You have no idea how long I've been looking for a TK6 optimal combo guide, even if some are impractical due to difficulty pulling off, for Jin though I play on an emulator on my phone. The wall fillers/enders were really insightful. Thanks for the vid 👍 Also after CH EWGF, I struggle a bit landing dash in b,f+2,1 fast and close enough that the 1,3~3 bound whiffs due to shitty hitbox/poor range so I'd rather use the alternative dash in b~n~3,1(otherwise WR3 comes out)or even b+3 then 1,2,3 for big/chunky characters instead.
The way you go for 3,1 is very inconsistent and the slightest extra touch on the back input will pretty much assure 1,(3~3) Bound, the Brazilian Kick will not connect because the hitbox is the shittiest it has ever been on T6. You should go for wave~f~neutral~3,1 It's much, much more consistent and technical. You dig in much much deeper.
T6 is just beautiful, man... 11:30 14:10 Look at the light reflection details in the armor. And the PS3 version is upscaled! It's supposed to be even more beautiful in the Arcade version.
English (inglês) Jin is still strong in Tekken 6, while in T5DR he had small improvements over Tekken 5. By far, the worst version of jin is precisely in Tekken 5. i never stopped to think about it, what jin position of the level list should he be in t5dr and tekken 6? Jin in TTT2 was level A, and Jin in Tekken 4 was a god (best version of Jin) Português (Portuguese) Jin era forte no Tekken 6, enquanto no T5DR ele teve pequenas melhorias em relação ao Tekken 5. De longe, a pior versão do jin está justamente no Tekken 5 (ele era ruim de jogar, por causa dos grandes nerfs que ele levou, deixando ele um lixo 🤣) eu nunca parei para pensar nisso, qual posição das tier list jin deveria estar em t5dr e tekken 6? Jin em TTT2 era nível A, e Jin em Tekken 4 era um deus (melhor versão de Jin)
It's difficult to put Jin on tiers because he is a completely different breed from every other character in the franchise. He is, virtually, the Ultimate Character in every installment he's featured since T4. Even on T5, where his kit would be taken pretty much as an unplayable joke, he is still potentially the ultimate character on T5 in the right hands because of *the existence of his Parry ALONE.* Now... if we take his Parry and Suigetsu Strike out of the equation... T4 Boss Character Tier T5 D Tier T5DR C Tier T6 B Tier TTT2 A Tier Current T7 A Tier The most different and intriguing Jin to play is T5DR Jin. His Jodan Mawashi Geri (4) was introduced there, but it wasn't how it's established today. It wasn't an i13 CH fishing tool. It was really something else, with a different application. It was an *i18 homing frametrap* (range issues) with knockdown on normal hit and guaranteed followup, +6 on block.
It all depends on your *distance towards the wall* when initiating a b2,1 carry ender. There's an optimal distance where your opponent is sent flying, it takes longer for him to hit the wall and *Jin can recover fast enough* to Dash EWHF or ff2. This is an Elite optimization that can't always be done: it's up to Jin player to discern if it can be done or not in a particular situation. If the opponent isn't high enough and you didn't recover from b2,1 in time, this won't work at all.
1:19 🔥I love this kick a lot and also love how it recoils back after the hit looks so devastating.Pure Work of Art🥋
You have no idea how long I've been looking for a TK6 optimal combo guide, even if some are impractical due to difficulty pulling off, for Jin though I play on an emulator on my phone. The wall fillers/enders were really insightful. Thanks for the vid 👍
Also after CH EWGF, I struggle a bit landing dash in b,f+2,1 fast and close enough that the 1,3~3 bound whiffs due to shitty hitbox/poor range so I'd rather use the alternative dash in b~n~3,1(otherwise WR3 comes out)or even b+3 then 1,2,3 for big/chunky characters instead.
The way you go for 3,1 is very inconsistent and the slightest extra touch on the back input will pretty much assure 1,(3~3) Bound, the Brazilian Kick will not connect because the hitbox is the shittiest it has ever been on T6.
You should go for wave~f~neutral~3,1
It's much, much more consistent and technical. You dig in much much deeper.
Wow you are a jin expert🙏
Tekken 6 gameplay looks a lot better than Tekken 7
Wtf this looks better than T7
T6 is just beautiful, man...
11:30 14:10 Look at the light reflection details in the armor.
And the PS3 version is upscaled! It's supposed to be even more beautiful in the Arcade version.
English (inglês)
Jin is still strong in Tekken 6, while in T5DR he had small improvements over Tekken 5. By far, the worst version of jin is precisely in Tekken 5.
i never stopped to think about it, what jin position of the level list should he be in t5dr and tekken 6? Jin in TTT2 was level A, and Jin in Tekken 4 was a god (best version of Jin)
Português (Portuguese)
Jin era forte no Tekken 6, enquanto no T5DR ele teve pequenas melhorias em relação ao Tekken 5. De longe, a pior versão do jin está justamente no Tekken 5 (ele era ruim de jogar, por causa dos grandes nerfs que ele levou, deixando ele um lixo 🤣)
eu nunca parei para pensar nisso, qual posição das tier list jin deveria estar em t5dr e tekken 6? Jin em TTT2 era nível A, e Jin em Tekken 4 era um deus (melhor versão de Jin)
It's difficult to put Jin on tiers because he is a completely different breed from every other character in the franchise.
He is, virtually, the Ultimate Character in every installment he's featured since T4.
Even on T5, where his kit would be taken pretty much as an unplayable joke, he is still potentially the ultimate character on T5 in the right hands because of *the existence of his Parry ALONE.*
Now... if we take his Parry and Suigetsu Strike out of the equation...
T4 Boss Character Tier
T5 D Tier
T5DR C Tier
T6 B Tier
TTT2 A Tier
Current T7 A Tier
The most different and intriguing Jin to play is T5DR Jin. His Jodan Mawashi Geri (4) was introduced there, but it wasn't how it's established today. It wasn't an i13 CH fishing tool.
It was really something else, with a different application. It was an *i18 homing frametrap* (range issues) with knockdown on normal hit and guaranteed followup, +6 on block.
How to you get EWHF as a proper wall filler? Lars drops too fast for me that the 2 doesn't connect.
It all depends on your *distance towards the wall* when initiating a b2,1 carry ender.
There's an optimal distance where your opponent is sent flying, it takes longer for him to hit the wall and *Jin can recover fast enough* to Dash EWHF or ff2.
This is an Elite optimization that can't always be done: it's up to Jin player to discern if it can be done or not in a particular situation.
If the opponent isn't high enough and you didn't recover from b2,1 in time, this won't work at all.
Ué...
Moggado 💀 kkkkkkkk 😂