Jeroen Tel: Robocop 3 [C64 cover in Renoise] 🎹

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  • Опубліковано 4 лис 2024
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КОМЕНТАРІ • 20

  • @commodoreclub
    @commodoreclub 10 місяців тому +2

    Fantastici ricordi. Maestro Jeroen.

  • @stuover73
    @stuover73 10 місяців тому +4

    Just loving it!!!!!!!!

    • @RetroMusicRetracked
      @RetroMusicRetracked  10 місяців тому +1

      Thank you so much! Stay tuned and subscribed for more upcoming nostalgic kicks 😊 🎶

  • @allan.n.7227
    @allan.n.7227 8 місяців тому +2

    Wow!

    • @RetroMusicRetracked
      @RetroMusicRetracked  7 місяців тому +1

      Thanks for listening, I hope you like it 🎶

    • @allan.n.7227
      @allan.n.7227 7 місяців тому

      @@RetroMusicRetracked Absolutely.. I'm really impressed... Jeroen did such magnificient bangers back then.. Robocop 3 being no exception. I really like the Iron Lord theme song and Myth as well..
      How the artists get so much out of the SID never ceases to amaze me

    • @RetroMusicRetracked
      @RetroMusicRetracked  6 місяців тому +1

      There were pretty good trackers for the C64 back then, but lots of composers created (coded) their own music routines / players. It's just pure musical and technical talent.

    • @allan.n.7227
      @allan.n.7227 6 місяців тому +1

      @@RetroMusicRetracked And what a talent indeed.. still causing the goosebumps multiple decades later.. incredible SID chip + talent combo ...

  • @patton72010
    @patton72010 10 місяців тому +5

    good effort but something is wrong, the notes of that slidding tone sound off IMO, starting 0:31. Also at 1:35 one or two notes are not like original (should be like (not sure your key) .....A#,G#,G.,G#,G)..
    Edit: also the arps going down also sound wrong/off key a little starting 0:25.

    • @RetroMusicRetracked
      @RetroMusicRetracked  10 місяців тому +1

      Hello and thanks for the feedback! I always enjoy reading more detailed analysis 😁 🕹
      The arps at 0:25 for voices 1 and 2 are copied note by note. However, voice 3 had some improvisation since it's a hard-synced triangle waveform in the original song, and I still rather use only samples (where hard-sync can't be achieved) than any SID-like VST plugin. This might subtly affect the end result. Similar adjustments at 0:31, where I simulate hard-sync on voice 3 by note repetition and additional note to arp conversion using the A effect (A12) to add more "crispiness" to the sound and make it more prominent than in the original. Nevertheless, the effect kicks in at C-4, mirroring also the original. The main melody was a challenge, with a blend of three waveforms, slides, and varying volumes. There could be a half-semitone miss, as I made few in my Comic Bakery cover; but I also adjusted few parts here and there (mainly slides and volumes) into something that I personally think would sound better.
      Please let me know if you find more glitches 👍

  • @thomasleeuwen124
    @thomasleeuwen124 10 місяців тому +2

    Is it possible that most (all?) of your songs are NTSC covers? Also listened to your Rob Hubbard Skate or Die cover and Comic Bakery. They all sound a bit too fast for me. I think I'm just too used to the PAL speeds. Maybe you could indicate NTSC/PAL speed in title or description?
    But great covers! And renoise rox!

    • @RetroMusicRetracked
      @RetroMusicRetracked  10 місяців тому +1

      Hello Thomas, I'm glad you like the covers. They are aligned to the PAL version of the songs. For example "Comic Bakery" ends around 3:10, like the cover, and the NTSC version around 2:38. "Skate or Die" may be a little bit faster but still ends around 4:25, and the NTSC version around 4:00. Since I'm also having a PAL machine I'm also prefer more these versions.

  • @jhna314
    @jhna314 6 місяців тому +1

    Of curiosity. Why this high Teacker speed?
    On a C64 Tracker half the speed should be enough.

    • @RetroMusicRetracked
      @RetroMusicRetracked  6 місяців тому

      That's because in most C64 trackers or in Goattracker you would define instruments (e.g. bass-drums or arps) which can consist of more than one note or waveform. So the patterns look slower, but when you hit a note the actual output in the background is much faster. I always get the song data from C64Debugger (a brilliant tool btw) and what you are seeing in every video is raw SID output of notes, waveforms, pulse-width, envelopes, modulation and filter for every of the three channels.

    • @jhna314
      @jhna314 6 місяців тому

      C64Debugger looks interesting. So you can directly import data?

    • @RetroMusicRetracked
      @RetroMusicRetracked  6 місяців тому

      Not really. Most of the things are manually done in Renoise. But once you start porting a song, after a while, there is plenty of copy-pasting going on.

  • @AnnatarTheMaia
    @AnnatarTheMaia 5 місяців тому

    Nope, that's busted! The notes at 0:25 are off! And doing the reverb simulation with two channels, when you can go through the reverb processor effect is just dumb.

    • @RetroMusicRetracked
      @RetroMusicRetracked  5 місяців тому

      Like I've mentioned in one of the previous comments, all notes, including the part at 0:25, are copied one by one from the source (SID state in C64Debugger). And since there is no vibrato in that part of the song, there is no chance to make a mistake; unless C64Debugger is showing them off too, like by 1/3 or 1/2 of a semitone. And what do you think by off, should the notes be lower, higher, or something else? Regarding reverb, all the songs on all voices (tracks) have already a reverb processor. Some more, some less. If you look at the scopes in the video (specially when playing rectangle waveforms) you can clearly see that reverb is applied, so there are no reverb simulations using extra tracks or whatever.

    • @AnnatarTheMaia
      @AnnatarTheMaia 5 місяців тому

      @@RetroMusicRetracked they're half a note higher. How can you not hear it? Listen to the original again. The SID music doesn't strictly follow standard note frequencies, in fact when Jeroen composed it, he was punching in discrete frequencies directly as one byte values. I don't care what the debugger says, when I listen to the original and this, this is off, annoyingly so. If all the tracks already have reverb (they shouldn't by the way, since only the beginning in the original has reverb), then why are you doing double-reverb with two channels in the beginning?