Why Tera is Better than Dynamax.
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- Опубліковано 8 лют 2025
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Terastallization is a phenomenon in the Paldea region where Pokemon such as Garganacl can Transform into a whole different type. This generational mechanic is a big step up from Pokemon Sword and Shield version's "Dynamax", and "Gigantamax", at least for us Singles players. Here's Why.
First I wanted it banned.. now I'm here singing it's praises! I guess Dynamax makes anything else look like Game design Genius.
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This vote on Tera has split the community, but one thing we can all always agree on and will always unite us is Dyna being the absolute worst thing ever, honestly heartwarming
To bad cause Z moves actually much lame, and max moves is outclassed them
@@ediakin4993 I do prefer Dynamax to Z moves. And Tera to both of them
@@ediakin4993 as much as Z moves were lame, they weren’t broken. Not like Dyna that always doubles your HP, turns attacking moves into nukes that set weather and field effects, increase stats by a ridiculous amount with absolute ease. So much so they had to make another Dyna Pokémon specifically to counter Dyna.
@@megamask3158 but we're talking about the spectacle of tricks and not their brokenness, gigantmax pokemon are much more impressive than z move. Look at Leon and his charizard with his 30 meter dragon with fiery wings, it's easy to believe that he is the strongest champion. In the ranking of the coolest tricks, the first place is obviously mega evolution, because friendship and transformation into a super saiyan, the second gigantmax because daikaiju, the third terastalization I like hats is a simple and convenient way to show what type of Pokemon is now and the fourth z move which could very well be normal movements
@@ediakin4993enjoyment plays the biggest factor and dynamax is not an enjoyable mechanic in singles
Even in Doubles, I didn’t find Dmax very fun. It quickly devolved into people spamming Weakness Policy next to a partner with a weak priority move to activate it.
Max moves also made Protect (probably the most important doubles move) feel way less useful since they attack through it with reduced damage. This, on top of invalidating a bunch of other mechanics like Taunt/Fake Out/Encore/Wide Guard, took out a lot of depth imo.
Max Strike/Airstream giving both Pokemon speed control was completely broken too. I’m not going to miss dmax.
Dynamax is more op to me. Flying type speed boost, and fighting type attack boost is too much.
Don’t forget ignoring choice lock and flinches. When you only get 3 turns to use your max moves I understand why they freed max mons from choice lock and flinches, but that doesn’t make it any less broken. Was nice to have a good bp non-exclusive rock move that didn’t miss tho.
@@serpentmaster1323 physical rock move you mean, and also a good physical flying move that is greater than or equal to 80 with 100 acc that is compatible with gyarados and salamence and many flying type pokemon that cannot learn drill peck. Dual wingbeat is good, but incredibly risky for a 90 acc move. The move misses a lot to me.
@@serpentmaster1323 Also encore being "ignored". I had so many pokemons in randbats that i encored after they dragon danced and realized i screwed myself.
I just see tera as a strong but committed version of hidden power tbh.
It's Protean but commital
Good point. Tera Blast is not the reason people run Terastalization: x2 STAB, STAB on a needed coverage move, or defensive Terastalization are the three use cases. The first two lean towards Protean.
@@iantaakalla8180 The first example is actually Adaptability...
Also it's at least theorized that a few pokemon like regieleki might actually utilize Tera blast (Ice in this case) for coverage (because of its lack of coverage otherwise...)
But yeah it's probably the rarest reason, since it also might be one of the most predictable (and therefore easiest to exploit) uses for tera...
i think it would be cool if tera blast was always your tera type even if you didnt tera so it would be like hidden power but i actually works for physical attackers, and it could be weaker normally but get to the normal base power when terastalized só it is more balanced
Another thing: tera is actually fun
Holy shit if I had a penny for everytime someone said “fun” as if it was an objective term I’d unironically have millions
I like Tera. It is fun. My only problem is the ugly hats, but that's cuz I play on cart.
@@GravityIsFalling would you rather they say "i enjoy it"? or are they not allowed to enjoy it?
@@Whukariousprods
When did I say it wasn’t “fun”?? Shit when did I say dynamax was more “fun”?
And then Tatsugiri Counter comes
The two dynamax formats I played a lot of were VGC series 12 from sword and shield and gen 8 random battles. I was 1800+ in gen 8 randbats too, so I learned the format at a pretty high level.
Every game in a dynamax format is basically "the dynamax game". Whether it's singles or doubles, you are playing primarily to position yourself to use your dynamax at the right time. It's not necessarily unstrategic, but it is literally the entire game. Nothing else matters. As long as neither dynamax has been used, you are basically bared from all other strategic thinking but dynamax timing.
VGC players made a fan format called Spikemuth cup, where they banned dynamax and any legendary Pokemon. The consensus was that that format rewarded more traditional aspects of strategy like positioning, momentum, and pace control. Frailer pokemon like Tsareena that just get obliterated by max moves actually saw play.
With the terastal phenomenon, I don't get that feeling that it's "the tera game". There are a lot of games where the tera straight up didn't matter. I've never played a dynamax game where the dynamax didn't matter
Most VGC players liked Dynamax. WolfeyVGC explains this very well.
@@yasharthpandey6317 oh yeah I'm not disputing that. But I think even wolfey would say that if he likes dynamax, it's because he likes the "dynamax game" and finds it strategic and interesting
@@yasharthpandey6317 He's lying to you. HE LIKES the mechanic, most people DESPISED it.
@@N12015 makes the game easier like card game players that like tier 0 formats nothing else matter apart from 3 decks so all I gotta learn is 2 other decks and I can breeze though everything else
@@N12015he does?
Tera is also actually engaging and makes you think other than "hurr durr me make pokemon big and stomp all over team"
I still say Mega Evolution is one of the more well balanced gimmick because you can just ban a handful of the Megas without banning the entire mechanic.
It isn't, Terastallization is still way more balanced.
also megas come with a lot more optunity cost than terra since it takes up an item slot and requires specific pokemon to be on the team. terra types a bonus which only have the optunity cost of anouther terratype on the same mon. all teams has a 6 terra type team even if some will rarely be used. mega evolutions have much more commitment since a 6 mega team can only be made out off select group of pokemon and also take up the item slot (excluding everything goes mega rayquasa)
@@jeanduresau hard disagree. Especially in 3v3 a well timed tera can win you the whole game
Thats where the fun is lost like most popular megas were banned in singles n extremely centralizing in team building in doubles
For vgc z < mega< dmax< tera which is accepted by most vgc player
@@het2shah
The most popular megas were banned in singles because they were the most broken ones, and the broken stuff should get banned. That's not a problem. There's still loads of options. Gengar, Kangaskhan, Lucario, Mawile, Sableye and Salamence had their megas banned, but every other mega in the game was legal unless the base mon was already an Uber. This only affected Blaziken, Mewtwo and Rayquaza but since they were already Ubers that's obviously a very different case.
There are currently 17 OU-ranked Megas in XY, far more than the 6 Ubers. There's 9 UU-ranked megas, 4 in RU and 1 in NU. There's a lot of fully legal megas available.
Because unless you made an actual read, Tera can't save you from this Choice Band STAB Silk Trap coming off my Spidops
No need to, shit has 79 base attack, it aint KOing nothing other than meowscarada
@@RockHoward256 It's crazy that you just brazenly lie on the 🐐 out in the open like this
@@RockHoward256 stop hating da goat
@@RockHoward256 Love how you missed Choice Band + Silk Trap
Terastallize has one thing that I love: Making bad typing pokemons great
I hate gamefreak’s decision to make the number of tera shards needed 50, but I can’t help but wonder if the reason they did that was to make tera less broken inside the official game. Because that way, if you’re a child, you can count on a team your opponent made only having a few non-original tera types, and likley none of them will be the optimal tera type. It didn’t work but I wonder if that was the intent.
I think theyre just stupid. If youre willing to change your switches time you can get 50 shards in like... a few days? A week? Idk if you dont have a job maybe way less. Which is still ages, but more reasonable than if you dont.
Probably just adding artificial length to the game to make it feel more complete. The 50 shard count is so inexcusable. I originally intended to grind for a fun Tera type for my mons for single player but the 50 shard count was enough to make sure I never even bothered trying.
Let’s get it straight Im NOT excusing it. It’s MORE than inexcusable, it’s pointlessly awful in a way that feels malicious. The comment is not meant to be a statement about tera shards, but about the competitive difficulty of unpredictable tera types.
@@Teratoma.. This I disagree with.
Adding artificial length to the playthrough time? The game is over once the credits roll, who the crap is grinding tera shards for the purpose of their play through once they learn the exchange price?
Artificially lengthen the time to create a competitive team? Yes 100%, And it’s absolutely evil that they did this.
I don’t think it’s lazy tho. Lazy implies they should have put more work into the way you get tera shards and I disagree. It simply should cost 1, 3, 5 or 10. Not 50. So I think what they did is closer to evil, because I feel cheated.
Just wait they release an "Tera bullshit" in the DLC that makes so you can change the Tera type of any Pokemon with half the effort
this is less broken than I thought, up until a few days ago I swore it tripled the Pokémon’s health.
I mean, Dyna/Gigantamax makes you immune to a whole bunch of moves and effects for three turns, allows Choice-locked Pokémon to switch moves (though the Choice item's effect won't be applied for those turns), and Dyna moves are not only powerful and pierce Protect but also award stat-ups for the user or stat-downs for the opponents, or induce weather, or other effects (Copperajah's Gigantamax move even put a unique Steel-type Stealth Rock on the opponent's side). Oh, and the Dyna/Gigantamax user's HP is also doubled for the duration as well, making even frail creatures somewhat bulky.
Meanwhile, Megas gave +100 base stats to the Pokémon (along with maybe a change in typing and usually an Ability change), at the cost of needing to hold a Mega Stone that otherwise was dead weight (except for Rayquaza, who only needed to have a powerful STAB Dragon Ascent, and is why he was banned).
Z-Moves also required the user to hold an otherwise-dead-weight Z-Crystal, and could only be used once per battle, and most Z-Moves didn't award such gratuitous rewards like Dyna moves did; Z-Moves were mainly just a stronger attack with a "cool" animation in-game.
Lastly, Tera doesn't grant any additional immunities or stat-ups or anything else by itself; it just changes the user's typing while keeping previous STAB. If a Flying-type Teras into Steel, they're now weak to Ground for the rest of the battle; the user also has to raise their stats normally.
The Stones and Crystal at least have a fun quirk compensating their "dead weightness", being inmune to Knock Off.
Dynamax was a rich get richer situation, whereas tera can be used on every mon, some mons got better by the mere existence of it, such as ice types or mons w Bad typing
Not really, both had their standouts, Gyarados for example got viable during dmax due to dmax.
@@mrschrubelhupfyay6397 Gyarados is probably a bit of a special case because he's a Pokémon that wants to snowball the competition (he has Dragon Dance and a very good Atk stat after all), but it's a bit too slow do to it in many cases.
Dynamax makes him initiate the snowballing a lot more straightforward.
Dynamaxed pokemon: grow to massive sizes and destroy everything in their path
Terastallized pokemon: haha funny hat go brrrrr
fun fact: in canon, dmax and gmax Pokemon don't actually become giant, it's an illusion created by the hot air made when the Pokemon release their inner power
Wait, so the maxes are just heat-based illusions?
Yeah how people say Tera is more fun is a mystery to me lol
@@Manelneedsaname Then why is the Darkest Day even a problem in lore?
@@iantaakalla8180 yeah, there's a sign in the last route that explains it
Great analysis as always. Vid incoming on the new 'On the Radar' mons?
Your voice is really soothing, I could easily listen to you voice over a documentary or something
I think the ability to use tera defensively gives it a lot more depth than dmax tbh
Going BIG!
I really hope Tera doesn't get banned or even neutered, except maybe revealing Tera types. The only absolutely broken thing that could come out of it is Shedinja + Air Balloon + Tera-Electric, and that was only a problem in Showdown - Gamefreak saw to preventing that by keeping the Nincada line out of the Paldea Dex. Otherwise, it's a way to make bad types (mono Ice, mono Rock) more viable, and adds a wonderful new layer of strategy - you now have to consider the possibility of your opponent changing types entirely. Having the right coverage becomes even more important!
I'd even love to see it become a permanent mechanic.
From an outsider perspective of Gen 9 in general, the VGC approach of letting you know the opponents' Tera type and vice-versa seemed kinda counter intuitive to the goal of reducing the mechanic to 50-50 guessing games anyways.
If you don't know the Tera type of the opponent, you have to analyse the opponents' team, try to gain any insight possible from the moves they make, gleaming possibilities of different Tera types the different mons could have and then form a strategy based on those assumptions and constantly adapt as new information is revealed.
If you do know the opponents' tera type, all that meta-analysis stuff is thrown out the window, and you're just left with the guessing game of "will they tera here or not?".
The former scenario leave you with more guessing work, but most of that guessing work can be turned into space to flex your experience by making more educated guesses. The latter scenario has less guesswork in general, but it more comes down to in the moment predictions similar to sucker punch guessing.
They had to let you know the opponent's teams in Gen 9 VGC because there is no Battle Box
I would like to know it because I got destroyed by a tera fire Azumarill twice
I enjoy seeing all the creative strategies people come up with around terastallizing. Out of all the generational mechanics this might be my favorite.
Nerf Protean
Give every pokemon a better version of Protean.
-Gamefreak
Dynamax in random doubles was really fun.
Reacting defensively, or ignoring a encore in a key moment let it be used in surprising ways.
Definitely more fun than mega or z moves.
But they could let just 1.5x hp reset positive status when dynamaxing and drop power of max airstream.
Also, I'm sure EVEN IN VGC Dynamax (Or Brokenmax as I like to call them) was despised. The mechanic was just a very centralizing mechanic who removed core principles of the game.
People grinded for this too even the people of lower ladders for this lol
Dynamax is the absolute worst mechanic in all of Pokemon. I never played online battles in Sword and Shield because every time I did all I found was Max Airstream spammers. It was total bs.
Random battles hasn't been the same since dynamax.
But yea tera should be revealed at team preview. No reason for the zoroark-esque mind games
I despise Dynamax as a mechanic for years since it felt way too easy to just sweep teams with no actual challenge, like some of my friends say Z moves and Mega evolutions were broken but not as bad as the literal mechanic that just lets you win if your opponent slightly screws up. Teralizing is just fun in general and changing types mid battle to something to throw your opponent off adds more to the game imo.
The official game shows what the potential Terratype is? Sounds like something that should be implemented to me
It's not shown in-game, but if you compete in official tournaments you have to provide a team sheet which is visible to all your opponents. This team sheet includes your Pokemon, their movesets and their tera types. So your opponent will know all your Tera types and they'll know all yours
Hot take : dynamax is a good gimmick because its cannot easily wasted by switching or protecting just like z move, it also makes you think harder for the next 3-6 turn unlike terrastal that just change type once and thats it. Or not being easily predicted which mons gonna be dynamaxed unlike mega evolution. yeah sure its more like gambling which person can take advantage of those 3 turn will get benefit for the rest of the game, but if you like gamble your prediction just like me, then it will be a good gimmick
I think Terra needs to be on preview, but other than that, I've found my opinion moving really positively towards it
Am I not a human being if I don’t hate dynamax?
I know opinions exist but I feel alienated that I actually like dynamax even though it is broken and stupid. I like the idea but not the execution but I feel like I shouldn’t even like the idea. Like, “haha, Pokémon go big = dumbest idea ever” ok, I guess kaiju sized Pokémon is lame. I’m not going to say much else because I have said similar things many times but, I like the idea. It can work. It doesn’t need to be the next mega evolutions to be good, it just have to not be bad to be good. But how can it not be bad? Don’t say by not existing 😑 surely there’s a world out there where dynamax is balanced.
Also I really wish they had a different way to show terastallization. People hate the silly hats but the Pokémon turning into crystals is cool looking. If only the silly hats could be something else like maybe crystals floating around the Pokémon in the shape of the type’s symbol? I don’t know, everything else is so good about that gimmick and it’s just the hats that people have an issue with.
Terra is fun to use yourself but extremely frustrating to fight against. You are essentially trying to decide if your opponent is going to hit the button every single turn until it happens and then you have to try to predict which of the 18 options on any of 6 Pokemon they have pre picked. It is not uncommon at the moment for a game to be decided on a dice flip, do you hit the Garchomp with the (currently 4x Super effective) Ice Beam or click the (currently completely ineffective) Thunderbolt because you think he's maybe about to go Terra water (or of course, something else you have no idea on). Pick wisely because if that thing gets a free Swords Dance turn it might well be game over. It's true that experienced players might be able to make an educated guess, but even at the highest levels it is still exactly that, a guess, which inherently takes away from the skill.
whoa!
whoa!
whoa!
Whoa!!!
I like pushing people in wheelchairs off of balconies
About tera, I wonder if it was implemented as tera wild pokemon: once you go 16% or less hp, you resist the hit, and you lose the tera type.
It is like a free endure/ focus sash, losing the tera type.
I think it can work, could be fun.
Is better on glass Canon that wouldn't survive to have an extra chance.
Was bullshit that max moves couldn't miss too
Tera is so well balanced that i wouldn't mind if it became a permanent mechanic.
Yes i do enjoy megas but even i can admit megas was a bit too OP
Yeah megas were op. Certain ones were so busted.
I just wish terastalisations didn't have the goofy hats. Lol.
Imagine if tera also gives boosted stats…
@@Screeno1993 The hat is the best part
@@MarshtompSolos_7 then it would be busted
@@1YCARADOFACAO nope
I like tera types but I do think there should be open team sheet on showdown
I'ma be honest. Tera was novel and fun, I still have fun with it sometimes but for the most part it's extremely uncompetitive concerning singles and it should probably be gone.
Dynamax just made the strongest pokemon even stronger. Terastalizing helps patch certain pokemons' biggest weaknesses in a very interesting way
Most broken things in competitive singles
Tera
Dynamax
Jim Cool
I’m really surprised Gamefreak puts up with Showdown. It goes after mod games so frequently just curious why this gets a pass.
Being too busy? The fact that it is marketed as a simulator and often diverges from console, and also is not remixing a game wholesale (even though no romhack does that)?
They are in contact with the team, the fact it's a battle only simulator (something they never did themselves) and that it's basically a way to test pokemons you might want to use in their proper games makes them turn a blind eye to it.
Dynamax is the first game mechanic that got sent to AG. Think about that.
Love your content, but the word "Terastallize" is a verb - you Terastallize a Pokemon. Terastallization is the noun. So these should all be: "Scarlet and Violet's gimmick is Terastallization" "Terastallization is controversial" "Use your once per game Terastallization"
I want Tera to stay :(
actually, Dynamax is broken IN DOUBLES TOO
Not really
imo, doubling hp alone is broken, genuinely
What an interesting video
I like Tera in 6v6 when I can counter play it more effectively. 3s is pretty rough
Pretty funny that the formats dynamax feels great in imo, 3v3 singles and random battles, suffers the most from terastalization and vice versa. Tera feels great in 6v6, meh in vgc, downright awful in 3v3 and random battles.
I think it has to do with how the mechanics interact with team synergy.
Dmaxdoesnt care about team synergy cuz1 mon big go sweep, leading to adding a higher skill lvl to the shitty team synergy u have to deal with in randbats and reducing skill in 6v6 where team synergy would otherwise be at the core.
With tera its the other way around, it can lead to very nice team synergy, which is useless in randbats and fun in 6v6.
Im not muc of a doubles or 3v3 guy, but I can see dyna still adding something to synergy in doubles due to boosting the oartner as well. Idk how 3v3 fits into this
Dynomax is why I play doubles now… (I’ve been play since gen 2 singles).
You didnt include gen 1 mechanic or gimmick to gen 5?
dog is that viper in the outro
Yep
Wait a minute, how did Ttar survive Dynmax Lando Max Quake?! @1:23
Maybe no investment
waiting for shedinja to absolutely distroy BSS if gamefreak brings it back
Is your outro Viper?
Dynamax way stronger than Tera, but like it counters itself and perfectly dealt with shit that got put to Ubers like darm and fish.
Im not a huge competitive player so i always wanted to know why they couldnt use Dynamax against Dynamax to balance itself out
@@kirbyfazendoummoonwalk9214 you can, it was pretty swingy in 6v6 though. In 3v3 (the official singles format) it was a good deal easier
Dynamax was even broken in VGC. Almost everyone hated it there and loved the Dynamaxless metas.
So because it's not as broken as dynamax that means it can't be broken? Terra adds wayyyy more RNG to a game that already has an abundance of it, taking it over the top. I don't know how anyone cause say that ANY pokemon has the ability to become ANY type without you having any clue what type that will even be outside of guessing based on what most people do, is not inherently busted. Let's get real here.
Wouldn’t gen 5’s “gems” be considered a generational gimmick?
I guess, though I feel that gems were not initially supposed to be a gimmick given the existence of normal gems afterwards.
It depends on what you definite a ‘generational gimik’ as. Yes it is a ‘generational gimic’ in the sense that it was only available in one generation, and that could include things like poksetar studios, rotation battles, sky battles, and reverse battles, but the category that only Dmax, Megas, Zmoves, and Trea are in is different. These are gimics that generally are written into the story of the game, have a huge impact on the battle, and can only be used once per battle.
Also, they’re very marketable, and have really long animations that are first cool and then later you just want to skip them but they take forever. So far these ‘generational gimmicks’ have always been revealed before the game comes out.
I would say Triple and Rotation Battles.
I really like the terra mechanic can be center around offensively and defensively. Dynamax is really one sided. It’s very rare to come across a game where somebody used it as a defensive strategy.
They tried so hard but they couldn't ban Tera in ou. I'm pumped and also surprised they didn't quick ban it
That being said, they almost banned Terastalization. It really could have gone either way.
Not possible to qb a generational mechanic; s-test required. A qb would have been unbelievably divisive; and probably seen as tyrannical.
U don't even mention the subject of video until 6 minutes that's the funniest part to me
I'm curious, if the singles meta narrowed down to Moxie Gyarados, why ban Dynamaxing instead of banning Gyarados and/or Moxie?
Bc Gyara wasnt the problem before Dynamax came out
The only reason I didnt like Dynamax was because it just looked boring. Pokemon go big. That's it. It was pretty boring and stale except for the few that got their own which was giganticmax (I think that's what it's called). I liked Mega Evolution better since the Pokemon actually looked different
True honesty. I do prefer gigantamax over dynamax’s the Pokémon just get big and that’s it.
I feel like if they didn’t allow every Pokémon to dynamax it would just be megas but you don’t need a specific item to do it and it lasts a few turns.
I'm spending some time plotting a new mechanic for gen 10. Or even for a hack tier.
But game freak won't read my mind neither choose my ideias.
And once they band dynamax Pokémon like dracofish got way stronger.
Just let people see what terra type a Pokémon is when it switches in
Wtf is that noise that plays in the outro
The money got different
Cuz of what I'm spendin
The money got different(OH IT'S MAGNETON)
Cuz of what I'm spendin
(HP Ground was super effective)
(WOAH KO'D BY ONE HIT)
The money got different
(it scattered spikes)
Cuz of what I'm spendin
The money got different
Cuz of what I'm spendin
I dont really like tera but its better for sure. Dynamax wasnt fun.
Less broken than an incredibly broken thing seems very relative. Like, a window smashed with a baseball is less broken than one smashing by a bowling ball but both are still broken lol. If anything, looking at Dynamax makes you less able to see in a vacuum
Lol cry more
@@machineheadslump that's the equivalent of "touch grass" lol, cringey
@@willjoyce5013 lol cry more
@@machineheadslump lol cringey
LES GO!
I have never seen a gimick as useless in the single player yet broken in competitive as dynamaxing, it was just a train wreck all around.
Seeing how much you hated tera saying how not balanced or not fun it was, but now uve come around. Maybe humanity does have a chance. Now i don't know whether it'll still stay this way when home comes but great vid. A willingness to listen is a beautiful thing
Megas>>> Gmax/Dmax>> Terra> Z Moves
5 start Dynamax Pokemon raid are OP done wrong.(When you playing solo.)
I still don't like Tera. It's already gotten 3 mons banned with 2-3 more being suspected. Not to mention that there is literally no hard counter to anything anymore as you can just slap tera on it and you're set.
Terastallisation is the most balanced,
Dynamax was the most powerful, too powerful,
Mega was the most uneven but popular,
Z-moves were the most unbalanced and unpopular
Mechanically, Tera is the best thus far.
Visually, Tera is worse than Dynamax.
An awful texture and stupid hat _is_ worse than just upscaling the model.
Tbh i have to increase speed cuz its like u talk slow to pad to 10
tera is my favorite generation mechanic so far. the options are endless and can lead to some sick reads
update.. i saw wolfy vgc's video on it......... i thought he was the best player of all tie........ why??????
Wolfe is a great player and should have a bigger voice than the average player, but his opinion on dynamax is not very popular from what ive seen
any game after gen 5 is shit
tera can be brokent since you can never predict the tera type change
I just assume that Dynamax was banned because most players hated anything related to Gen 8 due to Dexit
the entire gen had ladders and competitive formats tho? 🤨
If people wanted to play in a format free from Dexit, National Dex exists. Besides that, no, Dynamax was not banned because "fuck Gen 8". It was just entirely broken.
VGC is dumb cuz 3/4 times you get an opponent with 2 or 3 legendaries on their team
Tera is actually funnier because it never ends, while Max only dudes for 3 turns. I mean, wtf am I supposed to do in three turns? Kill one mon? Raise my allies stats? It was only viable in solo, as you said. Tera remains until the Pokemon faints and this makes it much better, especially in duo.
But why is Gyarados insanely strong in every gen? 😅
this is the third comment on this video
ua-cam.com/video/BLUkgRAy_Vo/v-deo.html
The moment HOME adds a Battle feature, Showdown is done.
Nah man, showdown would still be free and so a better option
Showdown is free and doesn't suffer from a lot of cartridge features like the 20 minute timer.
Really, as long as GF insists on not having the timer customizeable 6v6 fans are not going to play there.
Dynamax actually had counter play, which is just me clicking dynamax aswell.. if I bring my ground type in on their electric and they tera ice, there is zero counter play. I just lose the mon and maybe the whole game. It's not competitive, or balanced and favours the worse player.
Personally I think Tera is less exciting in doubles
It is also less exciting in Singles too
Pokemon mechanics from best to worst in my opinion:
1. Mega Evolutions
2. Terastalization
3. Z-moves
4. Dynamax
Every type on every mon?
It's fun yes, not balanced tho
Singles noobs complaining about the best mechanic introduced to pokemon
Too bad its way to unbalanced in a singles metagame where the only way to combat it is counter teaming stall or ditto
@@oscen335 elevate your game and play doubles
@@Sundrake9 nah ill play what I enjoy
None of the mechanics are broken because they were designed with vgc doubles in mind. Arguing that x or y is broken because it doesn’t work well with your fan format like smogon is such an entitled cry.
Smogon gets played more than VGC. Mald moee
People who take smogon seriously… nothing has officially been banned. Either play the official format, or be quiet, tired of the elitism of the Smogon brats
You're the one being elitist mate