Creating Extra Detail in Unreal Engine with Second UV Channels

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  • Опубліковано 17 гру 2024

КОМЕНТАРІ • 17

  • @Tempus0
    @Tempus0 2 роки тому +4

    46:30 It's named "CollectionParameter" in the search list in the material graph.

  • @Crisp3D
    @Crisp3D 9 місяців тому

    Best tutorial i've found on this. thank you very much!

  • @samanthabaqvel508
    @samanthabaqvel508 3 роки тому +1

    Thank you for sharing!

  • @funnyfox07
    @funnyfox07 Рік тому

    That's a wonderful super informative tutorial. Thanks a lot Cairo!

  • @lizlin6596
    @lizlin6596 3 роки тому +1

    Thanks for sharing! Awesome breakdown!

  • @meteyektay8910
    @meteyektay8910 3 роки тому +1

    Very helpful video. Thanks a lot for sharing

  • @Gorion103
    @Gorion103 3 роки тому +1

    In Substance Painter Instead of using basecolor You could use User1-4 custom layers, because basecolor have sRGB color transform, and You can rename them.

    • @cairogoodbrand5981
      @cairogoodbrand5981  3 роки тому

      Absolutely! I just found it easier to use base colour because i knew the masks would only ever be used in that specific order, R-A. without being used individually. User channels are definitely the way to go for those

  • @HAJJ101
    @HAJJ101 3 роки тому +1

    Thanks so much for your time Cairo! Instant subscribe! Is this available to download like you said in video?

  • @dist5788
    @dist5788 Рік тому

    Is there somewhere this master material for download? Would be great to have it and learn from it, its super hard to follow along as begginer :(

  • @crusenho
    @crusenho Рік тому

    When I try to import my mesh in to Painter the UV maps won't work like you did, I have 2 UV channels and seem like mine they are overlapping in Painter, what to do?

  • @borantube
    @borantube 3 роки тому +1

    Possible to share the master material?

  • @morganpry8491
    @morganpry8491 2 роки тому

    Is there a link to see a screenshot of the material layout with the nodes? I couldn't quite see them in the video sorry :)

  • @AlexisSanchez-ss3il
    @AlexisSanchez-ss3il 2 роки тому +1

    I'm sorry for the question years later but, Imagine I'm modeling an entire environment assets set, is it performance friendly to have all my modular walls and structures using this workflow? Isn't having 2 UV tiles too expensive? Is this workflow suitable for nanite meshes? Thanks for the video and for your time ^^

  • @elandrael
    @elandrael 3 роки тому +1

    can someone send me invite link to that discord server? Can't find it

    • @cairogoodbrand5981
      @cairogoodbrand5981  3 роки тому +1

      Its a private server for university students at that school unfortunately :)