Blue was childishly impatient with those comments. Like mate it's a turn based strategy game, just because you might not like to take the time to think does not mean other people shouldn't. Also the time control was a minute per turn. How many split screen subway surfer videos do you have to watch to think that 1 minute is long?
I mean, Blue’s frustration/impatience is somewhat understandable. Dyl frequently wastes 15+ seconds during turns where he has no move (ex. a sheep and a wood) explaining what other players could possibly do. He also frequently does this during turns where he only has one move. I.e. Dyl will place a settlement 20seconds into his turn (when that is his only move), talk to the chat about possibilities his opponents could do, and then end his turn. I do think Blue is acting a bit out of place, but having watched Dyl’s videos for the past 3-4 months, he is by far the biggest time torcher in every lobby
This is a prime example of why Wood Brick isn't as good as Ore, Wheat, Sheep. Because dummies flip out over wood brick. And especially because it's much quicker to get road than army, that person zooms into "the lead" then stalls at 7,8,9...while dev player just crush late game. Still, super glad you won. So satisfying. I was fuming watching this xD
The other thing is the complexity of resource composition and production power. With OWS you need 2 resources to very quickly double your production with the cities. With WB you need 4 resources in specific order to build roads and settlements. With max 7 card hand and dice variance it's way more difficult to manage that. The chance of 7ing out is bigger along the WB strategy road. And you almost never get as powerful expansions as your starting spots are making the WB production inherently inferior to OWS.
The real issue is definitely the psychology. People spend a ton of early game anxiety trying to fulfill early wishful thinking about expansion spots, and mid-game anxiety fretting about having enough spots to finish on VPs. They hate everything and everyone that could plow them and resent anyone who gets "lucky" enough to fulfill their early game expansion opportunities. Who is actually winning / has a late game doesn't enter the brain of 99% of people playing on Colonist.
Road settle on the 6 2 sheep port was the play not to plow back. Orange pulled the first dev which was road builder they could have plowed you to the 6 2. You would have pulled this at 4:57 by porting two sheep for an ore, and probably been able to plow back to the 10 11 3 anyway. The six rolled four times after that so you missed out on four ore which would have been an early city on the 6 5 9 Regardless of the results orientated outcomes, the 6 ore completes your setup. You would have the best ore, best sheep, 9 wheat, best wood and best brick (you have the best of every resource) and arguably the best ports with a safe 3:1 and sheep port. The 10 11 3 is nice as you double the ten brick and get another wheat spot but I don't think it's worth it
4:47 I think this double road play is not worth it at all. Getting settled on ore feels much more important than taking a low production expansion away from another player, and it risks antagonizing another player really early on Commenting before watching the whole video
These video titles are too funny 😁watch this secretly INSANE strategy which only barely worked because all the other people did not pull VPs for several rounds
At 8 mins, it was actually you winning ... winning hard. Since you produced by far most of the bricks, only shared with green. So your potential to grow on the map was most scary. Orange was rdy for good late game, but you were in the lead atm.
You are always getting jacked anyway to leave points on the table for a useless double pop is wasting turnes you could have winning rolls. To believe they wont jack you to death just because you have a knight is a pipe dream i think. But just my opinion you are the pro so maybe i don't understand some things.
You have to play the board, as 4th pick you are almost always left with bad ows spots. Better to take strong wb than mediocre ows with heavy competition.
Blue was childishly impatient with those comments. Like mate it's a turn based strategy game, just because you might not like to take the time to think does not mean other people shouldn't. Also the time control was a minute per turn. How many split screen subway surfer videos do you have to watch to think that 1 minute is long?
i know right, i was shaking my head at how impatient he was.
I hate people who can't deal with 1 minute turns. You don't like it? Don't play the game!!!
I mean, Blue’s frustration/impatience is somewhat understandable.
Dyl frequently wastes 15+ seconds during turns where he has no move (ex. a sheep and a wood) explaining what other players could possibly do.
He also frequently does this during turns where he only has one move. I.e. Dyl will place a settlement 20seconds into his turn (when that is his only move), talk to the chat about possibilities his opponents could do, and then end his turn.
I do think Blue is acting a bit out of place, but having watched Dyl’s videos for the past 3-4 months, he is by far the biggest time torcher in every lobby
Monoing steel beams actually had me crying
Perfect board to place 4th. Blue was insane for that road, very satisfying taking his settle away.
Man got gang robbed so much I wanted to just flame them in chat lmao
Yeah but they were right robbing him
I agree with you both lol
Robbed 16 times …sheesh!
This is a prime example of why Wood Brick isn't as good as Ore, Wheat, Sheep. Because dummies flip out over wood brick. And especially because it's much quicker to get road than army, that person zooms into "the lead" then stalls at 7,8,9...while dev player just crush late game. Still, super glad you won. So satisfying. I was fuming watching this xD
The other thing is the complexity of resource composition and production power. With OWS you need 2 resources to very quickly double your production with the cities. With WB you need 4 resources in specific order to build roads and settlements. With max 7 card hand and dice variance it's way more difficult to manage that. The chance of 7ing out is bigger along the WB strategy road. And you almost never get as powerful expansions as your starting spots are making the WB production inherently inferior to OWS.
So often you will loose your WB game versus OWS even with initial superior production.
The real issue is definitely the psychology. People spend a ton of early game anxiety trying to fulfill early wishful thinking about expansion spots, and mid-game anxiety fretting about having enough spots to finish on VPs. They hate everything and everyone that could plow them and resent anyone who gets "lucky" enough to fulfill their early game expansion opportunities. Who is actually winning / has a late game doesn't enter the brain of 99% of people playing on Colonist.
This video felt faster paced than usual. I like it
Blue was so annoying holy!!! You have so much patience
Thats what a plow does to a mfer.
When the placement risk isnt rewarded, all hopes and dreams turn into bitterness
"They completely jacked me to death"
I mean, there are worse ways to go.
Ignoring that banger at the beginning should be a crime
The edits at the beginning are insane
gamer boy gets completely DRAINED by three men repeatedly JACKING him
Always love your extensive placement analysis!
Dylan is fixing us with the irregular upload schedule
Just glad that blue didn’t win
Road settle on the 6 2 sheep port was the play not to plow back.
Orange pulled the first dev which was road builder they could have plowed you to the 6 2. You would have pulled this at 4:57 by porting two sheep for an ore, and probably been able to plow back to the 10 11 3 anyway.
The six rolled four times after that so you missed out on four ore which would have been an early city on the 6 5 9
Regardless of the results orientated outcomes, the 6 ore completes your setup.
You would have the best ore, best sheep, 9 wheat, best wood and best brick (you have the best of every resource) and arguably the best ports with a safe 3:1 and sheep port. The 10 11 3 is nice as you double the ten brick and get another wheat spot but I don't think it's worth it
This intro has become so comforting now
the 9's were popping off tho
jacked to death💀
Hi dylan
4:47 I think this double road play is not worth it at all. Getting settled on ore feels much more important than taking a low production expansion away from another player, and it risks antagonizing another player really early on
Commenting before watching the whole video
As a wood brick player connecting is pretty vital for him. Because of that plow he secured road
I don't know why you risk your game when you could get one of the ore spots to get amazing OWS production. Why is that spot so important?
Awesome game!
GG.
These video titles are too funny 😁watch this secretly INSANE strategy which only barely worked because all the other people did not pull VPs for several rounds
At 8 mins, it was actually you winning ... winning hard. Since you produced by far most of the bricks, only shared with green. So your potential to grow on the map was most scary. Orange was rdy for good late game, but you were in the lead atm.
We all heard it right. Dylighted my guy your going to get demonitized. My brother in Christ try swiped lifted take anything but jacked
12:24 jacked me to death. 🤤
It’s wild to just start guessing other players positions for no reason. Just calculate based off their decisions instead.
Blue might be the most annoying player I’ve ever seen. I’m glad he didn’t win, great game!
Thank God blue didn’t win. They are one the worst types of player to deal with.
You are always getting jacked anyway to leave points on the table for a useless double pop is wasting turnes you could have winning rolls. To believe they wont jack you to death just because you have a knight is a pipe dream i think. But just my opinion you are the pro so maybe i don't understand some things.
wood brick is trash., I've learnt the hard way. Always go for ore wool wheat
You have to play the board, as 4th pick you are almost always left with bad ows spots.
Better to take strong wb than mediocre ows with heavy competition.
@@zwxyer Exactly. In 4 player catan you very rarely have the luxury of choice of strategy. Most of the time the board plays itself.
Can this guy find a new word. Does he really need to say he’s getting jacked?
What's wrong with it?
@@Funglutton "getting jacked" can also refer to getting a handjob.
@@Funglutton guess oscw4872 has too much of a dirty mind