Snes: more colors, muffled sound but good quality and frequent slowdowns. More expensive console. Genesis: more objects on the screen, more action on the screen, higher resolution, few colors, loud sound but frequently low quality sound digitizations. cheapest console.
This is part of the reason why Genesis won Vs. the Snes in the U.S. The cross-platform games were better and usually $5-10 cheaper. In the United States the Genesis had atleast 18 games sell 1M+ units (probably more). The Snes only had 12 games, sell 1M+ plus units in the U.S. From 1991 through 1995 the Genesis sold more software each year in the U.S. "Sports titles for the win!" The Genesis also dominated the video game rental market in the U.S. over this time. All of this winning while having the incredible Sega Channel start in late 1994. Heck Sega sold over 10 million mini consoles (licensed) before they decided to do one in house. Different story in Japan where the Super Famicom had overwhelming success against the Mega Drive. Mega Drive had zero games sell 1M units in Japan. Only a couple broke 500K. Very few surpassed 100K. Super Famicom had 40+ games sell 1M+ million units in Japan.
I'm the opposite, where I've always found the genesis audio rather harsh, tinny, and grating on the ears. It's fine if I'm really awake and up for some arcadey action in short bursts, but it just gives me a headache if I'm not in the mood and have to listen to it for too long. I find SNES audio very easy on the ears, and I can actually just listen to it like real music even outside of playing the games. I don't really feel compelled to listen to most genesis music if I'm not playing an actual genesis game. And my mum and sister seem to be on the same page as me. But each to their own.
@@inceptional "very easy on the ears", yeah if you like muffled sound. The quality overall sucks, unless it is made especially for the SNES like DKC or Demon Crest. It was AWFUL for rock or guitars. Desert Strike is horrible on the SNES, Road Rash wouldn't be playable at all. Also, James Rolf must be the only person in the world who liked the SNES version of DOOM.
@@SailorPalutena That is imo bitter fanboy talk that comes from certain people never getting over the fact the SNES won the 16-bit console war and sega lost in literally every single console generation it was ever part of, home, handheld, and even Mini. No one was going on about "muffled" SNES audio until modern times when we could analyse this stuff on some nerdy technophile anal level and/or do direct A-B comparisons to even notice SNES audio was a tiny bit softer [and less grating on the ears] than genesis. Anyone who actually thinks soundtracks like Donkey Kong Country and ActRaiser sound "muffled" is living in blindly biased fanboy cloud cuckoo land, and those are brilliant best in class examples that show what SNES is capable of in the right hands. And as for rock or guitars, games like Rock n' Roll Racing and Maximum Carnage sound better on SNES than genesis imo, and I have literally zero doubt the SNES could do even better rock and guitars than heard there, especially using modern tools and compression and such. So the SNES is more than capable of rock and guitars if desired. It's just totally daft for anyone to claim otherwise. It seems to me a small group of die hard loyalist sega and genesis fans only way of coping here is hating the awesome winning SNES.
just like the sega guy from console wars your game is cropped and a lot of super nes games were cropped and that hurt the game some in the graphics and gameplay department somewhat
Technically, there's still far more SNES games overall that aren't cropped than are, given most of them were actually made specifically for 256x224 resolution. But, yeah, with most of the ones that appear on both systems, the SNES versions have the horizontal cropping, if we consider 320x224 the default.
Just like the sega guy from console wars, being cropped doesn't equal an automatic win for sega. Also the majority of cropped games are the ones that share ports, it's not all snes games
I think Nintendo did the low-res to save on rom size since each screen has less detail than a proper 320 x 224. They correct it by making an ugly stretch which is a bad idea, imo.
Super nintendo vence hein : cores ,graficos e audio . Genesis vence hein : jogabilidade mais fluida , melhor resposta , angulo da tela mais agradavel e aceitável.
its amazing how the same game can be vastly different between the 2 systems, sometimes its better on the one and sometimes its better on the other, truthfully it all boils down to which system you had and were more a fan of, the snes technically was the better system as it came out later and even with the chip add ons in carts it imho did much better then the older genesis system that was already out for 2 years prior to compete at first with the old nes and for a while the snes, even tho at the end of that famous war the snes kept up and didnt need the add on systems to show off things, what an era that was
SNES isn't a better système . Genesis offers better animation on shoots and sports game. It allows multiplayer and many sprite on beat them all. Telling SNES IS superior basing only on colors and mode 7 is misunderstand.
@@SorcererSprite It depends on what you're after: If you want way more and nicer colours, proper transparency effects, more fully overlapping backgrounds layers, a higher chance of a fully overlapping HUD, full screen Mode 7 scaling and rotation, a little bit of mosaicing, some window/shape masks, more orchestrated and less harsh audio, maybe some Dolby Surround sound, using a better gamepad with more inputs, better plaformers, better RPGs, better puzzle games, the better racing games, a more "cinematic" look and sound to your games, etc, then SNES would be a better choice. But the genesis also has its benefits if you're interested in more arcadey action and sports games for example.
@inceptional sound isn't better on SNES since simple music loops are in average two Times shorter and instrumentales looks all thé samedi even its les rought than on Genesis.
@@SorcererSprite I guess it's a matter of what you think makes good music. If you think it's how long a loop is or something a bit more arcadey, maybe you'll think genesis has better sound. If you think it's stuff that sounds more like real instruments and sound fx, is a little less harsh on the ears, and can also support Dolby Surround sound, maybe you'll think its SNES. Both are capable of great things in the right hands.
"the snes technically was the better system as it came out later" common missconception/falacious myth. The SNES was designed from 85-87 more or less from scratch whereas the Mega Drive was designed in 86-88 and really a cut down Sega-16 arcade board with less ram.
This comment is glib, churlish, lazy, antagonistic, disruptive, not constructive or descriptive, shitty, played out, infuriating, shit stirring and unhelpful. Massive troll dick head.
@@SomeOrangeCat It's not a race. My comment was censored because I accused the OP of being unhelpful and disruptive and used the word s.h.*.t.t.y maybe? Ports on both systems are making unnecessary compromises. Why is the the second scrolling bg layer not being used in the acid pit level in MK2 to show an orange sunset? Dunno. Genesis outsold the SNES in terms of software almost 2:1. Is that an important metric? Almost half my comments are getting deleted - it's getting silly.
@@SomeOrangeCat If you sell 10m SNES mini's and they get played for 30 mins tops each to say 2mill Genesis mini's that get played for average 6 hours each, who wins?
Well, Genesis does have the higher standard resolution at 320x224 vs 256x224. But SNES does actually have the higher max resolution, at 512x448i vs 320x448i. Not that many games at all actually used the SNES' 512x448i mode, especially during full gameplay. The only two games I'm aware of that use the 512x448i mode on SNES during full gameplay are RPM Racing and the in-development Rex Nobilis*. The former being kinda crap, and the latter looking like it could be a bit of technical tour de force shmup on the system. And I think Rex Nobilis all runs on the stock SNES at that, as does RPM Racing. I also have it on good authority that Maxwel Olinda will possibly want to use 512x224 mode in some capacity in his upcoming shmup on SNES, and at least one other mode too. I know this because I was doing some of the background art in one of the levels for him. By the way, the lower standard horizontal resolution is why it's especially important to have good camera design in any SNES games where the horizontal view is important, which titles like Super Mario World, the Donkey Kong Country series, and Yoshi's Island all do very well. I wish all SNES developers put the same effort into their cameras. Very few of the games in the video above adjusted the camera at all for SNES, although Mickey Mania did a pretty solid job. Shame the developer of the SNES version there fell a little short of the same level of final polish as seen in the Genesis version and released it a little rushed out before the Genesis build. *ua-cam.com/video/1AGMEZvU14g/v-deo.html
It depends on the game really, even though i grew up a Sega Genesis fan. Over the years ive seen how nany good titles There are for the Super Nes, which is a powerful little system. I mean Thunder Force 4 wouldn't run on SNES hardware in a million years, but in contrast Secret of Mana would never work on the Genesis.
Not to shock you, but I think Thunder Force IV could in fact run on the SNES in a million years. In terms of the backgrounds, SNES could do basically every single thing you see, and actually quite easily, just because it's a bit more capable with the backgrounds. In terms of sprites, it would be more of a challenge, and a few small changes would possibly be required in some spots, but I think not so much that the average gamer would actually notice. Have you seen the shmup sections in Rendering Ranger R2 for example: ua-cam.com/video/Tl7D25I6yDc/v-deo.html ua-cam.com/video/Tl7D25I6yDc/v-deo.html ua-cam.com/video/Tl7D25I6yDc/v-deo.html ua-cam.com/video/Tl7D25I6yDc/v-deo.html Everything in that game was achieved on a stock SNES running in SlowROM at only 70% of the systems' full CPU speed. Similarly with Super Aleste in the harder modes too, which has a load of stuff going on, and all of it achieved on a stock SNES running in SlowROM at 70% of the system's full CPU speed: ua-cam.com/video/DM9B36ZvH7M/v-deo.html There's also an upcoming shmup game called Rex Nobilis that I think could end up being a great showcase for SNES: ua-cam.com/video/1AGMEZvU14g/v-deo.html (this is running in SNES' 512x448i mode, a higher resolution than possible on Genesis) ua-cam.com/video/D5gOTwHBR5s/v-deo.html And Maxwel Olinda is additionally working on a new SNES shmup that has the potential to be pretty special too. In terms of what it's doing in the backgrounds in Maxwel's shump, it's basically impossible to produce the same on Genesis due to the fact it uses Mode 0 in some of them, which allows for four full-screen fully overlapping background layers, and that without necessarily using any sprites to fake background elements: ua-cam.com/video/v72EeSQuGio/v-deo.html (this is just my background layer test clip. His actual gameplay clip has loads of enemy ships, far more parallax, and cool Mode 7 smart bomb explosions and stuff) Just some extra info to consider there. :)
Well I can tell you that the number of quality titles on the Mega Drive or Genesis is proportionally much high than that of the number of shovel ware titles on the SNES. I can say this with confidence because people have recently been trawling through the SNES library, one by one and trying each and every game and only the other day a man reluctantly declared about 70% of the SNES library to be "trash". A number far higher than the Sega 16bit library. Also, Secret of Mana could absolutely run on Sega's machine. It offers shadow and highlight feature for darkening and lightening of underlying sprites or tiles and can achieve 15 colours per sprite or tile, as per the SNES. The lack of colour depth or 'master palette' of just 9bit/512 colours, thus becomes far less important, when dealing with none-digitised photographic or 'illustrated' graphics, which are 'cartoony' by nature. With 4, 15 colour palettes available on the SMD (the first colour is always set to transparent), 60 specifically selected colours are available (indexed colour). The SNES offers 8, 15 colour palettes (120) shared across the sprite layer, then another 8 palettes/120 colours shared across the background layers from a 15bit/32,000 colour master palette. It might seem reasonable to assume this would easily allow for 240 colours to be displayed routinely, but this would be ignoring the challenge of each tile or sprite being limited to a single palette of 15 colours. As any given scene is probably going to use a similar array of colours, because otherwise the whole thing would be some kind of kaleidoscopic rainbow, the range of tones available to the graphic artists is limited by function of most graphic elements drawing colours from a similar palette of tones. This is why, 64 colours is actually a good number if colour depth is not vey important. Which it isn't outside of reproducing an analogue 'digitised' photographic or scanned analogue image. In terms of the effects used in Secret of Mana, there is only really HDMA effects that are used heavily, with the SMD lacking mode7 background scaling and rotation. Colour choices from a 9bit master palette of 512 in total might not seem like alot in terms of numerical value, but the trained or experienced artist will have no issue reproducing muted, pastille, neon or naturalistic tones from within the constraints of a 9bit palette with 4, 15 colour (4bit) palette entries.
@@iwanttocomplain Given the SNES has around 2x the amount of games, roughly 2000 vs 1000, I am not shocked to find it apparently has more shovelware according to some guy. Some additional facts that might be relevant here though: Fact 1: SNES officially sold 49.1 million units. genesis sold around 30-35 million unofficially. Fact 2: Super Mario World sold 2.6 million units. Sonic the hedgehog sold 15 million. Fact 3: SNES has 54 million selling titles. genesis has 19. Fact 4: More SNES games appear in all Best Games of All Time lists than genesis Fact 5. SNES has around double the amount of games as genesis, around 2000 vs 1000 Fact 6: SNES Mini sold 5.28 million units. genesis Mini didn't break 1 million. Fact 7: SNES default controller has 9 main inputs. genesis default controller has 5 main inputs. Fact 8: SNES can display around 4-12+ times as many colours on-screen as standard. Fact 9: SNES can display 2x as many proper background layers. Fact 10: SNES max resolution is 512x448i. genesis max resolution is 320x448i. Fact 11: SNES can run full-screen, full-res Mode 7 at 60fps. genesis cannot. Fact 12: SNES can display proper full colour transparency effects. genesis cannot. Fact 13: SNES can use two window/shape masks for special effects. genesis cannot. Fact 14: SNES has built-in mosaicking effects. genesis does not. Fact 15: SNES supports Dolby Surround sound. genesis does not. Fact 16: SNES can process more instructions per cycle than genesis. Fact 17. sega has lost literally every console war it's been in, home console, handheld and mini. Fact 18: Nintendo is still entirely relevant in the console hardware space today. sega isn't. But, yeah, I actually agree that Secret of Mana could largely be done on genesis with a few colour compromises, some missing or slightly simpler effects, a slightly different sound to the audio, and such.
You are entitled to your opinion. But here are a few random actual measurable and demonstrable facts for you: Fact 1: SNES officially sold 49.1 million units. genesis sold around 30-35 million unofficially. Fact 2: Super Mario World sold 20.6 million units. Sonic the hedgehog sold 15 million. Fact 3: SNES has 54 million selling titles. genesis has 19. Fact 4: More SNES games appear in all Best Games of All Time lists than genesis Fact 5. SNES has around double the amount of games as genesis, around 2000 vs 1000 Fact 6: SNES Mini sold 5.28 million units. genesis Mini didn't break 1 million. Fact 7: SNES default controller has 9 main inputs. genesis default controller has 5 main inputs. Fact 8: SNES can display around 4-12+ times as many colours on-screen as standard. Fact 9: SNES can display 2x as many proper background layers. Fact 10: SNES max resolution is 512x448i. genesis max resolution is 320x448i. Fact 11: SNES can run full-screen, full-res Mode 7 at 60fps. genesis cannot. Fact 12: SNES can display proper full colour transparency effects. genesis cannot. Fact 13: SNES can use two window/shape masks for special effects. genesis cannot. Fact 14: SNES has built-in mosaicking effects. genesis does not. Fact 15: SNES supports Dolby Surround sound. genesis does not. Fact 16: SNES can process more instructions per cycle than genesis. Fact 17. sega has lost literally every console war it's been in, home console, handheld and mini. Fact 18: Nintendo is still entirely relevant in the console hardware space today. sega isn't. And my opinion is that SNES has always been better than genesis.
@@inceptional Here's a fact that is in no way provable. Nintendo spend billions of dollars paying youtubers and streamers to make uncritical and unashamedly biased pro Nintendo content that also seems obsessed with denigrating the works and legacy of the Sega company.
It's funny how sega started that slogan while Nintendo stayed quiet and just put out quality. Meanwhile, fan boys are still trying to prove that sega does something Nintendo can't. Crash bandicoot and sega are playable on a Nintendo console today after all the beef 😂😂😂
Snes: more colors, muffled sound but good quality and frequent slowdowns. More expensive console.
Genesis: more objects on the screen, more action on the screen, higher resolution, few colors, loud sound but frequently low quality sound digitizations. cheapest console.
This is part of the reason why Genesis won Vs. the Snes in the U.S. The cross-platform games were better and usually $5-10 cheaper.
In the United States the Genesis had atleast 18 games sell 1M+ units (probably more). The Snes only had 12 games, sell 1M+ plus units in the U.S.
From 1991 through 1995 the Genesis sold more software each year in the U.S. "Sports titles for the win!" The Genesis also dominated the video game rental market in the U.S. over this time.
All of this winning while having the incredible Sega Channel start in late 1994.
Heck Sega sold over 10 million mini consoles (licensed) before they decided to do one in house.
Different story in Japan where the Super Famicom had overwhelming success against the Mega Drive.
Mega Drive had zero games sell 1M units in Japan. Only a couple broke 500K. Very few surpassed 100K.
Super Famicom had 40+ games sell 1M+ million units in Japan.
I never liked the muffled sound of SNES. This video shows this very well. Both, the best video games I've ever played.
I'm the opposite, where I've always found the genesis audio rather harsh, tinny, and grating on the ears. It's fine if I'm really awake and up for some arcadey action in short bursts, but it just gives me a headache if I'm not in the mood and have to listen to it for too long. I find SNES audio very easy on the ears, and I can actually just listen to it like real music even outside of playing the games. I don't really feel compelled to listen to most genesis music if I'm not playing an actual genesis game. And my mum and sister seem to be on the same page as me. But each to their own.
@@inceptional "very easy on the ears", yeah if you like muffled sound. The quality overall sucks, unless it is made especially for the SNES like DKC or Demon Crest. It was AWFUL for rock or guitars. Desert Strike is horrible on the SNES, Road Rash wouldn't be playable at all. Also, James Rolf must be the only person in the world who liked the SNES version of DOOM.
@@SailorPalutena That is imo bitter fanboy talk that comes from certain people never getting over the fact the SNES won the 16-bit console war and sega lost in literally every single console generation it was ever part of, home, handheld, and even Mini.
No one was going on about "muffled" SNES audio until modern times when we could analyse this stuff on some nerdy technophile anal level and/or do direct A-B comparisons to even notice SNES audio was a tiny bit softer [and less grating on the ears] than genesis. Anyone who actually thinks soundtracks like Donkey Kong Country and ActRaiser sound "muffled" is living in blindly biased fanboy cloud cuckoo land, and those are brilliant best in class examples that show what SNES is capable of in the right hands.
And as for rock or guitars, games like Rock n' Roll Racing and Maximum Carnage sound better on SNES than genesis imo, and I have literally zero doubt the SNES could do even better rock and guitars than heard there, especially using modern tools and compression and such. So the SNES is more than capable of rock and guitars if desired. It's just totally daft for anyone to claim otherwise.
It seems to me a small group of die hard loyalist sega and genesis fans only way of coping here is hating the awesome winning SNES.
just like the sega guy from console wars your game is cropped and a lot of super nes games were cropped and that hurt the game some in the graphics and gameplay department somewhat
Technically, there's still far more SNES games overall that aren't cropped than are, given most of them were actually made specifically for 256x224 resolution. But, yeah, with most of the ones that appear on both systems, the SNES versions have the horizontal cropping, if we consider 320x224 the default.
Just like the sega guy from console wars, being cropped doesn't equal an automatic win for sega. Also the majority of cropped games are the ones that share ports, it's not all snes games
I think Nintendo did the low-res to save on rom size since each screen has less detail than a proper 320 x 224. They correct it by making an ugly stretch which is a bad idea, imo.
the low resolution is a result of the hardware not being sufficient to support a greater resolution, not rom space.
Super nintendo vence hein : cores ,graficos e audio .
Genesis vence hein : jogabilidade mais fluida , melhor resposta , angulo da tela mais agradavel e aceitável.
its amazing how the same game can be vastly different between the 2 systems, sometimes its better on the one and sometimes its better on the other, truthfully it all boils down to which system you had and were more a fan of, the snes technically was the better system as it came out later and even with the chip add ons in carts it imho did much better then the older genesis system that was already out for 2 years prior to compete at first with the old nes and for a while the snes, even tho at the end of that famous war the snes kept up and didnt need the add on systems to show off things, what an era that was
SNES isn't a better système . Genesis offers better animation on shoots and sports game. It allows multiplayer and many sprite on beat them all. Telling SNES IS superior basing only on colors and mode 7 is misunderstand.
@@SorcererSprite It depends on what you're after: If you want way more and nicer colours, proper transparency effects, more fully overlapping backgrounds layers, a higher chance of a fully overlapping HUD, full screen Mode 7 scaling and rotation, a little bit of mosaicing, some window/shape masks, more orchestrated and less harsh audio, maybe some Dolby Surround sound, using a better gamepad with more inputs, better plaformers, better RPGs, better puzzle games, the better racing games, a more "cinematic" look and sound to your games, etc, then SNES would be a better choice. But the genesis also has its benefits if you're interested in more arcadey action and sports games for example.
@inceptional sound isn't better on SNES since simple music loops are in average two Times shorter and instrumentales looks all thé samedi even its les rought than on Genesis.
@@SorcererSprite I guess it's a matter of what you think makes good music. If you think it's how long a loop is or something a bit more arcadey, maybe you'll think genesis has better sound. If you think it's stuff that sounds more like real instruments and sound fx, is a little less harsh on the ears, and can also support Dolby Surround sound, maybe you'll think its SNES. Both are capable of great things in the right hands.
"the snes technically was the better system as it came out later" common missconception/falacious myth. The SNES was designed from 85-87 more or less from scratch whereas the Mega Drive was designed in 86-88 and really a cut down Sega-16 arcade board with less ram.
Genesis does what Nintendon't.
Of course, because consoles in those days were actually quite different.
Similarly, it could easily be said that Nintendoes was Genesis doesn't.
This comment is glib, churlish, lazy, antagonistic, disruptive, not constructive or descriptive, shitty, played out, infuriating, shit stirring and unhelpful. Massive troll dick head.
You mean finish in second place?
@@SomeOrangeCat It's not a race.
My comment was censored because I accused the OP of being unhelpful and disruptive and used the word s.h.*.t.t.y maybe?
Ports on both systems are making unnecessary compromises.
Why is the the second scrolling bg layer not being used in the acid pit level in MK2 to show an orange sunset? Dunno.
Genesis outsold the SNES in terms of software almost 2:1.
Is that an important metric?
Almost half my comments are getting deleted - it's getting silly.
@@SomeOrangeCat If you sell 10m SNES mini's and they get played for 30 mins tops each to say 2mill Genesis mini's that get played for average 6 hours each, who wins?
Well, Genesis does have the higher standard resolution at 320x224 vs 256x224. But SNES does actually have the higher max resolution, at 512x448i vs 320x448i. Not that many games at all actually used the SNES' 512x448i mode, especially during full gameplay.
The only two games I'm aware of that use the 512x448i mode on SNES during full gameplay are RPM Racing and the in-development Rex Nobilis*. The former being kinda crap, and the latter looking like it could be a bit of technical tour de force shmup on the system. And I think Rex Nobilis all runs on the stock SNES at that, as does RPM Racing. I also have it on good authority that Maxwel Olinda will possibly want to use 512x224 mode in some capacity in his upcoming shmup on SNES, and at least one other mode too. I know this because I was doing some of the background art in one of the levels for him.
By the way, the lower standard horizontal resolution is why it's especially important to have good camera design in any SNES games where the horizontal view is important, which titles like Super Mario World, the Donkey Kong Country series, and Yoshi's Island all do very well. I wish all SNES developers put the same effort into their cameras. Very few of the games in the video above adjusted the camera at all for SNES, although Mickey Mania did a pretty solid job. Shame the developer of the SNES version there fell a little short of the same level of final polish as seen in the Genesis version and released it a little rushed out before the Genesis build.
*ua-cam.com/video/1AGMEZvU14g/v-deo.html
It depends on the game really, even though i grew up a Sega Genesis fan. Over the years ive seen how nany good titles There are for the Super Nes, which is a powerful little system. I mean Thunder Force 4 wouldn't run on SNES hardware in a million years, but in contrast Secret of Mana would never work on the Genesis.
Not to shock you, but I think Thunder Force IV could in fact run on the SNES in a million years. In terms of the backgrounds, SNES could do basically every single thing you see, and actually quite easily, just because it's a bit more capable with the backgrounds. In terms of sprites, it would be more of a challenge, and a few small changes would possibly be required in some spots, but I think not so much that the average gamer would actually notice.
Have you seen the shmup sections in Rendering Ranger R2 for example:
ua-cam.com/video/Tl7D25I6yDc/v-deo.html
ua-cam.com/video/Tl7D25I6yDc/v-deo.html
ua-cam.com/video/Tl7D25I6yDc/v-deo.html
ua-cam.com/video/Tl7D25I6yDc/v-deo.html
Everything in that game was achieved on a stock SNES running in SlowROM at only 70% of the systems' full CPU speed.
Similarly with Super Aleste in the harder modes too, which has a load of stuff going on, and all of it achieved on a stock SNES running in SlowROM at 70% of the system's full CPU speed:
ua-cam.com/video/DM9B36ZvH7M/v-deo.html
There's also an upcoming shmup game called Rex Nobilis that I think could end up being a great showcase for SNES:
ua-cam.com/video/1AGMEZvU14g/v-deo.html (this is running in SNES' 512x448i mode, a higher resolution than possible on Genesis)
ua-cam.com/video/D5gOTwHBR5s/v-deo.html
And Maxwel Olinda is additionally working on a new SNES shmup that has the potential to be pretty special too. In terms of what it's doing in the backgrounds in Maxwel's shump, it's basically impossible to produce the same on Genesis due to the fact it uses Mode 0 in some of them, which allows for four full-screen fully overlapping background layers, and that without necessarily using any sprites to fake background elements:
ua-cam.com/video/v72EeSQuGio/v-deo.html (this is just my background layer test clip. His actual gameplay clip has loads of enemy ships, far more parallax, and cool Mode 7 smart bomb explosions and stuff)
Just some extra info to consider there. :)
Well I can tell you that the number of quality titles on the Mega Drive or Genesis is proportionally much high than that of the number of shovel ware titles on the SNES. I can say this with confidence because people have recently been trawling through the SNES library, one by one and trying each and every game and only the other day a man reluctantly declared about 70% of the SNES library to be "trash". A number far higher than the Sega 16bit library.
Also, Secret of Mana could absolutely run on Sega's machine. It offers shadow and highlight feature for darkening and lightening of underlying sprites or tiles and can achieve 15 colours per sprite or tile, as per the SNES.
The lack of colour depth or 'master palette' of just 9bit/512 colours, thus becomes far less important, when dealing with none-digitised photographic or 'illustrated' graphics, which are 'cartoony' by nature.
With 4, 15 colour palettes available on the SMD (the first colour is always set to transparent), 60 specifically selected colours are available (indexed colour).
The SNES offers 8, 15 colour palettes (120) shared across the sprite layer, then another 8 palettes/120 colours shared across the background layers from a 15bit/32,000 colour master palette.
It might seem reasonable to assume this would easily allow for 240 colours to be displayed routinely, but this would be ignoring the challenge of each tile or sprite being limited to a single palette of 15 colours.
As any given scene is probably going to use a similar array of colours, because otherwise the whole thing would be some kind of kaleidoscopic rainbow, the range of tones available to the graphic artists is limited by function of most graphic elements drawing colours from a similar palette of tones.
This is why, 64 colours is actually a good number if colour depth is not vey important. Which it isn't outside of reproducing an analogue 'digitised' photographic or scanned analogue image.
In terms of the effects used in Secret of Mana, there is only really HDMA effects that are used heavily, with the SMD lacking mode7 background scaling and rotation.
Colour choices from a 9bit master palette of 512 in total might not seem like alot in terms of numerical value, but the trained or experienced artist will have no issue reproducing muted, pastille, neon or naturalistic tones from within the constraints of a 9bit palette with 4, 15 colour (4bit) palette entries.
@@iwanttocomplain Given the SNES has around 2x the amount of games, roughly 2000 vs 1000, I am not shocked to find it apparently has more shovelware according to some guy.
Some additional facts that might be relevant here though:
Fact 1: SNES officially sold 49.1 million units. genesis sold around 30-35 million unofficially.
Fact 2: Super Mario World sold 2.6 million units. Sonic the hedgehog sold 15 million.
Fact 3: SNES has 54 million selling titles. genesis has 19.
Fact 4: More SNES games appear in all Best Games of All Time lists than genesis
Fact 5. SNES has around double the amount of games as genesis, around 2000 vs 1000
Fact 6: SNES Mini sold 5.28 million units. genesis Mini didn't break 1 million.
Fact 7: SNES default controller has 9 main inputs. genesis default controller has 5 main inputs.
Fact 8: SNES can display around 4-12+ times as many colours on-screen as standard.
Fact 9: SNES can display 2x as many proper background layers.
Fact 10: SNES max resolution is 512x448i. genesis max resolution is 320x448i.
Fact 11: SNES can run full-screen, full-res Mode 7 at 60fps. genesis cannot.
Fact 12: SNES can display proper full colour transparency effects. genesis cannot.
Fact 13: SNES can use two window/shape masks for special effects. genesis cannot.
Fact 14: SNES has built-in mosaicking effects. genesis does not.
Fact 15: SNES supports Dolby Surround sound. genesis does not.
Fact 16: SNES can process more instructions per cycle than genesis.
Fact 17. sega has lost literally every console war it's been in, home console, handheld and mini.
Fact 18: Nintendo is still entirely relevant in the console hardware space today. sega isn't.
But, yeah, I actually agree that Secret of Mana could largely be done on genesis with a few colour compromises, some missing or slightly simpler effects, a slightly different sound to the audio, and such.
Please, make again tops in chronological order 😢
Sega genesis has always been way better then super nintendo
You are entitled to your opinion.
But here are a few random actual measurable and demonstrable facts for you:
Fact 1: SNES officially sold 49.1 million units. genesis sold around 30-35 million unofficially.
Fact 2: Super Mario World sold 20.6 million units. Sonic the hedgehog sold 15 million.
Fact 3: SNES has 54 million selling titles. genesis has 19.
Fact 4: More SNES games appear in all Best Games of All Time lists than genesis
Fact 5. SNES has around double the amount of games as genesis, around 2000 vs 1000
Fact 6: SNES Mini sold 5.28 million units. genesis Mini didn't break 1 million.
Fact 7: SNES default controller has 9 main inputs. genesis default controller has 5 main inputs.
Fact 8: SNES can display around 4-12+ times as many colours on-screen as standard.
Fact 9: SNES can display 2x as many proper background layers.
Fact 10: SNES max resolution is 512x448i. genesis max resolution is 320x448i.
Fact 11: SNES can run full-screen, full-res Mode 7 at 60fps. genesis cannot.
Fact 12: SNES can display proper full colour transparency effects. genesis cannot.
Fact 13: SNES can use two window/shape masks for special effects. genesis cannot.
Fact 14: SNES has built-in mosaicking effects. genesis does not.
Fact 15: SNES supports Dolby Surround sound. genesis does not.
Fact 16: SNES can process more instructions per cycle than genesis.
Fact 17. sega has lost literally every console war it's been in, home console, handheld and mini.
Fact 18: Nintendo is still entirely relevant in the console hardware space today. sega isn't.
And my opinion is that SNES has always been better than genesis.
@@inceptional Here's a fact that is in no way provable. Nintendo spend billions of dollars paying youtubers and streamers to make uncritical and unashamedly biased pro Nintendo content that also seems obsessed with denigrating the works and legacy of the Sega company.
@@inceptional I think in the EU, Sega still hold greater market share than Nintendo.
@iwanttocomplain 😂 yeah, and we're all running out buying an snes today.
@@inceptional snes was definitely better in certain departments and Nintendo is still making systems today.
It's funny how sega started that slogan while Nintendo stayed quiet and just put out quality. Meanwhile, fan boys are still trying to prove that sega does something Nintendo can't. Crash bandicoot and sega are playable on a Nintendo console today after all the beef 😂😂😂
Mesmo tendo resolução menor, em geral o SNES parece melhor.
I think you exaggerated by putting both images in your video. The SNES image is not as narrow compared to the MegaDrive, you shrank it in half.🤦🏻
They confuse internal resolution with aspect ratio. Both the MD and Snes display 4:3.
@JonBR-622 In his video it seems that he says 16:9 Mega Drive and 4:3 SNES to highlight the internal resolution of the Mega Drive over the SNES.