Baba is You: "GROW" custom property

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  • Опубліковано 8 січ 2023
  • when an object is GROW, if it also transforms into another object that transforms into a third object, it will automatically skip all of the mid-transformation stages between the original and the third object and immediately transform into a third object. if an object is duplicated during the transformation chain, that duplication will be taken into account. this helps skip rules that would apply to objects in the middle of a transformation, for example if a level has FLAG is BOMB is BABA and also BOMB is BOOM, the bomb will explode before being transformed into baba. however, if i also do FLAG is GROW at the same time the explosion will be skipped
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КОМЕНТАРІ • 8

  • @iantaakalla8180
    @iantaakalla8180 Рік тому +2

    I think there should be a level involving revert and grow.

  • @diegamer2325
    @diegamer2325 Рік тому +1

    how would it work if it had
    BABA is GROW
    KEKE is GROW
    BABA is KEKE is BABA

  • @asierx7047
    @asierx7047 Рік тому +1

    Genuinely interesting property for setups!

  • @kalicrowamusic3315
    @kalicrowamusic3315 Рік тому +1

    Can this cause infinite loops?

    • @SpecialAPI
      @SpecialAPI  Рік тому +1

      all properties can

    • @kalicrowamusic3315
      @kalicrowamusic3315 Рік тому +1

      @@SpecialAPI I mean specifically with something like.
      Baba is keke is baba is grow

    • @SpecialAPI
      @SpecialAPI  Рік тому +3

      @@kalicrowamusic3315 nope, setups like that will just cycle between the grow object and the object that's before the grow object in the transformation steps, so in case of BABA IS KEKE IS BABA IS GROW that'll cycle between baba and keke and in case of BABA IS KEKE IS ME IS FOFO IS JIJI IS IT IS BABA IS GROW it'll cycle between baba and it

    • @maxlindemann1429
      @maxlindemann1429 Рік тому +1

      @@SpecialAPI What happens when you have the same setup BABA IS KEKE IS BABA IS GROW, but also KEKE IS GROW? More generally, how are multiple GROW objects treated?