Remaster" of Grandia where they advertised it as perfectly blending both the PlayStation & Saturn versions but in the end there was no sign of the superior Saturn version whatsoever, it was 100% PSX with an ugly 2xSaI filter on the 2D sprites. Can't say I feel confident with this trailer because it only showed the PS1 version (I guess they didn't had the Saturn version to clip because it wouldn't be more difficult to do than with the PSX version) and with a huge lack of contrast on top of that.
Yeah this looks… bad, frankly. The PSX visuals are way better artistically. Only technically are the new visuals an upgrade. The style is a downgrade in every way.
The kex version does look washed out... Especially when the original footage is played right before... Even though pixelated it's so vivid, crisp and colorful!
The footage of the remake shows red spiders, which are from Saturn Powerslave. The PSX version changed those to blue scarabs. So we do have evidence of the superior Saturn version being used as a reference point. Thankfully, the pixelart style for the enemies appears to be retained and everything just looks so silky smooth. This is going to be fantastic.
@@DTM-Books Spiders are from Saturn version but maps from PSX (for example at 0:28). It looks like there will be maps from PSX and some other stuff from Saturn like sprites and effects, power ups. If there was mix of PSX and Saturn maps I think it would look inconsistent so they probably decided to do only PSX maps. It is strange because I should be happy there is modern Exhumed port but also it would be better to have option to play PSX port and Saturn port separately not mixed together. Well, let's wait for final game to see how it actually is. Still day one for me.
This is Nightdive we`re talking about, they dont false advertise. If they say both then it is both, not "they say both but really is the ps1 version" lol...
It was just a cut down port of the Saturn version, with large areas of each map missing and worse controls/physics. The original Saturn game is an actual masterpiece. This port/update looks like it's more based on the inferior PlayStation version. Sad.
I hope there will be majority of stuff from Saturn version. I remember water surface looking worse on Saturn but anything else was better on Saturn in my opinion. Cannot wait!
Finally. Let's hope, that mix of those two will look like this: Maps - Saturn Colors - Saturn Effects - mix of both Sprites - mix of both And exclusive content from both into this release.
Man, this is a really good trailer, don't know this game but it was entertaining to watch, now i'm really curious what game next, because you guys revamping these games to work well today is one of the coolest things in the classic gaming world, keep it up guys, ;)
To Nightdive Studio - Are you guys planning on releasing this on consoles also? I hope so. I hope a lot of people get a chance to play this absolute gem of a game that is a ton of fun. With the recent Quake remaster that recently came out on all platforms it would be great if this also came out on all platforms. I played this game multiple times over 20 years ago on the PS1. I know that there are plenty of people that have never played this game because it is so old. Thank you for bringing an absolute classic back to life with a great remaster. No more "warble" PS1 graphics. A legit upgrade for the modern era. Awesome. I added it to my wishlist.
Glad you've secured the rights! Now the next impossible series you need to acquire is NOLF.
That's because theres like 3 companies involved on it, include WB.
That'd be one helluvan achievement if they could acquire the rights for NOLF
No One Lives Forever is still owned by Monolith Productions, which is owned by Warner Bros..
or disruptor...
@@somerandomdude7785 I think there's another company in the mix.
Nightdive honestly feels like the last dev who is keeping old FPS games alive. I have nothing but good things to say about their versions of Turok.
Yeah them and new blood
I really hope this and Blood eventually find their way to consoles as well. Pretty please.
Yes please we now Have Quake thanks to you Guys Blood and power slave would be great. I play blood on my lap top and its levels are amazing it can compete with ion Fury. would love to have it on X box series X or PS5 both consoles are great I have them both I will buy it on both consoles CORPSE PLOWER I like your taste of Shooter games. KILLING TIME is good also that needs work.
Yes please!!!
I agree, want such masterpieces on Switch, love these FPS games!
It’s coming next week to switch
Power slave is on PS4 now we need BLOOD and Shadow Warrior.
Guess this means we'll be getting the pro professional Powerslave we never asked for
hey hey people
wait
wrong guy
@@Novous EEVEE 11
Oh man! The one re-release I’ve been waiting on since NightDive started!
3 YEARS AGO NEWS OF THIS GAME BEING TRADEMARKED BY YOU GUYS WAS REVEALED AND I'VE WAITED... 3 YEARS LATER AND IT'S ABSOLUTELY STUNNING!!!! IT'S ALMOST HERE MASSIVE HYYYYPPPEEEEE!!!
Now to try and gather all the little "Hidden" things in this trailer. (someone's gotta do it lol)
Right in the beginning at 0:20, the PS1 version's blue Scorpions have been changed back to the giant red Spiders that were featured in the original Saturn version. If you're unaware, this change was done on the PS1 version because of Sony's desire to have "changed or different content" for games being ported from other systems back in the day. I don't know if there'll be an option to change which of these two appear in the final release of the remaster.
It's hard to see as it's not too noticeable in the trailer or shown that well, but while walking, the weapon has an up-and-down bobbing animation. This is in-line with the Saturn version of the game. On the PS1, the weapon sways while you walk. This animation is Best seen at 0:46 even though it's a little blurred out. Very minor, but leave no stone unturned!
The "Skull" seen in the bottom left corner of the HUD looks interestingly similar to the "Kex Engine" skull... but it also looks like a side view of the skull seen on the title screen of the PC version of the game. Speaking of the HUD, there are certain parts in the trailer where there's an Egyptian beetle placed next to the ammo and health bars. I have no idea if it does anything, but it's something that I noticed.
Not really a hidden thing, but the entire world map looks like it was hand-drawn. I love it and it also shows a little bit beyond what you couldn't see on the original world map.
Anyone that's confused about them "blending" the Saturn and PS1 levels... just realize they showed mostly PS1 levels in this trailer. They DID show the Saturn versions of Cavern Of Peril at 1:05 and Kilmaat Colony at 1:07 and I know that it's the Saturn versions of these levels because I've played and completed the Saturn version like 500 times (not really xd but I know this game inside and out) BUT they also showed the PS1 version of Kilmaat Colony in this trailer as well. Now that could be for trailer purposes, but I think you'll have an option to select which level format you want to use while playing the game. I hope that's the case, but if not, I guarantee someone will mod the missing Saturn levels in in the future.
The Amun bomb and Flamethrower behave the same way as they did in the PS1 version. On the original Saturn version, the Flamethrower didn't actually ignite enemies up in flame, it only did damage to them and the fire didn't really scatter about when you moved or looked around while using it. The Amun Bomb also didn't have the chance to ignite enemies up in flame on the Saturn version when it blew up next to them. The Cobra Staff idle sprite has been changed to how it's held idle in the PC version of the game but it still has the rapid fire ability from the Saturn and PS1 versions, a nice welcome touch if you ask me!
At 1:29, they showcase the Anubis Zombie enemies' death animation taken from the PC version. It appears that enemies might have new death animations taken from the PC or made from scratch, but besides the Anubis Zombie, I didn't see anything else that was new
I noticed the Weapon Boost powerup that's exclusive to the Saturn version was shown at the very end in the Magma Fields level at 1:36. The other powerup, Invisibility, wasn't shown but I have a hunch it's in the game since the weapon boost is in it.
That's about it. I THINK I've touched upon everything here that was shown. If I missed anything, then I guess just add a comment including it lol. SOOO HYPED PLZ GIVE US A RELEASE DATE SOON!!!
EDIT: I missed a couple very very minor details that one would miss if they didn't look closely!!!!
At 1:10, the Pyramid that you usually find at the end of a level where you obtain an artifact is colored like the PS1 version. On the Saturn, the pyramid is purple for whatever reason. Personally, I liked the purple one because it stood out and feels like it has some special power due to the coloring.
Throughout the entire video, when they pick up something like ammo or health, text appears. The PS1 version has a slightly different font and animation compared to the Saturn version. The PS1's text is easier to see thanks to a backdrop shadow but the Saturn has a cool little animation with the colors of the text that really can't be passed up in my opinion.
At 1:21, for a very brief second and a half, they show the Sunken Palace level. It also shows the air meter and on PS1, it would slowly shrink in size over time while on the Saturn, it would shrink by a specific amount every time the player character would make the breathing sound. The trailer shows the air meter using its PS1 behavior.
At 1:32, you'll need your eyes peeled for this one since it happens super fast. The health bar gets a sparkly little animation when you pick up a health orb. On the PS1, this animation is completely absent from the game, but on the Saturn it would happen every time you picked up health.
Deathtank! ready for action!
Damn, you’re the Powerslave master!
What do you think of the lighting? Looks a little washed out? It's not nearly dark enough in most areas. Doesn't this ruin the atmosphere?
@@durrclips746I have to admit the lighting does look a bit brighter than usual. I've also watched this trailer on both my PC and Phone and for some reason, my phone screen makes the trailer lighting look closer to the originals. An easy fix for this would be to include a brightness and/or gamma correction setting in the game's options, though I also wonder if maybe the brighter lighting was used in the trailer on purpose as a way of showing off the remastered graphics and effects. Of course, sometimes these things are final so only time will tell if this was just a trailer only thing or if this is what the final release's lighting will look like.
@@Choccykituwu Turok and Doom 64 both had much brighter settings on the default settings too but you could adjust them quite well with a wealth of settings. To make them closer to the originals. I'm more worried about the less fancy dynamic lights and no Saturn sway movement
*anxiously awaiting the Steam page for this* :D
@@TsukiZer0 I am not divided at all - GOG it is :)
@@Tarhiel I mean: if it does come on both in a narrow window I'll be divided. Because I like both services, although I make an habit of sticking to Steam more than GOG.
Use GOG you fucking guy
store.steampowered.com/app/487700/PowerSlave_Exhumed/
Jokes aside, +1 on using GOG. Actually owning an unchained digital copy of your games and having them neatly organized in GOG's client beats Steam's "lifelong" rent any day.
NICE! I loved the SEGA Saturn original! ♥
This is a HELL of a great time to be a classic shooter fan.
Br0leg is going to be very happy
Dunno who that is, presumably some irritating UA-cam "personality".
@@robbiesallos1835 yeah it's a safe bet
Who cares about just him being happy. We all are.
@@robbiesallos1835 Not really, unlike Civvie and Gman, the guy actually likes his audience and loves playing milsims with them.
I'm here just to see this comment. Thank you, comrade
One of my favorite games of all time ! Bravo Nightdive Studios! It would be great to release this masterpiece on every console, not just pc.
So happy this is finally secured and coming out!
Easily one of the best early FPS games that's overlooked by so many.
Hearing the ost gave me a flashback to my childhood, played it on the PS1 but had completely forgotten about it!
Looks amazing! With the new remaster of Quake, and now Powerslave, I'm kinda having hope of a remaster of 3DO's Killing Time.
Killing time is so good there's no good modern ports of it though. Seconding this.
underrated gem of an FPS shooter game! will defo buy this when it comes out!
Please bring Turok 3 and Turok Rage Wars to the Kex Engine! The Classic Turok Collection *MUST* be completed!
this is my dream
Mayyybe Turok Evolution... just as a bonus. It might have sucked in context, but it was kinda ok by itself.
@@MateusAuri It had some neat weapons. I find myself watching an All Weapons demonstration video of it every half year or something, lol.
But really, the remaining N64 games (which ironically are N64-exclusive, unlike 1 & 2 which had PC Ports) should be prioritized. Finish off the Trilogy and bring in Turok's take on the retro arena shooter genre. I have some memories playing Rage Wars.
Pretty sure they were using the source code from the PC ports of Turok 1 and 2, don’t know how they’d manage to do Turok 3 and Rage Wars unless they somehow got their hands on the N64 source code
@Michael Moores Iguana and Acclaim are ten shades of dead, who has the rights to that currently and are we gonna be so lucky to find out the source code is intact?
Omg! I’ve wanted this for years but since Lobotomy Software folded I never thought it would see the light of day again. I’m still waiting for Shadowman and System Shock to come to my Series X but this just shot to the top spot of my most wanted list.
Have you seen any indication this game will come to the PlayStation or Xbox systems or even Switch? I've so far only seen confirmation on Steam. I would like to get a physical copy of this game.
@@NateWolfKira not so far but Nightdive has been pretty good with porting to console in the past. I know Shadowman and System Shock have both been confirmed for console and their most recent release, DOOM 64, went out to everything.
@@EvilFuGuru can’t wait for shadow man to come to console. I didn’t know system shock was too. That’s awesome.
@@EvilFuGuru Thank you kindly for your input.
Guess what it's coming February 10th
These guys did a amazing job with Doom 64 and Turok 1 2 , Can’t believe that they are remastering Power Freaking Slave !! ,,, Ohhh I can’t wait , This game is one of my most beloved PS1 Retro FPS’s ,,, 👏🏻👏🏻👌🏻👌🏻
The Saturn version was better
@@hufhehufhe341 Not even close , I played it , It better than the PC version yes , But the definitive version will always be the PS1 version , And soon this new version as well .
@@shintenku what the heck are you talking about the Saturn version has better level geometry and also powerslave was never meant to be a PS1 game initially it first came out on Saturn
@@superbroly64DS Never said anything about level geometry , Performance wise the PS1 is the best , Also the PS1 has better controls as well , I played both and if this triggers you then move on ,,, 🤨
@@shintenku Wrong in every way. The Saturn performance was way better. Faster in every way plus had abilities not able in the PS1 version.
please remake Thief The Dark Project. This is more than just a game, this is an experience
Ask Square Enix
Nightdive, you amaze me. Coming-from a 90's PC-to-modern-day console gamer, I'm beyond impressed. Doom 64, Turok 1 & 2, Quake. This looks fantastic, System Shock looks fantastic. Shadow Man looks fantastic. Any room for fan-requests..? I'd practically beg for Thief 2: The Metal Age, Hexen, Heretic, AVP 1 & 2, Return to Castle Wolfenstein. Or any chance a collection of these could hit console on-disc in the future would be amazing. You all are just nailing these remasters like nobody's business. I'm so, so grateful. Thanks!
No way! Exhumed on the Saturn was one of my favourite games! Looking forward to this already.
So it's called PowerSlave: Exhumed.... I like that.
Best of both worlds
Like re7
Day 2 of Asking Nightdive for a console port of Blood: Fresh Supply.
They didn't properly finish the PC remake.
@@DenkyManner :(
The rights went back to Atari I think. And Atari doesn't care.
@@MrIAMNOTANOOB Well, that sucks. Really wish that the Blood I.P. wasn't stuck with Atari. :/
@@DenkyManner they updated it a bit post launch and its better now, p much the best way to play imo but they woulda done more with it including a console port if atari didnt ghost them
NightDive Once again showing how to Remaster a classic. Bravo Guys, Excellent work!
Nah not nightdive a guy made this exactly the same and then they blocked it. It has hard mod and saturn mod instead of this psx /santur blend
My childhood is back! Thank you for this remake!
I'm so damn hyped for this. Been waiting years, glad you guys found time to finish and release it :)
Thanks Night dive. You do great work. This game is a classic and although I've completed it several times, the chance to play through it again with the Saturn version included is going to be a blast!
LETS GOOOOOOOOOOO
big fan sir
I love you
It’s so awesome that the Saturn version is remembered for this remaster. Talk about listening to the fans. I can’t wait for this! Thanks for bringing it back!
If they can give us the Saturn version's more Metroid style progression of finding abilities to unlock new areas to explore, then yes. I agree! That's really what set the two versions apart the most, and made me actually love the Saturn version over the others.
Looks good! I hope you can add persistent doors (unlocked doors stay unlocked when revisiting a level) and being able to enter visited levels from their exits.
Mid-level save points or save anywhere would also be good.
Love you Nightdive studios!
After playing your awesome updates of Blood and Doom 64, I will be in line for this with total confidence.
I was watching with great interest and already wishlisting when it said “PlayStation & Sega Saturn versions... combined!” It’s like you’ve read my mind.
Very excited for this, a bit nervous about the "blending" business between ps1 and saturn although I've only played the ps1 version and enjoyed it heres hoping theres more saturn in here as I understand thats the best.
The game is the same, the difference is in the lightning which is better on Saturn and can be seen on this trailer. There are another tech differences between the 2 but the game doesn't change, you can sleep peaceful friend. Look here to see the differences ua-cam.com/video/HCsO8O4W4Fw/v-deo.html
How does pc version come into play with these? Same as saturn?
@@MightySavagE No, PC is a standart fps made on the same engine of Duke Nukem 3d, it's the prettier by far but the gameplay is way inferior. The good part is that you have two completely different games and the PC version is available on GOG, so now we will have both PowerSlave to enjoy.
@@ZinhoMegaman thanks for clearing that up! Care to specify difference between saturn and psx?
@@MightySavagE Lightning, Textures and Geometry, Saturn levels have more open and detailed enviroment with more polygons, very strange but true, there are rooms on Saturn that are open and connected that on PlayStation are completely closed, removing the connection between them, but the level map it's the same, in this case the progression follows the same path without major changes, but there are cases where you can cut the path on Saturn because of this geometric difference, as in the example that I mentioned, after jumping to get an item in this room, on Saturn you can fall into the room below while on PlayStation you have to go your way back, but it's not game changer. On the other hand the PlayStation port can go above 30 frames, have better gamma transition from dark to bright, textures are more smooth. The bigger difference is the auto aim, on Saturn it tracks enemies perfectly but on PlayStation you need to adjust for the auto aim work, this sums most of the perceived differences between the 2 ports. In my personal opinion, the geometry is more of a optimize choice, as in most of these rooms the framerate drops on Saturn, just my guess.
Never played it. Can't wait to test it out on PC.
God bless KEX Engine.
Looks cool fellas, keep it up. I'll be buying it. Love that you're digging up these old titles for us and giving them a makeover
Now I wanna see Night Dive Studios remaster Heretic 2, Witchaven and Hexen II.
Absolute excited can't wait to play, I loved exhumed on the saturn
I've been waiting a long time for this! I hope there will be more games in the PowerSlave/Exhumed franchise after this one. There is an unfinished prequel that needs to be brought back as well!
..so im here in my shed standing clapping giving nightdive studios a 1 man standing ovation i feel stupid but good lord is it deserved.
I had never even heard of PowerSlave but as someone who much prefers the simpicity and beauty of older FPSs looks like I won't be stopping playing Nightdive ports any time soon....! 👍
I just finished on mu Saturn last July, dude i love this, my fav game of all time. I hope i can buy it on my Xbox one
I played this on Saturn on its release and loved it. Best version too. So i'm not liking how they're only showing the PlayStation version here, and i can see at 0:26 that they're using the PS maps. Not good. Many large areas were removed or reduced in size for the PS port, plus many other changes, often for the worse. The game was originally designed for Saturn hardware so compromises had to be made for the PlayStation. They say this is a mix of both versions, but it's looking far more like the lesser PS version.
@@NoClipMode its probably the PS version,but extended to be more in line with the saturn version
So the million dollars question is this, will it include Death Tank?
Death Tank won't be included, sadly.
Hope so, I spent hours on that as a kid
@@Grandmastergav86 It was confirmed that Death Tank won't be included.
FINALLY! I have been awaiting a remaster of Powerslave ever since Build Engine source ports became a thing. I know Powerslave/Exhumed is playable in various ones now, but this is a day 1 purchase for sure. Excellent work, ladies and gents!
yea my issue is im too dumb to get the music to work in the GDX source port version, and the music seems neat
@@deadeyezayuh It is a bit finicky to get working. I used to love that music as a kid, too. It was Redbook as well, so you could listen to it in a CD player.
HELL YEAH! 2/10/22. saw it on the e shop just now!!!! I can’t wait to play this! I missed out on this back in the ps1 era. 👍🏻👍🏻👍🏻👍🏻 you guys are awesome. Love your other remasters.
TELL ME WHY I HAD TO BE A *_POWERSLAVE?!_*
I DON'T WANT TO DIE! I AM A GOD! WHY CAN'T I LIVE ON?
Now we just need Heavy Metal F.A.K.K. 2!
So we got the PC version running well with GDX and now we are getting the entirely different PS version as a remaster on top of that. What an amazing dev team.
Yessss, Nightdive continues to kick ass with their remasters of old games. ^ ^
Oh my god let’s fucking go! I’m so hype
What do you by "blending both the PlayStation & Saturn versions"? Does it have the Metroid-like level design of the Saturn version?
I think both versions had that gameplay design, except the PS1 version had slightly more limited maps and a few different enemy sprites.
As for the mixing part, I have no idea. Maybe there are some PS1 exclusive goodies that I missed.
Map layouts in both versions differs ever so slightly, so I guess what they are doing is remixing both into a new layout.
The colored lighting didn't look as "pronounced" as it is on the Saturn version..
@@arciks11 Not slight. Every map on the PSX has missing rooms and larger areas that are either cut out or reduced in size and/or geometry. In total a pretty large chunk of the game is cut on PSX, and the controls feel considerably different. Physics are worse. This vid is worrying because they're only comparing this port to that inferior PSX version...
From the wiki page:
The first version of the game to be released was on the Sega Saturn, shortly followed by a release on the PlayStation, with tweaked gameplay, added architecture, some different levels, and other changes. Both of these versions are based on Lobotomy Software's SlaveDriver engine and feature a true 3D world, similar to Quake. The same engine was used to power the Sega Saturn versions of Duke Nukem 3D and Quake.
Because the levels designed for the Saturn version were not well-suited to the PlayStation technology, Lobotomy redesigned them to take better advantage of the specific hardware. Besides some changes in the levels (rooms in one version that are not in another, added architecture in the PlayStation version), the levels Amun Mines, Heket Marsh, Set Palace, Cavern of Peril, and Kilmaat Colony are almost completely different between the two versions. In the Sega Saturn version, ammo and health pick-ups dropped by an airborne enemy remain airborne, as opposed to falling to the ground in the PlayStation version. There are exclusive powerups on the Sega Saturn such as the All-Seeing Eye, Invisibility and Weapon Boost. Also exclusive to the Sega Saturn is the ability to bomb-boost, which is similar to rocket jumping in other FPS games.
This is so nostalgic I remember playing this back in high school, the whole Egyptian theme and classic FPS shooter gameplay , just love it. Hopefully there will be a Switch port as well someday~
I've been waiting for an updated port of this game for a LOOONG time! Thank you!!!! You should do a port of Tekwar!!! Or CyClones! Those might do well this time around! Also looking forward to your reboot of system shock!
How about an updated version of Blood and Blood 2?! PRETTY PLEASE?! lol
No way... This can't be real... They're actually finally remastering one of my favorite 90's Boomer Shooters including THIS ONE!?! Count me in; I'm game.
Instabuy Day One :3
Thank fuck I finished recording my PS1 playthrough months ago and can now just record a hectic speedrun of this port.
I've been waiting for this for YEEEEEARS.
Days away from this now, I cannot wait 🔥
Finaly, powerslave with proper gamepad support! Thanks guys, will buy.
I've been waiting for this for years. But we all know the real question...
Will it include Death Tank?
LOL that'd be great. It was even included in Lobotomy software's amazing Duke 3D Saturn port.
@@KRAFTWERK2K6 the first Deathtank was released as a hidden bonus for Powerslave, Deathtank Zwei (2) was added as a hidden bonus for DN3D.
I was asking myself the same question!!!!
@@Deathtank75 Ah yes thank you. Yeah it's been a while since i played my copy of Duke 3D on the Saturn.
Wow another remaster announcement... So where's the Shadow Man Remastered Console port?
Bait
I've been waiting for this for 26 years. Finally!
A Hexen and Heretic remaster would be amazing too.
🤩🙏A dream come true, my favorite game.
Yeeey it lives!
(Now all that remains is NOLF...I think?)
I recently beat this on my Saturn. I love you
What a great way to combine both of the titles of the game.
I feel that the lights should be a little bit more saturated. Those look a little bit bale and don't achieve the same effect as the Saturn version lights. The whole colour pallete feels less contrasted. Partially, because it's less crushed, but it also makes the whole thing lose a little bit of charm.
Honestly, Saturn version colors looked awful. Too garish. PS1 colors with Saturn geometry seems the best of both worlds.
#NightdiveStudios, please, next Reamster from your Team - Chasm: The Rift!!!!!
Want it so Long and so Much!
And your team can do Great Job with this title!!! I believe in this!!!!!!!
Oh yes, chasm is a really good game. Sad it never support 3d acceleration like opengl Quake did
Please release this on consoles! I'd absolutely buy this DAY ONE on PS4/PS5.
I don't know how I didn't hear of you before but your SYSTEM SHOCK and various ports/enhancements make me want to give you every "forgotten" IP forever
Will this game also be available on Steam? Or just GOG?
store.steampowered.com/app/487700/PowerSlave_Exhumed/
JK, here you go
store.steampowered.com/app/1678430/PowerSlave_Exhumed/
Although I'd highly recommend using GOG instead.
@@MateusAuri I do have a GOG account, but I hardly ever use it. Most of my PC gaming is on Steam. Is there any significant difference between the 2 platforms? Or when it comes to Powerslave Exhumed specifically?
Always wished they remade this one! Wish just that they didn't take down the fanmade Powerslave EX
They didn't take it down. He works for them now. This is the end result of his work along with Strife and Doom 64 and the Turok ports
This IS Powerslave EX with additional development. The developer for Powerslave EX was hired by Nightdive. The same happened with Doom 64 EX.
@@MGMan37 I just hope for a console release 3:
First shadowman, now this...?!
You guys are amazing!!!
Let's hope a switch version even if it's a limited run 😍😍😍
Thank you so much to bring back these masterpieces (y)
Limited run games is horrible they should just make a Walmart GameStop release
"even if it's a limited run " they don't ship items though. i'm waiting 2 months on something they said was "manufacturing complete and in stock".
Y'all should be glad that some tries to make physical release in those full digital times, instead of criticise them...
At least, we got some physical releases of games that wouldn't or couldn't normally have one.
Looks good! A bit like PowerslaveEx... ;-)
Maybe it is.
Wasn't the creator of the Powerslave Ex port hired by nightdive a few years ago?
@@Crazy_Borg Yes, that was my point! His name is Samuel Villarreal aka Kaiser. ;-)
Super excited for this but there's a huge lack of contrast compared the PS1/Saturn versions, I suppose ReShade could sort it out but it'd be nice to see a touch up before release.
you're right
I noticed this as well.
@xg223 Kaiser has been working on this for FOUR years. This is from the same team that meticulously restored all the missing content from Shadow Man in the recent update. What the hell are you talking about?
@xg223 Not a cheap cash in. If that was the type of work Nightdive does then their Doom 64 would have remained as absurdly dark as the N64 original. They usually do great work. Hopefully there will be a setting to turn in the saturation up, or maybe this initial footage was simply not final.
@xg223 I realize that I've seen other work Kaiser has done over the years, like a completely N64 accurate texture renderer in the current Doom 64 port. If you can do better without putting as much work or time in, be everyone's guest, and make your own port with all the love and care a real fan like you can provide.
I love Nightdive for bringing back all these great classics. Wasn't it also Nightdive doing Blade Runner? Can't wait for that.
Added this to my wish list, id love to see a blood fresh supply switch port no matter how unlikely it seems
I hope this isn't a scam like the recent "HD Remaster" of Grandia where they advertised it as perfectly blending both the PlayStation & Saturn versions but in the end there was no sign of the superior Saturn version whatsoever, it was 100% PSX with an ugly 2xSaI filter on the 2D sprites. Can't say I feel confident with this trailer because it only showed the PS1 version (I guess they didn't had the Saturn version to clip because it wouldn't be more difficult to do than with the PSX version) and with a huge lack of contrast on top of that.
Yeah this looks… bad, frankly. The PSX visuals are way better artistically. Only technically are the new visuals an upgrade. The style is a downgrade in every way.
The kex version does look washed out... Especially when the original footage is played right before... Even though pixelated it's so vivid, crisp and colorful!
The footage of the remake shows red spiders, which are from Saturn Powerslave. The PSX version changed those to blue scarabs. So we do have evidence of the superior Saturn version being used as a reference point. Thankfully, the pixelart style for the enemies appears to be retained and everything just looks so silky smooth. This is going to be fantastic.
@@DTM-Books Spiders are from Saturn version but maps from PSX (for example at 0:28). It looks like there will be maps from PSX and some other stuff from Saturn like sprites and effects, power ups. If there was mix of PSX and Saturn maps I think it would look inconsistent so they probably decided to do only PSX maps. It is strange because I should be happy there is modern Exhumed port but also it would be better to have option to play PSX port and Saturn port separately not mixed together. Well, let's wait for final game to see how it actually is. Still day one for me.
This is Nightdive we`re talking about, they dont false advertise. If they say both then it is both, not "they say both but really is the ps1 version" lol...
Great game. The PSX version was a masterpiece, despite the extreme difficulty.
It was just a cut down port of the Saturn version, with large areas of each map missing and worse controls/physics. The original Saturn game is an actual masterpiece. This port/update looks like it's more based on the inferior PlayStation version. Sad.
Nightdive exists to basically bring to life how they remember these games as kids
this was my favourite saturn game back in the day, awesome to see it remastered.
I'll wait for the boxed limited run games versions when this gets released on switch and PS4. I'll get both a Saturn and ps1 case versions of these.
NEXT UP: NOLF, Thief The Dark Project
Yes! I still have the original for my PS1! Love everything about this game and look forward to seeing it on Gog!
I hope there will be majority of stuff from Saturn version. I remember water surface looking worse on Saturn but anything else was better on Saturn in my opinion. Cannot wait!
God I hope this comes to Switch.
Why it's not on steam?? And what about the PC version??
PC version already has source ports and its on steam right now
@@zorn2017 Source port =/= remaster
@@ZeLunatic No one is going to remaster the DOS version, source ports are close as you can get.
Now hear is a classic most people have forgotten
I have the GoG PC version and it runs beautifully through a sourceport but I'd happily purchase this to support these guys, no questions asked.
Plz don't tell me this is coming for all consoles but u release it for PC only like u did Shadow Man!!!
Shadow Man is coming to consoles.... one day.
*Please *You.....
Switch version please!
Bravo to Nightdive studio for remastering these classic Fps games for the latest PC hardware and introduce them to the new generation.
Nightdive aways doing damn good work
System Shock release date pls
When will ShadowMan be released on console?> :(
Duuude!!! Nightdive Studios has done it again but this time i am speechless. Thank you!!!
Finally. Let's hope, that mix of those two will look like this:
Maps - Saturn
Colors - Saturn
Effects - mix of both
Sprites - mix of both
And exclusive content from both into this release.
The only thing I would want from the psx version is water transparencies .
@@dukeljk2191 Also smoother lightning looked nice.
No steam version?
Kinda butthurt you kept showing footage of the PS version when the Saturn version is the one everyone cares about...
right? :/
Sorry I'm not a part of the Saturn club. Were there some stark differences then?
Man, this is a really good trailer, don't know this game but it was entertaining to watch, now i'm really curious what game next, because you guys revamping these games to work well today is one of the coolest things in the classic gaming world, keep it up guys, ;)
To Nightdive Studio - Are you guys planning on releasing this on consoles also? I hope so. I hope a lot of people get a chance to play this absolute gem of a game that is a ton of fun.
With the recent Quake remaster that recently came out on all platforms it would be great if this also came out on all platforms.
I played this game multiple times over 20 years ago on the PS1. I know that there are plenty of people that have never played this game because it is so old.
Thank you for bringing an absolute classic back to life with a great remaster. No more "warble" PS1 graphics. A legit upgrade for the modern era. Awesome. I added it to my wishlist.