Baba is You: "GROW" custom property
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- Опубліковано 8 січ 2023
- when an object is GROW, if it also transforms into another object that transforms into a third object, it will automatically skip all of the mid-transformation stages between the original and the third object and immediately transform into a third object. if an object is duplicated during the transformation chain, that duplication will be taken into account. this helps skip rules that would apply to objects in the middle of a transformation, for example if a level has FLAG is BOMB is BABA and also BOMB is BOOM, the bomb will explode before being transformed into baba. however, if i also do FLAG is GROW at the same time the explosion will be skipped
- Ігри
I think there should be a level involving revert and grow.
how would it work if it had
BABA is GROW
KEKE is GROW
BABA is KEKE is BABA
Genuinely interesting property for setups!
Can this cause infinite loops?
all properties can
@@SpecialAPI I mean specifically with something like.
Baba is keke is baba is grow
@@kalicrowamusic3315 nope, setups like that will just cycle between the grow object and the object that's before the grow object in the transformation steps, so in case of BABA IS KEKE IS BABA IS GROW that'll cycle between baba and keke and in case of BABA IS KEKE IS ME IS FOFO IS JIJI IS IT IS BABA IS GROW it'll cycle between baba and it
@@SpecialAPI What happens when you have the same setup BABA IS KEKE IS BABA IS GROW, but also KEKE IS GROW? More generally, how are multiple GROW objects treated?