Wow...was pondering purchasing, but hesitant because of what I'd heard about the river rules. This made it super easy and i'm getting this game. Thanks MarkH! Awesome as always!
Just picked this up from my local store at a great price, near mint condition. Looking forward to it. The mounted map looks great, hope to get that soon. Thanks Mark
Oh...and what are the little arrows on the river for? I know they point to what direction is downstream but you didn't mention what that has to do with riverine control
Of all the things in the FtP ruleset, the river rules were never a problem for me from day 1. I know I am in the minority, but it is all rather simple in my view. Two things I would have added to the video: 1) Ironclads and their effect on blocking Union naval control. 2) The fact that the Atlantic Ocean and the Gulf of Mexico are basically, to all intents and purposes, "one big river" in game terms. The latter may not be worth mentioning in the scope of this video though.
I would have added something about the effect that Northern control over the Potomac has on Confederate attacks on Washington. Our first game we found it frightfully easy to take Washington for the South until we realised that if you follow the riverine rules to their logical conclusion, you can't use the most direct route crossing the Potomac. I heard it was different in the pre-GMT edition of the game.
@@romain2725 Yes, the Potomac river line wasn't there, and so the South would just sweep over it in 1862 and go for DC. Now they have to swing North, leaving them vulnerable to the US crossing the river behind them and cutting their supply.
I would have also added the situation where CSA forces are in a non-fortified river crossing space. Just to demonstrate that army forces alone won't deny Union naval control.
Thanks for this, Mark. The riverine rules for me were a little....whaaat? But I'm glad my understanding of the river rules is pretty close to what you have here. Question though: Consider the case you had when the Confederates had forts in Columbus and Ft. St. Philip/Jackson. You said that the entire length of the river from these two points are denied Union naval control. What happens now if Ft. St. P/J is captured by the Union but Columbus fort is still there and is Confederate control? If I use your gunboat analogy and the Union blue water navy coming from the Gulf, it seems like the entire river comes under Union except at Columbus, i.e. the Confederates can therefore only cross at Columbus. Is my understanding correct?
Correct! You need to hold those forts or build more. I hear Vicksburg is popular. This is also painful since the South has a harder time building forts, needing 3 Ops cards.
why don´t make some games ,to see how play exactelly . The rules are hart ,and sometimes is dificult know if i made the right thing or no thank you ,and i am sure than the fans go up with examples.
Wow...was pondering purchasing, but hesitant because of what I'd heard about the river rules. This made it super easy and i'm getting this game. Thanks MarkH! Awesome as always!
Just picked this up from my local store at a great price, near mint condition. Looking forward to it. The mounted map looks great, hope to get that soon. Thanks Mark
Oh...and what are the little arrows on the river for? I know they point to what direction is downstream but you didn't mention what that has to do with riverine control
Of all the things in the FtP ruleset, the river rules were never a problem for me from day 1. I know I am in the minority, but it is all rather simple in my view.
Two things I would have added to the video:
1) Ironclads and their effect on blocking Union naval control.
2) The fact that the Atlantic Ocean and the Gulf of Mexico are basically, to all intents and purposes, "one big river" in game terms.
The latter may not be worth mentioning in the scope of this video though.
I would have added something about the effect that Northern control over the Potomac has on Confederate attacks on Washington. Our first game we found it frightfully easy to take Washington for the South until we realised that if you follow the riverine rules to their logical conclusion, you can't use the most direct route crossing the Potomac. I heard it was different in the pre-GMT edition of the game.
@@romain2725 Yes, the Potomac river line wasn't there, and so the South would just sweep over it in 1862 and go for DC. Now they have to swing North, leaving them vulnerable to the US crossing the river behind them and cutting their supply.
I would have also added the situation where CSA forces are in a non-fortified river crossing space. Just to demonstrate that army forces alone won't deny Union naval control.
It's not difficult. Challenging, interesting... a brilliant rule for the BEST game i've ever played
You should try Empire of the Sun. Another masterpiece from our favorite designer!
Can you do a Crown of Roses gameplay, please?
Thanks for this, Mark. The riverine rules for me were a little....whaaat? But I'm glad my understanding of the river rules is pretty close to what you have here.
Question though: Consider the case you had when the Confederates had forts in Columbus and Ft. St. Philip/Jackson. You said that the entire length of the river from these two points are denied Union naval control. What happens now if Ft. St. P/J is captured by the Union but Columbus fort is still there and is Confederate control? If I use your gunboat analogy and the Union blue water navy coming from the Gulf, it seems like the entire river comes under Union except at Columbus, i.e. the Confederates can therefore only cross at Columbus. Is my understanding correct?
Correct! You need to hold those forts or build more. I hear Vicksburg is popular. This is also painful since the South has a harder time building forts, needing 3 Ops cards.
...now I want to break this out.
why don´t make some games ,to see how play exactelly .
The rules are hart ,and sometimes is dificult know if i made the right thing or no
thank you ,and i am sure than the fans go up with examples.
These rules were as bad as the naval rules in US Civil War
Do you mean the standard or optional naval rules in US Civil War?