@@manishthapa866 that’s not what he said. He wants ottr to analyze diamond player gameplay. Ofc solo q will hold u back, but that doesn’t really have anything to do with being able to analyze gameplay and point out what they are doing wrong.
As a Wattson main I'll just say she's a really good legend for farming damage. Trade shields with teammates. You can passively heal that shield during times when nothing is going on, and once it evolves can also heal it to full passively even then. Meds become more and more useful later in the game, and Wattson becomes more and more useful later in the game. So both should be stored up as much as possible. When defense fencing, always prioritize high ground, and fence the entire perimeter if you can. A lot of legends can easily make their own high ground, so don't just fence off ziplines, doorways and stairways. Fence the entire upper floor. Better to stop them from taking high ground. Also punching is very powerful tool. Due to the knockback you can force an enemy into a fence and stun them. Don't be afraid to punch even on a high hp opponent. A stunned enemy is going to be much easier to kill than an active one. Since the stun slows down movement, aim, and adds a decent amount of damage. You will easily beam them, and most people generally panic from both the punch and the stun since both are unexpected. Of course only do it if you're already close, I'm not saying to just run up to them from 10 meters away and punch them. Find an Accelerant at the start of a game use it immediately. Nades are more common at the start when people use the first thing they find on the ground. Take mental note of every legend you see in an enemy squad. This is a general tip for any legend, but Wattson probably needs to do this most. Since her kit has so many counters to it. She counters a lot legends abilities sure, but many can counter her as well.
I think wattson has a very particular playstyle if you want to use her kit to the fullest potential, there are some super creative ways you can use her fences both defensively and offensively, but she is a little tricky to use in the current long-range meta when her fences rely on enemies getting close. Throwable node toggle buff..??
@@yeeter1764 Use corners to your advantage for baiting enemies, If anyone has to rez a teammate place fences down in the path the enemies need to take. Always look at your minimap and be near your team, Wattson has no escape ability, so last thing you want is to be last left isolated. Play in between your teammates, No matter how much you may want to flank or thirst or push, Wattson is unfortunately the worst legend for the job, so always try to position yourself in between your allies, if they aren't pushing you aren't pushing. And cause of your position at the very least she does offer support when they need it. You may not be able to use your fences much in an open scenario and that's ok. Hopefully you stockpiled on accelerants. I'll go as far as to say pick up every single one you find. They're good for when you need a Pylon, or for when your teammates need their ultimates. The most I've ever had were 6 accelerants, and I gave those to my teammates near last ring. A Gibby or Bang teammate will love those accelerants in late rings. If an enemy is hold up in a building and you're team is the one outside, That's actually a better thing for you cause they've essentially cornered themselves and you can fence them to keep them inside. Of course it still depends on the structure itself. Most of the buildings in Ares Capacitator for example are great for trapping enemies inside rather than keeping them out whereas most buildings in Fragment usually have high ground escape options for them anyway. Playing defensively in the open in definitely not an easy thing. Trying to use her kit offensively is an even harder thing to do Although recommended if you can pull it off as an aggressive Wattson is scarier than a defensive one, but that takes a lot practice and a random UA-cam comment is not enough to explain how to do that.. Although there is not much advice that really can be given in terms of how to win the fights with her kit. But luckily she still functions as a support legend, and that's where her kit should be prioritized. Just maintain a passive play style and flip the switch to an aggressive one once your teammates are ready to do so also. I'll admit majority of my deaths come from flipping the switch to aggressive when my teammates are not ready yet. So the timing to get aggressive is one that needs a lot of practice to learn. To practice aggressive Watson I do recommend trying no fill Pubs.
Also you can use her ult as cover if the enemy goes to shoot it you can just shoot them while they are busy or if you have some distance and need to heal you can pull off a syringe while your shields regen
For lobs ult: if you ping something in the ult, back out, look at the item you pinged and hold the ping button on the item, a thin line will point you toward the item. Its takes a little time to do but can be used by anyone, as many times as you want.
A wattson tip is if you're lower HP than your enemy and you need extra cover you can place you Pylon for an extra 150 damage. You can also use her pylon to cover doors incase you're reviving your teammates right in front of a door. If you're getting shot from long range through a window, you can fence the windows for visual clutter because from far range her fences appear to be really bright. If you want to distract you enemies you can place your Pylon in the open so they will focus on breaking it, and you shouldn't worry about getting it back unless you don't have ult accelerants. If you and your team are hiding in a corner for whatever reason and there's a team trying to fight you, you can play your pylon in case an enemy throws grenades or Valks tactical. Always warn your teammates about using their abilities like Maggie's ball, horizons ult, bangs smoke, etc near your pylon because if they use in the range of her Pylon it disappears, especially when they're trying to clutch up or to start a fight. It will restart their ability timer all over again. Sometimes more out in the open/noticeable nodes are more useful because the enemies sometimes focus on breaking the fences then passing through other than just running in so if you catch them trying to break your fence and you have clear vision on them, then take the opportunity to shoot them and possibly get a instant down. If you fail to do the door trick and your enemy comes running through, you can make a new fence and try to fence them in while their shooting at you, and if you succeed you can maybe slide or whatever because when their stunned their aim, and look sensitivity is slower. On gravity cannons/ziplines/ etc you can build a triangle shaped fence to get your enemies stuck. This works really well on Olympus on that building with the 2/3 ziplines across from Hammond Labs. If your enemy is stunned try to kill them as soon as possible but usually they wont think to shoot back but to run/ash port/ phase/ fly/ or even maggie ult away. (also kinda a general tip for every non movement legend dont chase a movement legend, they'll out run you) Hopefully this helps, I'm still fairly new to Wattson I only have 900 kills on her so yeah, Good luck.
Wattson main here, those are really good tips! I always tell my friends when they use her to pleeeease fence off ziplines. Make them overly long too (if possible), not just a small space. People can jump around those! If a zipline is going up from the ground into a building, always fence the entire square in the floor! Fencing is not something most people worry about when theyre on zips because theres very few of us Wattsons out there. When you are running through an area that is in between 2 mountains/hills, fence. It may seem silly that its out in the open, but squads will either A destroy it and you’ll know about it B go through it and you’ll know about it or C they will have to go a different route that you could already be possibly be positioned at! Wattson is (believe it or not) all about positioning and thinking two or three steps ahead of people. Another thing- PANIC FENCES are actually SUUUUUPER clutch sometimes! When i say panic fences i mean like youre being chased down or youre standing in the open. While running you can place fences, you just have to do it fast! When youre out in the open/by little cover use your fences to create a little safe space.
As a Wattson main, you can actually use enemy nodes as your own fence. Also leave behind fences in areas that you have been to, this can freak people out and give you the ability to catch enemy off-guard. You and teammates can ping her ult to know how much charge is left, as well as the ring under ult will tell you. Last thing is you can actually see when one of your nodes are broken or how many are placed by using the tactical and looking at the right side of screen. Thank you for coming to my Watty Talky and keep dropping those Nessies.
Cheers fellow Wattson main! Wanted to add a tip as well- fence off ziplines! Regardless if they are at the top or bottom, always fence them. Only tricky thing can be is Mirages, if there is a good mirage player anytime they see a fence they will send a decoy to see where you are. I use the tactic often (Mirage is my second main), so just be weary of them!
The vertical splash damage is a good one for Fuse a lot of buildings have structures like antenna, towers, etc that you can use to extend your fire radius. Basically the higher you shoot it from the ground the larger the diameter. Often with Fuse you shouldn't be aiming at the person you want to hit, you should be aiming at whatever is above them, whatever they're using as cover, or using it on high ground to make a semi circle forcing them to stay close to the edge with no retreat.
@@bennyfrank5262 well now it works but only like 10% of the time they probably changed something like the size of the hitbox or accurycy of the ult because i did hit them more often when he was new
For mirage, try running directly to a blank wall. Noone expects the mirage that's staring at a wall to turn around and shoot them. Works 98 times out of 100. Assuming they don't know you're the real one right away..
Wattson main. Diamond. - I use it 100% offensively. When my team and I are going to enter a heavily defended building, I put my fences around possible exits so they can't get out there. I leave only one of the free entrances without fences to create a bottleneck in which we finish them off with pk or similar. It works 95% of the times. - In small rings, in situations where you're on top of a building and the enemy squad is down inside, remember that you can fence their gate from above without the need to climb down. You will close their only way out. If they want to get out of there they will be slowed down. - Another tip is to put the pylon right at the start of a medium-long range battle. It's the perfect counter to Horizon's black hole strategy and to avoid being Knuckle Clustered. - My last advice is don't worry about carrying too many small batteries. With his passive many times, especially in small rings, that little shield restore can make all the difference. Also in long journeys in which you do not find enemies, your shield will heal itself. I usually carry 4 large and 8 small. Use that slot to carry ultimate accelerant. Wattson can carry 2 in a single slot!
A few more tips for Crypto are: Know when to use the Manual mode (Scouting for ring and enemies, EMP pushing, third party) and Automatic mode (Close range and midfight). Use your drone to scan the edge of the ring when making it to the circle at the last minute. It will be hard for enemies to see it. When near multiple enemies, set up your drone near you or on the ground (front or back) and revive, heal, or use it as cover/armor. If anyone pushes you, they will be scanned, giving you the opportunity to fight back and knowing where they are. Your drone audio will help cover you. It will also cover you, taking up to a few damage before getting destroyed. The number of squads on the banners is a 200 meter radius around you. This is the same size as your mini map on the corner. Use your map to predict enemy squad locations near you just from looking at the banners.
When scanning with Seer you can see your range as a blue cone on the minimap, the cone will switch color to a yellow/orange if an enemy is picked up. You can quickly scan 360 degrees just looking at the minimap to know if there's anyone near your team.
2 years Crypto main here! I have a few Crypto tips, especially for ulting in a fight/pinch. These are some tips that can help out when you haven't used your EMP yet and are saving the EMP for an emergency situation. Do note that it's usually still better to EMP to initiate a fight. If you need to quickly EMP but need to reload/heal/res, you can throw the drone nearby, EMP, then do what is needed whilst the EMP is going through. You won't get interrupted by an EMP as you reload/heal/res. Additionally, enemies are slowed if they get hit, so as long as they don't see you or pre-aim, you should be alright. (But keep in mind to pre-aim an enemy if you know their position as your sensitivity slows down for a few seconds if get caught in your EMP'd.) If you need to go into drone view to adjust the drone, remember to EMP the enemies first instead of reloading bc Crypto will auto reload. Reloading is usually fast, but those few seconds could matter a lot, especially in endgame rings where there will be tons of players that'll be affected by EMPs and airstrikes. Even more so in the higher ranks. If you're fighting solo, even more if you're going for an EMP, put the drone somewhere where the enemy can't easily destroy it as you ult. Similar to Rampart covers, you can also use the drone as a distraction, and even EMP if you want to add more "threat" to it. It's a risk-reward tactic, as throwing the drone above you or in a choke point can serve as a camera and a potential EMP, so only sacrifice the drone as a last resort. If you did manage to scan someone before the drone got destroyed, it is not a huge loss. Use that info you got to make a read and win. Lastly, remember that your EMP WILL affect your teammates, but *they are only slowed down and take no shield damage.* Let them know if you're about to EMP so they'll know when to pre-aim or prepare to push. Team play is key in team fights, as always, so communicate and fight together with your team and they'll be happy you play Crypto. ^^ ... I spent too much time writing this comment lol
I’m surprised no one added that, as a Mirage, you should always have at least one grenade. When you have your grenade and equip it, you can activate your tactical and have his decoy run faster. This confuses enemies a lot better than you’d think.
Newcastle main here : Use tac to push enemy and get cover at the same time, u can block kicking window with tac , use ur ult to ur team if in danger and u can run with ult to teammate,can use to get high ground , get cover in mid of fight ,block door with ult for more cover
Season 2 main Some more wattson tips! If you need to disengage, wrap around any structure, on the 1st corner place a long fence adjacent to that corner. This makes enemies have to destroy the fence, walk around it/through it, and it cuts off their line of sight. This scenario is beneficial to your escape 90 percent of the time. Also fence up the “porches” of doors. Seems pointless until your building is breached. You can then run outside and buy time to heal by trapping them inside for a bit. Long vertical fences in the middle of walkways (opposed to horizontal ones along building inner borders) are far more effective during gunfights. Invade enemy strongholds by placing fences in their safe spots. Theyll gradually lose ground, be forced out, or be forced to take an unfavorable fight. Remember “your fences will herd them.” They’re intimidating. Put some respec on em.
Apersonal tip for pathfinder. The grapple only disconnects when you lose LOS of where you grappled. This can be useful to make it a lot harder to be hit by looking at the place yih grappled to extend the length of time you are being pulled. This can also be used in the other way, where you can lose LOS on purpose to either shorten a grappled you're not confident in or bait enemies to take a peek
Octane tip: Stim straight away when landing. Its more important to run and get weapons or chase enemies. Its also more important to find weapons then managing health in early game. Bonus wraith tip: When in the edge of the map or in Worlds edge, use a portal and leave it to the edge of the void, enemies would most likely fall and even if enemies didn’t go to a portal, you got time to heal, run and reposition. also even if they didn’t fall they’ll be like “WOAHHH” and you’ll be able to punch and damage them.
A good Bangalore tip that I, as a Bangalore player with about 3k kills, can offer is to not be afraid to use the ult defensively. I see so many people saying that it is meant to be offensive and you’re supposed to ult and run towards the enemy team while the rockets explode, utilizing smokes in between, but I think it’s better to use it as a defensive tool to buy your team time to reposition and heal, especially since it completely denies a massive area. Besides, as someone from this video said, it’s not a good damage dealer just because it’s fairly easy to avoid. Don’t use it offensively.
Tip for Wattson, Horizon, and Crypto . 1. Wattson - You can pick up nodes faster by pressing the opposite button when you have a fence already placed. Must have the white line connected to node to work. She will snap if done correctly. Example - Console is R2 to Place and L2 to pickup. PC - Left click to place and Right click to pick up. 2. Horizon - Use gravity lift for easy sky nades. There are rings on the lift. From bottom to top throw grenades in between the 3rd ring. It will travel 19 meters in the direction you throw it from the lift. Try in firing range also Arc stars go farther then nades and thermites 3. Crypto - The maps have unbreakable windows that you can see through. You can place the drone in windows in certain buildings to get a scan inside and outside of them. Found the trick in the arena map drop off where you have a window above the door. It works if you don't want you drone to be destroyed but be creative all windows are different. It's funny to watch them try to shoot the drone.
Adding on to the wattson tips. Never fence blast door on the same side. Fence blast doors diagonally with one pylon on either side in opposing corners. it activates once the blast door gets opened and is a great trap for those that dont think to destroy the inactive node.
a minor fuse tip, his ability to stack nades in his inventory allows him to charge up the rampage more often making the rampage with him a solid choice for a weapon
As a Loba Main, a good tip is to pop your ult if you are holding a team in a building. Most teams will try to push because they think you're low on something or just looting. It's also a good way to trick enemies. If you're trying to trick someone just drop your ult and then teleport immediately because the noises will overlap and it will be harder for them to see where you went especially if you are out of their sight lines.
Another tip for Vantage, you can press the crouch button during her tactical to "cancel" the jump, so it won't slow you down when you reach echo and makes it way smoother.
Not a new castle main, but I've been playing with a new castle in my squad recently and we realized that combined with Pathfinder you can make the most broken pushes onto teams that have high ground. For example you see a squad on top of a wall on airbase, if you grapple up to the very top of the wall and the split second you get up too new castle ults on you the team you push will literally have no fucking clue what to do. They went from having high ground to a wall in their face and a whole team right on top of them. It's working every single time, especially if your third can also use a movement ability to follow up with you.
For that third teammate: Shoutout to Horizon since you can save the Grav Lift to do some similar things. Not as fast or flexible as Pathfinder, but I can see it working.
If you have ult you could throw it down to your third teammate really quick after your Newcastle lands, as I imagine you have a second while the enemies are confused.
@@piercingmite5332 Oh yeah for sure, but part of what makes this play work so well is that 90% of the time the team you do this too will panic and jump off their height so if your third can't come up with you it's all good because they can just stay down low and wait for the team to panic and drop down.
Not a huge high teir player but here's a few from me: Bangalore: Don't be afraid to smoke long distance on enemy snipers (Especially with Vantage in the game) as smoking your position blinds your team a lotta the time and it's easier to deal with one enemy who can see vs 3 enemies who can still see and move up when you and your team can't see. Rampant: Like Caustic you get your barriers back if they have taken no damage so always be placing them at windows and and places to ensure you at least have them. Your barriers are solid objects. Shocking I know, but you'd be surprised how effective it is to place down barriers to make that extra hight needed to get on top of buildings or walls you normally can't by using them as mini platforms. Vantage: Using your tactical is slow but effective use is key. Always recall echo when leaving an area and don't be afraid to leave it up while exploring one. It can be spotted though but that's where this neat little trick comes in: Echo can be close to the ground. Use this to your advantage because this lets you hide him but keep him out for a jam and long jumping Vantage is pretty unexpected as most will look up and around for a high jumping Vantage rather than one jumping AT them.
Rampart tip: if you love movement, such as bunny hop, wall jump fatigue, superglide. Sheila can do all of those things while being unpredictable than just walking on shiela menacingly. Also as for amped walls, superglides are best for uses to get to places that others cannot do or do not have movement abilities, so help your team out to climb places while some of their movement tacticals or ultimates are down.
1 tip for every legend I have Ash - use her tac as a choking point to prevent enemies from running or getting better positioning Bang - if you need to reposition, peak for a half a second to activate double time and then rotate to get a speed boost Gibby - ALWAYS go for head peaks since gibby is one of the only legends with a massive body but tiny head hotbox Octane - don’t be afraid to stim during/before a fight to juke your enemy up close. PRACTICE HIPFIRE IF YOU DO THIS Pathfinder - pathy is the definition of a “scout” character. Use mid-range to long range ALOT because your repositioning skill is quite literally the best in the game so getting angles on enemies is very easy. Wraith - not that you have to but ALWAYS q when you see/hear 2 or more people getting ready to shoot at you so you can reposition earlier and take less damage when trying to Q Revenant - ABUSE HIS PASSIVE getting to high points is always a plus, revenants crouching sound is EXTREMELY quiet so sneak up teams and try and out position them Valk - use her tac as an aggressive grenade, not only does it act like an arc star but it also pressures positioning on the enemies end ALOT Mirage - very small tip but abuse mirage speed boost and ultimate, good players know that when you ult turn around immediately even if it means running into the enemy but more or less it works a lot more than you’d expect Wattson - when engaging in a fight Always use her ultimate after you’ve placed down some barriers, ALWAYS pre-place fences(not just doortrapping) but at choke points Lifeline - stick to your teammates like glue, use them as a body shield and then red them while you finish the fight. Imo this works more often than it should. I find myself winning 2v1 after my teammate goes down because I usually knock 1 and then start the res. Which gives so much pressure because then I can reposition after I start the res, while my teammate may die, I can still get a better angle on the enemy Bloodhound - you literally have wallhacks, he’s one of the best repositioning characters in the game, use it to get info specifically where the enemy is looking and not where they are. Seer - never use a seer tac early on in a fight, in a very chaotic fight use it to help your team find and focus one enemy. This way it becomes a 2v3 or a 1v2 instead. This also helps your teammates reposition for better angles, if you see your teammate getting and angle REACT accordingly and give him info with your tac also bonus tip, you’ll miss ALOT less if you hold your tac to line it up properly before scanning Crypto - when rotating scout the area up high first, you don’t need to scan them on your drone, just see what’s happening before you blindly run through a choke Rampart - use her tac to block grenades and creating head peaks Horizon - think of your tac as a makeshift cliff, if an enemy is behind something or running over a hill, sometimes you can get a last second peak by using your tac early to shoot down them Loba - Use her tac as a makeshift wraith q, meaning always throw it somewhere early, also be quick on your feet with thinking, instead of potentially getting beamed while climbing just throw your q through a fence/window to save some time and not get destroyed, remember your bracelet is small and can fit through holes. Caustic - if it’s convenient always pick up traps when going back by them to save time instead of only having 2 and waiting for that third one to recharge Fuse - ABUSE HIS ULT ZOOM, you can see sooooo much if you just aim with his ult and not use it. It’s like a free 6x sniper scope Mad Maggie - always pre drill corners you think people are around or are going around, more often than not you’ll apply so much pressure and bonus tip DO NOT be afraid to use her ult as much as you like. Her ult charges unbelievably fast, almost as fast as octane pads if not faster New castle - abuse the ever living F out of his res shield, there’s so many times I saved my downed teammates after them getting beamed by 2 teams to reposition them to a reset point Vantage - I’ve only played vantage 4 times and the best advice I have so far is to use her like pathy, she’s a certified scout, use her to snipe.
Rampart: you should place down Sheila once in a while if you're holding down a zone. Your alt will come back pretty quick and your team will be deadly, holding down an area from the unsuspecting. Crypto: you can heal while droning. Also, if you're not giving your team info every 30-50 seconds, then you're not playing him right. (I should make a video bout that, for I know much about the Crypto.) Maggie: no tip here. Just wanna say every time I'm in a close quarters fight with a mag and she pulls up on me with a peacekeeper, I'm terrified. I just have to keep it together and sweat hard. Thats like a second passive: intimation. Watton: I use fences when I advance from cover to cover in certain situations to lay claim to that ground and limit the amount of push angles. Also, no one's first thought when they see a fence is "I must stop running to shoot it!" It's, "Crap! This way is blocked off!" Which is good when you're rush someone who's sitting in a building and you block off their way to exit. But if ya go too long with pushing, then, of course they're gonna realize any time is a good time go break the nodes.
Pro Vantage tip: You can crouch to cancel the jump and land lower than echo to throw off enemies and move faster to a spot you want to get to. Also, it's much more useful for gaining height than distance.
Crypto tip, when u get ur shield broken u can hold ur tactical and press heal so u can fly ur drone and heal off at the same time. Makes for some good plays to change the fight , also works really well if u self emp while healing.
As Mirage, I like to pop the ULT the exact second a finish reviving a teammate, it gives them a much better chance of escaping to heal as there is just to much going on to identify which is the best target for the enemy. Also, I have found better success with my ult when using skins that have alternating/ glowing patterns such as Daemon Hunter, that extra commotion on your skin is just that much more distracting to the enemy when looking at 5+ mirages at once.
Crypto/Wattson main here. One massive tip that has won me a ton of fights and games with Crypto is using your drone to make teams aware of other teams. When closing in on a sketchy 3rd party and ESPECIALLY in a last 3 squads situation get in your drone from some prime real estate- Find an enemy team and harass them with the drone, They will shoot/attempt to shoot it down. Now the 3rd squad knows where they are and assumes they are fighting and will close in on them while you become the actual 3rd party and win.
Newcastle Passive: Just like in the video, you can stop/start rezzing whenever you want for easy shots, and also to use to sponge damage if you need to try to back up. It might not be the best but it's better than instadying. Tac: If you get flanked and need to back up you can throw your tac straight at the ground in front of you and then turn around and run and you won't get beamed and you'll have a chance to reset. If they don't chase you can always tell your shield to meet up with you because it lasts a while. If you're trying to move from cover to cover, you can tell your shield to move with you and if you're to it's side, it'll follow you with a side-facing profile to cover you still. Be aware of different height engagements. Most notably, the large indoor tunnel ramp things on World's Edge. The mobile shield does not align to the ground it's on, it'll still stay completely vertical, so you might be wasting it if you throw it on an angle. Ult: Should be well known, but as you're flying in the air with your ult you can aim to determine where you want the wall to actually get set up. The electrified walls have been buffed this season. They stun aiming as well, which is a great way to attempt to get some backshots on your enemy if they get stunned. If you're facing an enemy Newcastle, you can punch any segment of his walls 2 times and they'll break, regardless of HP. You can use his ult to block doors, ziplines, etc. Playstyle: Always take an automatic weapon (SMG or Rifle depending on your playstyle or the map) and a short range poke like any shotgun or even a wingman. You're gonna play that mobile shield like a Gibby dome and/or use your shotty while you're spamming rez on your teammates to play your knockdown shield. Try to pair with a vertical movement legend like Vantage or Path because you can fly up to them most of the time and drop cover on their exposed high ground plays.
Small Crypto tip, this is something I personally do but I have never seen anyone else do, when picking up the banner of a boxed teammate that a enemy squad is still hanging around, rotate the drone far off to one side before moving it in to collect the banner. This is because teams will be looking to chase down the surviving teammates of a squad after they kill one of them, and so when you casually bring your drone in to collect the banner in a straight line, they are gonna know what direction it came from and start chasing down Crypto’s body in that direction, which can be really dangerous for you. Instead if you approach the banner from an entirely different angle from where you’re hiding, they aren’t gonna know what direction you had gone to, and sometimes even try to chase down the direction your drone came from when you’re actually on the complete opposite side. This is really helpful especially if you can’t get all that far away before you need to collect the banner due to its time limit, or geography, or the ring, etc. It’ll help you to not be so exposed.
Dont place caustic traps on the hinge side. They often wont pop. Also this allows players to open the door and get descent peaks on you while the trap sits useless in the corner
One Horizon thing that helped me a couple times is that if you put it down, you won't be blown up by Bangalore's ult if you time it right. Very helpful if your team piles in too, that way you aren't dazed or injured when you hit the group after.
As a Fuse main, I agree with the video tips, but I would go 1 step further. Fuse is designed to be a marksman/sniper specialist, that utilizes explosives (nades/knucklecluster/motherload) to support his teammates while they engage a fight at closer range. He throws nades farther and faster, his knucklecluster has amazing range and is best at forcing players out from behind cover, and as mentioned in the video, his Ultimate has a built it zoom that can be use to scope out the battlefield, and then cordon off sections of it with fire to shape the fight. Ideally, you want almost 1/2 of your inventory reserved for nades, which means using low ammo weapons. I have found that Fuse's abilities are best optimized by using a sniper/marksman every game, with my secondary chosen to compliment which ranged gun I have, because as a rule of thumb you don't want 2 single-fire guns. If I'm using a marksman with a faster firerate, such as 30-30 or Scout, then I'll have a shotgun for up close. If I'm using a Sentinel/Longbow, then I'll probably have something auto as secondary, such as a smg. My favourite loadout this season is Sentinel/Re-45, since guaranteed crafting and getting hammerpoints included is great. Fighting from a farther and safer position, allows Fuse to consistently rain down bullets/nades/fire on enemies in a supporting function, while shaping the battlefield for your teammates and giving them isolated and advantageous fights. To put it simply, a good Fuse is probably the MOST ANNOYING Legend to fight against, especially at range! So take advantage of that, and be the ONLY TRUE ARTILLERY LEGEND in the game.
very important for rampart. ramparts are like onions. you need to get to multiple layers to get to the core. so alway have one backup cover behind the first wall. secondly, always take your stuff with you if you leave your position because your cover can deal the same dmg to you as to your enemies. if you are getting shot at place a cover and move a little bit away from it so that they focus you instead of the cover. it will get the wall up guaranteed
With Maggie I suggest using her passive in every fight. That scan is so valuable. You can do a squad wipe with her ult and a shotty alone. I've done it before, it's pretty fun. I forgot to mention during the end game if a squad is hunkering in a building waiting for the final ring, use her drill on them. It will deplete their heals overtime, and upgrade your shield. You can upgrade your teammates shields too by doing this.
As a Caustic main there are SOOOO many more tips. 1. Don't block all doors to an enclosed space. Always leave 1 or 2 openings that you or your team can easily predict and focus on so that you always have the advantage of knowing where they are. 2. Simply play to Caustics strengths, why force a fight out in the wide open when you know you're more effective in enclosed spaces or locations with plenty of natural cover. Do you're best to fight on your terms, not the enemies. 3. Obviously focus the enemy caustic first. 4. Use Traps as cover, even with the nerf to caustic you can still use your traps as cover or a psudo smokescreen. 5. Do not depend on your gas for DMG, use it for debuffing enemy movement and LoS. When an enemy is in your gas you immediately swap the roles of who is the faster and more mobile character.
Huge caustic tip from a caustic main. If you’re in control of a fight, or going for kills/damage, then don’t block off all doors. Let people run into room/buildings you have gassed up. If they walk up to the door and it doesn’t open, then they know there is a caustic and they are way less likely to try to go into the building, which is where you want to get your damage and kills.
Also a maggie main here- the riot drill is a great way to push people off cover and into the open, along with some damage BUT DONT PRIORITIZE THE DAMAGE. Its best used when an enemy has run away to heal
I’m a Mirage main that’s been playing for 4 years with 2000+ hours. Mirage is the most effective when he is outnumber. It is hard to coordinate a team to single out a mirage in his ult, but it’s even better when a third party shows up to add to the confusion, allowing you to either escape or secure a knock amidst the chaos.
I am really surprised that no one mentioned getting a free ultimate when you scan the survey beacons as path. So always use your zipline before scanning one, because you can now use one and you still have one ready to go, you can go twice as far, or make two routes so the enemies don't know which one you took
Heres my 2 Valk tips Tips #1: you can still crouch and spin around while falling down after jetpacking making it harder to hit you (think of halo 3 crouch jumping) Tip #2: if you press the release button before you get off a zip (my case its X on my xbox controller) you can super glide off the zip and enter her "free floating state"
For that mirage tip it makes SO MUCH SENSE. I can't tell you how many times I've seen Mirage use his ult and they just run away. I easily pick them out and laser them
Just adding to the Newcastle tips: 1. Ult doorways, it's a very good block and people don't usually punch then so it's a free reset during fights. 2. Use your tac more! It's such a good peaking tool, place them next to small boxes to have cover to spot and half cover to peek. 3. Again, use your tac more!! Place them on a door to kick it down without getting hit in the face and PLEASE just give your teammates cover when they need it 4. His passive can be exploited more. In case you are inside a building, throw nades, when you rez you have a shield, enemies don't, it's free damage if times right. Also try mixing your other abilities with your passive, the more shields you get, the more chance of popping the rez off!
For seer. I’d say use the tactical whenever you want to push. Usually after you’ve done your entry damage. This way you don’t get surprised, their heals and revives get canceled, they get stunned, and you get an extra stun effect because most people would panick. Plus it’s good to plan how you push them based off their positions and health.
If you're a 3 stack, a super simple and useful Loba tip is to have every team member punch the Shop when they're done. It takes exactly 3 hits to destroy it and it can save one person from wasting time destroying it whilst their team is getting further away.
Another horizon tip: The initial suck of her ult will not only pull people it there's a wall, but also roofs. One of my favorite plays is to throw the ult on the middle if a roof (similarto throwing a vert nade), run to a door and wait for them to get pulled back. This usually catches enemies off guard.
revenant: when he’s using his ult teammates can stick arc stars to his forged shadows, making him some sort of “time bomb”, using ur tactical and firing ur guns before all the arc stars on you explode and do massive damage, not damaging you since they were thrown by ur teammates, if u get knocked u still made huge damage, giving ur teammates an opportunity to push
Wattson tip: always pick up nodes when you don't need them because they are slow to come back and they are basically your main thing... I try to always have 2 nodes ready to pop down. Extra tip: if you're on controller, try playing on a very high, non-ADS sens, as putting nodes mid fight requires quick and precise view-movement.
I like finding good uses for underpicked legends. Here are some tips. When you have a tactical that makes noise use them to cover rez sounds or footsteps when you are rushing. While playing Lifeline at endgame have your teammates drop their weapons and you’ll get a lot of heals. A tip for Newcastle is if you want to get a sneaky rez drop your knockdown shield (it makes a lot of noise)
Loba main here. I’ll add on: 1) shops are great for blocking doors. Both defense *and* offense. Just be sure to access it at an angle so you don’t open the door and get sniped. Also, great temporary shield in a pinch. 2) shops are great distractions. Lure enemies to its location after setup with its large pulse for a trap, or as a means of misdirection for escape. 3) your ring is your life. Git gud with it. Practice tossing it through thin, barred windows or other difficult areas, then again while moving. 4) NEVER toss your ring at an enemy position. That’s how you die. Worst case, 90* angle perpendicular from their position. Unless going for a safe finish or chase.
as Wattson my general rule is gray and blue bag 2 ult accels, purple 2 at least 4 if you have space and gold always have 4. abuse the hell out of them especially in the final rings when everyone is poking at each other. having access to an ult as soon as yours is gone is amazing
Wattson main with around 3000 kills and 8000~ fences breached, learn how to play her aggressively. You get the most out of your kit when you don’t hold onto your ult forever and get the significantly faster fences during a fight. Most people expect Watson’s to be bad or just to have good aim, surprise enemies by borderline abusing fences. Here is my advanced fence guide. -You know how you can pull fences through doors? Do that except whenever enemies are reloading. -Fence the inside of any gibraltar bubbles friend or foe. -If you can, steal other Wattson fences! Chances are if there is a spare fence you can find a use for it. -You are a French rebel, so learn the art of guerrilla warfare. Ziplines, portals, doors, even placing fences against walls in corridors will win you 1 v 3s the *shock* of a Wattson who is fast with fences will leave enemies stunned literally and figuratively. -if you know you will be jumping off a cliff or high area and know someone might follow you and jump off, pull your fences out while falling, and spastically place down fences on the ground. You should have enough to at least restrict their movement and cover. -slightly niche tip but in the season of snipers I personally use fences as a visual impairment for enemies. One fence isn’t much, but 8 fences is certainly enough to make an effect. Just be aware you might not wanna use this when you’re under stealth, fences are bright and will attract people. -Place down Nessie’s whenever possible. It improves morale and I’m like 90% sure it makes your teammates more likely to give you cool stuff. -Lastly, know that it will probably be awhile before you are comfortable enough to begin your home improvement project while 6 feet from an enemy, and due to how difficult her tactical is to use, prepare for disappointment, you’re probably in for a long ride. Good luck!
Still to this day, no one seems to know one of Mirage's best abilities, Tactical Teabagging. Don't just send out decoys as a simple distraction, take control and actively troll the enemy, they will be distracted, they will be triggered and they will hate themselves for falling for it.
Add on Vantage: ALWAYS RECALL YOUR bat. It follows you around and keeps a 55m distance from you, so it's a big target for enemies to see, an to easily flank you. When placing your bat, hold Q or the controller buton you have it binded on. With her sniper, try aiming somewhere near the enemy, just not in front of them, the only time you are to aim in from of them is if your certain that it's a free hit. If they are behind cover, try aiming at the rock for them to peek out for a free hit. Lastly, USE HER PASSIVE. It's not a waste. Me personally, I will always pick up a sniper or a Marksman weapon with her, to use her passive so it isn't sitting there useless. Always be careful of your surroundings and take your large hitbox into consideration. Vantage is a legend that needs strategising and timing, so don't use her offensively, unless your absolutely sure you ahve the drop on the enemies. PING THE ENEMIES, DAMNIT. Pinging the enemies will tell you their evo shield and how many are in their team. It's really good for callouts as your teamates can see it too. And also be mindful that your passive can be heard FAR AWAY. It's really, really noisy. ALways make sure that there is enough distraction, or make a distraction before using Echo.
wraith tip: if you need to use your Q ability its likely because you were in a bad position so try to avoid doing what you did that made you need to use your Q, there are a few execptions like when youre using it with your portal to move your team to a better position
Pathfinder main since season 1. Your Zipline can be used around weirdly shaped cover like large boulders and rocks to confuse or out play teams pushing you. For example if you get cracked and your getting sent on shoot the zip to the top of the cover and zip behind the team pushing you, the grapple can also be used to further confuse enemies that are pushing your team behind cover like this by grappling back around to the other side for example. Also ottr is right pathy does have a huge hit box BUT he is literally almost 50% legs! Since he no longer suffers from low profile, he takes reduced damage from limb shots. I don't know if there is a way to exploit this really, I just know ever since low profile got taken away I started winning A LOT more close quarters 1v1's. (Especially if you're moving around a lot and making your torso harder to hit) As far as grapple utilization goes do not ever use HUGE lunging grapples to ATTACK, unless your team is already pushing and they need your support immediately and you're too far away. Only use short quick grapples to hop from cover to cover or to get enough distance in a 1v1 to pull a heal off. Save your longer distance grapples for when you need to retreat. And in addition to this I would say if you are alone and your squad is dead do not grapple AT ALL, save your grapple and your zip line for if you get pushed because the last thing you want is to be jumping around the map only to run into an entire team with no escape. If you're on controller I'd recommend binding your crouch to R3 and changing your crouch settings to hold instead of toggle, and then bind your jump button to r1 if you don't have a controller with paddles. This feels weird at first but especially with Pathfinder it lets you bunny hop out of your grapples to maintain momentum and is hugely useful in covering extra distance. (You can also use this to heal while moving if you're sliding down a steep enough hill.) Next use poke weapons with Pathfinder! Especially in ranked where fights are more controlled, since pathy can close a lot more distance than a lot of people usually expect getting a shield cracked with a G7 or 3030 and then pushing in while the enemy bats can be a safe way to secure an easy 1v1 (usually... Make sure their teammates aren't nearby if you do this.) Since Pathfinder can also secure strange angles quickly this is also a good way to drain enemy teams of heals by repositioning and harassing or damage farming people. The way you get a super grapple by the way is if your grapple clips slightly through an object and then you grapple hop. So aiming at weird looking fences, or right at the surface of odd looking map geometry can get you some massive extra distance. Oh and in early game hot drops, if you don't have a gun but wanna help your teammates double up on an enemy and grapple them to you! It messes up a lot of people trying to focus on shooting your teammates to suddenly get yanked toward a psycho path finder trying to punch them to death lol.
Surprised nobody mentioned this, but you can use Loba ult as extra cover when in a pinch. (Especially if you pre place it as enemies try to push your cover.)
Theres two others im suprized i didnt see. Using lobas ult to block a door. And also they said to always destroy loba ult while mostly this is good advice but u can leave a loba ult someplace semi open then hide wait till the enemy greedily runs upto ur ult and blast em in the face or whatever. Its a great lure.
I haven't been playing Maggie until armed and dangerous came around and i find a door trick with the drill is pretty nifty. This requires extreme map knowledge and a little luck (its 50/50) If a weaken enemy is hiding behind a strong door . Drill it and they'll move off the door and hopefully to left. If they do, open the door and the drill should do some more damage on an unprepared adversary as it points on them again. Allowing you swing inside for a easy knock. If the space around the door inside the building is pretty big the effectiveness of this will vary. Peace keeper/ Eva 8 or any mid to long gun like a 3030 to chip some damage to drain some of their health items and ult push when they try to run. Always chase in your ult with a shot gun for extra speed. Practice sliding with peacekeepers and kinetic feeder during an ult. This makes you harder to for you to be hit and help you choke the shot way faster for an easy 90 damage. Stay focused and calmly place your next shots precisely on them as they begin to jump and panic. A little troll tip: if you see a gibby fighting another team and he ulted. Take out the bubble to make him regret picking gibby as he takes damage from his own ult.
Here is a rampart main tip when playing rampart remember your not the only one that can use your walls when your done in a area and you plan to move far from that spot to take down your shields. Bonus tip when making a set up spot maker sure to have 3 walls lined up with no gaps facing the fight so you can. Not get sniped while moving between cover of your walls when one breaks and make sure to use 2 walls to cover you back if you get 3rd party your back side insist vulnerable.
my advice for octane: use your jumppad to get up on building instead of zipline/climbing/stairs, it's harder to track, less predictable, offers a good Counter and third party and finally it's faster.
Vantage: using the enemies cover to block the laser is a good idea; but if there are a lot of angles which 3rd parties might see your laser from, I'd recommend using YOUR cover (keep your reticle behind and use the peripheral or look above or below)
Seer's tactical cancel's enemy heals. If you win a peek battle - push them and tactical them as you're pushing them. You can also use it defensively as people won't push when they get seer'd - giving you a longer window to heal up. Use the ult so you can land your tacticals more consistently. You don't really need his abilities to spot enemies as his passive can do everything for you and some comms/pings can alert your team. SPAM THAT PASSIVE (especially when moving towards buildings and corners)
Awesome vid. Shiv uses Bang's ULT for damage he'll throw the ULT and instigate a fire fight ;if the enemy engages they'll get hit with bullets and the ULT
Another Seer Tip: ADS in the middle of your slide jump and let off before you land. This lets you scan all over, all the time, and keep up as much speed as possible while rotating or repositioning. No need to get ADS slowed just to scan.
Rev tip for this ranked split - u can easily climb on trees, it has a lot of usage from camping with sniper rifle, ratting or even safely healing during the fights
I would like to add a tip about loba, but this is for every legend. When using her market, if you have already used both your picks but there is something you want in the market still, ping the item in the list, back out of the market and look at the market, you will see the item inside the market, if you click your dibs button, but hold it down, it will draw a line in the direction the item is in. You can then rotate around the market dibs and undibsing until you can see what building or bin the line is pointing towards, follow your nose and enjoy your extra loba ult item
Im not happy with the lack of Caustic tips so I add some more. There werent really any advanced ones. -*If u manage to get the enemy (or multiple enemies) to a door in front of ur building* (u baited them with ur low health, teammates getting knocked down or they push cus u solo), DO NOT WAIT or hesitate for a second and instantly throw ur ult down out of the door as long as they are still close enough, slide jump out and get em. Most enemies will try to get away and if they do peak, u still have the bigger advantage since they get damage overtime and they cant see properly if u are in the middle of the gas (even more effective when u jump out behind a cover u can still shoot them from like a trap of yours). To make it short, thats the best time to use it like the Viper ult from Valorant. -*If a teammate of yours is getting ressed* u can always provide the support to place a trap near them and trigger it to get a little smoke screen to make it harder for enemies especially when pushing. -*Using gas as smoke.* U are behind a cover and u need to run over a open area for a little bit, atleast throw ur trap as far as possible in the direction u wanna go and activate, get less hits for sure if u are being aimed at. Wont be taking u too far of course but better to use 2 cells instead of a whole bat. This goes for close quarters too like in bunker or whatever area u dont wanna peak the enemy and instead decide to run. -*When u are about to turn corners and take a 1v1 close range fight* throw a trap in that direction but not too far in the air and then jump out. Best case scenario u can use it as cover and get the mag of ur enemy empty to take ur time to shine. But mainly cus there is a chance to let the guard down of the enemy. Or even make them to shoot the trap, meaning they dont have their crosshair in ur direction u are about to jump out. -*Learn the situations where* u need to place traps providing defense or offense in a building. What I mean for defense is blocking the doors, for offense just the side of the doors so when someone gets in they get hit. Whats the difference? What even for? U can always decide to instantly jump out the door the enemy triggered the trap and attack them, most effective with atleast a teammate of yours (not a good idea if there is a full sqaud though, if just one dude u gotta send him) -*Ziplines that are placed by the map itself* is waiting for u to use them and learn where the enemy would land if they took the zip. Meaning u can place a trap right at that spot. Of course its not always effective depending on the zipline. *-If u are playing behind a teammate that is giving u knocked down shield in a close range fight,* throw down a trap BEHIND u or even right at the enemy. I dont need to explain that one right? *-When u are about to attack enemies at the highground,* always throw traps up there like a vert nade for instant cover to get atleast some time to take ur ult out. Dont expect it to always work since not all enemies are stupid. Some will manage to see through ur tricks. I have more tips but I think thats enough.
Mirage main here: When you pop your ult and you think circling around isn't fooling anyone, you can go back to the point where you popped your ult like in the middle. It looks like you're shuffling around with your decoys, increasing your chances of getting away.
A tip for people who are playing a Caustic with a Bangalore, if someone is chasing after you, even in the smoke, throw a trap in the smoke so they'll trigger it, it works as a great distraction.
As a Caustic Main, here's my rule of thumb for trap placement in buildings. Open a door going inside, look at the ground where the edg of the door stops, close the door and place a trap directly where the doors edge would be. This will make the door open at a 60 degree angle. Enough to squeeze through, completely unnoticeable and always activates. If you get use to knowing where the doors edge will be when opening the door, trap placement will become second nature. Does that make sense?
5000 kills pred Mirage, biggest tip that no one said is that you NEED TO BREAK LOS WITH YOUR ULT! If you use that out in the open you are going to be killed instantly. Break LOS and don’t just rush after, act unpredictable and don’t fire, let them shoot all your other decoys while you reposition. This can be used both for getting a better angle in a fight, or for running away.
Thankyou. I leaned a lot. And here is my tip. ( but I am not pro 😅) Bangalore - Don't use your ultimate to 3rd party two fight squads. Most of the time they will stop fighting each other and attack your team. Use first arks and gred instead and the ultimate.
I'm surprised no one mentioned that as a Mirage, you should always use your abilities when your enemy can't see you if possible, either behind a cover or they're just facing the other direction, the confusion adds up well.
I hate to not make the video, but the best, mirage main, tip is to turn a 2 stack into a 3 stack with a controlled decoy while you have a mobile legend finding another angle on a fight. Also note that, on controller mayhaps pc, you can hold tac button to throw a decoy out and release to control, I like to throw a decoy out while behind cover, turn 90 degrees then take control and follow the direction that decoy was shot. Get used to controlling your decoys
lol loved the tips Ottr I know it’s a little late but a tip for wattson is you can use your ultimate to block off doors. If you are running from an enemy team place your ult on the door and it blocks it and gives you cover once the door is broken down. As well as allowing you some fast free heals.
The thing i do when i get scanned by a bloodhound is to look in the area where the scan is coming from, and since the scan spreads out from its initial position its pretty easy to guess where they are, its not always pinpoint, but it's good
a tip for vantage that i found was that if you start healing and then jump to the bat, the heal will start after you get to the bat. so you can get away and instantly start healing again
23:21 surprisingly can do both offensively and definitely also I must be the most aggressive wattson because all my teammates are surprised when I push fights and come out alive while they are knocked
New castle tip 1: ask for a good knockdown from teammates and if it's in the crafter CRAFT IT. No one is gonna try to craft stuff unless they need ammo or heals so better to get it early. Tip 2: you can use the ult to block doors or hallways as it will block them and hurt them if they try to push for a easy rez or heal. Tip 3: Just don't use it in the open. Find A good spot to cover your blind spots or place it on the high ground. Tip 4: you can use the tactical to push. The buff is great but when pushing inside a building the best thing to do is to pop it on the door and go in. The enemy will either get to break it or wait for you to get out of it to shoot you. Either way it waste ammo or gives you cover for a in and out fight.
A good one for mirage: If the enemy is behind a cover that you are pushing, make sure that the first they see is a decoy going across their screen. Preferably a decoy that is being controlled and jumping before the decoy enters line of sight.
for the other fellow Mad Maggie mains, when you're healing behind a door i recommend using your drill looking to a Diagonal Direction next to the door so its going to push the enemies back while you use a Bat or a normal shield
Another random niche tip is if you pick up a mobile respawn beacon you could drop it down as a diversion and depending on your situation either run away (if your the only alive on your team) or jump them with your team.
another for lifeline is dont be scared to use the drone in the storm even if u dont have a heat shield it will only last a few seconds but it can be the extra hp that lets u pull of a medkit
another vantage tip i found while messing around in the range is that while mid air on the way to echo if you crouch then you stop going to echo and fall, if done at a low enough angle you can slide straight away after starting a heal mid air
Another tip for newcastle that i havent seen. If you get separated from your squad or have to fall back throw your tactical in front of you as you run and keep spaming it to move it with you and it will block shots from your back. If your team is running in a line it can cover your entire team Ive saved my team several times by doing so
Rampart got very little love in this video, so I decided to add a few things to what was said.. Rampart walls are so clutch to her kit..they eat grenade damage completely!! They are also capable of stopping caustic gas.. if someone nades you and its close, simply put a wall between you and the nade u will take 0 damage and it won't even stop the wall from finishing its setup..also if a player is on the other side of a door healing with battery etc you can nade the bottom of the door put a wall and it will destroy the door and the wall will still finish setup.. then you can take you're shot on the exposed player. Be aware they will be healed at this point so hit you're shots so the wall will finish
One good tip with Mirage is when you use your ultimate in a 1v1, you run TOWARDS your enemy. They will always shoot the clone running away, and you get free shots from behind them while they might need to reload. Of course you still need map awareness, and if they still have teammates nearby so you don't just run into the enemy base.
Seer: when you use your ADS scan and there is an enemy then your LOS on your map will turn amber. Look at your map, hold your scan, and spin in a circle to do a quick check if anyone is in the area.
For caustic, the traps should go on the opposite side of the hinges. So that when the enemy opens the door, They walk straight into the trap, if it’s in the hinge side, the trap will be blocked once the door opens. And If you need to block a door just put the trap in front of the door.
With Octane, sliding into the jump pad is almost always better than a regular jump. Sliding gives you a horizontal boost for gap closing on enemies easier. Also, don't jump pad at a full health target, crack their shields, then jump pad on them while they're trying to heal, assuming you're not too low of course. This strategy works great with long range weapons because people will get cracked and not think you're about to land in them 2 seconds later while they try to pop a battery. Just make sure their friends are standing next to them waiting to beam you when you land.
timecodes:
0:21-Ash
1:15-Bangalore
2:00-Bloodhound
2:55-Caustic
3:29-Crypto
5:09-Fuse
6:24-Gibraltar
7:27-Horizon
8:14-Lifeline
9:02-Loba
10:58-Mad Maggie
12:47-Mirage
14:09-Newcastle
14:19-Octane
16:03-Pathfinder
17:43-Rampart
18:25-Revenant
19:02-Seer
19:53-Valk
20:42-Vantage
21:59-Wattson
23:21-Wraith
Thanks, man
Gods work
Cheers
Thanks mate
The lord shines on you brother
Someone purchase my zucchini bread!
You should spectate random diamond players and point out what they are doing that's holding them back from ranking up
Like daz? He does that really well
Like dazs! I love his vids
Some diamond players don't have friends or team to push they solo q so random teammates mostly low level campers or average gold or plat players
@@manishthapa866 that’s not what he said. He wants ottr to analyze diamond player gameplay. Ofc solo q will hold u back, but that doesn’t really have anything to do with being able to analyze gameplay and point out what they are doing wrong.
I've been diamond since season 3. What's holding me back? Employment.
As a Wattson main I'll just say she's a really good legend for farming damage. Trade shields with teammates. You can passively heal that shield during times when nothing is going on, and once it evolves can also heal it to full passively even then. Meds become more and more useful later in the game, and Wattson becomes more and more useful later in the game. So both should be stored up as much as possible.
When defense fencing, always prioritize high ground, and fence the entire perimeter if you can. A lot of legends can easily make their own high ground, so don't just fence off ziplines, doorways and stairways. Fence the entire upper floor. Better to stop them from taking high ground.
Also punching is very powerful tool. Due to the knockback you can force an enemy into a fence and stun them. Don't be afraid to punch even on a high hp opponent. A stunned enemy is going to be much easier to kill than an active one. Since the stun slows down movement, aim, and adds a decent amount of damage. You will easily beam them, and most people generally panic from both the punch and the stun since both are unexpected. Of course only do it if you're already close, I'm not saying to just run up to them from 10 meters away and punch them.
Find an Accelerant at the start of a game use it immediately. Nades are more common at the start when people use the first thing they find on the ground.
Take mental note of every legend you see in an enemy squad. This is a general tip for any legend, but Wattson probably needs to do this most. Since her kit has so many counters to it. She counters a lot legends abilities sure, but many can counter her as well.
I think wattson has a very particular playstyle if you want to use her kit to the fullest potential, there are some super creative ways you can use her fences both defensively and offensively, but she is a little tricky to use in the current long-range meta when her fences rely on enemies getting close.
Throwable node toggle buff..??
I really like Wattson but I find it soo hard to play her outside :( any tips?
@@yeeter1764 Use corners to your advantage for baiting enemies, If anyone has to rez a teammate place fences down in the path the enemies need to take. Always look at your minimap and be near your team, Wattson has no escape ability, so last thing you want is to be last left isolated. Play in between your teammates, No matter how much you may want to flank or thirst or push, Wattson is unfortunately the worst legend for the job, so always try to position yourself in between your allies, if they aren't pushing you aren't pushing. And cause of your position at the very least she does offer support when they need it. You may not be able to use your fences much in an open scenario and that's ok.
Hopefully you stockpiled on accelerants. I'll go as far as to say pick up every single one you find. They're good for when you need a Pylon, or for when your teammates need their ultimates. The most I've ever had were 6 accelerants, and I gave those to my teammates near last ring. A Gibby or Bang teammate will love those accelerants in late rings.
If an enemy is hold up in a building and you're team is the one outside, That's actually a better thing for you cause they've essentially cornered themselves and you can fence them to keep them inside. Of course it still depends on the structure itself. Most of the buildings in Ares Capacitator for example are great for trapping enemies inside rather than keeping them out whereas most buildings in Fragment usually have high ground escape options for them anyway.
Playing defensively in the open in definitely not an easy thing. Trying to use her kit offensively is an even harder thing to do Although recommended if you can pull it off as an aggressive Wattson is scarier than a defensive one, but that takes a lot practice and a random UA-cam comment is not enough to explain how to do that.. Although there is not much advice that really can be given in terms of how to win the fights with her kit. But luckily she still functions as a support legend, and that's where her kit should be prioritized. Just maintain a passive play style and flip the switch to an aggressive one once your teammates are ready to do so also. I'll admit majority of my deaths come from flipping the switch to aggressive when my teammates are not ready yet. So the timing to get aggressive is one that needs a lot of practice to learn.
To practice aggressive Watson I do recommend trying no fill Pubs.
Also you can use her ult as cover if the enemy goes to shoot it you can just shoot them while they are busy or if you have some distance and need to heal you can pull off a syringe while your shields regen
She needs her fence to charge faster, most of the time is just downtime waiting for shit to happen...
For lobs ult: if you ping something in the ult, back out, look at the item you pinged and hold the ping button on the item, a thin line will point you toward the item. Its takes a little time to do but can be used by anyone, as many times as you want.
A wattson tip is if you're lower HP than your enemy and you need extra cover you can place you Pylon for an extra 150 damage. You can also use her pylon to cover doors incase you're reviving your teammates right in front of a door.
If you're getting shot from long range through a window, you can fence the windows for visual clutter because from far range her fences appear to be really bright. If you want to distract you enemies you can place your Pylon in the open so they will focus on breaking it, and you shouldn't worry about getting it back unless you don't have ult accelerants.
If you and your team are hiding in a corner for whatever reason and there's a team trying to fight you, you can play your pylon in case an enemy throws grenades or Valks tactical.
Always warn your teammates about using their abilities like Maggie's ball, horizons ult, bangs smoke, etc near your pylon because if they use in the range of her Pylon it disappears, especially when they're trying to clutch up or to start a fight. It will restart their ability timer all over again.
Sometimes more out in the open/noticeable nodes are more useful because the enemies sometimes focus on breaking the fences then passing through other than just running in so if you catch them trying to break your fence and you have clear vision on them, then take the opportunity to shoot them and possibly get a instant down.
If you fail to do the door trick and your enemy comes running through, you can make a new fence and try to fence them in while their shooting at you, and if you succeed you can maybe slide or whatever because when their stunned their aim, and look sensitivity is slower.
On gravity cannons/ziplines/ etc you can build a triangle shaped fence to get your enemies stuck. This works really well on Olympus on that building with the 2/3 ziplines across from Hammond Labs.
If your enemy is stunned try to kill them as soon as possible but usually they wont think to shoot back but to run/ash port/ phase/ fly/ or even maggie ult away.
(also kinda a general tip for every non movement legend dont chase a movement legend, they'll out run you)
Hopefully this helps, I'm still fairly new to Wattson I only have 900 kills on her so yeah, Good luck.
Wattson main here, those are really good tips! I always tell my friends when they use her to pleeeease fence off ziplines. Make them overly long too (if possible), not just a small space. People can jump around those! If a zipline is going up from the ground into a building, always fence the entire square in the floor! Fencing is not something most people worry about when theyre on zips because theres very few of us Wattsons out there.
When you are running through an area that is in between 2 mountains/hills, fence. It may seem silly that its out in the open, but squads will either A destroy it and you’ll know about it B go through it and you’ll know about it or C they will have to go a different route that you could already be possibly be positioned at! Wattson is (believe it or not) all about positioning and thinking two or three steps ahead of people.
Another thing- PANIC FENCES are actually SUUUUUPER clutch sometimes! When i say panic fences i mean like youre being chased down or youre standing in the open. While running you can place fences, you just have to do it fast! When youre out in the open/by little cover use your fences to create a little safe space.
nah you can catch movement legends they have cool downs on their abilities
As a Wattson main, you can actually use enemy nodes as your own fence. Also leave behind fences in areas that you have been to, this can freak people out and give you the ability to catch enemy off-guard. You and teammates can ping her ult to know how much charge is left, as well as the ring under ult will tell you. Last thing is you can actually see when one of your nodes are broken or how many are placed by using the tactical and looking at the right side of screen. Thank you for coming to my Watty Talky and keep dropping those Nessies.
Cheers fellow Wattson main! Wanted to add a tip as well- fence off ziplines! Regardless if they are at the top or bottom, always fence them. Only tricky thing can be is Mirages, if there is a good mirage player anytime they see a fence they will send a decoy to see where you are. I use the tactic often (Mirage is my second main), so just be weary of them!
The vertical splash damage is a good one for Fuse a lot of buildings have structures like antenna, towers, etc that you can use to extend your fire radius. Basically the higher you shoot it from the ground the larger the diameter. Often with Fuse you shouldn't be aiming at the person you want to hit, you should be aiming at whatever is above them, whatever they're using as cover, or using it on high ground to make a semi circle forcing them to stay close to the edge with no retreat.
You use to be able to shoot a frag and ult on it, and it would create a huge parameter. Haven’t played fuse doe a while tho, so idk if it still works
@@bennyfrank5262 well now it works but only like 10% of the time they probably changed something like the size of the hitbox or accurycy of the ult because i did hit them more often when he was new
For mirage, try running directly to a blank wall. Noone expects the mirage that's staring at a wall to turn around and shoot them. Works 98 times out of 100. Assuming they don't know you're the real one right away..
like a yoru clone
@@sambryant2150 yes
Except shooting mirage clones has basically no downside, so they're going to shoot you regardless.
Wattson main. Diamond.
- I use it 100% offensively. When my team and I are going to enter a heavily defended building, I put my fences around possible exits so they can't get out there. I leave only one of the free entrances without fences to create a bottleneck in which we finish them off with pk or similar. It works 95% of the times.
- In small rings, in situations where you're on top of a building and the enemy squad is down inside, remember that you can fence their gate from above without the need to climb down. You will close their only way out. If they want to get out of there they will be slowed down.
- Another tip is to put the pylon right at the start of a medium-long range battle. It's the perfect counter to Horizon's black hole strategy and to avoid being Knuckle Clustered.
- My last advice is don't worry about carrying too many small batteries. With his passive many times, especially in small rings, that little shield restore can make all the difference.
Also in long journeys in which you do not find enemies, your shield will heal itself. I usually carry 4 large and 8 small. Use that slot to carry ultimate accelerant. Wattson can carry 2 in a single slot!
A few more tips for Crypto are:
Know when to use the Manual mode (Scouting for ring and enemies, EMP pushing, third party) and Automatic mode (Close range and midfight).
Use your drone to scan the edge of the ring when making it to the circle at the last minute. It will be hard for enemies to see it.
When near multiple enemies, set up your drone near you or on the ground (front or back) and revive, heal, or use it as cover/armor. If anyone pushes you, they will be scanned, giving you the opportunity to fight back and knowing where they are. Your drone audio will help cover you. It will also cover you, taking up to a few damage before getting destroyed.
The number of squads on the banners is a 200 meter radius around you. This is the same size as your mini map on the corner. Use your map to predict enemy squad locations near you just from looking at the banners.
S13 Newcastle main here: I had a few tips after playing newcastle for a couple hundred hours, enjoy
0:21 - Ash
1:14 - Bangalore
2:00 - Bloodhound
2:54 - Caustic
3:28 - Crypto
5:08 - Fuse
6:23 - Gibraltar
7:27 - Horizon
8:14 - Lifeline
9:01 - Loba
10:58 - Maggie
12:47 - Mirage
14:08 - Newcastle
14:19 - Octane
16:01 - Pathfinder
17:43 - Rampart
18:25 - Revenant
19:01 - Seer
19:52 - Valkyrie
20:42 - Vantage
21:58 - Wattson
23:21 - Wraith
Underrated comment
When scanning with Seer you can see your range as a blue cone on the minimap, the cone will switch color to a yellow/orange if an enemy is picked up. You can quickly scan 360 degrees just looking at the minimap to know if there's anyone near your team.
Yeah and this crap is why he is OP. He basically makes Bloodhound second rate once you have him unlocked.
2 years Crypto main here! I have a few Crypto tips, especially for ulting in a fight/pinch. These are some tips that can help out when you haven't used your EMP yet and are saving the EMP for an emergency situation. Do note that it's usually still better to EMP to initiate a fight.
If you need to quickly EMP but need to reload/heal/res, you can throw the drone nearby, EMP, then do what is needed whilst the EMP is going through. You won't get interrupted by an EMP as you reload/heal/res. Additionally, enemies are slowed if they get hit, so as long as they don't see you or pre-aim, you should be alright.
(But keep in mind to pre-aim an enemy if you know their position as your sensitivity slows down for a few seconds if get caught in your EMP'd.)
If you need to go into drone view to adjust the drone, remember to EMP the enemies first instead of reloading bc Crypto will auto reload. Reloading is usually fast, but those few seconds could matter a lot, especially in endgame rings where there will be tons of players that'll be affected by EMPs and airstrikes. Even more so in the higher ranks.
If you're fighting solo, even more if you're going for an EMP, put the drone somewhere where the enemy can't easily destroy it as you ult. Similar to Rampart covers, you can also use the drone as a distraction, and even EMP if you want to add more "threat" to it. It's a risk-reward tactic, as throwing the drone above you or in a choke point can serve as a camera and a potential EMP, so only sacrifice the drone as a last resort. If you did manage to scan someone before the drone got destroyed, it is not a huge loss. Use that info you got to make a read and win.
Lastly, remember that your EMP WILL affect your teammates, but *they are only slowed down and take no shield damage.* Let them know if you're about to EMP so they'll know when to pre-aim or prepare to push. Team play is key in team fights, as always, so communicate and fight together with your team and they'll be happy you play Crypto. ^^
... I spent too much time writing this comment lol
I’m surprised no one added that, as a Mirage, you should always have at least one grenade. When you have your grenade and equip it, you can activate your tactical and have his decoy run faster. This confuses enemies a lot better than you’d think.
I think the devs patched this unfortunately, it was a bug :/
@@boxbird5723 I actually tried it out for myself today and it works perfectly fine lol
dude at 20:08 you sly dog trapped that wraith in so easily she was like a rabbit caught in a snare.
Newcastle main here : Use tac to push enemy and get cover at the same time, u can block kicking window with tac , use ur ult to ur team if in danger and u can run with ult to teammate,can use to get high ground , get cover in mid of fight ,block door with ult for more cover
Season 2 main
Some more wattson tips! If you need to disengage, wrap around any structure, on the 1st corner place a long fence adjacent to that corner. This makes enemies have to destroy the fence, walk around it/through it, and it cuts off their line of sight. This scenario is beneficial to your escape 90 percent of the time.
Also fence up the “porches” of doors. Seems pointless until your building is breached. You can then run outside and buy time to heal by trapping them inside for a bit.
Long vertical fences in the middle of walkways (opposed to horizontal ones along building inner borders) are far more effective during gunfights.
Invade enemy strongholds by placing fences in their safe spots. Theyll gradually lose ground, be forced out, or be forced to take an unfavorable fight.
Remember “your fences will herd them.” They’re intimidating. Put some respec on em.
Apersonal tip for pathfinder. The grapple only disconnects when you lose LOS of where you grappled. This can be useful to make it a lot harder to be hit by looking at the place yih grappled to extend the length of time you are being pulled. This can also be used in the other way, where you can lose LOS on purpose to either shorten a grappled you're not confident in or bait enemies to take a peek
What’s the pathfinder cat?
Octane tip:
Stim straight away when landing. Its more important to run and get weapons or chase enemies. Its also more important to find weapons then managing health in early game.
Bonus wraith tip:
When in the edge of the map or in Worlds edge, use a portal and leave it to the edge of the void, enemies would most likely fall and even if enemies didn’t go to a portal, you got time to heal, run and reposition. also even if they didn’t fall they’ll be like “WOAHHH” and you’ll be able to punch and damage them.
good point, all that health is worth nothing if you get shot down. but Stimmung and grabbing that pk or r9 before the enemy can is a huge advantage.
A good Bangalore tip that I, as a Bangalore player with about 3k kills, can offer is to not be afraid to use the ult defensively. I see so many people saying that it is meant to be offensive and you’re supposed to ult and run towards the enemy team while the rockets explode, utilizing smokes in between, but I think it’s better to use it as a defensive tool to buy your team time to reposition and heal, especially since it completely denies a massive area. Besides, as someone from this video said, it’s not a good damage dealer just because it’s fairly easy to avoid. Don’t use it offensively.
Tip for Wattson, Horizon, and Crypto .
1. Wattson - You can pick up nodes faster by pressing the opposite button when you have a fence already placed. Must have the white line connected to node to work. She will snap if done correctly. Example - Console is R2 to Place and L2 to pickup. PC - Left click to place and Right click to pick up.
2. Horizon - Use gravity lift for easy sky nades. There are rings on the lift. From bottom to top throw grenades in between the 3rd ring. It will travel 19 meters in the direction you throw it from the lift. Try in firing range also Arc stars go farther then nades and thermites
3. Crypto - The maps have unbreakable windows that you can see through. You can place the drone in windows in certain buildings to get a scan inside and outside of them. Found the trick in the arena map drop off where you have a window above the door. It works if you don't want you drone to be destroyed but be creative all windows are different. It's funny to watch them try to shoot the drone.
Adding on to the wattson tips. Never fence blast door on the same side. Fence blast doors diagonally with one pylon on either side in opposing corners. it activates once the blast door gets opened and is a great trap for those that dont think to destroy the inactive node.
a minor fuse tip, his ability to stack nades in his inventory allows him to charge up the rampage more often making the rampage with him a solid choice for a weapon
As a Loba Main, a good tip is to pop your ult if you are holding a team in a building. Most teams will try to push because they think you're low on something or just looting. It's also a good way to trick enemies. If you're trying to trick someone just drop your ult and then teleport immediately because the noises will overlap and it will be harder for them to see where you went especially if you are out of their sight lines.
Another tip for Vantage, you can press the crouch button during her tactical to "cancel" the jump, so it won't slow you down when you reach echo and makes it way smoother.
Not a new castle main, but I've been playing with a new castle in my squad recently and we realized that combined with Pathfinder you can make the most broken pushes onto teams that have high ground.
For example you see a squad on top of a wall on airbase, if you grapple up to the very top of the wall and the split second you get up too new castle ults on you the team you push will literally have no fucking clue what to do. They went from having high ground to a wall in their face and a whole team right on top of them. It's working every single time, especially if your third can also use a movement ability to follow up with you.
For that third teammate: Shoutout to Horizon since you can save the Grav Lift to do some similar things. Not as fast or flexible as Pathfinder, but I can see it working.
If you have ult you could throw it down to your third teammate really quick after your Newcastle lands, as I imagine you have a second while the enemies are confused.
a team did this to me once and they absolutely clowned on me
@@gorgomon was the Pathfinder rocking the golden bot skin and did the new castle have the red legendary skin?
@@piercingmite5332 Oh yeah for sure, but part of what makes this play work so well is that 90% of the time the team you do this too will panic and jump off their height so if your third can't come up with you it's all good because they can just stay down low and wait for the team to panic and drop down.
Not a huge high teir player but here's a few from me:
Bangalore:
Don't be afraid to smoke long distance on enemy snipers (Especially with Vantage in the game) as smoking your position blinds your team a lotta the time and it's easier to deal with one enemy who can see vs 3 enemies who can still see and move up when you and your team can't see.
Rampant:
Like Caustic you get your barriers back if they have taken no damage so always be placing them at windows and and places to ensure you at least have them. Your barriers are solid objects. Shocking I know, but you'd be surprised how effective it is to place down barriers to make that extra hight needed to get on top of buildings or walls you normally can't by using them as mini platforms.
Vantage:
Using your tactical is slow but effective use is key. Always recall echo when leaving an area and don't be afraid to leave it up while exploring one. It can be spotted though but that's where this neat little trick comes in: Echo can be close to the ground. Use this to your advantage because this lets you hide him but keep him out for a jam and long jumping Vantage is pretty unexpected as most will look up and around for a high jumping Vantage rather than one jumping AT them.
Rampart tip: if you love movement, such as bunny hop, wall jump fatigue, superglide. Sheila can do all of those things while being unpredictable than just walking on shiela menacingly.
Also as for amped walls, superglides are best for uses to get to places that others cannot do or do not have movement abilities, so help your team out to climb places while some of their movement tacticals or ultimates are down.
1 tip for every legend I have
Ash - use her tac as a choking point to prevent enemies from running or getting better positioning
Bang - if you need to reposition, peak for a half a second to activate double time and then rotate to get a speed boost
Gibby - ALWAYS go for head peaks since gibby is one of the only legends with a massive body but tiny head hotbox
Octane - don’t be afraid to stim during/before a fight to juke your enemy up close. PRACTICE HIPFIRE IF YOU DO THIS
Pathfinder - pathy is the definition of a “scout” character. Use mid-range to long range ALOT because your repositioning skill is quite literally the best in the game so getting angles on enemies is very easy.
Wraith - not that you have to but ALWAYS q when you see/hear 2 or more people getting ready to shoot at you so you can reposition earlier and take less damage when trying to Q
Revenant - ABUSE HIS PASSIVE getting to high points is always a plus, revenants crouching sound is EXTREMELY quiet so sneak up teams and try and out position them
Valk - use her tac as an aggressive grenade, not only does it act like an arc star but it also pressures positioning on the enemies end ALOT
Mirage - very small tip but abuse mirage speed boost and ultimate, good players know that when you ult turn around immediately even if it means running into the enemy but more or less it works a lot more than you’d expect
Wattson - when engaging in a fight Always use her ultimate after you’ve placed down some barriers, ALWAYS pre-place fences(not just doortrapping) but at choke points
Lifeline - stick to your teammates like glue, use them as a body shield and then red them while you finish the fight. Imo this works more often than it should. I find myself winning 2v1 after my teammate goes down because I usually knock 1 and then start the res. Which gives so much pressure because then I can reposition after I start the res, while my teammate may die, I can still get a better angle on the enemy
Bloodhound - you literally have wallhacks, he’s one of the best repositioning characters in the game, use it to get info specifically where the enemy is looking and not where they are.
Seer - never use a seer tac early on in a fight, in a very chaotic fight use it to help your team find and focus one enemy. This way it becomes a 2v3 or a 1v2 instead. This also helps your teammates reposition for better angles, if you see your teammate getting and angle REACT accordingly and give him info with your tac also bonus tip, you’ll miss ALOT less if you hold your tac to line it up properly before scanning
Crypto - when rotating scout the area up high first, you don’t need to scan them on your drone, just see what’s happening before you blindly run through a choke
Rampart - use her tac to block grenades and creating head peaks
Horizon - think of your tac as a makeshift cliff, if an enemy is behind something or running over a hill, sometimes you can get a last second peak by using your tac early to shoot down them
Loba - Use her tac as a makeshift wraith q, meaning always throw it somewhere early, also be quick on your feet with thinking, instead of potentially getting beamed while climbing just throw your q through a fence/window to save some time and not get destroyed, remember your bracelet is small and can fit through holes.
Caustic - if it’s convenient always pick up traps when going back by them to save time instead of only having 2 and waiting for that third one to recharge
Fuse - ABUSE HIS ULT ZOOM, you can see sooooo much if you just aim with his ult and not use it. It’s like a free 6x sniper scope
Mad Maggie - always pre drill corners you think people are around or are going around, more often than not you’ll apply so much pressure and bonus tip DO NOT be afraid to use her ult as much as you like. Her ult charges unbelievably fast, almost as fast as octane pads if not faster
New castle - abuse the ever living F out of his res shield, there’s so many times I saved my downed teammates after them getting beamed by 2 teams to reposition them to a reset point
Vantage - I’ve only played vantage 4 times and the best advice I have so far is to use her like pathy, she’s a certified scout, use her to snipe.
Rampart: you should place down Sheila once in a while if you're holding down a zone. Your alt will come back pretty quick and your team will be deadly, holding down an area from the unsuspecting.
Crypto: you can heal while droning. Also, if you're not giving your team info every 30-50 seconds, then you're not playing him right. (I should make a video bout that, for I know much about the Crypto.)
Maggie: no tip here. Just wanna say every time I'm in a close quarters fight with a mag and she pulls up on me with a peacekeeper, I'm terrified. I just have to keep it together and sweat hard. Thats like a second passive: intimation.
Watton: I use fences when I advance from cover to cover in certain situations to lay claim to that ground and limit the amount of push angles. Also, no one's first thought when they see a fence is "I must stop running to shoot it!" It's, "Crap! This way is blocked off!" Which is good when you're rush someone who's sitting in a building and you block off their way to exit. But if ya go too long with pushing, then, of course they're gonna realize any time is a good time go break the nodes.
Pro Vantage tip: You can crouch to cancel the jump and land lower than echo to throw off enemies and move faster to a spot you want to get to.
Also, it's much more useful for gaining height than distance.
Crypto tip, when u get ur shield broken u can hold ur tactical and press heal so u can fly ur drone and heal off at the same time. Makes for some good plays to change the fight , also works really well if u self emp while healing.
21:59 I once was in an indoors, close range fight with a wattson and she place her ult to block my movement and proceeded to clip me out of existence
As Mirage, I like to pop the ULT the exact second a finish reviving a teammate, it gives them a much better chance of escaping to heal as there is just to much going on to identify which is the best target for the enemy. Also, I have found better success with my ult when using skins that have alternating/ glowing patterns such as Daemon Hunter, that extra commotion on your skin is just that much more distracting to the enemy when looking at 5+ mirages at once.
Crypto/Wattson main here. One massive tip that has won me a ton of fights and games with Crypto is using your drone to make teams aware of other teams. When closing in on a sketchy 3rd party and ESPECIALLY in a last 3 squads situation get in your drone from some prime real estate- Find an enemy team and harass them with the drone, They will shoot/attempt to shoot it down. Now the 3rd squad knows where they are and assumes they are fighting and will close in on them while you become the actual 3rd party and win.
Newcastle
Passive:
Just like in the video, you can stop/start rezzing whenever you want for easy shots, and also to use to sponge damage if you need to try to back up. It might not be the best but it's better than instadying.
Tac:
If you get flanked and need to back up you can throw your tac straight at the ground in front of you and then turn around and run and you won't get beamed and you'll have a chance to reset. If they don't chase you can always tell your shield to meet up with you because it lasts a while.
If you're trying to move from cover to cover, you can tell your shield to move with you and if you're to it's side, it'll follow you with a side-facing profile to cover you still.
Be aware of different height engagements. Most notably, the large indoor tunnel ramp things on World's Edge. The mobile shield does not align to the ground it's on, it'll still stay completely vertical, so you might be wasting it if you throw it on an angle.
Ult:
Should be well known, but as you're flying in the air with your ult you can aim to determine where you want the wall to actually get set up.
The electrified walls have been buffed this season. They stun aiming as well, which is a great way to attempt to get some backshots on your enemy if they get stunned.
If you're facing an enemy Newcastle, you can punch any segment of his walls 2 times and they'll break, regardless of HP.
You can use his ult to block doors, ziplines, etc.
Playstyle:
Always take an automatic weapon (SMG or Rifle depending on your playstyle or the map) and a short range poke like any shotgun or even a wingman. You're gonna play that mobile shield like a Gibby dome and/or use your shotty while you're spamming rez on your teammates to play your knockdown shield. Try to pair with a vertical movement legend like Vantage or Path because you can fly up to them most of the time and drop cover on their exposed high ground plays.
Small Crypto tip, this is something I personally do but I have never seen anyone else do, when picking up the banner of a boxed teammate that a enemy squad is still hanging around, rotate the drone far off to one side before moving it in to collect the banner. This is because teams will be looking to chase down the surviving teammates of a squad after they kill one of them, and so when you casually bring your drone in to collect the banner in a straight line, they are gonna know what direction it came from and start chasing down Crypto’s body in that direction, which can be really dangerous for you. Instead if you approach the banner from an entirely different angle from where you’re hiding, they aren’t gonna know what direction you had gone to, and sometimes even try to chase down the direction your drone came from when you’re actually on the complete opposite side. This is really helpful especially if you can’t get all that far away before you need to collect the banner due to its time limit, or geography, or the ring, etc. It’ll help you to not be so exposed.
Dont place caustic traps on the hinge side. They often wont pop. Also this allows players to open the door and get descent peaks on you while the trap sits useless in the corner
One Horizon thing that helped me a couple times is that if you put it down, you won't be blown up by Bangalore's ult if you time it right. Very helpful if your team piles in too, that way you aren't dazed or injured when you hit the group after.
As a Fuse main, I agree with the video tips, but I would go 1 step further. Fuse is designed to be a marksman/sniper specialist, that utilizes explosives (nades/knucklecluster/motherload) to support his teammates while they engage a fight at closer range. He throws nades farther and faster, his knucklecluster has amazing range and is best at forcing players out from behind cover, and as mentioned in the video, his Ultimate has a built it zoom that can be use to scope out the battlefield, and then cordon off sections of it with fire to shape the fight.
Ideally, you want almost 1/2 of your inventory reserved for nades, which means using low ammo weapons. I have found that Fuse's abilities are best optimized by using a sniper/marksman every game, with my secondary chosen to compliment which ranged gun I have, because as a rule of thumb you don't want 2 single-fire guns. If I'm using a marksman with a faster firerate, such as 30-30 or Scout, then I'll have a shotgun for up close. If I'm using a Sentinel/Longbow, then I'll probably have something auto as secondary, such as a smg. My favourite loadout this season is Sentinel/Re-45, since guaranteed crafting and getting hammerpoints included is great.
Fighting from a farther and safer position, allows Fuse to consistently rain down bullets/nades/fire on enemies in a supporting function, while shaping the battlefield for your teammates and giving them isolated and advantageous fights. To put it simply, a good Fuse is probably the MOST ANNOYING Legend to fight against, especially at range! So take advantage of that, and be the ONLY TRUE ARTILLERY LEGEND in the game.
very important for rampart. ramparts are like onions. you need to get to multiple layers to get to the core. so alway have one backup cover behind the first wall. secondly, always take your stuff with you if you leave your position because your cover can deal the same dmg to you as to your enemies. if you are getting shot at place a cover and move a little bit away from it so that they focus you instead of the cover. it will get the wall up guaranteed
Solid^
With Maggie I suggest using her passive in every fight. That scan is so valuable. You can do a squad wipe with her ult and a shotty alone. I've done it before, it's pretty fun. I forgot to mention during the end game if a squad is hunkering in a building waiting for the final ring, use her drill on them. It will deplete their heals overtime, and upgrade your shield. You can upgrade your teammates shields too by doing this.
As a Caustic main there are SOOOO many more tips.
1. Don't block all doors to an enclosed space. Always leave 1 or 2 openings that you or your team can easily predict and focus on so that you always have the advantage of knowing where they are.
2. Simply play to Caustics strengths, why force a fight out in the wide open when you know you're more effective in enclosed spaces or locations with plenty of natural cover. Do you're best to fight on your terms, not the enemies.
3. Obviously focus the enemy caustic first.
4. Use Traps as cover, even with the nerf to caustic you can still use your traps as cover or a psudo smokescreen.
5. Do not depend on your gas for DMG, use it for debuffing enemy movement and LoS. When an enemy is in your gas you immediately swap the roles of who is the faster and more mobile character.
Huge caustic tip from a caustic main. If you’re in control of a fight, or going for kills/damage, then don’t block off all doors. Let people run into room/buildings you have gassed up. If they walk up to the door and it doesn’t open, then they know there is a caustic and they are way less likely to try to go into the building, which is where you want to get your damage and kills.
Also a maggie main here- the riot drill is a great way to push people off cover and into the open, along with some damage BUT DONT PRIORITIZE THE DAMAGE. Its best used when an enemy has run away to heal
I’m a Mirage main that’s been playing for 4 years with 2000+ hours. Mirage is the most effective when he is outnumber. It is hard to coordinate a team to single out a mirage in his ult, but it’s even better when a third party shows up to add to the confusion, allowing you to either escape or secure a knock amidst the chaos.
I am really surprised that no one mentioned getting a free ultimate when you scan the survey beacons as path. So always use your zipline before scanning one, because you can now use one and you still have one ready to go, you can go twice as far, or make two routes so the enemies don't know which one you took
Or stack them to go really fast! Lol
Heres my 2 Valk tips
Tips #1: you can still crouch and spin around while falling down after jetpacking making it harder to hit you (think of halo 3 crouch jumping)
Tip #2: if you press the release button before you get off a zip (my case its X on my xbox controller) you can super glide off the zip and enter her "free floating state"
For that mirage tip it makes SO MUCH SENSE. I can't tell you how many times I've seen Mirage use his ult and they just run away. I easily pick them out and laser them
Was just casually watching this and didn’t expect my wattson tip to be in this lol
Just adding to the Newcastle tips:
1. Ult doorways, it's a very good block and people don't usually punch then so it's a free reset during fights.
2. Use your tac more! It's such a good peaking tool, place them next to small boxes to have cover to spot and half cover to peek.
3. Again, use your tac more!! Place them on a door to kick it down without getting hit in the face and PLEASE just give your teammates cover when they need it
4. His passive can be exploited more. In case you are inside a building, throw nades, when you rez you have a shield, enemies don't, it's free damage if times right. Also try mixing your other abilities with your passive, the more shields you get, the more chance of popping the rez off!
For seer. I’d say use the tactical whenever you want to push. Usually after you’ve done your entry damage. This way you don’t get surprised, their heals and revives get canceled, they get stunned, and you get an extra stun effect because most people would panick.
Plus it’s good to plan how you push them based off their positions and health.
If you're a 3 stack, a super simple and useful Loba tip is to have every team member punch the Shop when they're done.
It takes exactly 3 hits to destroy it and it can save one person from wasting time destroying it whilst their team is getting further away.
Another horizon tip: The initial suck of her ult will not only pull people it there's a wall, but also roofs. One of my favorite plays is to throw the ult on the middle if a roof (similarto throwing a vert nade), run to a door and wait for them to get pulled back. This usually catches enemies off guard.
revenant: when he’s using his ult teammates can stick arc stars to his forged shadows, making him some sort of “time bomb”, using ur tactical and firing ur guns before all the arc stars on you explode and do massive damage, not damaging you since they were thrown by ur teammates, if u get knocked u still made huge damage, giving ur teammates an opportunity to push
Wattson tip: always pick up nodes when you don't need them because they are slow to come back and they are basically your main thing... I try to always have 2 nodes ready to pop down.
Extra tip: if you're on controller, try playing on a very high, non-ADS sens, as putting nodes mid fight requires quick and precise view-movement.
I like finding good uses for underpicked legends. Here are some tips. When you have a tactical that makes noise use them to cover rez sounds or footsteps when you are rushing. While playing Lifeline at endgame have your teammates drop their weapons and you’ll get a lot of heals. A tip for Newcastle is if you want to get a sneaky rez drop your knockdown shield (it makes a lot of noise)
Loba main here. I’ll add on:
1) shops are great for blocking doors. Both defense *and* offense. Just be sure to access it at an angle so you don’t open the door and get sniped. Also, great temporary shield in a pinch.
2) shops are great distractions. Lure enemies to its location after setup with its large pulse for a trap, or as a means of misdirection for escape.
3) your ring is your life. Git gud with it. Practice tossing it through thin, barred windows or other difficult areas, then again while moving.
4) NEVER toss your ring at an enemy position. That’s how you die. Worst case, 90* angle perpendicular from their position. Unless going for a safe finish or chase.
as Wattson my general rule is gray and blue bag 2 ult accels, purple 2 at least 4 if you have space and gold always have 4. abuse the hell out of them especially in the final rings when everyone is poking at each other. having access to an ult as soon as yours is gone is amazing
Wattson main with around 3000 kills and 8000~ fences breached, learn how to play her aggressively. You get the most out of your kit when you don’t hold onto your ult forever and get the significantly faster fences during a fight. Most people expect Watson’s to be bad or just to have good aim, surprise enemies by borderline abusing fences. Here is my advanced fence guide.
-You know how you can pull fences through doors? Do that except whenever enemies are reloading.
-Fence the inside of any gibraltar bubbles friend or foe.
-If you can, steal other Wattson fences! Chances are if there is a spare fence you can find a use for it.
-You are a French rebel, so learn the art of guerrilla warfare. Ziplines, portals, doors, even placing fences against walls in corridors will win you 1 v 3s the *shock* of a Wattson who is fast with fences will leave enemies stunned literally and figuratively.
-if you know you will be jumping off a cliff or high area and know someone might follow you and jump off, pull your fences out while falling, and spastically place down fences on the ground. You should have enough to at least restrict their movement and cover.
-slightly niche tip but in the season of snipers I personally use fences as a visual impairment for enemies. One fence isn’t much, but 8 fences is certainly enough to make an effect. Just be aware you might not wanna use this when you’re under stealth, fences are bright and will attract people.
-Place down Nessie’s whenever possible. It improves morale and I’m like 90% sure it makes your teammates more likely to give you cool stuff.
-Lastly, know that it will probably be awhile before you are comfortable enough to begin your home improvement project while 6 feet from an enemy, and due to how difficult her tactical is to use, prepare for disappointment, you’re probably in for a long ride. Good luck!
Still to this day, no one seems to know one of Mirage's best abilities, Tactical Teabagging. Don't just send out decoys as a simple distraction, take control and actively troll the enemy, they will be distracted, they will be triggered and they will hate themselves for falling for it.
Add on Vantage: ALWAYS RECALL YOUR bat. It follows you around and keeps a 55m distance from you, so it's a big target for enemies to see, an to easily flank you. When placing your bat, hold Q or the controller buton you have it binded on. With her sniper, try aiming somewhere near the enemy, just not in front of them, the only time you are to aim in from of them is if your certain that it's a free hit. If they are behind cover, try aiming at the rock for them to peek out for a free hit. Lastly, USE HER PASSIVE. It's not a waste. Me personally, I will always pick up a sniper or a Marksman weapon with her, to use her passive so it isn't sitting there useless. Always be careful of your surroundings and take your large hitbox into consideration. Vantage is a legend that needs strategising and timing, so don't use her offensively, unless your absolutely sure you ahve the drop on the enemies. PING THE ENEMIES, DAMNIT. Pinging the enemies will tell you their evo shield and how many are in their team. It's really good for callouts as your teamates can see it too. And also be mindful that your passive can be heard FAR AWAY. It's really, really noisy. ALways make sure that there is enough distraction, or make a distraction before using Echo.
wraith tip: if you need to use your Q ability its likely because you were in a bad position so try to avoid doing what you did that made you need to use your Q, there are a few execptions like when youre using it with your portal to move your team to a better position
Pathfinder main since season 1. Your Zipline can be used around weirdly shaped cover like large boulders and rocks to confuse or out play teams pushing you. For example if you get cracked and your getting sent on shoot the zip to the top of the cover and zip behind the team pushing you, the grapple can also be used to further confuse enemies that are pushing your team behind cover like this by grappling back around to the other side for example.
Also ottr is right pathy does have a huge hit box BUT he is literally almost 50% legs! Since he no longer suffers from low profile, he takes reduced damage from limb shots. I don't know if there is a way to exploit this really, I just know ever since low profile got taken away I started winning A LOT more close quarters 1v1's. (Especially if you're moving around a lot and making your torso harder to hit)
As far as grapple utilization goes do not ever use HUGE lunging grapples to ATTACK, unless your team is already pushing and they need your support immediately and you're too far away. Only use short quick grapples to hop from cover to cover or to get enough distance in a 1v1 to pull a heal off. Save your longer distance grapples for when you need to retreat. And in addition to this I would say if you are alone and your squad is dead do not grapple AT ALL, save your grapple and your zip line for if you get pushed because the last thing you want is to be jumping around the map only to run into an entire team with no escape.
If you're on controller I'd recommend binding your crouch to R3 and changing your crouch settings to hold instead of toggle, and then bind your jump button to r1 if you don't have a controller with paddles. This feels weird at first but especially with Pathfinder it lets you bunny hop out of your grapples to maintain momentum and is hugely useful in covering extra distance. (You can also use this to heal while moving if you're sliding down a steep enough hill.)
Next use poke weapons with Pathfinder! Especially in ranked where fights are more controlled, since pathy can close a lot more distance than a lot of people usually expect getting a shield cracked with a G7 or 3030 and then pushing in while the enemy bats can be a safe way to secure an easy 1v1 (usually... Make sure their teammates aren't nearby if you do this.) Since Pathfinder can also secure strange angles quickly this is also a good way to drain enemy teams of heals by repositioning and harassing or damage farming people.
The way you get a super grapple by the way is if your grapple clips slightly through an object and then you grapple hop. So aiming at weird looking fences, or right at the surface of odd looking map geometry can get you some massive extra distance.
Oh and in early game hot drops, if you don't have a gun but wanna help your teammates double up on an enemy and grapple them to you! It messes up a lot of people trying to focus on shooting your teammates to suddenly get yanked toward a psycho path finder trying to punch them to death lol.
Surprised nobody mentioned this, but you can use Loba ult as extra cover when in a pinch. (Especially if you pre place it as enemies try to push your cover.)
Theres two others im suprized i didnt see. Using lobas ult to block a door. And also they said to always destroy loba ult while mostly this is good advice but u can leave a loba ult someplace semi open then hide wait till the enemy greedily runs upto ur ult and blast em in the face or whatever. Its a great lure.
I haven't been playing Maggie until armed and dangerous came around and i find a door trick with the drill is pretty nifty. This requires extreme map knowledge and a little luck (its 50/50)
If a weaken enemy is hiding behind a strong door . Drill it and they'll move off the door and hopefully to left. If they do, open the door and the drill should do some more damage on an unprepared adversary as it points on them again. Allowing you swing inside for a easy knock. If the space around the door inside the building is pretty big the effectiveness of this will vary.
Peace keeper/ Eva 8 or any mid to long gun like a 3030 to chip some damage to drain some of their health items and ult push when they try to run. Always chase in your ult with a shot gun for extra speed.
Practice sliding with peacekeepers and kinetic feeder during an ult. This makes you harder to for you to be hit and help you choke the shot way faster for an easy 90 damage. Stay focused and calmly place your next shots precisely on them as they begin to jump and panic.
A little troll tip: if you see a gibby fighting another team and he ulted. Take out the bubble to make him regret picking gibby as he takes damage from his own ult.
Here is a rampart main tip when playing rampart remember your not the only one that can use your walls when your done in a area and you plan to move far from that spot to take down your shields. Bonus tip when making a set up spot maker sure to have 3 walls lined up with no gaps facing the fight so you can. Not get sniped while moving between cover of your walls when one breaks and make sure to use 2 walls to cover you back if you get 3rd party your back side insist vulnerable.
my advice for octane: use your jumppad to get up on building instead of zipline/climbing/stairs, it's harder to track, less predictable, offers a good Counter and third party and finally it's faster.
Vantage: using the enemies cover to block the laser is a good idea; but if there are a lot of angles which 3rd parties might see your laser from, I'd recommend using YOUR cover (keep your reticle behind and use the peripheral or look above or below)
Seer's tactical cancel's enemy heals. If you win a peek battle - push them and tactical them as you're pushing them. You can also use it defensively as people won't push when they get seer'd - giving you a longer window to heal up. Use the ult so you can land your tacticals more consistently.
You don't really need his abilities to spot enemies as his passive can do everything for you and some comms/pings can alert your team. SPAM THAT PASSIVE (especially when moving towards buildings and corners)
Awesome vid. Shiv uses Bang's ULT for damage he'll throw the ULT and instigate a fire fight ;if the enemy engages they'll get hit with bullets and the ULT
Another Seer Tip: ADS in the middle of your slide jump and let off before you land. This lets you scan all over, all the time, and keep up as much speed as possible while rotating or repositioning. No need to get ADS slowed just to scan.
Rev tip for this ranked split - u can easily climb on trees, it has a lot of usage from camping with sniper rifle, ratting or even safely healing during the fights
As a rev main with 10000+ kills I can confirm I've done this too many times
I would like to add a tip about loba, but this is for every legend. When using her market, if you have already used both your picks but there is something you want in the market still, ping the item in the list, back out of the market and look at the market, you will see the item inside the market, if you click your dibs button, but hold it down, it will draw a line in the direction the item is in. You can then rotate around the market dibs and undibsing until you can see what building or bin the line is pointing towards, follow your nose and enjoy your extra loba ult item
Im not happy with the lack of Caustic tips so I add some more. There werent really any advanced ones.
-*If u manage to get the enemy (or multiple enemies) to a door in front of ur building* (u baited them with ur low health, teammates getting knocked down or they push cus u solo), DO NOT WAIT or hesitate for a second and instantly throw ur ult down out of the door as long as they are still close enough, slide jump out and get em. Most enemies will try to get away and if they do peak, u still have the bigger advantage since they get damage overtime and they cant see properly if u are in the middle of the gas (even more effective when u jump out behind a cover u can still shoot them from like a trap of yours). To make it short, thats the best time to use it like the Viper ult from Valorant.
-*If a teammate of yours is getting ressed* u can always provide the support to place a trap near them and trigger it to get a little smoke screen to make it harder for enemies especially when pushing.
-*Using gas as smoke.*
U are behind a cover and u need to run over a open area for a little bit, atleast throw ur trap as far as possible in the direction u wanna go and activate, get less hits for sure if u are being aimed at. Wont be taking u too far of course but better to use 2 cells instead of a whole bat. This goes for close quarters too like in bunker or whatever area u dont wanna peak the enemy and instead decide to run.
-*When u are about to turn corners and take a 1v1 close range fight* throw a trap in that direction but not too far in the air and then jump out. Best case scenario u can use it as cover and get the mag of ur enemy empty to take ur time to shine. But mainly cus there is a chance to let the guard down of the enemy. Or even make them to shoot the trap, meaning they dont have their crosshair in ur direction u are about to jump out.
-*Learn the situations where* u need to place traps providing defense or offense in a building. What I mean for defense is blocking the doors, for offense just the side of the doors so when someone gets in they get hit. Whats the difference? What even for? U can always decide to instantly jump out the door the enemy triggered the trap and attack them, most effective with atleast a teammate of yours (not a good idea if there is a full sqaud though, if just one dude u gotta send him)
-*Ziplines that are placed by the map itself* is waiting for u to use them and learn where the enemy would land if they took the zip. Meaning u can place a trap right at that spot. Of course its not always effective depending on the zipline.
*-If u are playing behind a teammate that is giving u knocked down shield in a close range fight,* throw down a trap BEHIND u or even right at the enemy. I dont need to explain that one right?
*-When u are about to attack enemies at the highground,* always throw traps up there like a vert nade for instant cover to get atleast some time to take ur ult out.
Dont expect it to always work since not all enemies are stupid. Some will manage to see through ur tricks.
I have more tips but I think thats enough.
Mirage main here: When you pop your ult and you think circling around isn't fooling anyone, you can go back to the point where you popped your ult like in the middle. It looks like you're shuffling around with your decoys, increasing your chances of getting away.
A tip for people who are playing a Caustic with a Bangalore, if someone is chasing after you, even in the smoke, throw a trap in the smoke so they'll trigger it, it works as a great distraction.
As a Caustic Main, here's my rule of thumb for trap placement in buildings. Open a door going inside, look at the ground where the edg of the door stops, close the door and place a trap directly where the doors edge would be. This will make the door open at a 60 degree angle. Enough to squeeze through, completely unnoticeable and always activates. If you get use to knowing where the doors edge will be when opening the door, trap placement will become second nature. Does that make sense?
5000 kills pred Mirage, biggest tip that no one said is that you NEED TO BREAK LOS WITH YOUR ULT! If you use that out in the open you are going to be killed instantly. Break LOS and don’t just rush after, act unpredictable and don’t fire, let them shoot all your other decoys while you reposition. This can be used both for getting a better angle in a fight, or for running away.
Thankyou. I leaned a lot. And here is my tip. ( but I am not pro 😅)
Bangalore - Don't use your ultimate to 3rd party two fight squads. Most of the time they will stop fighting each other and attack your team. Use first arks and gred instead and the ultimate.
I'm surprised no one mentioned that as a Mirage, you should always use your abilities when your enemy can't see you if possible, either behind a cover or they're just facing the other direction, the confusion adds up well.
I hate to not make the video, but the best, mirage main, tip is to turn a 2 stack into a 3 stack with a controlled decoy while you have a mobile legend finding another angle on a fight. Also note that, on controller mayhaps pc, you can hold tac button to throw a decoy out and release to control, I like to throw a decoy out while behind cover, turn 90 degrees then take control and follow the direction that decoy was shot. Get used to controlling your decoys
lol loved the tips Ottr I know it’s a little late but a tip for wattson is you can use your ultimate to block off doors. If you are running from an enemy team place your ult on the door and it blocks it and gives you cover once the door is broken down. As well as allowing you some fast free heals.
The thing i do when i get scanned by a bloodhound is to look in the area where the scan is coming from, and since the scan spreads out from its initial position its pretty easy to guess where they are, its not always pinpoint, but it's good
a tip for vantage that i found was that if you start healing and then jump to the bat, the heal will start after you get to the bat. so you can get away and instantly start healing again
23:21 surprisingly can do both offensively and definitely also I must be the most aggressive wattson because all my teammates are surprised when I push fights and come out alive while they are knocked
I have been waiting for this for so long (since you made the post lol)
New castle tip 1: ask for a good knockdown from teammates and if it's in the crafter CRAFT IT. No one is gonna try to craft stuff unless they need ammo or heals so better to get it early.
Tip 2: you can use the ult to block doors or hallways as it will block them and hurt them if they try to push for a easy rez or heal.
Tip 3: Just don't use it in the open. Find A good spot to cover your blind spots or place it on the high ground.
Tip 4: you can use the tactical to push. The buff is great but when pushing inside a building the best thing to do is to pop it on the door and go in. The enemy will either get to break it or wait for you to get out of it to shoot you. Either way it waste ammo or gives you cover for a in and out fight.
A good one for mirage:
If the enemy is behind a cover that you are pushing, make sure that the first they see is a decoy going across their screen. Preferably a decoy that is being controlled and jumping before the decoy enters line of sight.
for the other fellow Mad Maggie mains, when you're healing behind a door i recommend using your drill looking to a Diagonal Direction next to the door so its going to push the enemies back while you use a Bat or a normal shield
Another random niche tip is if you pick up a mobile respawn beacon you could drop it down as a diversion and depending on your situation either run away (if your the only alive on your team) or jump them with your team.
another for lifeline is dont be scared to use the drone in the storm even if u dont have a heat shield it will only last a few seconds but it can be the extra hp that lets u pull of a medkit
another vantage tip i found while messing around in the range is that while mid air on the way to echo if you crouch then you stop going to echo and fall, if done at a low enough angle you can slide straight away after starting a heal mid air
Another tip for newcastle that i havent seen. If you get separated from your squad or have to fall back throw your tactical in front of you as you run and keep spaming it to move it with you and it will block shots from your back. If your team is running in a line it can cover your entire team Ive saved my team several times by doing so
Rampart got very little love in this video, so I decided to add a few things to what was said..
Rampart walls are so clutch to her kit..they eat grenade damage completely!! They are also capable of stopping caustic gas.. if someone nades you and its close, simply put a wall between you and the nade u will take 0 damage and it won't even stop the wall from finishing its setup..also if a player is on the other side of a door healing with battery etc you can nade the bottom of the door put a wall and it will destroy the door and the wall will still finish setup.. then you can take you're shot on the exposed player. Be aware they will be healed at this point so hit you're shots so the wall will finish
One good tip with Mirage is when you use your ultimate in a 1v1, you run TOWARDS your enemy. They will always shoot the clone running away, and you get free shots from behind them while they might need to reload.
Of course you still need map awareness, and if they still have teammates nearby so you don't just run into the enemy base.
Seer: when you use your ADS scan and there is an enemy then your LOS on your map will turn amber. Look at your map, hold your scan, and spin in a circle to do a quick check if anyone is in the area.
For caustic, the traps should go on the opposite side of the hinges. So that when the enemy opens the door, They walk straight into the trap, if it’s in the hinge side, the trap will be blocked once the door opens. And If you need to block a door just put the trap in front of the door.
With Octane, sliding into the jump pad is almost always better than a regular jump. Sliding gives you a horizontal boost for gap closing on enemies easier. Also, don't jump pad at a full health target, crack their shields, then jump pad on them while they're trying to heal, assuming you're not too low of course. This strategy works great with long range weapons because people will get cracked and not think you're about to land in them 2 seconds later while they try to pop a battery. Just make sure their friends are standing next to them waiting to beam you when you land.