StarCraft Enslavers II - AI Voice Acting
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- Опубліковано 12 вер 2024
- Powered by Elevenlabs AI
Sadly I couldn't edit the music on the briefings so it kinda sounds messed up. Also I don't have time to mod the voice files to the maps for now so maybe I'll probably do that later. For now I'll share the source of voice models I used in this video.
Mojo: Judicator Kizrath from StarCraft Retribution
Zealot: SC2 Zealot Quotes
Alan Schezar: SC2 Goliath Quotes
Eredas: Fenix from SC1
Arbiter & Narrator: Aldaris
Master of the Tribunal & High Templar: High Templar from SC1campaign
Zealot: SC2 Zealot Quotes
Ulrezaj: SC1 Dark Templar, Dark Archon (With Reverb sound effec)
"Only the psychic fury of the Dark Archon will be able to shatter these profane mockeries of our power."
Even in optional campaigns Zeratul's quotes are epic.
is the cutscene ai too?
@@jeusmarcomascarina4102 Nopes. Cinematic was taken from a fan made cinematic called Starcraft: Final Metamorphosis
@@ExecutorNralHey there is this youtuber Zan Kelly that made tutorials on filters to make voices sound like protoss. You should check him out
I know I'm late, but I wonder who Ulrezaj's dark master is (Blizzard said it's not Amon). Perhaps the "Voice in the Darkness" (not to be confused with Dark Voice)?
Zeratul: "With the death of Alan Schezar, the Terran have surrendered."
Nral: "Excellent! Now we can slaughter them without risk of retaliation!"
Now what this means to me, is now modders can make an entire Starcraft storyline centered around Karax's Solarite addiction, Zeratul's Retirement home, Alarak being a literal 'High' lord, and Tychus trying to know if those are Vulture Bikes.
Custom voicelines and such, As Karax said "Vroom Vroom B*tch*s:
Don't forget Swann's war on civilians
@@Pro_Triforcer ah yes, Friends let friends kill infected, especially if they're from doctor hanson
Zeratul Sounds off without the Protoss autotune effect, all protoss do besides the high templar really
Is it possible to adjust the voice to include this auto-tune?
I think there's a sound filter to make them sound like that, however idk what said filter is, i only heard it in one of GGG videos
Voice Actors: "Are you challenging us?"
AI: "Yes."
Voice actors: *"HERESY!"*
This is...wow. It's so good to hear Zeratul's original VA again, even if it's only through AI tech, years after his death.
Zeratul: good luck executor...
Artanis: luck is a concept that is entirely of terran origin, we Protoss believe in fate.
Zeratul: *puts cowboy hat. Howdy Executor
Aldaris at the end gave me goosebumps
The voice direction seems rather monotone. I recommend decreasing the stability slider in ElevenAI. Decreasing the stability setting introduces risks of fucking up the final audio, but also signals to the AI to deliver a more dramatic performance.
I had to max out that for Zeratul because it completely ruins the audio if I ever decrease that for a bit. Rest of them are at %75
The story of United Shakuras Directorate
Ritschel's DuGalle voice does come through more without the Protoss reverb, yes.
I chuckled when you almost got screwed over by the horrible SC1 Dark Archon pathing
Paul Eiding is such a powerful voice Actor. Im loving his work from diablo 1 and starcraft 1.
And Fallout 3!
@@Agent1W
Even though AI is pretty successful, it is struggling on cloning the voices with filters. This would probably work better in games like WarCraft 3.
It's like the audoo equivalent of random squiggly lines in the capcha image
Maybe some edits in audacity and filters will give them that final touch of the old voice's essence that the AI for now lacks
Hey man, have you considered somehow sharing this campaign with included audios or are you so amusing that you created it just for yourself and upload these videos to youtube to brag about what you have achieved and we poor people can't?
@@Duraznito9712 Poor people? Amusing... I literally paid 1 dollar for this lmao. Anyway as I explained in the description I didnt edit these sound files into the campaigns yet. But I will do it once I'm free
@@Duraznito9712 read the description, it's just edited over old gameplay footage
Ulrexaj is the close thing we have to a Nral voice.
Ulrezaj not returning in SC2 to challenge Vorazun is a missed opportunity.
Very heroic of Zeratul and co to massacre defenseless Terrans despite them surrendering lol. 🥴 Fantastic work with the voices!
Dude Ulrezaj sounds fucking cool as hell. I hope he becomes more prominent in Starcraft 3.
A 7 DT Dark Archon? Sheesh, no telling what he is now capable of
This sounds really good, and impressive - but the intonation is such that it sounds like everyone is on really strong drugs, or high in a trance-state
glad someone else thought of this as well
Fun fact, you have Ulrezaj as a commander in Nexus Co-op (a fanmade continuation of the classic co-op, you can find it in Arcade section) in SCII and he has all sorts of interesting abilities. Truth be told, they are a bit overpowered, but the mod is designed to be that way considering you are playing on Brutal and Brutal only. lol
This is so good. This is genuinelly amazing. Cant wait to see what will come for the future.
Zeratul: With Schezar's death, the Terrans seem to have surrendered."
Nral: I miss the part where that's my problem. Oh and... I take no prisioners.
Classic StarCraft storyline is better than StarCraft 2's.
With the exception of WoL
So true
@@tunch90 One of last work of old Blizzard before being mutated into activision. WoL storyline took them years. After that next sc 2 storyline parts were just written hastily to cash out on fans.
@@tunch90 No, it's better than WoL too.
I'm so in love with the damn IA man I really want the modders to implement the voices in their campaigns
Could I propose a bonus video for the alternative storylines of the first and second Enslavers? Shouldn't be too long.
I need some time to make them since I dont have any gameplay footage.
Meanwhile, in StarCraft Alternate:
Alexei Stukov sends orders to a newly appointed commander to return to Tarsonis and rescue some cryo'd troops at abandoned medical facilities when they had to abandon it. However, upon reaching the facilities, some Terran pirates arrive to raze the buildings to the ground. The UED manage to stop them from razing the third before arresting them. Resuscitated from cryosleep is Alan Schezar, who is a loyal Dominion soldier in this timeline.
After talking with Schezar over the recent changes in Terran regime, Stukov interrogates the imprisoned leader of the pirates: Gabriel Tosh. (I was going to use Schezar here, but I figured this guy would fit better.) He's always opposed the Confederacy since rebelling from the Ghost Program, and he now opposes the UED as well for sheltering them. Just then, Auza's Brood attacks and stages a rescue for Tosh, retreating with him as soon as his base was destroyed.
Stukov discovers that in addition to breaking out Tosh, the brood has also made off with an experimental Terran device. They then escaped to the planet where Kerrigan's Infinity Swarm has set up their home base, though somewhere far from her Broods' notice. When Tom Kazansky enters the briefing, he realizes that upon seeing realizing Protoss alongside them that they might be dealing with Auza and Ulrezaj once again, and both of them have since amassed more followers in terms of convinced Cerebrates (of which there were only two left) and the Khala-severed.
And so there are two ways the mission could go: either retrieve the Terran device currently being held by Ulrezaj, or destroy Auza's hive cluster to force a retreat. If the latter is achieved, UED Agents glean from the abandoned Mind Nodes of Auza's true whereabouts. (Because Terran sparing Zerg doesn't feel characteristically consistent.)
Thanks to the Mind Nodes, Auza's Brood is finally located at [insert Zerg Counterpart of Braxis here], and Stukov delivers the order to terminate Auza's Brood. Due to a frontal assault being unfeasible, a small contingency is sent instead to deal with Auza. They soon find him, but in the process of attacking his body, Auza suddenly cries out for mercy. As it turns out, Tosh had attached a bomb/tracer on Auza for security reasons, and the attack eventually dislodged it from his body, he's free to air out Tosh's dark secrets. He's gone nuts on terrazine… and so has Ulrezaj. And he doesn't think forming a new Overmind is worth it anymore. As soon as he sides with the UED, Ulrezaj's forces immediately turn on him, forcing the UED to lend assistance for the sake of intel.
The UED now have Auza and his fellow Cerebrate with them (both already on board "Guardian-class" Behemoths), and the named one explains the situation covered in the paragraph above. In addition, Tosh has an EMP device primed to detonate at a station above Braxis to disrupt Terran comms before he and Ulrezaj sends their forces down to lay waste to the planet. As for how they'll handle the Psi Disrupter keeping Protoss out, turns out that via applying terrazine through another method, it can supercharge Protoss shields to withstand its effects. That said, they're in constant need of this gas, so they keep them in facilities nearby, leaving them open to being destroyed. There's also a Warp Gate being used to ferry in reinforcements.
Due to diminished manpower, Stukov will allow the Zerg to lend aid, and then they can leave with their lives. When it came from mission time however, Tosh sends a few "gifts" that immediately destroy Auza's Hive and him with it. The other Cerebrate is still alive and throws his lot in with the UED to get rid of the threat. In the end, while Tosh is unaccounted for, Ulrezaj is slain in the end.
Alternatively, if Kazansky's forces went to retrieve the device Ulrezaj has, the UED realize it's been altered, and from Ihan crystals also retrieved, they discover that Ulrezaj's forces have been using terrazine for "enhancements", both kinds. And it can render them resistant to the Psi Disrupter's effects. And so an infiltration mission on Aiur is arranged to destroy all the terrazine stockpiles and assassinate Ulrezaj. And coming with the team is a special experimental device that temporarily brainwashes Protoss to joining.
After Ulrezaj is dealt with, Stukov realizes that comms and hardware are on the fritz due to an EMP device being used by Tosh that's being amplified by another special experimental structure, while also tuning it to leave his own forces untouched (It would take the form of all your non-Command Center buildings and vehicles being transferred to a different player not sided against Tosh for like 10 seconds [and exploding when a unit belonging to Tosh is nearby] before transferring them back to you.).
Stukov tries to reach out to Tosh, but he (probably high from terrazine) wants nothing less than the eradication of the old Confederacy, and the "local" UED by extension for harboring them. He then orders Auza to commence the attack. As such, Stukov gives up and orders the commander to destroy the EMP device and terminate Cerebrate Auza. Unfortunately, while both are accomplished, Tosh is unaccounted for after this and remains at large.
Amazing work! Sounds rather good. Though not quite smooth enough...
2:42
ah yes, the planet Aye-your
Yeah, to be honest he should've changed all "Aiurs" into "ires" to match the pronunciation a little better :D
The voices are spot on, but lack all of the effects. It would make a monumental improvement if you add some flange and reverb effects.
question: how are you able to get these voices out on AI ? This looks amazing as hell! great job man well done i really enjoyed this. Entaro adun my Protoss Brethren!
15:48 did anyone ever wonder why a Protoss would "sigh"...?
Zeratul and his fellow Protoss asked Alan Schezar and his men how's their health plan.
Apparently it was great.
One way to know the excellence of the voice acting is how it feels continuous with and virtually indistinguishable from the base game.
I keep saying mod authors should capitalize on this. Glad to see a start here. I just hope it isn't too late for other games. Skyrim and Fallout come to mind. Fallout 4 in particular could finally make proper quest mods considering the player character.
This Ulrezaj guy could've been the antagonist of SC2 but nooo... go for the ancient evil plot right from the start...
Question: how long of a source file does the voice AI need for voice model? I think the Zealot and the Goliath have enough voice lines in SC1 to be useable as voice models.
The Zealot and Goliath have at least 1 voice line that when combined with their command quotes should be enough to use as a voice model.
The extra Zealot line is in Episode 4 Map 1, and the extra Goliath line is in the precursor campaign IIRC, where the Cerberus Goliath asks the player to bring along an SCV for repairs.
At least 1 minute, but this particular AI can take up to 5.
aw rip the OG one didn't have the Commander / MarSara Magistrate come by like in Mass Recall. D:
There is also a Map pack which is called Starcraft alternate, would like to see how that voiceover turns out ^^
Also what id like to ask is: Where did you get that cutscene From ?, is that also AI generated ?
Its from a fan made cinematic called Starcraft Final Metamorphosis
My only gripe with the enslaver 1 and 2 stories is why wasnt kerrigan doing anything about some guy stealing her minions
The AI was made for this.
Man imagine the possibilities! Maybe we can even do the N64 mission too that'd be epic
AI voices still have some issues, but they have come quite far.
10/10 Aldaris best performance
What software and effects did you utilize for the effects on the voices?
could it be possible to reverse the voice filter of the protoss voices to pass it throught the voice mimicking software (so that the source audio is cleaner sounding) then re-apply the voice filters on the generated lines so that they match that protoss voice feel?
Cheap yet highly credited voiceover.
is there a download like for a campain?
Where can i download Enslavers II?
So are you gonna release these enslavers campaigns with voice overs? i really wanna try em!
Yes but sadly I dont have time to edit that in maps these days. Probably I'll do it when I'm done with mandatory military
Based.
How did you do the AI voice lines? I'm curious to know
Elevenlabs.io
Thank you so much 🙂
how its possible artanis sounds the same in game hows that possible
LINKS? Enslaver I and II please
Ayourrrrr
17:43 - 17:58 Zeratul committing war crimes for 15 seconds straight.
what service or website are you using to clone the voices?
Elevenlabs
Now do a cuatom campaign!
I need this mod
Is Elevenlabs AI free for use?
Its paid service, 5 dollars per month
It has a free tier, but for voice cloning, you need a paid subscription. You can get the first month of the lowest tier for $1.
How do you get ai voice acting?
Elevenlabs AI
@@ExecutorNral it'd be great if you could re-release this with voice acting