Holy moly thank you for this. It was super clear and to the point. Also appreciate you gave us the node way vs the VOP method (which I prefer). I can't wait to see whatever you decide to share with us next!!
Hi, great tutorial :) I have one question, is it possible to set the number of particles in the pointvop to be taken from the attributes of the point layer (on the tutorial you set the random node in 9:50) ?
Im a bit late to the party. Great tutorial! In the pointvob method, is it possible to orient the particles (cubes in my case) along the line and if how?
Holy moly thank you for this. It was super clear and to the point. Also appreciate you gave us the node way vs the VOP method (which I prefer). I can't wait to see whatever you decide to share with us next!!
I absolutely LOVE this mate!!
Pure Genius!!🧠
В ноде "carve", есть второй параметр Second U, там только галочку поставить, или инвертировать диапазон от 1 до 0,через Fit самом экспрешене
more tutorials plz;
you are explain well and easy
Is there any way to get different id attribute on each point ? so that later we can delete particular points based on id .
thats super helpful
Круто. спасибо....мне бы так знать анг.) класс
Hey this looks great I love the map in the beginning would you mind sharing how you did it, please
take a map of USA, Trace to make geo. Scatter points on it Uniformly and use it as your grid inputs
Thank you@@xrvr2mpd205
Hi, great tutorial :) I have one question, is it possible to set the number of particles in the pointvop to be taken from the attributes of the point layer (on the tutorial you set the random node in 9:50) ?
I don't think it's possible. This method moves already existing points and then you just clean it up later.
Im a bit late to the party. Great tutorial! In the pointvob method, is it possible to orient the particles (cubes in my case) along the line and if how?
Tried doing it with polyframe node (swapping tangentu with N) but to no avail. I have no idea.
@@pavelkhorenyan7117 it works with the first method, but i have a noise deformed line and the trail node doesnt work there:
i.imgur.com/SbzRWae.png
@@pavelkhorenyan7117 and second method they would stick to the path, but with the wrong orientation:
i.imgur.com/Ilf2MNi.png
Паша, тебе в падлу на родном русском? 🤔
На английском больше охват аудитории.
@@pavelkhorenyan7117 эх, жаль!
Думаю, на русском было бы не меньше.