How To Create Realistic Water in Blender 4.1

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  • Опубліковано 25 чер 2024
  • This video will show you how to create realistic water shader for blender 4.1, blender water material .
    Resources:
    3D Assets: chuckcg.gumroad.com/
    HDRI: polyhaven.com/hdris
    Download the Scene: / chuckcg
    Texturing Assets in Substance Course: / tutorial-assets-84982377
    My 3D Assets
    chuckcg.gumroad.com/
    www.artstation.com/?sort_by=c...
    blendermarket.com/creators/3d...
    #blender3d
    #blendertutorial
    00:00 Update for 4+
    00:48 Water material
    07:41 Lights

КОМЕНТАРІ • 72

  • @andrewbacon3583
    @andrewbacon3583 4 місяці тому +4

    Beautiful results!

  • @kostiplays
    @kostiplays 6 місяців тому +8

    Damn dude, you updated right when I was looking for a tutorial in the new version, thanks a lot, I really like the tutorials that you bring and the way you do the them, keep going!

  • @anzaklaynimation
    @anzaklaynimation 6 місяців тому +3

    Very nice. You explain everything very well.

  • @evgeniykazantsev9705
    @evgeniykazantsev9705 Місяць тому

    Thank you for your work! Perfect stuff

  • @AlbertoBusana
    @AlbertoBusana 20 днів тому

    Very nice result!

  • @blendertricks6453
    @blendertricks6453 20 днів тому

    great tutorial thank you

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 7 місяців тому +22

    Let me add something here since this is so cool as Expected if anyone wants to generate a wave effect or a reaction to their object on touching the water just make the ocean cube a canvas and the object a brush stroke which i believe is in physics tab then the water will react to the object naturally almost like in real life. But as usual another master tutorial thnx man ur the best

    • @chuckcg
      @chuckcg  7 місяців тому +2

      Thanks! nice tip, I have to try it

    • @melonmatv9112
      @melonmatv9112 7 місяців тому +1

      how do you make the object itself a brush stroke?

  • @andraline-studios
    @andraline-studios 4 місяці тому

    Good morning,
    Thank you for taking the time to respond to my request.
    After some research I found the source of the problem. In my scene I created a channel and I used the Bolean function and to render it you must first uncheck the eye but especially the camera. The result is that everything is in order now. Thanks again for your help.

  • @squarepantsu5837
    @squarepantsu5837 Місяць тому

    Отличный туториал. Без воды, всё по делу :)

  • @YinSol
    @YinSol 6 місяців тому

    Thank you so much!!

  • @smilgu
    @smilgu 7 місяців тому

    Thank you!

    • @chuckcg
      @chuckcg  7 місяців тому +1

      You're welcome!

  • @InnzimM
    @InnzimM 3 місяці тому

    Огромное спасибо тебе! Действительно полезное пособие. Удачи в развитии канала!
    Thank you very much! Really useful guide. Good luck in developing the channel!

  • @jacknight3690
    @jacknight3690 2 місяці тому

    Perfecto!!!

  • @neige4644
    @neige4644 7 місяців тому

    Hey I really love your videos and I hope you never stop making them!! Can we request videos? ❤️❤️

  • @universalsoldier27
    @universalsoldier27 5 місяців тому

    Awesome tutorial. I was creating a floating water orb for a spell effect. I like how you explained things here and the effect looks nice BUT it flipped everything upside down whereas using the metallic property on the principle bsdf does not. Definitely following for more tips.

  • @alfredb.4485
    @alfredb.4485 7 місяців тому

    perfecto gracias!

    • @chuckcg
      @chuckcg  7 місяців тому

      Con gusto

  • @guillermospada8980
    @guillermospada8980 6 місяців тому

    muy bueno Carlos

    • @chuckcg
      @chuckcg  6 місяців тому +1

      Gracias Guillermo, que bueno que te sirvio

  • @tommegg8486
    @tommegg8486 7 місяців тому +1

    No wonder the water looks janky in blender 4.0 Thanks for the updated tips

    • @chuckcg
      @chuckcg  7 місяців тому +1

      You're welcome, glad it was helpful!

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 7 місяців тому

    ❤❤❤

  • @andrewphoto4750
    @andrewphoto4750 7 місяців тому +5

    lol i got the email about the 4.0 issue from you.lmao

  • @brycecorden6118
    @brycecorden6118 5 місяців тому

    Amazing tutorial, super simple to understand. If I wanted to animated this water, how would I go about doing that?

    • @stevenprashanth4328
      @stevenprashanth4328 2 місяці тому

      One way to do that would be key framing the texture coordinates of the noise texture.

  • @VudooArtz
    @VudooArtz 4 місяці тому

    Just a Quick tip if you Hold CTRL and SHIFT then RightClick and Drag between two different Shaders, Textures, Etc.. it will Add a mix Node between them and hook it up into the existing out up. :)

  • @Jewllywood
    @Jewllywood 4 місяці тому

    is there a way to make the water actually move?

  • @rafayrehman29
    @rafayrehman29 7 місяців тому

    Omg

  • @andraline-studios
    @andraline-studios 4 місяці тому

    Good morning,
    Thank you for this remarkably interesting video. I have a little problem when rendering because the water present in the 3D view disappears when rendering.
    I checked my settings, and they seem to be correct.
    Do you know this problem?
    Thank you in advance for your response.

    • @chuckcg
      @chuckcg  4 місяці тому

      Did you check the normals? maybe they are flipped.

  • @Noutelus
    @Noutelus 2 місяці тому +1

    I had to play around with material settings to get any transparancy

    • @chuckcg
      @chuckcg  2 місяці тому

      sometimes this happen to me, could be blender 4? try with 3.6, I think for this material blender 3.6 works better

  • @minimonkey7773
    @minimonkey7773 3 місяці тому +1

    Looks good but I can't see transparency at all. How do I make it more transparent?

    • @chuckcg
      @chuckcg  3 місяці тому

      are you using cycles render? also check your normals, you can also play with IOR in the glass shader

    • @minimonkey7773
      @minimonkey7773 3 місяці тому

      @@chuckcg yeah the face normals are blue on the outside, I am on cycles and my IOR on the glass BSDF is .750

    • @minimonkey7773
      @minimonkey7773 2 місяці тому

      I figured it out! I didn't have blend alpha setting turned on haha

  • @AuzerAuzerovich
    @AuzerAuzerovich Місяць тому

    А теперь можно тоже самое, но в 40 тысяч раз медленнее😊

  • @-The_Architect-
    @-The_Architect- Місяць тому

    is there any way you know of to animate this water or do i need to just mess with it until i find a way?

    • @chuckcg
      @chuckcg  Місяць тому +1

      animate the noise texture, change it to 4D and animate the W value

    • @-The_Architect-
      @-The_Architect- 29 днів тому

      @@chuckcg Ah that's way easier than i was thinking, thanks

  • @theiasou6994
    @theiasou6994 2 місяці тому

    I have still a problem.
    Whatever I try it still reflects the background
    No video has helped me to make it transparent. Any help?

    • @chuckcg
      @chuckcg  2 місяці тому

      No transparency? make sure to use cycles and check your normals, if not try to use blender 3.6 to see if it works

  • @brokeboy8869
    @brokeboy8869 28 днів тому

    Pls do this tutorial on blender 4.1 bcs the result is different

    • @chuckcg
      @chuckcg  28 днів тому

      This Is for Blender 4, 4.1, make sure to use cycles, maybe the diferencie Is the assets I used, the lighting etc, but the shader works in 4.1, I always use it.

  • @__emmie
    @__emmie 3 місяці тому

    for me the connection line between both glass and mix and transparent and mix turn red and the material just turns pink...

    • @chuckcg
      @chuckcg  3 місяці тому +1

      Red line?, make sure both shaders are connected with a Mix Shader and not mix color

    • @__emmie
      @__emmie 3 місяці тому

      @@chuckcg oooh ty haha i put it in a regular mix...

  • @rizvabahrum3779
    @rizvabahrum3779 7 місяців тому +1

    why not just use ocean modifier?

    • @chuckcg
      @chuckcg  7 місяців тому +3

      This tutorial is about the Water Material, the ocean modifier is a plane, we need something with depth to get the result, if you use a plane this won't work, but you are free to try it.

    • @rizvabahrum3779
      @rizvabahrum3779 7 місяців тому +1

      ah i see,,thanks
      @@chuckcg

  • @basspig
    @basspig 7 місяців тому

    So many projects break with some blender updates. I have a folder full of blender demo files that don't work after blender 3.0. It seems to me that if blender wants to be an industry standard they need not to break their files with every update.

    • @chuckcg
      @chuckcg  7 місяців тому

      This happened to me only with some geometry nodes projects, but now when I open any blend file saved with an older version, blender 4.0 breaks it

    • @basspig
      @basspig 7 місяців тому

      @@chuckcg The lack of backward compatibility really ruins the usefulness of Blender in a professional environment.
      It also screwed up my textures on mirrored and applied objects in one project. Newer versions have a repeating clapboard look to the wood panels. Ugh.

    • @tylerdobson7868
      @tylerdobson7868 4 місяці тому

      Thats why they have LTS versions for studios so they dont need to update every few months :)

    • @vladartiomav2473
      @vladartiomav2473 4 місяці тому

      Sure that's anoying. But always make your backups, this is the basic reflex.
      Also, you can have different executables of Blender on your computer. So you can open older projects in older version of Blender. Just use the portable version for this.

    • @basspig
      @basspig 4 місяці тому

      @@vladartiomav2473 even the backups don't work on current versions of Blender. I don't like the fact that with each update, older projects are broken. I used to keep a few versions of Blender, but I found that each one takes up several GB of space in the users/documents and settings folders as all extensions are duplicated for each Blender environment. Too much overhead. Nowadays I just keep one version on my PC.

  • @2dquix
    @2dquix 4 місяці тому +2

    i cant see through my water

    • @2dquix
      @2dquix 4 місяці тому +5

      nvm its because i was using evee it sucks it doesnt work on evee :( im trying to make liminal spaces but i dont want it to take forever to render

    • @lilliblu4024
      @lilliblu4024 2 місяці тому

      @@2dquix ua-cam.com/video/VEdd9CynwQU/v-deo.html

    • @EinsteinInTraining938
      @EinsteinInTraining938 24 дні тому

      @@2dquix have you tried watching blender guru’s video about ways to make cycles render faster

  • @juanblanco7449
    @juanblanco7449 7 місяців тому

    THANKS

    • @chuckcg
      @chuckcg  7 місяців тому

      You're welcome!

  • @vizdotlife
    @vizdotlife 7 місяців тому

    Thank you!

    • @chuckcg
      @chuckcg  7 місяців тому

      You're welcome!