Leveling System Explained! Weapons, Gears, Awaken!【NEVERNESS TO EVERNESS】

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  • Опубліковано 1 гру 2024

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  • @Michuzak
    @Michuzak  2 дні тому +4

    EDIT: 3:47 You can even disable and activate others' awaken, so let's say one character has a good awaken for exploration then you activate that awaken.
    If you need more damage then you disable and activate other awaken. More copies just activate more slots and you can activate whatever you like! 🥳
    0:00 Intro
    0:55 Character Info
    1:22 Weapons (Disks)
    1:45 Gears (Cassette & Blocks)
    3:47 Awaken (Stars, Advancements)
    4:35 Skills
    5:17 Thoughts And Your Feedback

  • @rizkydarmawan6540
    @rizkydarmawan6540 2 дні тому +7

    What in the world, this is actually so good. Reminds me of the old school gacha gear grinding but it's even better.

    • @Michuzak
      @Michuzak  7 годин тому

      Same! I can't wait for global version so more people can test

  • @woltanes8995
    @woltanes8995 2 дні тому +8

    i cant belive it, if game stays like this i am playing 1000%

  • @genshinfinity
    @genshinfinity День тому +4

    This is more informative than other CBT testers. Thanks

    • @Michuzak
      @Michuzak  7 годин тому

      You welcome genshinfinity 👋
      Can't wait for the elemental reaction combat video.
      The real fun is hidden behind elemental reactions.

  • @Asaki9013
    @Asaki9013 2 дні тому +6

    2:20 PEAK. Already best action gacha in the market.

    • @Michuzak
      @Michuzak  7 годин тому

      Yep! And bad gears with level 0 can be used as EXP too!

  • @saddany3254
    @saddany3254 2 дні тому +4

    I really like the gear system. But that's all I can say, because need more time to assess the progression, which it'd involve knowing huw much golds you'd get or how much can you farm etc.
    But I wanna say about other things...
    I've been loving NTE very much. I believe the property management, and especially the housing system are very underrated. It has already quite in depth customisation in first beta. Not to mention the team said that the housing will have multiplayer mode (and vehicle as well).

    • @Michuzak
      @Michuzak  7 годин тому

      I cant wait for you guys to try NTE too! The game has big potential and wait for the elemental reaction video!

  • @ThegreatHera420
    @ThegreatHera420 День тому +1

    You can choose the one advancement you like!!!! I never even thought of such a thing

    • @Michuzak
      @Michuzak  7 годин тому +1

      10/10 QoL! You can't change in combat but hey that is normal because you could abuse.

  • @liyan00
    @liyan00 20 годин тому

    This is the first time I've been seeing stuff about the game since it was announced and I'm impressed. I hope it's good!

    • @Michuzak
      @Michuzak  7 годин тому

      I got addicted easily. I cant wait for you guys to try too and global CBT!

  • @i.t.s.s.i.l.v.e.r
    @i.t.s.s.i.l.v.e.r День тому +2

    hotta studio really is learning from their faults with this one😂 now i hope they do justice for male characters and 4* characters (you can count with your both hands how many male characters in tof and no usable 4* AT ALL)

    • @i.t.s.s.i.l.v.e.r
      @i.t.s.s.i.l.v.e.r День тому

      but i hope they change the ui and make it unique like tof, not just copas from well known game, especially that characters menu

    • @krissylopez-i5e
      @krissylopez-i5e День тому

      ​@@i.t.s.s.i.l.v.e.r i watched a video on bilibili CN an interview they said
      1 it gonna be a f2p friendly
      2. they making a way to get rid of the pity system
      so i have a prediction (maybe true or not ) they gonna remove pity system but lets see what's gonna happen

  • @Godsthetics
    @Godsthetics День тому

    Those locked extra passives must be crazy because otherwise, nobody will whale

  • @l-darkstar3980
    @l-darkstar3980 День тому

    This new system for equipment is really good because there is no RNG when upgrading.

    • @Michuzak
      @Michuzak  7 годин тому

      yep and can use bad gears unlevelled as EXP too

  • @makotofujiwara4939
    @makotofujiwara4939 День тому +1

    I think the only thing they need to add now is more designs/color variations for the blocks used for artifacts

  • @dempolit6227
    @dempolit6227 2 дні тому

    Nice guide. The text are in chinese so, china release and global release won't be in sync?

    • @xbgsheikiii3593
      @xbgsheikiii3593 2 дні тому

      No for now this cbt is cn, the next one is global but we have no info yet

  • @chipin1526
    @chipin1526 День тому +1

    holy tits now I have to play this after quitting gacha games

  • @catinapan4956
    @catinapan4956 День тому

    1. I don't think this game is F2P or low spender friendly 👁️👁️ tho, it's free-to- play nothing to lost just trying it on release and just explore. (None of the reviewers I watch talk about the monetary aspect or maybe cuz the gacha is not in the CBT.
    2. The other thing is I guess there's no mc? Or male mc? Tho I saw like 2 male characters.
    3.I guess the male to female ratio umm I'm not gonna bother with that. 😅

    • @bytes021
      @bytes021 День тому

      The male mc is to be added based from their FAQ

  • @oathz958
    @oathz958 15 годин тому

    does this game only have girls characters that are playable

    • @Michuzak
      @Michuzak  7 годин тому

      Adler Support + Shield
      Furry doggo Main DPS
      And they plan to add male version for MC so 3 so far

  • @wanwan-zs9ep
    @wanwan-zs9ep День тому

    so tired of waifus....give us some badass NOT PRETTY male characters...

    • @KelumKey
      @KelumKey 9 годин тому

      Cn loves waifus

  • @iota8104
    @iota8104 День тому +1

    Tbh, the combat in Wuwa is all about learning the specific movesets of each character. Once you master them, the gameplay becomes repetitive almost instantly. You're forced to constantly repeat the same movesets for every character, which doesn't even feel challenging. The heavy reliance on these restricted movesets makes the combat feel tedious rather than enjoyable. I hope they move toward creating something genuinely fun, rather than sticking to a combat system like wuwa', which focuses on visual appeal but feels slower in pace, lacks fluidity, and comes across as forced.

    • @ExDik1
      @ExDik1 День тому

      No once care just play and shut the f up 🤣🤡

    • @urboykaii
      @urboykaii День тому

      That’s like that in every game 😭 zzz and Wuwa are both combat based games with specific rotations leading to optimal combat sure you can switch the characters if u feel bored but that’s how the game works. And also the characters aren’t supposed to be challenging that would make it boring to casual players. The game develops bosses with different move sets to force you into adjusting ur rotation. The same thing with genshin… pop ult on all 4 and u cleared the end game. Zzz and Wuwa also have so many different techs like Anton and his unlimited skill, jiyan ult cancel, quick swapping on both. Gacha nowadays developed a really good combat system and it feels AAA so~ I don’t really get where you’re coming from. Do you prefer no dodges and parries and just visual blasts of damage?

    • @iota8104
      @iota8104 День тому +1

      @@urboykaii Specific rotations in other games exist solely to maximize damage. However, in Wuwa, you’re forced to perform certain movesets just to make the characters functional, which is not how other combat-focused games typically work. In those games, rotations are designed for optimizing damage, not as a requirement for the characters to be viable.

    • @neraida0705
      @neraida0705 День тому +2

      ​@@iota8104"rotations are designed for optimizing damage".....so, what are those kind of games you're saying? Can you give us a name? Coz right now, in gatcha space, as far as i know, we do rotations in characters to optimize damage (intro/outro) and those mechanics exist both in zzz and wuwa... I never heard other names in gatcha aside from those two who have superior battle mechanics... Unless youre talking about a game outside like a single player title or something....

    • @iota8104
      @iota8104 9 годин тому

      @@neraida0705 Yep, I totally agree with you that optimizing rotations for maximizing damage is common in gacha games. However, you completely missed my point. In Wuwa, the repeated movesets aren't just for optimizing damage-they're necessary to make the characters viable in the first place. For example, Jinshi's entire kit revolves around getting her skill to hit, which requires going through the same moveset over and over again, making it feel repetitive and boring. Sure, you can use her intro skill and skip the three normal attacks, but you still end up repeating the same movesets.
      This heavy restriction makes the combat feel very stiff. In comparison, other combat-focused gacha games offer characters with diverse playstyles that aren't limited to such restrictive movesets. They provide complex combat mechanics while maintaining simplicity and a degree of freedom, which makes the gameplay more engaging and fun.