Favorite line to use when describing BFM to people is "Just because you HAVE maneuverability, does NOT mean you have to use it". Draining all your speed in sim is a death sentence even if you have the most cracked TWR in the game, like Mig-29.
Yeah, a lot of newer players especially in the mig 21’s will try to pull a tighter turn if they get behind an enemy and they won’t notice their speed take a dump. Making it super easy for someone to come and mop them up with a gun kill. I’ve noticed that when I fly the Mirage 2000, it can give me a false sense of security in a dog fight due to letting me pull some insane AOA and dump all my speed. At least in the better top tier jets, we can get it back super quickly, however your basically a sitting duck until you do.
It really shows in the standard of play, because if people were playing their aircraft properly there should be no way an F-5 is able to be this competitive. It’s less that I’m good and more that the standard of play in WarThunder sim is just impressively bad.
@@Bullet4MyEnemy Seeing MiG-29s on the deck gave me heartburn. I remember when I got the Viggen (first PD capable plane I was able to get my hands on), I played it at 7-12km and just lobbed Skyflashes and was basically untouchable. Idk how someone could get a plane like the MiG-29 and just so happily squander its performance by playing it so haphazardly
I don’t see a lot of good (and recent) tips and tricks WT sim content out there. Good video. I knew all the identifying strategies but your ancillary info dumps were great.
I went back and played the F5E to grind the F16 and honestly the iff is the only thing holding it back, I was able to out dogfight Mig 29's fairly easily, made me so disappointed with the F16 in comparison to it with it's restricted elevator authority
I've been playing sim for around 6 months now. I really liked this video because now that I've reached top tier I've been reluctant to let my props go. However, I found this video very informative and motivates me to go to the next level and into jet combat in the near future. As of now, I'll stay with my spitfires.
8:14 I use my left hand for mouse movement for view, which gives a head trackish sense of movement, and my joystick with right hand. Only problem is my mouse isn't ambidextrous, so I have to use my pinky to reach the buttons.
I used to do the same, with a HAT on my stick for leaning around the cockpit. On the mouse I rebound mouse look activation to LMB since it wasn’t getting used for anything else, and RMB to resetting the position of the HAT’s leaning. Definitely adds another layer of mental complications but it was so second nature to me when I moved to head tracking that I felt like my left hand didn’t know what to do with itself lol
This is a great video! I felt very shameful when I accidentally teamkilled for the first time in a jet with AIM-9Bs, and I made a vow that it would never happen again. I have now learned how important it is to properly identify targets before engaging - as you say, by learning their silhouettes, watching their behaviour, and sometimes going into a merge to check if the blue tag pops up. Still haven't unlocked any jets with IFF radar, but I've never TK'd ever since. Thanks for recommending to use the vertical - I've been frustrated recently by my performance in the Meteor NF, which is a great turnfighter and does excellently against named bots, but I've been wiped out each time I'm in a flat turn with a player, oftentimes with G-LOC and losing sight being a factor. If you read this, would you recommend using flaps to change the dynamic, or just by dropping the throttle and use the vertical? Thanks again - I look forward to using these tactics in lower tier jet matches. I like these tutorial-style videos, I felt like I learned a lot from this one.
With jets like the Meteor that take a while to accelerate, it’s best to try and maintain as much speed as possible because getting it back is such a struggle. So if you find yourself needing to slow down to avoid say, overshooting, it’s better to pull up and over in what’s called a high yoyo, because you’ll bleed speed on the way up and open up some separation between yourself and the target, then when you come back down you’ll gain back what you lost and be able to just cut inside their turn for a gunshot or run them down with your energy out of the dive. It’s a bit too complex a topic for a UA-cam comment really, insane amount of variables not least of which is what the opponent is flying and it’s capabilities Vs your own. What works with some opponents might not work with others, and sometimes it might be more because they out fly you rather than outperform you, it can be hard to tell the difference sometimes. Best thing really is to grind out and fly what you fight so you can experience the same situations from both sides, makes it easier to work out what aircraft can and can’t do.
@@Bullet4MyEnemy thanks for the detailed reply! I’m going to keep trying to get better at fighting in jets. btw, I’m the one who shared this video on /r/WarThunderSim, hopefully everyone else finds this video as useful as I did.
Man I just came back to this video to tell you that I've been applying what you said on my f5e and boy it feels so fricking good now, after me ignoring it completely ❤️
@sebastianilabaca3295 I missed my chance to see the Turkish F-5 display team last year and I’m still gutted about it now, never seen one in real life before.
I have been finding that there are a Lot of team killings happening with the Mig 23’s. And last night I found out why when I killed my very first team kill. Made me feel so bad! Anyway what had happened was that I was tracking 2 targets 1 friendly and 1 enemy and they were together. Once they split up I tracked the enemy target displayed as 1 line on the radar and fired an R24T at it as soon as I got into lock range. It turned out that the target was a friendly that was being displayed as an enemy on radar. I’ve also noticed that sometimes when a friendly uses flares they will also make a friendly target look like an enemy on the radar even after all of the flares have disappeared. Not sure why this stuff happens but newer players are more reliant on their radar than older players and this is when these mistakes happen
The flare thing is because Gaijin for some reason decided chaff clouds should be lockable targets rather than something that disrupts an existing lock. It can sometimes look like there’s a long line of enemies in tight formation but it’ll just be where someone spammed off a mix of countermeasures. Most people prioritise flares over chaff so if you see someone flaring, expect to see radar contacts in the same area, which will always appear hostile because chaff clouds can’t have transponders for team ID lol. Another common problem is if there’s a furball, or even just a 1 vs 1 you come across; if you lock one of them you might’ve got the wrong one in the first place by accident, but also if one passes in front of the other from your perspective, the lock can jump - if you don’t catch it happening… 👎
Depends on the plane, sometimes it really limits your AOA and makes things like steep dives difficult to recover from, but sometimes it also reduces how much bounce there is when you unload the stick after a hard turn, which makes aiming a lot easier. I generally do use it for the Mirage 2000 and Phantoms because the turn performance is close enough that the precision gain is worth it. But in things like the Viper I’ve been going manual.
Having played around with the new gyro sights and even the funnel on the MiG-29, I still prefer having a fixed pipper. Even with the hit to flight performance I get a lot more fun out of the F-5A/C than the E.
@@Bullet4MyEnemy The F-5E is bigger/heavier, with more internal fuel for the more powerful engines, larger leading edge extensions that increase the wing area, and the radar. But the A/C do get more countermeasures. The main effect on flight performance is the E ends up faster with a better sustained turn rate. The A/C are a little more nimble at high speeds when your controls start stiffening, since they're lighter and the control surfaces are unchanged. For the few seconds you'll have before blacking out.
@@Bullet4MyEnemy The F-5E has larger wing-route extensions than the C on top of the better engines. In WT, this results in decreased instant turn ability, but a better sustained turn and/or better energy retention when hard-defending.
I have noticed the C is a huge bitch to stick with in the Mirage because it just doesn’t slow down, so that makes sense. Well, it doesn’t… But it does explain my experience in game lol
@@Bullet4MyEnemy Elaborating a bit, the E maintains speed notably better when it is in the mid-low speed regime. However, the C will have at least 1 extra G of instant pull at the high speed regimes while also not losing much more speed than the E (considering thrust difference)
I find this to be one of my pet peeves in War Thunder for years now. In real life, since the second world war, all planes were equipped with a transponder. This allowed pilots to distinguish a friend from a foe. Why Gaijin appears to ignore this fact boggles the mind. There should be no team killing unless it some dork doing it deliberately - which was a real cancer in this game a few years ago. It use to be 900 meters. However, I have been paying attention to that lately and see that it is more like 500 to 600 meters now.
i wish my teammates would watch this, some guy was mad at me for the 3 hour game because he rammed a missile up my ass, the reason he thought it was my fault is because i was in a mig21, a plane that nearly every tech tree has
Yeah, you see the engine temperature in the top left? More = bad, flares and your afterburner look the same to a missile, you want to do whatever you can to lower your IR signature, works the same in all modes.
To awnser your question why there are much more people in sim now? Stale as last year bread gameplay not fitted for modern combat in RB. Fighter meta is all there is. You want to BVR? Tough luck. You want to be attacker? Well good luck with that. Do you want to be a bomber? Here is your repair bill. Meanwhile in sim I used A-6E Tram to: 1. SEAD convoys, RTB and then do rocket passes 2. SEAD enemy AF to rocket strike it later in match (yes you can kill all SPAA if you have weapons to do it in safe way) 3. Bomb runs against bases 4. Small amout of dogfighting 5. I even once had to do transit run to other AF because area around one where I landed was to hot to fly in safe way to target So yeah, mostly that. I even got joystick. I suck at sim but hey at least I have way more fun then in mess of RB that Gajin refuses to give us proper RB EC. with respawns.
yeah... newbies been so bad i just straight up dropped sim. I had ppl with IFF equipped radars shoot me down with Fox 1's... But kudos for trying to explain this to ppl and great vid Also is it just me or is 29's radar almost impossible to notch? Every time I have trouble notching radar lock it's always a 29
I don’t have it to see from the other side but I’ve heard from most who have it that the radar is really unreliable. I tend to try to defeat Fox-1’s kinetically if I can’t drag the range out so I’ve not really had much chance to gauge the notch susceptibility.
I don’t even have the BIS yet so it’s going to be a long slog, I think I’ve got about 30k to go on the Frogfoot but with only the SMT it’s quite painful…
Have a play around with the sensitivity sliders, in WarThunder they act sort of like input lag - 100% means everything you do is translated in real time, 0% makes it take a couple of seconds for input to be applied over time. 100% is obviously better but a lot less smooth without a lot of experience. I have it set around 75%, but what I recommend is gradually upping it by 10% or so each week to help you adjust.
Nah, I don’t see the benefit for people unless they have the same HOTAS set up because I don’t really have any controls on the keyboard or mouse apart from aiming Mavericks and using targeting pods.
@@Bullet4MyEnemy It may be helpful just to understand what countrols would be necessary, no matter what HOTAS you have. I personally use a Virpil set with an extra control pad and even I don't know what I should bind
I leave it on, I kept finding myself bleeding a ton of speed and actually wing stalling in the F-5E, which isn’t usually something that happens to me. Generally I’ll catch the buffeting cues to ease off but for some reason I was either missing them or the jet’s bugged and they weren’t happening. Leaving dampening on stops you pushing it that far so at least for my flying style it helps more than it hinders. Definitely a case of deciding if it’s worth it on a plane by plane basis.
@@Bullet4MyEnemy Yeah, I use it in a plane by plane basis too. The only thing that bothers me using damping, is that trim doesn't work, and I find my nose always pitches down, no matter what aircraft I am flying, and I have to constantly compensate with slight back stick. Obviously it doesn't matter in a dogfight, but its annoying when flying around in SAS. I have bug reported it, but never heard anything back. Surely, in real life, you could still trim an aircraft with stability augmentation on?
@@chrisgardiner6771 Yeah it’s always bugged me too, but not as much as the uselessness of auto levelling, literally always lose alt using it so I don’t get the point. I tend to trim for level flight with whatever my current weapon set is and for a specific speed, then just flip between dampening and manual depending on which is better for a given situation. Like when hauling bombs with the Phantom, or hitting ground battles with the A-10, I’ll use manual for the transit flight and dropping the bombs or using the Mavs so I don’t nose down when I’m trying to concentrate on other stuff, but then I’ll flip to dampening for air to air or trying to line guns up on ground units because it makes for smoother adjustments.
Unless you have the same HOTAS set up as me it wouldn’t do you much good, got literally everything apart from chat commands on my stick or throttle. Just a case of adjusting things constantly until you’ve got it all in easy reach and you can remember it, took me months to settle on a configuration I was happy with, and as more things get added I find myself tweaking things fairly often. Like apparently chaff and flares will be separate keybinds soon so I’ll have to rejig some stuff to make that work for me.
@@Bullet4MyEnemy I believe HOTAS is the pilot stick? Unfortunately i play with Keyboard and Mouse and its hard to get into sim with it but ever since i started watching your channel i have learned a couple of new things about sim so it will be easier to adapt. I firstly have to find my keybinds though. Thank you
@@panagiotismastoras4902 Hands On Throttle And Stick is what it stands for, so it’s a two part control set up 👍🏼 I started with mouse and keyboard too, you might have to go back a long way but there should be videos on the channel, I think I was limited to props back then though and it was a long time before we had missiles or supersonic jets.
@@Bullet4MyEnemy Well i am currently grinding for the F16 and in about 10 hours i will have the Skyhawk. Is the Skyhawk a good aircraft to fly in sim? And if yes in what missions should i focuse on? (Sorry for the many questions. You are just the only one that is replying and thank you)
Most of the teamkillers are premium aircraft RB grinders jumping into sim to get the new jets and just flinging all aspect missiles at everything they see even when they have iff
@@Bullet4MyEnemy It's getting incredibly frustrating when I enter a game, kill a couple people and they cuss you out and leave, ending the match early bc they wanted PVE.
@@cinurwe Yup, been victim to it more times than I can count. They’re short sighted arseholes who can’t see or don’t care that they’re literally killing the mode, always going to kill them and deny the PVE requests.
The pve people are likely farming to sell accounts. SA server is easily the worse. They run matches in shifts. Isnt this part of the reason gaijin raped sim economics? ... Is it wrong to sometimes want to go to the farming servers and liven the place up with pvp?
I just want gaijin to fix CCRPs/CCIPs...i mean look at the CCRP from the A10 its I N C O M P L E T E its not a bug its just incomplete and the bad calculations for the CCIPs, had to dive more than a stuka to see the mark...
My biggest complaint with CCRP is that if you nose up above the horizon line your steering line disappears so it’s complete guesswork getting the alignment right. I know sim isn’t a priority, but if they’re going to bother with these HUD modes at all, how is it even possible that they get to the live server with so many glaring issues? And things like the anti-ship missiles not working on an event plane… Cumulatively people must’ve spent hundreds of thousands if not even millions of hours grinding that thing out and when they get it, the main selling point doesn’t even fucking work…
@@Bullet4MyEnemy Yep grinded my ass for this Tornado and the thing has its cockpit map going trough the RWR lol,the radar can badly see any ship and cant see air craft carriers withou even talking about the missile diving more than a torpedo or hitting the most uselles ship module...sometimes i feel like gaijin wanna make ppl give up on SB so they can end this mode once for all...
Meanwhile pre-Cold War planes : *FALLOW ME*
Favorite line to use when describing BFM to people is "Just because you HAVE maneuverability, does NOT mean you have to use it". Draining all your speed in sim is a death sentence even if you have the most cracked TWR in the game, like Mig-29.
Yeah, a lot of newer players especially in the mig 21’s will try to pull a tighter turn if they get behind an enemy and they won’t notice their speed take a dump. Making it super easy for someone to come and mop them up with a gun kill. I’ve noticed that when I fly the Mirage 2000, it can give me a false sense of security in a dog fight due to letting me pull some insane AOA and dump all my speed. At least in the better top tier jets, we can get it back super quickly, however your basically a sitting duck until you do.
I feel like so many people are playing sim bc RB is the antithesis of an immersive gameplay experience. Its like a worse ace combat at top tier
It really shows in the standard of play, because if people were playing their aircraft properly there should be no way an F-5 is able to be this competitive.
It’s less that I’m good and more that the standard of play in WarThunder sim is just impressively bad.
@@Bullet4MyEnemy Seeing MiG-29s on the deck gave me heartburn. I remember when I got the Viggen (first PD capable plane I was able to get my hands on), I played it at 7-12km and just lobbed Skyflashes and was basically untouchable. Idk how someone could get a plane like the MiG-29 and just so happily squander its performance by playing it so haphazardly
This is very professional and beautiful flying ..
I don’t see a lot of good (and recent) tips and tricks WT sim content out there. Good video. I knew all the identifying strategies but your ancillary info dumps were great.
I went back and played the F5E to grind the F16 and honestly the iff is the only thing holding it back, I was able to out dogfight Mig 29's fairly easily, made me so disappointed with the F16 in comparison to it with it's restricted elevator authority
*sees dot the size of one pixel* - "I know it's mig 23 thanks to it's characteristic air intakes"
I've been playing sim for around 6 months now. I really liked this video because now that I've reached top tier I've been reluctant to let my props go. However, I found this video very informative and motivates me to go to the next level and into jet combat in the near future. As of now, I'll stay with my spitfires.
8:14 I use my left hand for mouse movement for view, which gives a head trackish sense of movement, and my joystick with right hand. Only problem is my mouse isn't ambidextrous, so I have to use my pinky to reach the buttons.
I used to do the same, with a HAT on my stick for leaning around the cockpit.
On the mouse I rebound mouse look activation to LMB since it wasn’t getting used for anything else, and RMB to resetting the position of the HAT’s leaning.
Definitely adds another layer of mental complications but it was so second nature to me when I moved to head tracking that I felt like my left hand didn’t know what to do with itself lol
BFM working on jets as well as props, who would have thought =P
Nice display of the importance of knowing how to fight =)
This is a great video! I felt very shameful when I accidentally teamkilled for the first time in a jet with AIM-9Bs, and I made a vow that it would never happen again.
I have now learned how important it is to properly identify targets before engaging - as you say, by learning their silhouettes, watching their behaviour, and sometimes going into a merge to check if the blue tag pops up. Still haven't unlocked any jets with IFF radar, but I've never TK'd ever since.
Thanks for recommending to use the vertical - I've been frustrated recently by my performance in the Meteor NF, which is a great turnfighter and does excellently against named bots, but I've been wiped out each time I'm in a flat turn with a player, oftentimes with G-LOC and losing sight being a factor. If you read this, would you recommend using flaps to change the dynamic, or just by dropping the throttle and use the vertical?
Thanks again - I look forward to using these tactics in lower tier jet matches. I like these tutorial-style videos, I felt like I learned a lot from this one.
With jets like the Meteor that take a while to accelerate, it’s best to try and maintain as much speed as possible because getting it back is such a struggle.
So if you find yourself needing to slow down to avoid say, overshooting, it’s better to pull up and over in what’s called a high yoyo, because you’ll bleed speed on the way up and open up some separation between yourself and the target, then when you come back down you’ll gain back what you lost and be able to just cut inside their turn for a gunshot or run them down with your energy out of the dive.
It’s a bit too complex a topic for a UA-cam comment really, insane amount of variables not least of which is what the opponent is flying and it’s capabilities Vs your own.
What works with some opponents might not work with others, and sometimes it might be more because they out fly you rather than outperform you, it can be hard to tell the difference sometimes.
Best thing really is to grind out and fly what you fight so you can experience the same situations from both sides, makes it easier to work out what aircraft can and can’t do.
@@Bullet4MyEnemy thanks for the detailed reply! I’m going to keep trying to get better at fighting in jets. btw, I’m the one who shared this video on /r/WarThunderSim, hopefully everyone else finds this video as useful as I did.
Another great video many thanks
More of these "Bullet Explains Rocket Science" please
😅
Some great flying there Bullet! 👌
This is great, really well explained, I wish someone had told me all this back when I started out
Great Video!
This christmas im getting a Hotas, so i'll finally be able to switch from mouse and keyboard and fully enjoy war thunder sim
just randomly found this channel after having flown in a battle with you lol
Man I just came back to this video to tell you that I've been applying what you said on my f5e and boy it feels so fricking good now, after me ignoring it completely ❤️
Also, the F5 is still flown by my country's air force. I sat on that cockpit as a child at an air show around 98-99
@sebastianilabaca3295
I missed my chance to see the Turkish F-5 display team last year and I’m still gutted about it now, never seen one in real life before.
Bold of you to assume the scores of teamkillers playing sim for the first time will watch but I applaud the attempt.
Touché
I have been finding that there are a Lot of team killings happening with the Mig 23’s. And last night I found out why when I killed my very first team kill. Made me feel so bad! Anyway what had happened was that I was tracking 2 targets 1 friendly and 1 enemy and they were together. Once they split up I tracked the enemy target displayed as 1 line on the radar and fired an R24T at it as soon as I got into lock range. It turned out that the target was a friendly that was being displayed as an enemy on radar. I’ve also noticed that sometimes when a friendly uses flares they will also make a friendly target look like an enemy on the radar even after all of the flares have disappeared. Not sure why this stuff happens but newer players are more reliant on their radar than older players and this is when these mistakes happen
The flare thing is because Gaijin for some reason decided chaff clouds should be lockable targets rather than something that disrupts an existing lock.
It can sometimes look like there’s a long line of enemies in tight formation but it’ll just be where someone spammed off a mix of countermeasures.
Most people prioritise flares over chaff so if you see someone flaring, expect to see radar contacts in the same area, which will always appear hostile because chaff clouds can’t have transponders for team ID lol.
Another common problem is if there’s a furball, or even just a 1 vs 1 you come across; if you lock one of them you might’ve got the wrong one in the first place by accident, but also if one passes in front of the other from your perspective, the lock can jump - if you don’t catch it happening… 👎
Ill never get tired! Teamates are just easier kills. Haha, good video!
Your thoughts on SAS Mode i.e. Damping? Everyone suggests it but at first glance I am unsure if its a crutch for not being good with the stick.
Depends on the plane, sometimes it really limits your AOA and makes things like steep dives difficult to recover from, but sometimes it also reduces how much bounce there is when you unload the stick after a hard turn, which makes aiming a lot easier.
I generally do use it for the Mirage 2000 and Phantoms because the turn performance is close enough that the precision gain is worth it.
But in things like the Viper I’ve been going manual.
Having played around with the new gyro sights and even the funnel on the MiG-29, I still prefer having a fixed pipper. Even with the hit to flight performance I get a lot more fun out of the F-5A/C than the E.
Do they differ other than the engines? I couldn’t justify buying the 5C
@@Bullet4MyEnemy The F-5E is bigger/heavier, with more internal fuel for the more powerful engines, larger leading edge extensions that increase the wing area, and the radar. But the A/C do get more countermeasures.
The main effect on flight performance is the E ends up faster with a better sustained turn rate. The A/C are a little more nimble at high speeds when your controls start stiffening, since they're lighter and the control surfaces are unchanged. For the few seconds you'll have before blacking out.
@@Bullet4MyEnemy The F-5E has larger wing-route extensions than the C on top of the better engines. In WT, this results in decreased instant turn ability, but a better sustained turn and/or better energy retention when hard-defending.
I have noticed the C is a huge bitch to stick with in the Mirage because it just doesn’t slow down, so that makes sense.
Well, it doesn’t… But it does explain my experience in game lol
@@Bullet4MyEnemy Elaborating a bit, the E maintains speed notably better when it is in the mid-low speed regime. However, the C will have at least 1 extra G of instant pull at the high speed regimes while also not losing much more speed than the E (considering thrust difference)
I find this to be one of my pet peeves in War Thunder for years now. In real life, since the second world war, all planes were equipped with a transponder. This allowed pilots to distinguish a friend from a foe. Why Gaijin appears to ignore this fact boggles the mind. There should be no team killing unless it some dork doing it deliberately - which was a real cancer in this game a few years ago. It use to be 900 meters. However, I have been paying attention to that lately and see that it is more like 500 to 600 meters now.
i wish my teammates would watch this, some guy was mad at me for the 3 hour game because he rammed a missile up my ass, the reason he thought it was my fault is because i was in a mig21, a plane that nearly every tech tree has
Apologies for my nooby question (I only started playing recently) does going to 0 throttle help mitigate IR missiles even in air RB? Or just Sim?
Yeah, you see the engine temperature in the top left?
More = bad, flares and your afterburner look the same to a missile, you want to do whatever you can to lower your IR signature, works the same in all modes.
To awnser your question why there are much more people in sim now? Stale as last year bread gameplay not fitted for modern combat in RB. Fighter meta is all there is. You want to BVR? Tough luck. You want to be attacker? Well good luck with that. Do you want to be a bomber? Here is your repair bill.
Meanwhile in sim I used A-6E Tram to:
1. SEAD convoys, RTB and then do rocket passes
2. SEAD enemy AF to rocket strike it later in match (yes you can kill all SPAA if you have weapons to do it in safe way)
3. Bomb runs against bases
4. Small amout of dogfighting
5. I even once had to do transit run to other AF because area around one where I landed was to hot to fly in safe way to target
So yeah, mostly that. I even got joystick. I suck at sim but hey at least I have way more fun then in mess of RB that Gajin refuses to give us proper RB EC. with respawns.
yeah... newbies been so bad i just straight up dropped sim. I had ppl with IFF equipped radars shoot me down with Fox 1's... But kudos for trying to explain this to ppl and great vid
Also is it just me or is 29's radar almost impossible to notch? Every time I have trouble notching radar lock it's always a 29
I don’t have it to see from the other side but I’ve heard from most who have it that the radar is really unreliable.
I tend to try to defeat Fox-1’s kinetically if I can’t drag the range out so I’ve not really had much chance to gauge the notch susceptibility.
This aircraft its very very fun
Courently grinding with the Su-25 only 3 planes away from unlocking the Mig-29
I don’t even have the BIS yet so it’s going to be a long slog, I think I’ve got about 30k to go on the Frogfoot but with only the SMT it’s quite painful…
@@Bullet4MyEnemy only 2 planes away now i can feel the Mig 29 coming in me 😫
How do you fly so smoothly in jets? Any tips?
Have a play around with the sensitivity sliders, in WarThunder they act sort of like input lag - 100% means everything you do is translated in real time, 0% makes it take a couple of seconds for input to be applied over time.
100% is obviously better but a lot less smooth without a lot of experience.
I have it set around 75%, but what I recommend is gradually upping it by 10% or so each week to help you adjust.
@@Bullet4MyEnemy Useful information right there, thank you.
do you have any more recent control vids?
Nah, I don’t see the benefit for people unless they have the same HOTAS set up because I don’t really have any controls on the keyboard or mouse apart from aiming Mavericks and using targeting pods.
@@Bullet4MyEnemy It may be helpful just to understand what countrols would be necessary, no matter what HOTAS you have.
I personally use a Virpil set with an extra control pad and even I don't know what I should bind
@@TheArcticFoxxo
Fair point, I’ll consider it
@@Bullet4MyEnemy Thanks man. Looking forward to it and more
TLDR: How to stop teamkilling? use your brain
What is your sim control setup?
Warthog HOTAS, TFRP pedals and TrackIR5
@@Bullet4MyEnemy whats the use of the TrackIR5?
@@leone8147
It’s head tracking, I can move my head to look/lean around.
Frees up a hand for other controls.
Do you use SAS Damping when dogfighting, or manual?
I leave it on, I kept finding myself bleeding a ton of speed and actually wing stalling in the F-5E, which isn’t usually something that happens to me.
Generally I’ll catch the buffeting cues to ease off but for some reason I was either missing them or the jet’s bugged and they weren’t happening.
Leaving dampening on stops you pushing it that far so at least for my flying style it helps more than it hinders.
Definitely a case of deciding if it’s worth it on a plane by plane basis.
@@Bullet4MyEnemy Yeah, I use it in a plane by plane basis too. The only thing that bothers me using damping, is that trim doesn't work, and I find my nose always pitches down, no matter what aircraft I am flying, and I have to constantly compensate with slight back stick. Obviously it doesn't matter in a dogfight, but its annoying when flying around in SAS. I have bug reported it, but never heard anything back. Surely, in real life, you could still trim an aircraft with stability augmentation on?
@@chrisgardiner6771
Yeah it’s always bugged me too, but not as much as the uselessness of auto levelling, literally always lose alt using it so I don’t get the point.
I tend to trim for level flight with whatever my current weapon set is and for a specific speed, then just flip between dampening and manual depending on which is better for a given situation.
Like when hauling bombs with the Phantom, or hitting ground battles with the A-10, I’ll use manual for the transit flight and dropping the bombs or using the Mavs so I don’t nose down when I’m trying to concentrate on other stuff, but then I’ll flip to dampening for air to air or trying to line guns up on ground units because it makes for smoother adjustments.
the SAS Auto level is not to keep you flying in straight line. it’s works so that the wings are both level.
It's not the aircraft, it's the pilot... TOP GUN lol but it's so true in War Thunder
Goated video
using joystick or just mouse ?
Joystick lol, only thing I use the mouse for is aiming Mavericks
Hallo,i am new to your channel and i really enjoy the war thunder content. I wish if it could be possible for a keybinds video
Unless you have the same HOTAS set up as me it wouldn’t do you much good, got literally everything apart from chat commands on my stick or throttle.
Just a case of adjusting things constantly until you’ve got it all in easy reach and you can remember it, took me months to settle on a configuration I was happy with, and as more things get added I find myself tweaking things fairly often.
Like apparently chaff and flares will be separate keybinds soon so I’ll have to rejig some stuff to make that work for me.
@@Bullet4MyEnemy I believe HOTAS is the pilot stick? Unfortunately i play with Keyboard and Mouse and its hard to get into sim with it but ever since i started watching your channel i have learned a couple of new things about sim so it will be easier to adapt. I firstly have to find my keybinds though. Thank you
@@panagiotismastoras4902
Hands On Throttle And Stick is what it stands for, so it’s a two part control set up 👍🏼
I started with mouse and keyboard too, you might have to go back a long way but there should be videos on the channel, I think I was limited to props back then though and it was a long time before we had missiles or supersonic jets.
@@Bullet4MyEnemy Well i am currently grinding for the F16 and in about 10 hours i will have the Skyhawk. Is the Skyhawk a good aircraft to fly in sim? And if yes in what missions should i focuse on? (Sorry for the many questions. You are just the only one that is replying and thank you)
@@panagiotismastoras4902
I’d probably use it as a base bomber or use the Bullpups to hit ships on a map like Port Moresby
Most of the teamkillers are premium aircraft RB grinders jumping into sim to get the new jets and just flinging all aspect missiles at everything they see even when they have iff
Yup, 100%
The number of people asking for everyone to PVE when they’re flying the best fighters in the game is baffling
@@Bullet4MyEnemy It's getting incredibly frustrating when I enter a game, kill a couple people and they cuss you out and leave, ending the match early bc they wanted PVE.
@@cinurwe
Yup, been victim to it more times than I can count.
They’re short sighted arseholes who can’t see or don’t care that they’re literally killing the mode, always going to kill them and deny the PVE requests.
The pve people are likely farming to sell accounts. SA server is easily the worse. They run matches in shifts. Isnt this part of the reason gaijin raped sim economics?
...
Is it wrong to sometimes want to go to the farming servers and liven the place up with pvp?
I just want gaijin to fix CCRPs/CCIPs...i mean look at the CCRP from the A10 its I N C O M P L E T E its not a bug its just incomplete and the bad calculations for the CCIPs, had to dive more than a stuka to see the mark...
My biggest complaint with CCRP is that if you nose up above the horizon line your steering line disappears so it’s complete guesswork getting the alignment right.
I know sim isn’t a priority, but if they’re going to bother with these HUD modes at all, how is it even possible that they get to the live server with so many glaring issues?
And things like the anti-ship missiles not working on an event plane… Cumulatively people must’ve spent hundreds of thousands if not even millions of hours grinding that thing out and when they get it, the main selling point doesn’t even fucking work…
@@Bullet4MyEnemy Yep grinded my ass for this Tornado and the thing has its cockpit map going trough the RWR lol,the radar can badly see any ship and cant see air craft carriers withou even talking about the missile diving more than a torpedo or hitting the most uselles ship module...sometimes i feel like gaijin wanna make ppl give up on SB so they can end this mode once for all...
hello there
General Kenobi