Wrack weapon animation reel
Вставка
- Опубліковано 19 жов 2014
- I animated this game's weapons! My personal favorites are the Bazooka and the Pulsar.
Time codes: Hyperblade (0:10), Pistol (1:06), Shotgun (2:08), Pulsar (2:45), Bazooka (3:38)
Check out Wrack on the Steam store over here! store.steampowered.com/app/253... - Ігри
dat shotgun finisher looks bloody amazing
It's a straight up "fuck all y'all" button.
all the animations have a really great gun feel to it. this project has incredible potencial :>
Smooth animations are the most important things about a game imo. Good work!
Great job, looks like a fun throw back game, I may get it some day during a Steam sale or if it ever get's updated with Multi-Player. That would be sick, and bring back some wonderful Doom DM moments.
The thing with multiplayer on small games is that it MP modes need a community of players to thrive, and that's not something that's going to happen on such small-scale games. If it, by some chance, does happen, it will dwindle down very quickly and multiplayer will effectively not have a player base within weeks. Multiplayer is not worth it at all when your vision is just to be singleplayer.
*****
Awww, bummer man, I think it would have been sweet in this game. I'll still probably get this some day, I'm a sucker for old school shooters and Shooters inspire to be like them.
***** is it possible to edit viewmodel postions in this game?
They look a little too big on screen
I like how this game looks. Pretttyyyy...
This is absolutely awesome!
i love the cell shaded style of it!
Wrack looks badass man!
This game looks awesome. Looks like borderlands and wolf among us art style meats quake!
I may not be interested in the title, but *man* this track is kickin'.
Great job, the only thing that bugs me is the death animations fall straight down and make it seem as though the character is falling through the floor.
Killer soundtrack
This is amazing! You should do a tutorial on how to create viewmodel animations and the like :)
Yup, You still rock....
...
Hey, Bobby Prince still rocks too!
Another thing I was thinking. So many games mess this up and this game definitely is not the first. People don't know how to code projectiles to spawn from the muzzle of a weapon instead of the player's head. I've seen that in Half-Life 2, probably Quake 3, etc.
A bit much on the wobble affect in the animations, it felt distracting to watch but otherwise was pretty nice overall.
oh man, you got the brand new +inspect for tf2?
noice
This is nice
I heard people dont like this game, Ill give it a shot!
Probably closer to 15...It's just things I notice as an intermediate-ish animator.
You're going to replace the planetside 2 saron blast sound effect for the pistol charge shot right?
I sure hope so.
Hmmm animations that are pretty bouncy and kinda over exaggerated with the idles. The deaths remind of Far Cry which is good; however, I did notice that the sword death has kind of a strange sense of floatiness..the hands and arms probably being above the grid in 3dsmax a little ways.
It's due to the viewmodels existing in a slightly different coordinate matrix and being drawn above everything else at all times.
Wrack ❤
Is there somewhere this music is posted on youtube? Or a name? I checked the Wrack channel but its not posted there it seems
Amazing, Will there be more weapons?
If not i'm fine with the current arsenal anyways.
There are other weapons planned for future episodes (it's like Doom, the game is divided in 9-map series)
*****
Great thanks.
I'm disappointed in the lack of maya previews, still though, it's a nice feature that each weapon has its own death animation.
I like the animations a lot! Though if you ever submitted this as a reel, I'd really suggest turning down the sounds, or mastering them properly. There's just so much going on, it really turned me off from watching the video. That's just me though.
Alot of the movemements are too jumpy and actually a bit annoying, it could use smoother more neutral movements like tf2
What about a reload animation? I see a munition icon, but it did not lose any bullet on the match.
The arcae gameplay style means no reloading
Sweet, I didn't know you were working on Borderlands 3. It's a shame they got rid of the weapon diversity.
why am i getting a DOOM vibe from this...
The pulsar rifle is cool but the origin is rotated 5-10 degrees?
Nope.
The projectile fired from the pulsar rifle arcs (except for the finisher).
Reminds me about DOOM or any other Quake Game.
The hyper sword attack animation just bothers me. It just seems so awkward.
The shotgun recoil is still too annoyingly sticky, and goes too far up instead of backwards. I couldn't use it if I were playing.
Why doesn't this stuff not go on a different channel, I subscribed for SFM videos.
whine whine whine
I subscribed for slick animations. He IS an animator.
Because this channel isn't just for SFM. This channel is for his ANIMATIONS.
Bitch bitch?
Looks like boarderlands
Ikr
does it have quick saves?
Yes! Unless you're playing on the "hardcore" or "bullshit" difficulties, in which quick saves will self-delete upon reload to prevent save scumming.
***** Wow, this feature sounds pretty awesome.
It's okay to scum save in a singleplayer (because you can do anything in single-player), but I want to prevent myself from doing it anyway, and this will totally help.
can anyone tell me if the game is still in early access ?
floyd mcpoopen It was officially released 3 weeks ago! :)
Brad Carney 10q :)
Aw man, you can't rocketjump in this game?
You can, it just requires an upgrade unless you want to die in 95% of cases
***** yay!
bouncy, explodey, rocket fuel fueled fun!
Reminds me of XIII but I prefer that over it anyway.
apples
oranges
bananas?
Sandvich
Why does the hud look like it came straight out of a terrible mobile game?
haha, maybe it's the gold coin giving off that vibe
*****
Pay $1.99 for extra ammo.
Prof. Luigi pay $9.99 to kill the boss
Its the bright colors with no transparency and fancy icons. I get the same feeling.
***** If you die against the same boss or on the same level 3 times (not sure how this game will work with progression honestly) have one of the blocks come up that comes up in mario games after dying 5 times in a level that costs $4.99 to activate and it gives god mode, noclip and unlimited ammo for the level/boss.
Bro you earn a sub from me
#norocketjumps D;
There's an entire level dedicated to rocket jumping! :P
Animations are cool, artstyle is meh