That's a fascinating statistic about how only 2% of victories at high level play are won through Europe control, with all those victories achieved by the USSR. I always wondered how rare Europe control victories are (I still haven't seen one yet).
Europe is hard to control partly because your opponent will be watching for it, partly because it tends to be divided into East and West that is hard to break into, and partly because of the sheer number of ops that are required to do it. Some cards in the late war afford each side a potential opportunity, but that is my guess as to why it is so uncommon.
@@chronicallyboredenby Very interesting. What factors led to that kind of victory? I imagine the Soviet player would need to completely abandon or ignore Europe for that to happen.
The COMECON trap is an opening, a turn 1 action round 1 only play. Because the game starts at DEFCON 5, with the set up that I outlined, the USSR headlines COMECON, and then spends a high ops card to roll for realignments in Germany and Italy, hopefully removing all American influence there. Because there is no American influence nearby, the US player cannot replace it right away, which means the USSR has a chance to take over both. It's a risk for sure, but can be devastating if it works.
That's a fascinating statistic about how only 2% of victories at high level play are won through Europe control, with all those victories achieved by the USSR. I always wondered how rare Europe control victories are (I still haven't seen one yet).
Europe is hard to control partly because your opponent will be watching for it, partly because it tends to be divided into East and West that is hard to break into, and partly because of the sheer number of ops that are required to do it. Some cards in the late war afford each side a potential opportunity, but that is my guess as to why it is so uncommon.
My friend won through Europe with the us
@@chronicallyboredenby Very interesting. What factors led to that kind of victory? I imagine the Soviet player would need to completely abandon or ignore Europe for that to happen.
Hi there, I wanted to ask about Comecon trap. How are you supposed to reallign both Germany and Italy, if you can only do it at DEFCON 5?
The COMECON trap is an opening, a turn 1 action round 1 only play. Because the game starts at DEFCON 5, with the set up that I outlined, the USSR headlines COMECON, and then spends a high ops card to roll for realignments in Germany and Italy, hopefully removing all American influence there. Because there is no American influence nearby, the US player cannot replace it right away, which means the USSR has a chance to take over both. It's a risk for sure, but can be devastating if it works.
@@LegendaryTactics completly forgot about being able to reallign few countries during one round. Thank you for reply. Keep up the great work !
Thank you for your question, and for watching!
I know is not so important, but you forgot Romanian Abdication
it's good for taking influence from europe and use it in case of de-Stalin
Yes, it can have a small effect, I agree! If it helps, I covered that event in its own video here: ua-cam.com/video/4mavpRfDda0/v-deo.html