In Substance Painter Instead of using basecolor You could use User1-4 custom layers, because basecolor have sRGB color transform, and You can rename them.
Absolutely! I just found it easier to use base colour because i knew the masks would only ever be used in that specific order, R-A. without being used individually. User channels are definitely the way to go for those
When I try to import my mesh in to Painter the UV maps won't work like you did, I have 2 UV channels and seem like mine they are overlapping in Painter, what to do?
I'm sorry for the question years later but, Imagine I'm modeling an entire environment assets set, is it performance friendly to have all my modular walls and structures using this workflow? Isn't having 2 UV tiles too expensive? Is this workflow suitable for nanite meshes? Thanks for the video and for your time ^^
46:30 It's named "CollectionParameter" in the search list in the material graph.
Best tutorial i've found on this. thank you very much!
Thank you for sharing!
That's a wonderful super informative tutorial. Thanks a lot Cairo!
Thanks for sharing! Awesome breakdown!
Very helpful video. Thanks a lot for sharing
In Substance Painter Instead of using basecolor You could use User1-4 custom layers, because basecolor have sRGB color transform, and You can rename them.
Absolutely! I just found it easier to use base colour because i knew the masks would only ever be used in that specific order, R-A. without being used individually. User channels are definitely the way to go for those
Thanks so much for your time Cairo! Instant subscribe! Is this available to download like you said in video?
Is there somewhere this master material for download? Would be great to have it and learn from it, its super hard to follow along as begginer :(
When I try to import my mesh in to Painter the UV maps won't work like you did, I have 2 UV channels and seem like mine they are overlapping in Painter, what to do?
Possible to share the master material?
Is there a link to see a screenshot of the material layout with the nodes? I couldn't quite see them in the video sorry :)
I'm sorry for the question years later but, Imagine I'm modeling an entire environment assets set, is it performance friendly to have all my modular walls and structures using this workflow? Isn't having 2 UV tiles too expensive? Is this workflow suitable for nanite meshes? Thanks for the video and for your time ^^
I was wondering the same
can someone send me invite link to that discord server? Can't find it
Its a private server for university students at that school unfortunately :)