How I Fixed A Hidden Flaw In My Game | Museum Game Devlog

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  • Опубліковано 21 лис 2024
  • Ігри

КОМЕНТАРІ • 29

  • @GamesBySaul
    @GamesBySaul Місяць тому +2

    Very nice work! Really loved the nee style of video you're going with, it's a great watch!

    • @Skeffles
      @Skeffles  Місяць тому +1

      Thank you very much Saul! I'm glad you enjoyed it.

  • @RobertoGameDesigns-wc6jm
    @RobertoGameDesigns-wc6jm Місяць тому +8

    I agree with RobLang on the edit, there's is a part of me that's afraid your going to burn yourself out with the extra work. Either way, I wish you all the luck with the game man, I know how hard it is to make it to the finish line with these game.

    • @Skeffles
      @Skeffles  Місяць тому

      Thank you so much! I appreciate the concern as well! I'll keep an eye out for burn out. I've been feeling quite on top of it recently.

  • @ThisIsVini
    @ThisIsVini Місяць тому +2

    Interesting issue and nice explanation. Looking forward to your next demo!

  • @RobLang
    @RobLang Місяць тому +5

    Love the edit, Skeffles! I can tell you put a lot of effort into it.
    I love the London Science Museum. Did you see the Analytical Engine outside the flight gallery?

    • @Skeffles
      @Skeffles  Місяць тому +1

      Thanks, Rob! I did visit that museum recently too. I didn't see everything there, but I did see the analytical engine. It was very cool. I'd love to go back and see the rest.

  • @GingerNingerish
    @GingerNingerish Місяць тому +3

    Cool stuff, man glad to see another devlog on this and I look forward to that next demo!

    • @Skeffles
      @Skeffles  Місяць тому +1

      Thank you, Ginger! I'm glad I can talk about the game again and am excited for the next demo.

  • @MichoSchmidt
    @MichoSchmidt 19 днів тому +1

    Ohhh improved devlog here! and nice "vlogging" clips!

  • @AnmAtAnm
    @AnmAtAnm Місяць тому +1

    Seems like you just re-invented event consumption. In most UI systems, an event object is propegated as long as the event is not marked consumed (or sometimes as long as the event handling function returns false/not-handled). Naming this cursor makes me wonder if you are intertwining the concepts of what/where is currently focused, with the user action performed.

    • @Skeffles
      @Skeffles  Місяць тому

      Thanks for watching, that's an interesting point! I see this as a first step for UI like you mentioned. I'll keep your comment in mind for when I want to flesh out the UI system more.

  • @TheShelfman
    @TheShelfman Місяць тому +1

    Nice way of fixing your problem! Definitely looks very nice now😁

    • @Skeffles
      @Skeffles  Місяць тому +1

      Thank you Shelf! I cannot wait to see what else I can do now I have this.

  • @woodsmanthepeasant
    @woodsmanthepeasant Місяць тому +2

    nice benches!🥳

  • @tataisgood
    @tataisgood Місяць тому

    were you inspired by project hospital? the building mechanics and ui give me that feeling

    • @Skeffles
      @Skeffles  Місяць тому

      Not Project Hospital directly, but I suspect that game has the same inspiration as me. Theme hospital is one of the main inspirations behind this game.

  • @buzzbuzz20xx
    @buzzbuzz20xx Місяць тому +1

    Great video

  • @Golanhast
    @Golanhast Місяць тому +1

    Basically. You made a sophisticated system that doesn't even needed to be made. Instead of actually making a normal input event system with pools, priority and event propagation until someone ( layer, object, button, etc. ) will handle this input event and then check this input event as "handled". And then. Propagation will stop. If this is what you meant in your video then choose more appropriate words to say. But why do you need to create something new ( And even in such a roundabout way ) when system is already exists? I'd understood if your system is better in some way and provides a new features.

    • @Skeffles
      @Skeffles  Місяць тому +1

      Thanks for watching and raising this with me! I've done some reading about event dispatching in visual trees and I see this as a basic version of that. Primarily driven from the simple structure the objects are in. I'll keep your comment in mind if I need to make a more advanced input system in the future.

  • @chaostellar
    @chaostellar Місяць тому +1

    good stuff

  • @BurakD
    @BurakD Місяць тому +1

    just set opacity of blue area to 0

    • @Skeffles
      @Skeffles  Місяць тому

      If only it was that easy 😂

    • @BurakD
      @BurakD Місяць тому

      @@Skeffles yes it is actually i had that problem before in my game. Why wouldnt in ur case?