because they were never intended to be in races, it didn't make sense for them to be playable, although i will make a seperate addon that adds them back because for some reason people want to play as them
@@Matheuzin288 yes because it’s pointless and unnecessary i want all textures to be in the Wii/PS3/ROR style, the piston cup racers that had different numbers in the X360 version will not be used as they have a different style
Hey Code. This is TW2003 Productions and I haven’t talked to you in like forever… probably in two or three years… but listen. Before I say anything about Cars: Hi-Octane, I want to apologize for, as you may not remember, taking your XBOX 360 version of the mod trailer and putting it into one of my videos on my channel. I didn’t really mean it to steal it on purpose or by accident. I was only borrowing it for… promotional reasons. And if you don’t want to like me by being rude to myself and/or blocking me from your channel… I’m your man. Now… I will say that I really like your tracks and character roster for the upcoming Cars Hi-Octane 2.0 mod. I really can’t wait to see what’s in store for the future of Cars: Hi-Octane. Question is that is this version modable like the previous version? If it is, then I can’t wait to learn how to mod Cars: Mater-National Championship. So Code, one more question I got to ask you. What are the differences between Cars Hi-Octane 2.0 and Cars Hi-Octane/SuperDrive 1.9.2.3.? Side Note: As of right now, my Cars Gameplay trailer (that has your XBOX 360 version of the Cars Hi-Octane mod trailer on it) has been taken down and is no longer available on UA-cam and my channel. However, the question is… are you still mad at me?
@@TWProductions-nw7tx i legit do not remember you at all tbh, and to answer your question about the differences, there is far too many differences to say in just one comment, best way to see the differences is to check 1.9.2.3 yourself and then compare it to my video, also yes 2.0 will obviously be moddable too
I forgot to showcase the Tokyo Characters, other alt’s like El Materdor or Mater the Greater are intended for Minigames and will not be in races, there’s plenty of work to be done
@@codecarshioctaneAre you saying you're going to transfer the mini-games from ROR? It's impossible. As I understand it, the mod will try to repeat the ROR, without any custom deviations? You're even a paintjob Cruisin' McQueen was removed.. And I also noticed that you turned off the tourists from the races.
@@elantor this mod is supposed to be a combination of 3 games, not make everything in the game including props playable characters, my goal is to keep the aesthetics of the original game and try to stay true to how these games were intended to be, meaning tourists won’t be playable because they make no sense to be playable, they will only be playable in an addable mod that i will make once the full HO version releases, and the cruisin mcqueen paintjob is removed because it was never part of the original game, as for minigames, i make no promises but the plan is to add all minigames from both CVG and ROR with it’s original functionality or something close to it
3 Cars Games, Many Modes, More Than Anything, in Cars: Mater-National: A MASTERPIECE PERFECTION.
Great job, my friend 👍, I hope that you finish what you need, and then the game will come out, and we've all been waiting for this, good luck to you
Cool, I like a new Concepts Showcase of Cars Hi-Octane Update 2024
Looks amazing, Code! Can’t wait for the final release! :)
I look forward to what this mod has in store in the future.
Wow, the maps, the characters and the game itself are looking super good! 💖🥰👍
i can't wait for new version with download link.
Its like cars definitive edition or something like that
Nice work
Code, how didn’t you have ps3 neons for DRH like Wii?
Nice job, buddy!
Excellent work code, it’s nice to see locations from ROR here, but why did you remove the NPC tourists
because they were never intended to be in races, it didn't make sense for them to be playable, although i will make a seperate addon that adds them back because for some reason people want to play as them
Why don’t Sarge, Fillmore, Boost, DJ, and Snot Rod have their paint jobs added yet. They could have used the PSP paint jobs for them.
because we didn't make them yet, stuff like this will get considered and added before release
@@codecarshioctane Okay. I'm sorry for my comment 😔🙏
@@nicksterdisneyandpixarclub what? why? you didn't do anything wrong
will be available on summer 2024??
code, for real, i can't wait to play ittttt
Do you remove the piston cup racers paint jobs with other numbers?
@@Matheuzin288 yes because it’s pointless and unnecessary i want all textures to be in the Wii/PS3/ROR style, the piston cup racers that had different numbers in the X360 version will not be used as they have a different style
Hey Code. This is TW2003 Productions and I haven’t talked to you in like forever… probably in two or three years… but listen. Before I say anything about Cars: Hi-Octane, I want to apologize for, as you may not remember, taking your XBOX 360 version of the mod trailer and putting it into one of my videos on my channel. I didn’t really mean it to steal it on purpose or by accident. I was only borrowing it for… promotional reasons. And if you don’t want to like me by being rude to myself and/or blocking me from your channel… I’m your man.
Now… I will say that I really like your tracks and character roster for the upcoming Cars Hi-Octane 2.0 mod. I really can’t wait to see what’s in store for the future of Cars: Hi-Octane. Question is that is this version modable like the previous version? If it is, then I can’t wait to learn how to mod Cars: Mater-National Championship.
So Code, one more question I got to ask you. What are the differences between Cars Hi-Octane 2.0 and Cars Hi-Octane/SuperDrive 1.9.2.3.?
Side Note: As of right now, my Cars Gameplay trailer (that has your XBOX 360 version of the Cars Hi-Octane mod trailer on it) has been taken down and is no longer available on UA-cam and my channel. However, the question is… are you still mad at me?
@@TWProductions-nw7tx i legit do not remember you at all tbh, and to answer your question about the differences, there is far too many differences to say in just one comment, best way to see the differences is to check 1.9.2.3 yourself and then compare it to my video, also yes 2.0 will obviously be moddable too
Nice work, but why you cutted Cars Toons alts of characters? Mia, Tia, McQueen and Mater alts?
AH SHIT, THE CONE IS BACK
I forgot to showcase the Tokyo Characters, other alt’s like El Materdor or Mater the Greater are intended for Minigames and will not be in races, there’s plenty of work to be done
@@codecarshioctane I Can't Wait for Release Date! i'm Excited
@@codecarshioctaneAre you saying you're going to transfer the mini-games from ROR? It's impossible. As I understand it, the mod will try to repeat the ROR, without any custom deviations? You're even a paintjob Cruisin' McQueen was removed.. And I also noticed that you turned off the tourists from the races.
@@elantor this mod is supposed to be a combination of 3 games, not make everything in the game including props playable characters, my goal is to keep the aesthetics of the original game and try to stay true to how these games were intended to be, meaning tourists won’t be playable because they make no sense to be playable, they will only be playable in an addable mod that i will make once the full HO version releases, and the cruisin mcqueen paintjob is removed because it was never part of the original game, as for minigames, i make no promises but the plan is to add all minigames from both CVG and ROR with it’s original functionality or something close to it
Токио будет из тачек 2 например
Code? You got curves?
@@vjmugen what???
@@codecarshioctane for mn ps3 textures?
А эльметредор будет и мэтр каскадёр
Is the version come out?
@@badcheese5680 no
@@codecarshioctane but what happened
@@badcheese5680 it’s not finished for christ sakes
link of mod please?
Wait for July release
Can you upload and share this mod on Google Drive?
@@wolfhill9055 if it was finished, a link for it would be in every single video description
@@codecarshioctane Is this mod still being worked on?
@@codecarshioctane
Is the mod still under development?
@@wolfhill9055 yes it is, fortunately for you, it is pretty damn close to being released
@@codecarshioctane Excellent , good works bro