UEFN Tutorial Make A Custom Model, Animation And Activate It

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  • Опубліковано 2 жов 2024
  • In this tutorial we make a custom model in Blender 3.5, then import it and activate an animation on it with the cinematic sequencer. This could be so handy for so many things!
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КОМЕНТАРІ • 12

  • @josephstearns8949
    @josephstearns8949 Рік тому +3

    Really cool man, thank you for this! I'm just learning Verse and UEFN and this is helpful to know!

  • @Seiftechie
    @Seiftechie Рік тому +2

    this is so cool you made it look easy!
    i am in love with uefn my only problem is the memory system i dont really get it
    i have 8 mb from 400 mb download and idk 12 or 7 from 200 upload
    and then when i launch the game it says 70k from 100k
    i really dont get it

    • @GraemeBull
      @GraemeBull  Рік тому

      Thanks! I haven't looked into the memory stuff yet but that sounds super weird for sure

  • @LambVisionStudios
    @LambVisionStudios 9 місяців тому +1

    Can you import path animations into uefn from blender?

    • @GraemeBull
      @GraemeBull  9 місяців тому

      Not that I'm aware of but I haven't done a lot in that area

  • @S1rAdam
    @S1rAdam Рік тому +1

    I can't begin to describe how enlightening this content and your Discord server have been. Thank you!

    • @GraemeBull
      @GraemeBull  Рік тому +1

      You're very welcome! Thanks for taking a moment to let me know 😊

  • @jesusdavidlamilla5997
    @jesusdavidlamilla5997 Рік тому +1

    Amazing tutorials! Thank you for all of them; very useful. I have a question related to this tutorial, and maybe you or somebody in the comments could help me. To simplify, you basically have:
    1. The model of the fan.
    2. An animation made in the "level sequencer."
    3. A cinematic device that sort of loads the previous animation.
    4. A button to activate the mechanism.
    What I found was that if you want, for example, to use this mechanism multiple times by copying the previous elements, the animation made with the level sequencer only affects the original. The question is: Is it possible to create something like a prefab with all the assets involved and instantiate this multiple times? Or is there no other way than to recreate the animation for every single copy?
    Thank you again!

    • @GraemeBull
      @GraemeBull  Рік тому +1

      Thanks! and you're welcome. You can do it with code for sure, rather than use a cinematic

    • @jesusdavidlamilla5997
      @jesusdavidlamilla5997 Рік тому

      @@GraemeBull Thank you for the quick response. I have already watched the elevator tutorial and understand your point. However, I'm considering more complex animations that might become complicated to achieve solely through code. Thank you. If I find a solution, I will let you know!

    • @GraemeBull
      @GraemeBull  Рік тому +1

      @@jesusdavidlamilla5997 no worries. To answer your question directly then, I don't believe it's possible yet to instantiate anything outside of using a spawner. I think they're working on that