@@Septimus_ii Same! one of my first games, I had a massive train with everything in it and a Big sushi-belt which filtered the ores... IDK anymore why I built it that way, but it was beautiful! 🥰
Im just impressed by the insanity computer thing you made, most advanced thing I ever did with circuits was in space exploration with automated rockets which took me like, 4 and a half hours of suffering to get working
made an alarm clock once that warns me of departing trains 5 seconds before they start because I got run over several times on one of my train stations
@@FourKelvin Same, but I was too dumb to understand what was happening, so instead of doing all that programming math; I just put four boxes down and put something in it, I had some grabbers cycling that item and had it stop when a train got there. when it stopped it detected it, telling me a train arrived at the station. (of course that was just QOL) The important part was when it started again, that signal was my warning to GET OUT OF THE WAY. TLDR; Man uses boxes and a cycling item (Item clock?) to detect train arrival/departure
Oi, I use them to reconnect my old steam powerplant after reaching nuclear for when I somehow manage to overdemand said nuclear plant. That way I don't have to tear it down and still have it be useful. It also tells me when I'm exceeding my reactor setup just by checking if and how long the back up powerplant turned on.
@@40watt53 i wired up pumps for cracking, mainly because by the time i realized oil management was painful i had no knowledge of circuits and using a one way pump seemed sensible
Oh man I am 110% in for goofy factorio shenanigans, instant sub Edit: My brain is too smooth for the circuit action but I'm still having a good time watching it do its thing.
FYI, you could have done that miner circuitry with a lot less. I played this map before and came up with a similar concept using recursive blueprints, however I just needed one centralized computer to control miners across 5 chunks, it would be hooked up to all miners and use a falling edge detection to read the direct input "ore under miner". I felt that to be a good number to justify LTN train stations picking up the ores to bring to my base with just 1 output belt of each ore type. To avoid deadlocks I used a secondary LTN provider that took any excess ore and brought it to a alternative station which just had tons of buffers using the warehousing mod, and have stations there provide with a higher priority than the other stations. Truthfully, the only materials that ever backed up too much were Copper and Stone... oh and ofc uranium, but that was being somewhat utilized for kovarex and nuclear fuel for my trains. One tip for anyone trying this: increase the default amount of oil, you'll heavily rely on solid fuel for power and smelting in the middle stages.
Oh yeah, absolutely I mentioned there were other ways to solve the problem and that's just the one I chose. Though I did feel like a doofus forgetting that you could wire up mining drills to read the area under the miner, but I'd already built the mining portion by the time I remembered, so oh well. If I were to do it again (which I won't) I'd definitely go for a centralized computer design. Flashing the memory was a definite weak point in my design and made it difficult to adjust. All in all, I just like going through with designs even when I realize they're sub-optimal
@@splittedspark1675 its actually not that hard once you wrap your head around it, circuitry is like a math equation basically. and this is entirely unnecessary unless you are quite far, my goal was to get 1000 SPM on that map
Does Recursive have a feedback for "blueprint successfully placed"? If so, combining it with Auto-Deconstruct and having it trying to place a simple "miner + 1 belt" blueprint, advancing by 1 block every time it placed successfully, would work and probably be simpler.
for those scrolling far enough to see this: The mod offers other patterns of ore generation, e.g. perlin noise so you can get pure ores. that takes a lot of the ore balancing off which is part of the pain. I also recommend not using Peppermint mining but mining drones. they have a set position from where to take the ore from and extend their mining field slowly. this way it becomes less of a "I need to move miners and delete stuff" to more the wanted space restricted base building experience it is supposed to be.
Ah, nice. Didnt see the settings. Default has too less coal. Stone is fine if you don't want to pave the base. Had to rush steel furnaces and solarpower. With also electric furnaces It's a bit more i need for grenades and plastic but i dont see me do coal liquefaction. The mod also lacks a tech for pipes on ores. Takes a while to get a more distant oil field.
your suffering truly did bring joy to my life. The programming bit made me want to google every term you said and learn all i can. great video. looking forward to more Factorio!
I would like to have some varied patches like this, where some patches of ore are "clean" with only one ore, but a lot of them are mixed, some with two ores, some three, etc. Think it would be fun for a normal run.
The settings I played on repeatedly had portions of the map primarily focused on one ore. They were still dirty, but clean enough you could actually prioritize what you wanted with some clever, if VERY counterintuitive, circuit conditions in the early game until you can use bot sorting. ...and it also becomes way easier if you add a warehouse mod to help with the early and early-mid game sorting.
Рік тому+1
@@1ben994 What Patrik obvs meant was: Here's an ore patch that's all copper. Here is one all iron. And over there is one where every tile is another ore. dangOreous doesn't have that (and I played it a number of times :D)
I've binged many hours of your videos over the past couple days while I have been sick and it has really been a lot of fun when I am otherwise not really able to do much. Thanks for making such great videos!
Some run requests: A run where you have a bunch of extremely small patches of infinite resources scattered around the map? Perhaps God Modules might make it more tolerable. Or what about a run with an uber sushi belt where literally everything goes on a single belt loop, as the factory grows, so does the sushi belt. Or a no-belt run? Interesting high throughput setups there. What about a run where you have Solar + Nuclear power unlocked at the start and you do a zero pollution run? There's rarely any factorio content where you progress with Nuclear power instead of using it for a mega base. Of course if they all seem too dull, you could spice them up with mods like how you did with this video.
@@Buggaton this. I already commented that and I agree. I really enjoy the videos overall and I'm amazed by the sheer amount of skill, I still like the videos, but I hate the mood. An example of someone with a really nice attitude is Josh from Let's Game it Out. If you watched the channel you know he always ends his videos with "I hope you had fun, I know I did" and is super positive overall even if in most videos he does a ton of grinding that can't always be that fun
@@CoreStarter the youtuber I was talking about is genuine and was just as an example. I wasn't trying to say anyone should fake being positive, even if it might've come off that way. Anyway, with time I started to like Dosh's style. My first comment isn't really accurate anymore. At first it seemed like everything was awful to him, but now I actually like his mood and jokes the way they are.
Logged in after a couple years just to comment on this video. I've got to say that your Factorio content is pretty much the best I've ever seen, keep up the good work!
Bro that was great. But all that suffering for about 1k views... You are very underrated. Like your content, so don't stop making it as good (or even better).
i love this mod. it takes the major testament of "all shall be consumed" to a new level. wave scatter is nice cause if makes blobs based on demand, spiral is just odd, and random is a true test of courage. last time i did it i ended up making a sushi belt that sorted ores out into the different smelters and used the second half as a scanner, if anything made it passed the splitters taking it off the belt than i had too much so non of that was allowed to join the feed.
2:18 from looking at it for a few minutes myself, it seems to quite clearly alternate from right to left, top to bottom of the coverage of the miner. testing it with placing 1 single iron tile in the top-right, then copper in the top-left, stone in the bottom-right, and coal in the bottom-left, it consistently mines some iron, then some copper, then some stone, then some coal, and then loops back to iron and repeats.
Good lord that auto miner was impressive, I can't wrap my head around the circuity stuff just yet (I only just started playing myself after watching a bunch of Factorio videos, yours included) so watching you not only be able to put it together but troubleshoot on the fly boggles my mind
Wow this video hast Quality and content exceeding every major youtuber i actively watch. This may be bad on my part but i just wanted to say this is amazing
Never played Factorio, never will but I have been watching your videos and find them very very enjoyable with your dialogue, Keep up the awesome work, mate!
This is really cool, watching you design an automatic system to mine the ore and watching the mixed belts get sorted out into production is really satisfying.
Ur ability to use the wiring in factorio amazes me, even as someone with some coding experience I find my self to scared of some how secretly messing up and not realising until my entire base crashes if I use them idk why lol
I can feel like this channel will explode soon Hopin, your content is super fun and enjoyable to watch, Editing is perfect for what we are watching, the pacing is great and the commentary is informative about what were watching Short summary: Keep up the good work, heres a like
This run would have been better with the AAI Programable Vehicles mod. The mining vehicles are cheap recipes you get at start, and act as mining area, storage chest, and once you get the controller facilities up, automatically move to offload into a depot.
I love it, everything, the monotonous voice, the constant suffering, it's just amazing and my type of humor, keep it up man, the algorithm will pick you up
First thing first (After being late to the party that is.) that splitter ore sorting setup you had for the miners outputs is, by all accounts, impractical for any other kind of run in this game...but it is so satisfying to see it working that I suddenly want to make a reason to use it. Secondly for as much of a slow, tedious, boring hell of a run this must have been, you did make it into a fun and interesting video, with the bonus of a satisfying base in the end. Id be interested to see some of the details of the base design myself at some point. Keep it up my friend.
God damn factorio is beautiful with all the really cool signal stuff. If my smooth brain understood even a fraction of what you explained with the signals, I'd be unstoppable.
I feel like this would be a good use case for the Warehousing mod. Large warehouses are like super-chests, each one can hold a huge amount of items, so you could have one for each type of ore to act as buffer chests in the early game. More automated than moving the plates into a bunch of steel chests. Great video, your base designs are nice and clean. Idea for dealing with the ratio problem: you could use prod modules selectively to reduce your consumption of certain raw materials until the ratios lined up with your consumption.
Your suffering did indeed entertain. Especially since I just watched the rampant video. great stuff. I played this myself and it really does feel like there is no point to it, you mine ore only to compress it best you can and filter out what you need but then what, eventually this scenario just isn't a challenge of anything other then patience.
as a new viewer i thought you were actually really unhappy until i got accustomed to your sense of humor around the 15 minute mark. really enjoyed the short little electrical engineering diatribe about the ore counter setup.
I don't know if the boredom is your YT shtick, and I bet you don't care about my opinion, but I'd have enjoyed this video if I were allowed to enjoy it, versus being reminded every few seconds how much you hated it. This was a pretty cool challenge that I hadn't heard about before, and your video editing is really good with nice pacing in the parts you skip and fast forward through, not even mentioning all the cool shit you're doing in game EDIT: 11:50 ooooh. Makes sense now
60 Hour Factorio player here. Dosh, in your video, you said you "hope no one watches this video for base building tips." Well, I am ashamed to say but I am one of those people. Watching you set everything up opens my third eye while I am tripping on the excess uranium waste I have in my pocket. Thank you.
Dosh @ 1h, 47m: "Yeah, I'm only now getting Red Science up..." Me, 4 hours in, just finishing an actual furnace stack while trying to manage the 12 iron chests full of stuff I don't want in my inventory, and contemplating how the hell I am going to eventually implement trains and robots and circuits and more than four science packs and oh crap now I need to refactor my whole factory to account for this one thing I didn't forsee........: "... :D"
The production average display could be simplified by using a exponential moving average instead. If you take the current rate C and the previous average P, then the new average A will be A = P - k*(C - P) where k is some factor inbetween 0 and 1. Its a bit smaller to build, even if there are some quirks you need to deal with when you use it.
I wouldn't say simplified per se, since you need to find a good time factor and use fixed-point arithmetic or convert k*(C - P) into (C - P)/k because Factorio uses integer arithmetic and doesn't allow decimals, but I will admit that an exponential average would be superior to a simple moving average in this case. It's the same algorithm that runs pretty much every FPS counter after all. It's just that copying four generic shift-registers and feeding the line into an arithmetic combinator was the most straightforward solution. I'm glad these videos are attracting fellow big-brains.
A moment of appreciation to the splitter filter functionality which did not exist up to factorio 0.17
I remember making a sushi belt base with just filter inserters to control what went into the sub-loops
@@Septimus_ii Same! one of my first games, I had a massive train with everything in it and a Big sushi-belt which filtered the ores... IDK anymore why I built it that way, but it was beautiful! 🥰
Yes, and you had to use underground belts to do priority inputs, back then.
I still sometimes use underground belts to take from just one side of a belt from my main bus
I think a filter splitter should be much later. To recognize what is on the belt you need very strong processor even now.
Im just impressed by the insanity computer thing you made, most advanced thing I ever did with circuits was in space exploration with automated rockets which took me like, 4 and a half hours of suffering to get working
made an alarm clock once that warns me of departing trains 5 seconds before they start because I got run over several times on one of my train stations
@@FourKelvin Same, but I was too dumb to understand what was happening, so instead of doing all that programming math;
I just put four boxes down and put something in it, I had some grabbers cycling that item and had it stop when a train got there. when it stopped it detected it, telling me a train arrived at the station. (of course that was just QOL) The important part was when it started again, that signal was my warning to GET OUT OF THE WAY.
TLDR; Man uses boxes and a cycling item (Item clock?) to detect train arrival/departure
Same lol
Best thing I ever did was create circuits that would make sure that nuclear fuel wasn't being over-used in nuclear reactors.
@@carson2148 He amazes us every upload
The most shocking part of this run is that someone managed to find a legitimate use for the power switch! I am amazed!
Oi, I use them to reconnect my old steam powerplant after reaching nuclear for when I somehow manage to overdemand said nuclear plant.
That way I don't have to tear it down and still have it be useful. It also tells me when I'm exceeding my reactor setup just by checking if and how long the back up powerplant turned on.
You can also use it to slow down machines if they’re too fast
I used to use it for cracking.
@@40watt53 i wired up pumps for cracking, mainly because by the time i realized oil management was painful i had no knowledge of circuits and using a one way pump seemed sensible
I use power switch to crack oil
The power switched radar array was hilarious. Thanks for the video
Oh man I am 110% in for goofy factorio shenanigans, instant sub
Edit: My brain is too smooth for the circuit action but I'm still having a good time watching it do its thing.
i personally am gonna avoid till i can get soem BPs made :P
FYI, you could have done that miner circuitry with a lot less. I played this map before and came up with a similar concept using recursive blueprints, however I just needed one centralized computer to control miners across 5 chunks, it would be hooked up to all miners and use a falling edge detection to read the direct input "ore under miner".
I felt that to be a good number to justify LTN train stations picking up the ores to bring to my base with just 1 output belt of each ore type.
To avoid deadlocks I used a secondary LTN provider that took any excess ore and brought it to a alternative station which just had tons of buffers using the warehousing mod, and have stations there provide with a higher priority than the other stations.
Truthfully, the only materials that ever backed up too much were Copper and Stone... oh and ofc uranium, but that was being somewhat utilized for kovarex and nuclear fuel for my trains.
One tip for anyone trying this: increase the default amount of oil, you'll heavily rely on solid fuel for power and smelting in the middle stages.
Oh yeah, absolutely
I mentioned there were other ways to solve the problem and that's just the one I chose. Though I did feel like a doofus forgetting that you could wire up mining drills to read the area under the miner, but I'd already built the mining portion by the time I remembered, so oh well. If I were to do it again (which I won't) I'd definitely go for a centralized computer design. Flashing the memory was a definite weak point in my design and made it difficult to adjust.
All in all, I just like going through with designs even when I realize they're sub-optimal
Bro, I didn't even read the whole comment I just saw recursive computer for ores and was like: huh?
@@splittedspark1675 its actually not that hard once you wrap your head around it, circuitry is like a math equation basically.
and this is entirely unnecessary unless you are quite far, my goal was to get 1000 SPM on that map
I really want to see your base
Does Recursive have a feedback for "blueprint successfully placed"? If so, combining it with Auto-Deconstruct and having it trying to place a simple "miner + 1 belt" blueprint, advancing by 1 block every time it placed successfully, would work and probably be simpler.
Came for the bOREdom stayed for the over-engineering of BS computers.
Did you mean: o'er-engineering? ;-)
@ And computOres
The computer creation is the single most impressive thing I’ve seen a UA-camr do in Factorio
That one was about a tenth of the effort that went into the computer for my Factorio City video
@@DoshDoshington just watched. I stand corrected on my original point.
A story in 3 parts
for those scrolling far enough to see this:
The mod offers other patterns of ore generation, e.g. perlin noise so you can get pure ores. that takes a lot of the ore balancing off which is part of the pain.
I also recommend not using Peppermint mining but mining drones. they have a set position from where to take the ore from and extend their mining field slowly.
this way it becomes less of a "I need to move miners and delete stuff" to more the wanted space restricted base building experience it is supposed to be.
Ah, nice. Didnt see the settings. Default has too less coal. Stone is fine if you don't want to pave the base. Had to rush steel furnaces and solarpower. With also electric furnaces It's a bit more i need for grenades and plastic but i dont see me do coal liquefaction. The mod also lacks a tech for pipes on ores. Takes a while to get a more distant oil field.
@@h4nzman118cars and burner miners are great for mining a path quickly
You are like Bob Ross, but pasive aggressive.
Didn't even think once about clicking off, it was that satisfying to watch.
The fact this guy can play more efficiently on this than my 8 hour run that’s still ongoing is great
Ah yes... I always wanted to see Moistcr1tikal play Factorio..
Cant unhear, thank you
now you said it i cant unhear it and now you made me subbed to him
WOOOOOOOO BAAAAAABY
@@chen_plays4173 THATS WHAT IM WAITING FIR THATS WHAT ITS ALL ABOUT WOOOOOOOOO
funny, laughed
your suffering truly did bring joy to my life. The programming bit made me want to google every term you said and learn all i can. great video. looking forward to more Factorio!
I would like to have some varied patches like this, where some patches of ore are "clean" with only one ore, but a lot of them are mixed, some with two ores, some three, etc. Think it would be fun for a normal run.
the mod has 4 generation settings including a quilt like patching like you're requesting
The settings I played on repeatedly had portions of the map primarily focused on one ore. They were still dirty, but clean enough you could actually prioritize what you wanted with some clever, if VERY counterintuitive, circuit conditions in the early game until you can use bot sorting.
...and it also becomes way easier if you add a warehouse mod to help with the early and early-mid game sorting.
@@1ben994 What Patrik obvs meant was: Here's an ore patch that's all copper. Here is one all iron. And over there is one where every tile is another ore. dangOreous doesn't have that (and I played it a number of times :D)
@I think he meant some would be mostly one thing with a little other stuff
I've binged many hours of your videos over the past couple days while I have been sick and it has really been a lot of fun when I am otherwise not really able to do much. Thanks for making such great videos!
Some run requests:
A run where you have a bunch of extremely small patches of infinite resources scattered around the map? Perhaps God Modules might make it more tolerable.
Or what about a run with an uber sushi belt where literally everything goes on a single belt loop, as the factory grows, so does the sushi belt.
Or a no-belt run? Interesting high throughput setups there.
What about a run where you have Solar + Nuclear power unlocked at the start and you do a zero pollution run? There's rarely any factorio content where you progress with Nuclear power instead of using it for a mega base.
Of course if they all seem too dull, you could spice them up with mods like how you did with this video.
The no pollution run is gonna be hard, as almost all machines produce some amount of pollution.
@@impulsiveDecider Yeah probably too annoying, other runs however...
How would you boil water for nuclear without pollution?
you predicted the no-belt run
@@_invencible_ I loved it!
This is like as if Garfield did a Let's Play. I kept waiting for Dosh to say how much he hated Mondays. But very enjoyable to watch! Very well done!
Definitely got a laugh out of me with the absurdity of a power switch to turn on radars.
super underated, i await your channel to explode
I'm surprised you have so little subscribers for the effort you put into your content. You earned my subscription, keep up the good work!
It might be because he sounds like everything is fucking awful all of the time and people aren't into that
@@Buggaton this. I already commented that and I agree. I really enjoy the videos overall and I'm amazed by the sheer amount of skill, I still like the videos, but I hate the mood.
An example of someone with a really nice attitude is Josh from Let's Game it Out. If you watched the channel you know he always ends his videos with "I hope you had fun, I know I did" and is super positive overall even if in most videos he does a ton of grinding that can't always be that fun
@@BEN-ys6gu I hate the pho positivity, he just needs to sound more confident and joke a bit more, trying to act peppy would kill the vibe
@@CoreStarter the youtuber I was talking about is genuine and was just as an example. I wasn't trying to say anyone should fake being positive, even if it might've come off that way.
Anyway, with time I started to like Dosh's style. My first comment isn't really accurate anymore. At first it seemed like everything was awful to him, but now I actually like his mood and jokes the way they are.
I feel like I have found a goldmine. Great video and humor
You have
no its a ironcoppercoalstonemine
@@dadutchboy2 its just a normal mine then
@@cewla3348 no its mine
Logged in after a couple years just to comment on this video. I've got to say that your Factorio content is pretty much the best I've ever seen, keep up the good work!
Honestly one of the best and most entertaining factorio videos I’ve seen, absolutely incredible video, you deserve so much more recognition
Bro that was great. But all that suffering for about 1k views... You are very underrated. Like your content, so don't stop making it as good (or even better).
after 4 months, it has 250k views now
351 Subscribers.
You should have so much more that i can't even count that high
I feel like two mods, Factorissimo and Warehousing, would make this a lot more enjoyable, in addition to the recursive blueprints mod.
Keep the vids up! It's only a matter of very miniscule time till the masses arrive
my man be suffering through hours of his time to make decent content only for all his videos to be under 1k views, feels bad
It will change, trust the algorithm
~ _T R U S T_ ~ _T H E_ ~
~ _A L G O R I T H M_ ~
wooo its over 40k views now
well this mans editing is top tier so I'd say he could easily reach 1 mil subs just from that alone but everything adds onto it :)
@@IshCaudron 123k now, it has indeed changed.
Factorio youtubers are like Scandinavian metal bands: the more obscure the better.
You're not wrong...But it's Scandinavia are there any bad Scandinavian metal bands? I've yet to hear one, and I live in Scandinavia.
This is really cool and I love the music used in it!
"How's this hard?"
"Because *that* happens."
"... excuse me?"
This video is an excellent allegory for why it's so difficult to efficiently recycle everything. The sorting and demand problems are hard to overcome.
so just get a single microchip and work for like 4 hours to get the logic done? /s
i love this mod. it takes the major testament of "all shall be consumed" to a new level. wave scatter is nice cause if makes blobs based on demand, spiral is just odd, and random is a true test of courage. last time i did it i ended up making a sushi belt that sorted ores out into the different smelters and used the second half as a scanner, if anything made it passed the splitters taking it off the belt than i had too much so non of that was allowed to join the feed.
2:18 from looking at it for a few minutes myself, it seems to quite clearly alternate from right to left, top to bottom of the coverage of the miner. testing it with placing 1 single iron tile in the top-right, then copper in the top-left, stone in the bottom-right, and coal in the bottom-left, it consistently mines some iron, then some copper, then some stone, then some coal, and then loops back to iron and repeats.
We did a dangeoreus run once, it was fun. Eventually got to where clearing ore was just part of the march of progress.
A man driven to insanity with overflow and... nixie tubes.
Bro this took me 4days to figure out. I got mad respect for you.
Came in from my suggestions, the masses are amassing because that was amazing !!
Good lord that auto miner was impressive, I can't wrap my head around the circuity stuff just yet (I only just started playing myself after watching a bunch of Factorio videos, yours included) so watching you not only be able to put it together but troubleshoot on the fly boggles my mind
Same position as you, lad.
Bro you were on my recommended so i watched and i didn’t realize you were so small keep this shit up man
Loved your mining solution!
Wow this video hast Quality and content exceeding every major youtuber i actively watch. This may be bad on my part but i just wanted to say this is amazing
i still have no idea why he didn't set up a copper belt that just fed into like 20 steel chests and insisted on doing it by hand??
Never played Factorio, never will but I have been watching your videos and find them very very enjoyable with your dialogue, Keep up the awesome work, mate!
didn't even realize you were a small channel since the quality of the video was so good, keep up the interesting videos!
love your content man. love the narration. love your factorio challenges. looking forward rto the next video!
This video is just spectacular, I love watching people do absurd, obscene challenges and laughing. So I was very well satisfied by this.
This is really cool, watching you design an automatic system to mine the ore and watching the mixed belts get sorted out into production is really satisfying.
I love your videos nice work!!
He did better with this playthrough then I do in a normal run
Ur ability to use the wiring in factorio amazes me, even as someone with some coding experience I find my self to scared of some how secretly messing up and not realising until my entire base crashes if I use them idk why lol
troubleshooting crashes is half the fun
Wow, you done that nearly 4 times faster than my first ever rocket launch! Great video.
18:09 My man just saved you a year of college in a STEM degree. Boredom motivates.
I can feel like this channel will explode soon
Hopin, your content is super fun and enjoyable to watch, Editing is perfect for what we are watching, the pacing is great and the commentary is informative about what were watching
Short summary: Keep up the good work, heres a like
It's people like you, with a ridiculous amount of knowledge playing games like Factorio, that really, really entertain me and frighten me.
Shocked at how much of the combinators and circuitry I understood, you're good at explaining this.
As a fellow engineer, it is aggressively boring except when debugging problems and the 'science' moments, cheers man and happy suffering
Nice video man
17:30 I wouldve just put the cables on a pole to see what there is on the belt rn and then there is you
That guy is bored of being too smart.
This run would have been better with the AAI Programable Vehicles mod. The mining vehicles are cheap recipes you get at start, and act as mining area, storage chest, and once you get the controller facilities up, automatically move to offload into a depot.
Man you mustve liked the latest video then lmao
18:30
Thanks for explaining flip flops better than my digital fundamentals course did in 30 seconds
Ore everywhere + sushi belt + burner only hehehehe let the chaos commence
I love it, everything, the monotonous voice, the constant suffering, it's just amazing and my type of humor, keep it up man, the algorithm will pick you up
26:09 "I know what I need to do, I just don't want to do it" sums up my most common reason for dropping games.
"Not much, but the end result is this!" I burst out laughing hahahahahaha
First thing first (After being late to the party that is.) that splitter ore sorting setup you had for the miners outputs is, by all accounts, impractical for any other kind of run in this game...but it is so satisfying to see it working that I suddenly want to make a reason to use it. Secondly for as much of a slow, tedious, boring hell of a run this must have been, you did make it into a fun and interesting video, with the bonus of a satisfying base in the end. Id be interested to see some of the details of the base design myself at some point. Keep it up my friend.
Good content!
I was hoping for the circuit explanation to end like this:
"What's an astable multivibrator?"
"Ask your mom."
God damn factorio is beautiful with all the really cool signal stuff. If my smooth brain understood even a fraction of what you explained with the signals, I'd be unstoppable.
I feel like this would be a good use case for the Warehousing mod. Large warehouses are like super-chests, each one can hold a huge amount of items, so you could have one for each type of ore to act as buffer chests in the early game. More automated than moving the plates into a bunch of steel chests.
Great video, your base designs are nice and clean.
Idea for dealing with the ratio problem: you could use prod modules selectively to reduce your consumption of certain raw materials until the ratios lined up with your consumption.
I'll happily subscribe for content like this, so much better than overly flashy and annoying channels. Good work sir
For what it's worth, that mixed bowl of candy timed with the music makes me lose my shit every time, without fail.
Looks like pain!
I couldn't help but think of "time for Teletubbies" when you said "time for petrol"
Duddeee you're so underrated! You deserve more viewers for much effort! Love your videos man
Your worst enemy: waiting for things to happen
Me: So I guess that's why there won't be a Seablock video.
im amazed you took the time to explain all that stuff like bistabilizer multi vibrators or whatever, i wouldve just said "google it" and moved on
"What's a bi-stable multi-vibrator? Ask your mother."
Your suffering did indeed entertain. Especially since I just watched the rampant video. great stuff. I played this myself and it really does feel like there is no point to it, you mine ore only to compress it best you can and filter out what you need but then what, eventually this scenario just isn't a challenge of anything other then patience.
as a new viewer i thought you were actually really unhappy until i got accustomed to your sense of humor around the 15 minute mark. really enjoyed the short little electrical engineering diatribe about the ore counter setup.
I don't know if the boredom is your YT shtick, and I bet you don't care about my opinion, but I'd have enjoyed this video if I were allowed to enjoy it, versus being reminded every few seconds how much you hated it. This was a pretty cool challenge that I hadn't heard about before, and your video editing is really good with nice pacing in the parts you skip and fast forward through, not even mentioning all the cool shit you're doing in game
EDIT: 11:50 ooooh. Makes sense now
It's not a shtick; I was actually just really bored
love how my internet blasted while you were explaining the belt counter
I love how this is the only Factorio video on the channel that is under 30 minutes
Been watching all of your factorio runs they’re great I need more of this your humor is perfect keep it up man
Please continue to make videos. I hope your channel explodes (in a good way)
Holy shit that is a cursed map. :D
The power switch controlled radars to remove excess coal is both genius and probably a crime against factorio.
Just watched all of your Factorio videos. Really great stuff, thanks for the hours of entertainment!
wow you introduced me to tracker music lmao nya wtf i didnt expect 1999 music to be better than 2023
60 Hour Factorio player here.
Dosh, in your video, you said you "hope no one watches this video for base building tips." Well, I am ashamed to say but I am one of those people. Watching you set everything up opens my third eye while I am tripping on the excess uranium waste I have in my pocket. Thank you.
Your overall ingenuity is impressive. I'm intimated by the main game let alone some ridiculous challenge like this. Nice job.
Dude , your voice is amazing .
So bassy and strong .
Fits perfectly in such time-lapse videos .
He sounds permanently sarcastic.
Thanks for the base bulding tips video, really helpful
Immediately liked for the UT music in the intro
Dosh @ 1h, 47m: "Yeah, I'm only now getting Red Science up..."
Me, 4 hours in, just finishing an actual furnace stack while trying to manage the 12 iron chests full of stuff I don't want in my inventory, and contemplating how the hell I am going to eventually implement trains and robots and circuits and more than four science packs and oh crap now I need to refactor my whole factory to account for this one thing I didn't forsee........: "... :D"
Filter Inserters: Finally, a worthy opponent. Ore battle will be legendary!
damn the more borded you get, the more sarcastic, the more fun to watch. also adding: super weird to see belts after the belt free video.
18:08 to 18:30 straight up summarized a 1.5 hours lecture in my computer science major
The production average display could be simplified by using a exponential moving average instead. If you take the current rate C and the previous average P, then the new average A will be A = P - k*(C - P) where k is some factor inbetween 0 and 1. Its a bit smaller to build, even if there are some quirks you need to deal with when you use it.
I wouldn't say simplified per se, since you need to find a good time factor and use fixed-point arithmetic or convert k*(C - P) into (C - P)/k because Factorio uses integer arithmetic and doesn't allow decimals, but I will admit that an exponential average would be superior to a simple moving average in this case. It's the same algorithm that runs pretty much every FPS counter after all. It's just that copying four generic shift-registers and feeding the line into an arithmetic combinator was the most straightforward solution.
I'm glad these videos are attracting fellow big-brains.
@@DoshDoshington OW mah brain