Hey there, Brian. Really digging your stormclaw builds. I was also running one. Have you tested tempering into lightning bolt damage instead of damage to close? With bad omen and runeworkers it could make sense, although I am not sure if they get the bonus from thunderstruck. Also, wondered what was the deal with andariel, since the poison damage is not scaling much. And why cataclysm instead of petrify. Petrify plus an envenom amulet would add a whole lot of damage. On the paragon, I would test Keeper instead of Earth and Sky. Dont think overchage/runeworker/bad omen get any advantage from nature magic bonuses. Keeper + Fulminate usually works quite well. Congrats on the build and gameplay!
I have tried Keeper vs Earth and Sky and the damage numbers are similar, only differences seem to be one uses Will vs Int. With willpower giving a slight overall damage boost. I have not tried Lighting bolt damage. From what I am seeing, unless it is a UI bug, it is only additive damage . Damage to close and distant gives a huge multiplicative damage boost via Thunderstruck node. Petrify is great with my Envenom amulet for bossing, but sadly in the pit we can not swap gear at the boss. With the way I have this setup Cataclysm is doing good damage for add clusters in the pit. As far as Andariels is concerned, it’s the poison nova procs. They proc Envenom on everything constantly in a wide radius. Procs Heightened Malice node constantly and the poison ticks scale higher then you think. Here is a short clip. Watch the white ticks of poison damage vs using Shake.
Hey there, Brian. Really digging your stormclaw builds. I was also running one. Have you tested tempering into lightning bolt damage instead of damage to close? With bad omen and runeworkers it could make sense, although I am not sure if they get the bonus from thunderstruck.
Also, wondered what was the deal with andariel, since the poison damage is not scaling much. And why cataclysm instead of petrify. Petrify plus an envenom amulet would add a whole lot of damage.
On the paragon, I would test Keeper instead of Earth and Sky. Dont think overchage/runeworker/bad omen get any advantage from nature magic bonuses. Keeper + Fulminate usually works quite well.
Congrats on the build and gameplay!
I have tried Keeper vs Earth and Sky and the damage numbers are similar, only differences seem to be one uses Will vs Int. With willpower giving a slight overall damage boost. I have not tried Lighting bolt damage. From what I am seeing, unless it is a UI bug, it is only additive damage . Damage to close and distant gives a huge multiplicative damage boost via Thunderstruck node. Petrify is great with my Envenom amulet for bossing, but sadly in the pit we can not swap gear at the boss. With the way I have this setup Cataclysm is doing good damage for add clusters in the pit. As far as Andariels is concerned, it’s the poison nova procs. They proc Envenom on everything constantly in a wide radius. Procs Heightened Malice node constantly and the poison ticks scale higher then you think. Here is a short clip. Watch the white ticks of poison damage vs using Shake.
m.ua-cam.com/video/OrWsU_lrBwc/v-deo.html
does this build work in season4 ?
I am playing season 4 with this build, just on eternal/main realm
Should work better on seasonal realm due to you having access to the holy bolt elixir. Should be extremely strong
Also, glyph for barrier calculate on max life. You should use that for barrier your shield dps will be x10 more
ok thx