Let's Play Command & Conquer: Tiberian Dawn Redux 1.5.3 #17 | Nod 2: Egypt
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- Опубліковано 1 жов 2024
- Everyone loves Egypt.
Playlist: • Let's Play Command & C...
Command & Conquer: Tiberian Dawn Redux is a modification for Command & Conquer: Generals - Zero Hour. Its aim is to recreate the original Command & Conquer in SAGE.
The mod retains some of Zero Hour's concepts, such as support powers gained via promotions, the experience system for units, and upgrades for structures and units. Other aspects are closer to Tiberian Dawn, such as buildings that are place directly on the map.
Command & Conquer: Tiberian Dawn Redux features two full campaigns for GDI and Nod with a total of 28 missions. Also included are seven special missions inspired by the special operations missions from the PlayStation and Nintendo 64 ports of the original Command & Conquer.
ModDB page: www.moddb.com/...
You dectec you fail you dei this vrasy creed
Yeesh, the AI is agressive as hell for a second mission.
Yes, though this is also the highest difficulty.
This nod leafing yup
Nigh time hlook tower in the night
Yeah i alway asked me the same question about the "do not get detected" part
Maybe they had different plans for the mission originally.
@@TaxOwlbear Possible.
Shiiiit! is this still going? Do you know if it's still done by the same developer?
Yes, same Dev. as RA Redux, this mod got a refesh thanks to that mod's improvements to the game mechanics and visuals
lol could have cheesed it by using the Harvester to run all the GDI troops over after that one instance.
That's profit lost, all the time the harvester takes to crush enemy troops is time not spent harvesting.
47th Rule of Acquisition.
lol didnt realize Nod joined forces with the Ferengi