EDIT: 3:47 You can even disable and activate others' awaken, so let's say one character has a good awaken for exploration then you activate that awaken. If you need more damage then you disable and activate other awaken. More copies just activate more slots and you can activate whatever you like! 🥳 0:00 Intro 0:55 Character Info 1:22 Weapons (Disks) 1:45 Gears (Cassette & Blocks) 3:47 Awaken (Stars, Advancements) 4:35 Skills 5:17 Thoughts And Your Feedback
I really like the gear system. But that's all I can say, because need more time to assess the progression, which it'd involve knowing huw much golds you'd get or how much can you farm etc. But I wanna say about other things... I've been loving NTE very much. I believe the property management, and especially the housing system are very underrated. It has already quite in depth customisation in first beta. Not to mention the team said that the housing will have multiplayer mode (and vehicle as well).
hotta studio really is learning from their faults with this one😂 now i hope they do justice for male characters and 4* characters (you can count with your both hands how many male characters in tof and no usable 4* AT ALL)
@@i.t.s.s.i.l.v.e.r i watched a video on bilibili CN an interview they said 1 it gonna be a f2p friendly 2. they making a way to get rid of the pity system so i have a prediction (maybe true or not ) they gonna remove pity system but lets see what's gonna happen
1. I don't think this game is F2P or low spender friendly 👁️👁️ tho, it's free-to- play nothing to lost just trying it on release and just explore. (None of the reviewers I watch talk about the monetary aspect or maybe cuz the gacha is not in the CBT. 2. The other thing is I guess there's no mc? Or male mc? Tho I saw like 2 male characters. 3.I guess the male to female ratio umm I'm not gonna bother with that. 😅
Tbh, the combat in Wuwa is all about learning the specific movesets of each character. Once you master them, the gameplay becomes repetitive almost instantly. You're forced to constantly repeat the same movesets for every character, which doesn't even feel challenging. The heavy reliance on these restricted movesets makes the combat feel tedious rather than enjoyable. I hope they move toward creating something genuinely fun, rather than sticking to a combat system like wuwa', which focuses on visual appeal but feels slower in pace, lacks fluidity, and comes across as forced.
That’s like that in every game 😭 zzz and Wuwa are both combat based games with specific rotations leading to optimal combat sure you can switch the characters if u feel bored but that’s how the game works. And also the characters aren’t supposed to be challenging that would make it boring to casual players. The game develops bosses with different move sets to force you into adjusting ur rotation. The same thing with genshin… pop ult on all 4 and u cleared the end game. Zzz and Wuwa also have so many different techs like Anton and his unlimited skill, jiyan ult cancel, quick swapping on both. Gacha nowadays developed a really good combat system and it feels AAA so~ I don’t really get where you’re coming from. Do you prefer no dodges and parries and just visual blasts of damage?
@@urboykaii Specific rotations in other games exist solely to maximize damage. However, in Wuwa, you’re forced to perform certain movesets just to make the characters functional, which is not how other combat-focused games typically work. In those games, rotations are designed for optimizing damage, not as a requirement for the characters to be viable.
@@iota8104"rotations are designed for optimizing damage".....so, what are those kind of games you're saying? Can you give us a name? Coz right now, in gatcha space, as far as i know, we do rotations in characters to optimize damage (intro/outro) and those mechanics exist both in zzz and wuwa... I never heard other names in gatcha aside from those two who have superior battle mechanics... Unless youre talking about a game outside like a single player title or something....
@@neraida0705 Yep, I totally agree with you that optimizing rotations for maximizing damage is common in gacha games. However, you completely missed my point. In Wuwa, the repeated movesets aren't just for optimizing damage-they're necessary to make the characters viable in the first place. For example, Jinshi's entire kit revolves around getting her skill to hit, which requires going through the same moveset over and over again, making it feel repetitive and boring. Sure, you can use her intro skill and skip the three normal attacks, but you still end up repeating the same movesets. This heavy restriction makes the combat feel very stiff. In comparison, other combat-focused gacha games offer characters with diverse playstyles that aren't limited to such restrictive movesets. They provide complex combat mechanics while maintaining simplicity and a degree of freedom, which makes the gameplay more engaging and fun.
EDIT: 3:47 You can even disable and activate others' awaken, so let's say one character has a good awaken for exploration then you activate that awaken.
If you need more damage then you disable and activate other awaken. More copies just activate more slots and you can activate whatever you like! 🥳
0:00 Intro
0:55 Character Info
1:22 Weapons (Disks)
1:45 Gears (Cassette & Blocks)
3:47 Awaken (Stars, Advancements)
4:35 Skills
5:17 Thoughts And Your Feedback
What in the world, this is actually so good. Reminds me of the old school gacha gear grinding but it's even better.
Same! I can't wait for global version so more people can test
i cant belive it, if game stays like this i am playing 1000%
This is more informative than other CBT testers. Thanks
You welcome genshinfinity 👋
Can't wait for the elemental reaction combat video.
The real fun is hidden behind elemental reactions.
2:20 PEAK. Already best action gacha in the market.
Yep! And bad gears with level 0 can be used as EXP too!
I really like the gear system. But that's all I can say, because need more time to assess the progression, which it'd involve knowing huw much golds you'd get or how much can you farm etc.
But I wanna say about other things...
I've been loving NTE very much. I believe the property management, and especially the housing system are very underrated. It has already quite in depth customisation in first beta. Not to mention the team said that the housing will have multiplayer mode (and vehicle as well).
I cant wait for you guys to try NTE too! The game has big potential and wait for the elemental reaction video!
You can choose the one advancement you like!!!! I never even thought of such a thing
10/10 QoL! You can't change in combat but hey that is normal because you could abuse.
This is the first time I've been seeing stuff about the game since it was announced and I'm impressed. I hope it's good!
I got addicted easily. I cant wait for you guys to try too and global CBT!
hotta studio really is learning from their faults with this one😂 now i hope they do justice for male characters and 4* characters (you can count with your both hands how many male characters in tof and no usable 4* AT ALL)
but i hope they change the ui and make it unique like tof, not just copas from well known game, especially that characters menu
@@i.t.s.s.i.l.v.e.r i watched a video on bilibili CN an interview they said
1 it gonna be a f2p friendly
2. they making a way to get rid of the pity system
so i have a prediction (maybe true or not ) they gonna remove pity system but lets see what's gonna happen
Those locked extra passives must be crazy because otherwise, nobody will whale
This new system for equipment is really good because there is no RNG when upgrading.
yep and can use bad gears unlevelled as EXP too
I think the only thing they need to add now is more designs/color variations for the blocks used for artifacts
Nice guide. The text are in chinese so, china release and global release won't be in sync?
No for now this cbt is cn, the next one is global but we have no info yet
holy tits now I have to play this after quitting gacha games
1. I don't think this game is F2P or low spender friendly 👁️👁️ tho, it's free-to- play nothing to lost just trying it on release and just explore. (None of the reviewers I watch talk about the monetary aspect or maybe cuz the gacha is not in the CBT.
2. The other thing is I guess there's no mc? Or male mc? Tho I saw like 2 male characters.
3.I guess the male to female ratio umm I'm not gonna bother with that. 😅
The male mc is to be added based from their FAQ
does this game only have girls characters that are playable
Adler Support + Shield
Furry doggo Main DPS
And they plan to add male version for MC so 3 so far
so tired of waifus....give us some badass NOT PRETTY male characters...
Cn loves waifus
Tbh, the combat in Wuwa is all about learning the specific movesets of each character. Once you master them, the gameplay becomes repetitive almost instantly. You're forced to constantly repeat the same movesets for every character, which doesn't even feel challenging. The heavy reliance on these restricted movesets makes the combat feel tedious rather than enjoyable. I hope they move toward creating something genuinely fun, rather than sticking to a combat system like wuwa', which focuses on visual appeal but feels slower in pace, lacks fluidity, and comes across as forced.
No once care just play and shut the f up 🤣🤡
That’s like that in every game 😭 zzz and Wuwa are both combat based games with specific rotations leading to optimal combat sure you can switch the characters if u feel bored but that’s how the game works. And also the characters aren’t supposed to be challenging that would make it boring to casual players. The game develops bosses with different move sets to force you into adjusting ur rotation. The same thing with genshin… pop ult on all 4 and u cleared the end game. Zzz and Wuwa also have so many different techs like Anton and his unlimited skill, jiyan ult cancel, quick swapping on both. Gacha nowadays developed a really good combat system and it feels AAA so~ I don’t really get where you’re coming from. Do you prefer no dodges and parries and just visual blasts of damage?
@@urboykaii Specific rotations in other games exist solely to maximize damage. However, in Wuwa, you’re forced to perform certain movesets just to make the characters functional, which is not how other combat-focused games typically work. In those games, rotations are designed for optimizing damage, not as a requirement for the characters to be viable.
@@iota8104"rotations are designed for optimizing damage".....so, what are those kind of games you're saying? Can you give us a name? Coz right now, in gatcha space, as far as i know, we do rotations in characters to optimize damage (intro/outro) and those mechanics exist both in zzz and wuwa... I never heard other names in gatcha aside from those two who have superior battle mechanics... Unless youre talking about a game outside like a single player title or something....
@@neraida0705 Yep, I totally agree with you that optimizing rotations for maximizing damage is common in gacha games. However, you completely missed my point. In Wuwa, the repeated movesets aren't just for optimizing damage-they're necessary to make the characters viable in the first place. For example, Jinshi's entire kit revolves around getting her skill to hit, which requires going through the same moveset over and over again, making it feel repetitive and boring. Sure, you can use her intro skill and skip the three normal attacks, but you still end up repeating the same movesets.
This heavy restriction makes the combat feel very stiff. In comparison, other combat-focused gacha games offer characters with diverse playstyles that aren't limited to such restrictive movesets. They provide complex combat mechanics while maintaining simplicity and a degree of freedom, which makes the gameplay more engaging and fun.