Paper Mario: 30 vs 60fps
Вставка
- Опубліковано 30 кві 2024
- Worth the sacrifice, or purely unacceptable?
Check out our full site: www.nintendolife.com
Join our Discord server: / discord
Follow us on Bluesky: bsky.app/profile/nintendolife...
Follow us on Twitter: / nintendolife
Follow us on Instagram: / nintendolife
Like us on Facebook: / nintendolife
#PaperMario #Nintendo #NintendoSwitch - Ігри
As long as the frame rate is stable then it’s FINE. This is such a high quality release and it’s clear they put a ton of love and care into it.
Exactly I’d say as long as 30 frame rate games runs at a stable 30 frames then it’s ok
@@infinitethejackal8718🤡
If it had a ton of love and care put into it then it’d be 60FPS🤣
@@infinitethejackal8718 if it is running at 30 fps, then make it $30
I'd take 60FPS anyday of the week HOWEVER I'm not one to throw a fit if it's 30. Origami king was absolutely fine at 30 and from what I've seen of the remake so far, it still looks fine. It certainly doesn't seem like a messy frame rate issue like Peach showtime.
Origami king doesn’t have super guards though. Bad example.
@@MysteriousStranger50 but it still has timing based attacks. Furthermore, do people honestly not think that they wouldn't tweak the window to accommodate for the frame rate?
@@BlaizeTheDragon I know. It's a weirdly overused argument to point out super guards. It's obvious that they would adjust the super guard frames to accommodate the lower frame rate.
@@tictactoecraft Especially since that’s already been confirmed to be true.
@@tictactoecraft @BlaizeTheDragon superguard is 3 frames. You can't adjust it to 1.5 frames. It is a broken mechanic, so 2 frames at 30 fps would make the game even easier than it already is. 1 frame at 30 fps would make it too difficult to pull off (even though it would be better IMO since it is a broken mechanic). BTW I'll still buy it anyway and it looks amazing, but lets not pretend that it is a bad argument.
Ill take any TTYD
And this is why they can get away with cutting the framerate in half
@@kellygreens6748 gimme a break, man. It’s not like this is a lazy remaster with no effort put in. They rebuilt the game from the ground up. You phrase it like they just took the original and purposely made it worse and sold it to mindless fans. That’s not what happened. Furthermore, even if it were a legitimate anti-consumer practice you were criticizing, blaming the consumer helps NOTHING.
@@WhyYouWahYoo Right. Nintendo really is the light in the industry we kinda need now with games like these. Compared to PS5 and Xbox, 9th Gen so far in terms of 1st party is very very dry in the AAA variety and lack of AA games.
@@kellygreens6748boohoo don’t buy it then
@@demetriusnp49HAHAHAHAHAHHAAHHA seriously? My guy, Nintendo is worse than EA in many aspects you cannot be serious
Its so weird that frame rates matter this much to people for an rpg. The timing might be slightly different, but does that really matter? 60 would be ideal of course, but the huge jump in visual fidelity was clearly the priority over the frame rate. It doesnt matter if the Gamecube one ran at 60, it doesnt have anywhere close to the same graphical prowress. This would be a different discussion if this were a racing game or platformer.
Nathaniel. Is complaining for the sake of complaining. The last two PM games runs at 30 FPS and no one cared a thing about It.
If It wasn´t 60 FPS is because of the lines changes. If It is not the line changes is because the old Game gave you more confetti when you do stylish moves.
In fact, Im sure that if people hadnt complained about TTYD backtracking, there would be critisim towards the pipe HUB they added for Chapter 7 because "they dont capture the curiosity of exploring the underground area of the original"
nope. I don't applaud bad effort. The fact this costs more than like a dragon the man who erased his name? despite being a 20 year old remaster? nah effort or bust. I'd pirate this shit on principle alone. They may have yeeted Yuzu's website but that shit been on my PC for years.
if you want 60 dollars put in 60 dollars worth of effort
No, Nathaniel. I completely disagree. While it’s true that turn based RPGs are like genre where framerate matters the least (although there some precision timing commands in Paper Mario), this is a full priced remake. They should have pushed the graphics fidelity maybe a little bit less while at the same time maintaining the 60fps target. Fluidity and responsive controls make the game look and feel much better than any bells and whistles graphics fidelity may give.
Wanting 60fps isn't exclusively about NEEDING it for racing, fps and fighting games, 60fps just looks and feels much better in general no matter what you play. It's a quality of life thing, not a necessity, but it adds to the enjoyment and is ALWAYS a bummer when a game can't reach it. Instead of everyone antagonizing the people that want 60, maybe you should all at least TRY to understand why so many want it. If a game can't hit 60, perhaps it should shoot for 40 - 45fps instead.
Maybe some people don't like the prioritizing of increasing visual fidelity over maintaining the same framerate the 20-year-old original game had? Especially since out of those two, it's the framerate that actually affects the gameplay, regardless of whether it's minor or not. Maybe some people would rather the game have slightly less demanding visuals in order to have the same 60fps as the original game, especially since the game already looked nice thanks to its artstyle so slightly lower fidelity than what we see here would still look really good, than have really demanding visuals that requires sacrificing the framerate. Especially since this is only a Switch game, given the Switch's obvious underpowered nature, why would you even be pushing for super high visual fidelity instead of performance? It may seem to many to be a better approach for a Switch game to focus on performance first, especially when it's just maintaining the same performance the game had 20 years ago, and THEN looking to increase visual fidelity however much you can without sacrificing said performance, and I think that's a perfectly reasonable approach to expect. Now yeah it's probably not the biggest deal here since it is a smooth 30 and this is just an RPG, and it doesn't even affect me personally, but it's not weird at all for people to expect what I just described.
I’ll take a stable 30 FPS over a fluctuating 60 like Link’s Awakening any day.
True!
Even the original had frame rate drops. Riverside station was notorious for it.
They could have locked links awakening to 60 w/o dips honestly. Still not good enough
If I had a dime for every time I said something in that line I could buy another copy of the game for that money xD
Can't agree more. A stable 30fps feels much better than an unlocked 60fps that can't be maintained.
As an ignorant person, it blows my mind that a machine from 20 years ago is able to do things that the current machine cannot
Erm, can the 20 years old machine play the remake version tho?
@@Polengue I hope not
@@Polengue thats such a atupid and irrelevant point as its a REMAKE???? get real kiddo
@@albertgranell7335it can’t do things that the switch can. The reason it’s 30fps is because the quality has increased. Lighting, textures, resolution, polygons, widescreen, and loading.
all NES and SNES games were 60fps too
Honestly, all the talk about this is extremely corny and irrelevant. The only reason why we're talking about this is because there's no other exciting Nintendo news
Disagree. We need new hardware. 30 fps is nauseating
For Paper Mario fans, an exact copy of this game save stylistic details and bugs that obviously break the game is very important, and they ruined it.
@@benlogan4038 you have weak eyes then
@@johnmehlman5195 ha!
Kirby and the Forgotten Land ran at 30 fps with amazing visuals. With the work they put in updating this game, there's no reason to think it won't give us a good experience. Never played TTYD, but I beat Paper Mario 64 and I'm excited for this one.
POYO!
Oh then you'll love TTYD. 30fps absolutely will not be problem either, dont even know why this video exists.
The low framerate animation and small render distance were extremely distracting.
@@avasam06You might be legit the only one who thinks that. Those just added an extra level of charm for us. I love that game so much I’ve 100%’d it three times.
@@Im_Just_A_Dreamerits not a problem but that's a cope
Honestly would have loved it if they could have at least gotten the battle system specifically to have 60 fps. Either way, this game is still amazing.
That would have been perfect. Honestly, 30fps while exploring is not a big deal.
This !!
I love that idea, but I think constantly flipping between the 2 would make 30 feel worse than it really is
@@daizbidhard to say. Worst offender I’ve experienced of recent is FFXV on PS5, which is hellishly unstable outside of combat, then buttery smooth when combat starts. I actually didn’t even notice that the framerate went up during combat until some 20 hours in, during my third session.
Likely just got too caught up in the combos and other combat mechanics but still. Blew my mind once I realized it was happening.
@@daizbid I think most people could handle it. Final Fantasy 7 ran at 30fps while exploring and at 15 fps during battles.
i'm going to be real, i care way more about framerates than I do about graphical fidelity. i personally find 30 to be tolerable, but I always greatly prefer a game to be at 60+ fps. it genuinely feels way better!
With ya!
It’s definitely not about the Switch not being able to do 60fps for this game. It’s just about Nintendo making the game prettier and sacrificing the frame rate to do so.
Well, it kinda is about the switch not being able to do 60fps for this game with all the visual enhancements it has recieved, but yeah, the sacrifice is 100% worth it in my opinion
@@AdondeBoy The game not achieving 60fps has nothing to do with the switch's hardware. The devs made a choice to prioritize graphical fidelity at the cost of the original game's framerate. It's their job to optimize for the hardware.
@@AdondeBoy The switch is more than powerful enough to do this. It's not the most powerful console on the market , but people act like it's less powerful than the windows 95 in your grandma's attic.
They just chose to optimize it in this direction. I don't agree, as I'd prefer less visual fidelity and 60 over not, but it's obvously a choice of their own making
@@ians_parksprioritizing graphical fidelity has everything to do with the Switch's hardware. If the hardware was better they wouldn't have to compensate in any way. I'm fine with it though
this is definitely a cope
I'd generally always prefer a smoother gameplay experience over high fidelity graphics.
With a game like this however...
We're not exactly missing out on smoother gameplay and better reaction times because it's just not its genre. The difference between more visual fidelity and higher fps then is mostly the difference between two kinds of visual fidelity, it's not going to affect gameplay much.
I agree with generally performance > graphics but also that there are exceptions. This games gameplay isn't really affected by fps, only the way it looks and imo the remake looks amazing, justifying the graphical boost. Especially guven basically no one brought up the frame rate until previews came out.
@@wumpyjumps Yeah, I think we're on the same page.
My 2 cents as someone who works in games; TTYD Remake was likely greenlit due to the existing tech and assets used in Origami King & Colour Splash. The time and monetary cost of getting that existing tech running at 60 would be far too high for its likely smaller budget.
Can't agree with that. Mario and Luigi Super Star Saga got a remake on the 3ds using the same tech and artstyle as Dream Team and was still able to reach 60fps.
@@dreadnaught2448and then bowsers inside story was remade and only ran at 30 for some reason, which I still don’t really understand
@@gltchyyboy7787 Me neither. Nor do I understand why they remade that game in the first place. Partners In Time was the one that could have used a remake.
@@dreadnaught2448 they probably chose it since it was the best selling game in the series and hoped people would buy it since they were close to bankruptcy
@gltchyyboy7787 I still think that was a stupid reason. Remember, the 3ds is fully backwards compatible with DS games.
The original bowser’s inside story on ds ran 60 fps but the 3ds version ran 30 fps while superstar saga on 3ds ran 60 fps
Not only that, but Bowser's Inside Story was laggier, slower and more unresponsive in general. And a ton of sprite animations were missing from the original.
Definitely everyone can tell it's a rushed Remake re-using assets from past games.
I wonder why it didn't sell.... it can't be the fact that you can just insert the DS cartridge and play it on 3DS...
@@dukemon6163AlphaDream was having is worst time with the money these times, i played the game and completed it on a 3DS emulator, still feeling bad for alphadream because they were lacking money and got in bankrupt....
@@dukemon6163it’s cause it released in 2019 on the 3DS. 2 years after you could play breath of the wild portably. Also I wouldn’t say the game felt unresponsive. But there were animations missing.
@@dukemon6163 Makes me wonder what was happening at Alpha Dream at the time given they sadly shut down not long after. The decision to remake BIS reeks of desperation.
its comforting in a way, i can always rely on the nintendo fandom to take a good thing with no frills and make it into a decisive topic
I think people are just getting anxious about playing this game and are trying to find anything to talk about. It’s a natural human response and one that will blow over when the game releases.
@@jebronlames987 oh i know but still its impressive how it happens every time
@@jebronlames987 it didnt get this bad with other mario games though, so why is this one different?
It’s not done Nintendo fandom that’s making a big deal out of this. It’s UA-camrs that are making a big deal out of this.
@@johnmehlman5195 Because Paper Mario has been a hot, divisive topic for over a decade now (ever since Sticker Star). Now that a real Paper Mario game is finally being made again, everyone is going crazy about it, including having these fruitless discussions.
I mean...I'll probably end up buying the game and playing it on an emulator anyways. I'm sure the 60fps patch won't take fans long 🤣
👍🏻
Rip yuzu
Paper Mario the Origami King played fine and it was beautiful at 30 FPS....I did wonder why The Thousand Year Door was running at 30, when games like Super Mario Odyssey which seemed more taxing run at a solid 60 FPS...and of course the Gamecube version of this game run at 60 aswell....but it is true that from what I have seen, that this game lighting and shadow work looks absolutely tremendous and maybe to keep it highly stylised, the sacrifice needed to be done.
Odyssey wasn't that solid. Had dips especially in New Donk City.
The game looks amazing and I do think the visuals are well worth the sacrifice considering the aesthetic they were going for on the Switch.. but a reduction in motion clarity will always be a bummer plain and simple. If this game was on better hardware and ran at a stable 60fps with all of the graphical improvements, I seriously doubt anyone would consciously cut the framerate in half to mimic a "paper aesthetic"... that's just ridiculous.
Metroid prime runs at 60 on swith. And spare me the remaster vs remake. Both games launched on gamecube at 60.
@guitarspud1723 Ok, I don't see how this had anything to do with my original comment though.
In short: does it matter? Not really, but would it be nice if it was updated on the next system to run at 60? YES!😂
What about Metroid prime remastered ..that was at 60fps right?
Damn right.
Too add .I'm not sure on the file size of both games. Maybe I'll look it up after work.
But Paper Mario is cartoon graphics while Metroid prime looks more realistic, sort of.
I think the world is bigger in MP1..
I hope you guys understand what I'm getting at
Yes because that is a remaster, this is a remake.
@@chunkymonkey7983 honestly what's the difference?
Both look like the same game. Just prettier. Better graphics. More touch-ups.
@@dragonsigner The difference is that it was made using modern day technology, so it's going to run on the Switch as well as most other modern games.
its a real shame it couldnt be 60fps, mario odyssey can hit 60fps and thats fully 3D. In my eyes its a downgrade. At least have it run at 60fps, in the battle gameplay.
Honestly true that would be cool if the battles were 60
Adding salt to the wound. Mario RPG Remake runs at 60fps as well..........but Paper Mario is 30fps because of "fidelity" while Mario Odyssey ran at 60fps, Mario RPG Remake at 60fps, Metroid Dread as well. Hell even Metroid Prime on the switch ran at 60fps.
@@TheMDZ79I think Metroid Prime looks better than this game but it isn’t really fair
I do wish the battles could have been 60fps so the timings could have been the same
30 screws the timing but as seen in the video and the comments, the cult needs to love everything Nintendo throws at them
@@EduFirenze The evil cult that does not care if a RPG game goes to 30 FPS.
@@EduFirenze Yeah he said he prefers the game at 30fps because the "paper aesthetic". What does that even mean?
@@DistinctionDino It means "I don't want to lose access"
Graphics are more intensive than the gamecube version@@DistinctionDino
I can't tell the difference, even with that SSBU footage.
Im literally watching these videos to figure out the difference lol. Havent yet!! So excited for this game
Kinda yeah, it does. Considering the game's combat is based entirely around timing.
No no, you gotta love it and buy it because Nintendo is the best and if you disagree you're a 60fps snob
The only two action commands that really necessitate 60 fps are power bounces/multibonks and superguards. For everything else, the timing is very generous, so you wouldn't need 60 fps.
Obviously the timing will be optimized to work in 30 FPS. If they just copied the old game and ported it over, halved the frame rate, and didn't accommodate for how this change would affect gameplay, then yeah, I could see where you were coming from, but this remake is made with a new engine with 30 FPS in mind, much like Paper Mario on the 64 as well as the last 3 entires in the series. The game is designed around it, so they've designed the timing around this frame rate as well.
@@ExaltedTilemaker Oh obviously..... Stop coping dude. This game being at 30fps is a damn shame, simply put.
@@MrMrTravman it's not a "damn shame", it's a "minor inconvenience".
"This video is approved by Nintendo..."
😆
*channel
@@pixelmentia accurate
Maybe they will give us a 60fps patch for the switch 2
Thanks for the video! The original TTYD is my favorite game of all time, so I'm still super excited for the remake even if it's at 30fps. My only question is how they handled the Superguard, since i believe that was previously a 3-frame window in a 60fps game. So I'm wondering if they shortened the window to 1 frame or widened it to 2 in the new 30fps system.
It's becoming more and more clear, that the biggest change in the remake isn't the upgraded visuals, it's the MASSIVELY overhauled soundtrack
I personally like it. But there is a badge that costs one coin and no badge space that brings back the original unedited ost
In a game like TTYD, 30 FPS is not as noticeable as in FPS or TPS games like Doom or BOTW.
Did you just call Breath of the Wild a Third Person Shooter? =D
@@Kniffel101I think they meant their person view or something to that extent
I think I mentioned this but if you didn’t tell anyone and they didn’t know upon playing it, I highly doubt they would’ve realized it. It would’ve just been another “fun” game to play. It’s like the end of the world to the new gen of players.
Let me guess you’ve never super guarded ever.
@@MysteriousStranger50 Close. I've never played a Paper Mario game, looking forward to this one on Switch.
I wonder if they capped it at 30 to ensure consistency, in case they faced challenges achieving a stable 60 fps with all the visual enhancements on the Switch hardware for whatever reason?
Finding out it’s only 30 fps was disappointing, given that the twenty-year-old original still holds an edge over the remake, making it less ‘definitive’. As someone who owns the original, opting for the remake is now slightly less appealing to me. However, for most, it’s the most accessible and visually impressive version of the game, making it an easy purchase.
I never understood the people who said framiness made them sick. Then you showed just a few clips of Banjo Tooie and I instantly understood. THAT is an issue. 30 FPS TTYD is a letdown, but not an issue.
The answer is no, have a good day
It's kind of weird how Nintendo never gives players the option to switch between framerate settings, it's like they treat us like we're stupid. Phone games have frame rate toggles, and even if they weren't able to get it to run at 60 they could have at least compromised at 45
The reason phone and pc games have toggles is because almost everyone who plays the games have very different specs, some phones can run the games better than others.
Nintendo expects everyone to play their games on the switch. Which mean everyone has the same framerate and graphics. Then they don't need to worry about some people not being able to run the game.
@@X-tra_power almost every first party ps5 game has a “performance mode” and “fidelity mode” toggle, I see no reason for that not to be here
@@X-tra_power it isn't about optimizing for multiple hardware sets, it's about giving people the option to choose between compromised framerate favoring graphics, or compromised graphics favoring framerate
Xbox and PlayStation already do this and PC/Mobile lets you change nearly every graphical effect to optimize your experience.
Nintendo and consoles in general remove that choice from gamers.
people are just ignoring the fact that the original was 60fps.
The angry minority is ignoring the fact that the content majority don't even notice nor care.
It's neither shocking or surprising because it looks as good as The Origami King, and that was also 30fps.
Yes it matters but we put up with it
Kinda have to put up with it if we want to show nintendo we want classic styled paper mario games again
It will run 60 on the Switch 2. Eventually.
It matters to me, and no matter what you or anyone else says, I find it unjustifiable that a remake of a 23 year old game cannot hit the same frame target as the original on significantly more powerful hardware.
That's unacceptable, and I don't care if you can still get by playing it just fine. It doesn't feel right, and I'm not going to pay $60 for that. But if yall enjoy it, fine by me!
I play a lot on PC and there I notice framerate but for some reason on Switch especially Nintendo's own games I don't really notice so much. I don't know if it's a mental thing or that on PC I'm using a high frame rate monitor and with Switch it's on my very basic 1080p TV.
I'm happy the GC version has dropped 30 bucks on eBay on the eve of this release lol
To me it matters when it's a remake of an old game that runs better.
For real. This isn't an argument about why they didn't improve the performance over the original, it's "why did they cut it in half at the cost of improved visual fidelity"
Maintaining the performance of the original while improving the visuals is achievable on switch hardware.
@@ians_parksprobably not if they locked it at 30
@@dantendo7232 It could easily be though. It’s not unreasonable to think that it was simply a choice of aesthetics. 30 FPS makes the game look a bit more choppier, which fits the paper theme, especially when you consider that the last few Paper Mario games were 30 FPS as well.
@@nandernugget look at the graphics, i dont think the switch could handle those reflections at 60fps in 1080p
3:07 - Don't give me that Todd Howard, Starfield excuse
Atleast 60 fps got announced today for starfield, unlike paper mario.
No shade intended, just wanted to also correct Alex re:1080p. I'm pretty sure Digital Foundry said it's 900p, like Zelda.
60fps stable > 30fps stable > Manual slide-show > 60fps unstable > 30fps unstable.
I'm just happy I'm able to play this game again
30 FPS vs 60 FPS is like having heated seats in a car. It's nice to have but not necessary and doesn't change your overall experience.
Depends on the game. Depends on the weather for the seats.
What doesn't matter to some will matter to others. People are critizing it because they had 60fps prior and are expected to pay the same for worse performance. I could understand this argument if people were complaining that the game didn't run at something like 120fps, despite the clear increase in visual fidelity.
For fast-paced games that demand accurate inputs, it is actually essential.
I don't mind as long as it runs at 60 in Ryujinx
Imagine lying in the desert, close to death, and someone brings you a bottle of water only for you to say “yuck, I only drink Evian”
Well, in this analogy, Nintendo would be the one who dropped you in the desert in the first place. That said I think it's a quality remake of a bottle of water.
1:18 I noticed the 2nd dialogue box was different from og and remake
60 is just better. It's a shame they didn't decide to build for it but I'll live.
Lets not forget that Sticker Star, Color Splash, and Origami King all ran at 30 fps too and they still played wonderfully
And unlike those games, THIS will be good!
That's one reason you can tell the FPS outrage here is fake. The visuals were just about nearly the only thing people PRIASED about those 3 games, and now 30 FPS is a problem? I've had enough selective phony outrage in politics. I don't need any more in my hobbies.
@@ExaltedTilemaker And you gotta factor in the fact that the internet gaslit itself into thinking TTYD is "Kinda Overrated", and will take any opportunity to dunk on it.
@@googamp32 And they continue to gaslight by saying that the game looks bad because of 30 FPS, despite the fact that we can clearly look at the footage and see that it doesn't. I refuse to listen to anyone that says "don't trust your lying eyes". That's an insult to my intelligence. The TTYD remake critics act like they're gifted with some secret knowledge like eastern gnostic mysticits, able to see the true blight of 30 FPS that everyone else just isn't enlightened enough to see. Clearly they have ego problems.
Paper Mario on N64 as well! no problem with the timing there.
With this being a modern remake we will eventually see it in 60 fps in the future. For now all the work to remake this is amazing even at 30 fps.
Then make is a stable 45FPS, I hate how we have to lock ourselves to only 30 or 60 simply because it’s industry standard rather than just because it makes sense.
Can't achieve anything else than 30 or 60 because of how screen Hz works. Some games for ps5/pc got a 40 fps mode recently, but you can only toggle it up if your monitor or TV is 120Hz, as 120 is the only (achievable) number who is multipliable by 40. So you can't achieve a locked 40-45 fps mode if your screen is a 60hz by example, as you can't get 60 by multiplying 40 neither 45
8:30 maximum copium
he literally said "i prefer 60fps".
I'll wait for a sale
DON'T! Buy it day 1 at full price! Otherwise, we'll get another Sticker Star/Color Splash/Origami King mess of a Paper Mario game!
lol funny you assume this will ever go on sale
You'll have to wait for the next Mar10 day when they shave off $5 lmao
At least there's the Suikoden remasters to look forward to later this year.
There is a way you can enjoy 30fps Switch games in 60fps. Just get an LG OLED TV (which is a great TV to have). I have a C1 model and it has a TruMotion setting that can be put into the “Smooth Movement” mode. This essentially creates a 60fps look on 30fps games. The only drawback is a very slight lag. But it really doesn’t matter for games like Paper Mario and many of the others I play with this mode. You also get used to it very quickly. I absolutely love this feature and it makes playing all my 30fps Switch games even more enjoyable. It especially makes a HUGE difference in Animal Crossing.
I feel like slight lag would ESPECIALLY affect Paper Mario. What?
@@jebronlames987No. Once you learn the timing of the couple action commands in the game, why would it matter?
@@HeyoChris For the sake of game feel. It feels better to have your inputs match the actions as closely as possible. For some people, it might not matter, but it definitely does for others. More power to you if it works out.
@@jebronlames987I’m not saying there is like a second of lag. It’s a verrrry slight lag. I mean I can report back but based on my experience with other games where buttons had to be pushed at specific moments, it never bothered me. And the smoothness of movement made it entirely worth the slight lag.
Just emulate it, fuck em.
Why not a stable 40fps or 50fps? Why is that never a thing? I dont get it.
simple answer: they don’t work well with standard 60hz displays. let me know if want to know more
Because frame counting doesn't work in those increments is my guess
@@RobNomad40fps does
Why would it be? A human brain doesn´t do a samplerate above about 20 frames per second. Above that it only precieves a more clear image. 30FPS at 1080p resolution will be preseaved the same as 50 fps @ 720p . It´s just about what the hardware is able to produce.
Most displays refresh 60 times per second. They can't refresh at a different interval - they will display something every 60th of a second. If you only have 40 frames to display in the second, half of them will be displayed twice. With 30fps you show every frame exactly twice, which looks much less jarring.
That is an over simplification. I think most TVs have a 50hz mode as well as 60hz. These days I think TVs often have a genuine 24hz mode. I believe they used to just use the 50hz mode and play movies ever so slightly fast at 25fps.
These days it's possible to get variable refresh rate displays which makes 40fps possible, but until they're ubiquitous it wouldn't make sense to target that
Yes it does or there wouldn’t be a video asking.
As long as it runs, I'm not picky. As long as it doesn't suddenly pull a Blight town randomly, it's fine.
Me waiting for TTYD remake wth great anticipation
Valid points as I say to the FPS players out there for this game in particular: Why rant about the games “poor quality” because of 30fps if you’re gonna buy the game anyway? What does that prove?
And don’t come running at me with the “60 FPS is the standard, PC Master Race!” argument if not every game in the industry follows it despite their success.
I'm not buying it lol, the original runs smoother than the remaster, what a fucking joke nintendo.
@@HoloShaiiLfmao people loosing their sh*t for a RPG framerate must be the most nitpicky argument I ve seen on years specially when CS and TOK had also 30 FPS
@@HoloShaii So, we'll have YOU to blame if Nintendo decides to make the next Paper Mario like Sticker Star, Color Splash, and Origami King. Got it.
I have a Switch. I was planning on buying it, but I don't want to support this low standard. I'll just emulate the original. My phone could do it.
If it was the EXACT game as the gamecube version i would agree, but its not a simple port its a new game and id guess isnt using the same engine or code.
If you have to ask...
30fps here really does not matter. It looks great and seems to run great too. The animations are smooth as well which helps! It looks gorgeous
The resolution is 900p.
I know that people love games at 60fps due to smoothness (?), but as someone who doesn’t have the eyes for frame rate stuff, 30fps is fine. If it’s stable that’s all it needs imho.
The point isn't that 60 is super impactful. It's that Nintendo has given us returning players virtually nothing to want it, and in some ways, made it worse.
I look forward to emulating it on my Steam Deck though. In 60 fps.
If you ask me… I say it didn’t back when we were playing in 19 inch crts but now I believe it does when you’re playing on 55 inch and higher
The GameCube had a very powerful CPU, more well balanced with the GPU to have fast graphics and game logic in parallel. PS2 and Xbox were similar in this regard.
Ever since, 30fps has been more common unless the engine/direction of the game is aimed at 60. I don't think the switch couldnt handle it, but i imagine when getting the game together a certain limitation with the hardware meant 30 was the better target.
I don't even know what 30fps vs 60fps looks like, I grew up with a Ps 2 and a game boy color...
I’ll never understand people that look at 30fps and 60fps side by side and legitimately can’t tell the difference. It’s night and day, and it makes me wonder if it’s related to vision problems or something.
I grew up with those old consoles too and I can easily tell the difference, instantly in fact. Must be hard being blind.
@@MrMrTravman Rude to actual blind people, much? Jesus.
@@jebronlames987 I honestly just don't see the difference.. Sorry my eyes aren't as great as yours I guess...
@@KauroraNoKokoro it honestly depends on the type of game. Turn based rpgs are some of the least affected by a stable 30fps. A lot of the whining here really is to whine. If this was an action game the complaints would be way more valid
The game is absolutely fine, 30FPS or 60FPS really does not matter NEARLY as much as some people make it out to be. It runs perfectly fine.
I'm certainly going to get it regardless of the 30FPS thing.
It matters especially if you are someone who has played the game multiple times such as myself. I don't think people who havent played in a long time or never played wont really see a difference, but it hard to play a game and know how it plays to play a new "better" version and it feels worse.
@@DistinctionDino it’s like playing Elden ring or dark souls on pc with a smooth 60, then switching to blood borne on the ps4. Like, yes, I can get used to it, but it is very jarring and less pleasant for the poor frame rate.
@@DistinctionDino I've played the original multiple times over myself, it's one of my top favourite games for a reason, and I am not bothered by it. Sure I'd still love for it to be 60FPS regardless, but it's really not that big a deal that it's 30FPS.
The game is absolutely fine and this whole thing is blown way out of proportion.
@@YosherYoshi I am pressing x to doubt but sure. Personally I dont think its blown out of proportion but I dont think most people really care that much because it was plain as day from every trailer shown it was 30fps, meaning most people just cant really tell the difference until it is confirmed. For me its a major annoyance but my eyes will adjust if I don't play anything before, but hopefully the community will get it running at 60fps on PC.
@@MichaelMcCallister097 Yes not a dealbreaker by any means but its really annoying.
After u showed the GC clip @60fps I really prefer 60
I’ve been blessed with not having a great eye for these kinda things. So I have to try REALLY hard to ever tell a difference. I’m good and ready
I’ll take 60fps with worse graphics any day over prettier graphics but 30fps.
So what your saying is it's better to play a game how the dev wants you too. Rather than having options?
The option to play at either 30fps or 60fps. Can switch even hit 60fps in anything
It's entirely possible but they shot for the prettiest visuals possible because that's what your average consumer is impressed by, not performance. And they were willing to halve the framerate of the original to achieve it. Instead of raining it in and ensuring the performance of the original was still maintained.
@@ians_parks but when the big thing going from last gen to this gen was better framerates
Now your saying casuals prefer graphics? Na not now they don't last gen that was the case this gen its not they promis better framerates yet keep games locked at 30fps
i usually care for fps, but then paper mario series is one exception that i think 30fps kinda make sense. it give sort of hand-drawn animation vibe to it.
I was playing Harold Halibut on game pass the other day and kept it on quality mode, something I almost never do, specifically because 30fps fit the stop motion puppet aesthetic the artists were going for better than 60fps
Have you ever completed the original Paper Mario on N64? Congratulations you played an entire Paper Mario game at 30 fps and you probably didn't even notice it.
It really bothers me that so many people in these comments are complaining about the action command timing. I hate to break it to y'all but the visual frame isn't the same as the input processing speed. The game very likely still processes input at 60fps, and even if it wasn't, cutting 60 to 30 is not going to have any noticeable impact on the timing because nothing in TTYD is that frame-perfect (no, not even the super guard)
You know what else? Apparently the timings have been manually changed to make it easier, as I've heard that superguards are twice as long of a frame window now. So, the action commands were gonna be different anyway lol.
Can I have help I know you only posted the vid like 2 years ago but I have a problem with transferring my animal crossing account as I did all the steps and now I have my world on my new switch but I’m now on my brothers account when it didn’t even ask me who I wanted to be please help
Just gonna buy and dump the game on my ROG ally. Play it 1080p with 60fps on my own terms.
I’m gonna say it, there is no reason for why a game released in 2004 on weaker hardware can run at a locked 60, but the same game on stronger hardware released 20 years later can’t, and anyone who makes the argument that the frame rate doesn’t effect gameplay has clearly never played a Mario RPG a day in their lives, the whole point of a Mario RPG is to time button presses to get the most amount of damage possible or to avoid attacks, when you half the frame rate, it won’t work as well, not that it’s impossible, just that you won’t be able to react in the same way
Personally I'm going to argue that regardless of what people think, it just couldn't stay at a consistent 60FPS.
Like, do people honestly think that intelligent systems would keep the game running at 30 if the switch COULD handle 60? I'm sure they've ran tests and experimented as much as they can but it just didn't work. There's no point in pretending the game is fine at 60 when it falls apart at the seams.
A lot more visual effects are present here than the original. An actual lighting engine, reflections, overall more detailed sprites, higher resolution... It all costs power.
The ONLY way people would be satisfied and it could work in 60FPS is if there was a performance mode toggle. Though Nintendo never do that and I'd be very surprised if they did just for paper mario of all things when TOTK suffered as much as it did.
The whole game is rebuilt in a new engine with antialiasing/Dynamic lighting and is base 1080p over 480p...
Speaking of, Origami King ran at 30fps and it features similar combat inputs, it felt fanstastic and responsive!
I played the original TTYD, and there is no way the inputs and action commands are going to take enough of a hit here to make the game a letdown.
This game being made in the same aesthetic, I have no worries, the framerate choice makes sense if you actually know anything or give a real crap about game development. 😂
Trust me I wont feel bad if nobody else buys this game. But *this* isn't an issue, there are real issues on the planet.
30fps on a switch game is normal, and not a topic of conversation for anybody besides people who play more games than experience real life. 🤷♀️
Breathe some clean air, pet some grass- then come back and tell me how worthy your complaints about a video games FPS are and why they paint the rest of the word so dimmly for you. 😂
@@GamesareJoy I touch grass very often thank you very much, maybe they should provide a Performance Mode for those who want it
Pokemon Heartgold and SoulSilver ran at 30 FPS while their original games ran at 60 FPS.
Considering this is made from the ground up, they’re gonna rework timings to fit the new framerate.
If the Mario RPG remake can be 60 fps, so can this game.
No. It can't. TTYD is rendering a ton of detailed assets and applying a new lighting engine. Super Mario RPG is much simpler and easier to render. Of course it can reach 60 fps. And it drops to 40s when there's too much water anyway.
The logic is sound🤔
Mario RPG has constant frame drops when there’s too many things on screen
@@ziggystardust7001 Very far and few
You would think Banjo Tooie being made by a british studio would be better optimized
It's not that it wasn't optimized, that's just due to the TV standards back then.
PAL ran at a lower refresh rate than NTSC did, so parts of the world that used PAL
had games that were always like 15% (I think) slower by default.
As long as the music and gameplay of a game is good then im happy
I Don't Give AF frames or Graphics, a good Game is more than that.
If a game doesn't crash, has torturous load times or lags behind, I don't care as well.
When the first trailer came out, it was also in 30FPS and I didn’t see a single comment notice or complain. Anyone getting majorly upset about it needs to genuinely touch grass and reflect on why they let such unimportant things bother them in life
Facts
While I'm just happy to see the game and do not care about the 30 vs 60 argument... it was a very big talking point when the first trailer came out.
If you didn't see it, you probably weren't looking, because it was everywhere, down to how "they double sped the map footage in the trailer which was the only 60fps on the video and not in game."
Does anyone in this comment section actually know how the frame window for action commands and superguards in the origional TTYD? Are there any moments in the original TTYD that genuinely require frame-perfect timing?
thank god for Ryujinx and the 60fps Mod.
Nintendo players are used to 30 so of course they don’t mind lol
Just like Xbox and PlayStation players, then. =)
Nintendo published more 60fps games on Switch than the total number of 1st party games Microsoft and Sony released this generation combined, 30 or 60+. =P
Of course there's been countless debates in their communities as well, once a game does not provide the option to play at 60, but people just assume it's more of a Nintendo thing cause the only way they play those games is through emulation.
@@Kniffel101 why I play pc 🤙
@@MichaelMcCallister097 fine then, stay over on the elitist side of pc
@@johnmehlman5195 Harmen Smith fan
@@stevenbishop1782 i dont know who that is
I mean, the 30 FPS I think gives it a bit more of that paper diorama vibe that I think it will be fitting.
What does this mean? Does paper move slower in real life for you?
@@INRamos13It means traditional 2d animation is 24fps and 30fps evokes that feeling better than 60fps.
@@INRamos13it gives a slight stop motion aesthetic, thats what they mean
@@johnmehlman5195 But that can still be done with dynamic framerate
Its a remake of one of my favorite games of all time, Im just over the moon to even be getting it! I could not care less about the frame rate!
First thing I noticed in the trailer ngl, but man do the visuals look sharp in the remake. We have reached a point where the Paper Mario aesthetic can be fully realized with HD hardware.
Curious of Game Engine Intelligent Systems used 🤔
Wouldn't be suprised if it was Unity like with last year's Fire Emblem game
Actually it might be the origami king engine
Why did Nintendo censor this game? That is so stupid
Great question. Unfortunately we're surrounded by idiots.
Considering every Paper Mario post-Super ran at 30fps, Origami King being super responsive at that frame rate, the general nature of turn-based RPGs, in addition to Alex’s NAM flashbacks as a PAL gamer & this remake’s visual fidelity over the original:
It doesn’t matter.
And all Paper Mario games post Super suck tremendeously.
I wish it was 60, but honestly? I'm just happy we GOT this game. It's looks great.
For context, Digital Foundry said in their latest podcasts episode the Paper Mario Remake runs at 900p 30fps with no AA. I personally think the remake looks great considering the hardware it is running on.
This would convince someone to emulate tbh
Im just glad its coming out on something compatible with a hdmi tv so I can play it again! Its been a long time since i beat it last
It really should be 60fps... but I still have the game preordered from Gamestop. If I am adament on playing a 60fps version of the game, I can go back and play the GameCube version. Excited to revisit this game on my Switch!