FGO Overkill Bug And How to Abuse It
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- Опубліковано 3 лип 2024
- Hurray for Features
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00:00 Intro
01:38 Explanation
03:25 Demonstration
07:59 Does It Affect NPs?
Pic from the outro:
x.com/karda_nui/status/144830...
#FGO #FateGrandOrder - Ігри
Interestingly what most people are not aware of is it works on defensive NP gain too, if the enemy does over 50% of you HP 1 one hit the following hit grants YOU more NP. It is usually useless however it works with DOT too. So if you somehow setup constantine to be constantly at about 600 HP, you take over 300 dot per turn but heal it back by just a little bit, his defensive NP gain will permanently be 1.5 times boosted therefore helping him spam. It is demonstrated in this video here : ua-cam.com/video/OLXqjPkMyKY/v-deo.html
It's a nice hidden feature, and I hope it never gets fixed since it's nothing broken and can be a strategic element
It's also makes a lot of arts loopers able to loop
Tbh I don't think this is a bug, just one of the few "hidden" mechanics in the game that been out here forever like hard resets 😳
Bugs can become features if the developers like it. Like the death effect on King Hassan.
@@RyouEmerald Do you mean the 5% Instant Kill chance on his normal attacks? Was that a bug?
@@nightshadoew436 No, you know how when King Hassan gets a death proc or kills someone with his NP the enemy is simply gone from the field, no death animation? That was actually a bug. They fixed it for a small bit of time and then put it back in the game, and then utilized it a few more times for things like Nobukatsu NP and Arash where they're just gone instead of a death animation.
@@RyouEmerald Ohhh. I didn’t know that King Hassan did that too. Thanks for explaining
I mean it started out unintentional, basically the game accidentally calculates the damage twice bc the target's HP is updated between cards while the total damage is not, giving the game the illusion of it killing the target already when its only 50%, it is explained in detail here : ua-cam.com/video/Q58Ug9SArTE/v-deo.html But I truly hope they don't change it.
cool for you to explain it in detail, surprisingly a lot are not aware of this lol.
i mean everyone is just looping so xd
going 3 years playing and just heard about this from you
As a 4 year old player, I can assure that I never knew this.
Thanks for proper guide. It is little hard for me to understand new mechanics in words only, since english my second language.
Just hit my 1 year recently and have never even heard of this. Thanks so much 🙏
Thanks for the explanation! It is nice knowing this
pretty cool. I had no idea!
Very nice indeed! Thanks Professor😂
I love how nuanced and how deep fgos combat is for being such a simplistic design theres just so much depth to it
Why does this feel like a college lecture? 😂
I learned this fact from aqua lily long time ago.
But you explain it simple and make me understand more.
Although this is a good bug, it is just hard to pull off casually.
Yup the one demonstrating lancelot. They probably never going to fix it , it's already synonymous with the game.
Been watching you for literally almost 6 years a little after I started playing FGO NA, and even after all the save scumming that I'm sure we all know and love to do I never noticed that this was even a mechanic just goes to show you how complex this game really is and the reason we all love it.
Now if you make a second video to finally explain how much card order impacts specific cards (starting with specific card/card being third in the action order) including nps, you would make 2 very good guides. I mean I still don't get exactly how it works
It's simple really, if you start with buster, all cards get 20% more attack. If you start with arts, then all cards get 20% increased np gain rate on them. If you start with quick then it's 20% extra crit star rate generation. This doesn't affect NPs but an NP can affect the other cards if the NP goes first, but other cards don't affect the NPs in any way if they go first.
And when cards are in the third slot, i.e. for example if you do buster, arts, buster, the third card does more of what it's supposed to do, damage, np gain rate increase, and crit star generation.
Not sure how much tho, you can look it up somewhere ig.
But it's not better than starting with that card.... Quick, buster, arts will not give you the most NP gain rate on your arts card and won't give any extra np gain rate to the other two cards. But arts, quick , buster, this gives more NP gain rate to all your cards including arts.
Final example, arts, quick, arts. In this setup the third arts card will give you more np than the first one.
Ofc triple of anything give you the most. Triple buster does the most damage, triple arts.... Etc etc. hope this helped ✌️
@@sorakirisaki5330 Yeah it did.
What I'm still confused about is "it doesn't affect NPs" since on the Hector advanced quest (when I was trying to nuke him with Morgan), I was doing much more damage by placing np third in the action order, rather than placing it first.
I had retried it like 4 times and each time it was like that (unless I got weird luck on dmg roll)
@@mrszczurek that's very weird, coz I've tried the same thing with Morgan (coz she was my first 5 star in the game... I actually only started playing the game 2 months ago) and no matter which slot I use her np, it's always the same damage.
For such cases like your's, check the boss instead... If the have damage cut or defence for 2 hits etc etc... it's usually the enemies' fault when you see something whacky like that. Apart from that I have no clue why it would do more damage unless you used other noble phantasms before morgan which buffs your allies.
Even posts on reddit saying that nos are affected by which slot they are placed in. I rechecked it today.
Also once we get the 7th anniversary, there's gonna be a buff to quick cards and we're getting a new combination called the mighty chain.
This is also called the rainbow chain by some players. It's one of each card, quick, arts and buster. Doing this will grand you l the buffs from all the cards, it doesn't matter which order they are in, but ofc one rule still applies.... The card in the third slot will do more of what it's supposed to do compared to if it was on the first slot. So you're free to choose which card goes last since all of them will be getting each other's buffs, as though all cards were in the first slot.
The buff which quick cards are getting is that in addition getting extra star generation when you start with a quick card, all of your cards also get an increase of 20% crit rate.
@@sorakirisaki5330 I'm already a 2 year old player so I know about anni but thanks still.
I was mostly confused about the numbers.
And for dmg, it has to be the dmg roll. If you are not aware, nps can roll their high or low damage or something like that
Aside from the bug, I'd like to see a sign "No Nobukatsu were harmed in this demonstration" lol
Jokes aside, this is helpful in some situations. Thank you for providing us this Myst.
I knew about this long ago from one of lily aquina's video she tested it in detail back then.
Yeah it's a feature now
Me and my double-Gogh setups thank you >:D
Yes, that why most content creator use BG for looping demo instead of NP gain CE. Since big damage = More NP Gain.
When i ask some content creator why they use BG instead of np gain CE. They answer because if the first hit deal 50% of enemy HP or more. It hive higher chance to regain more NP. Sadly forget who i ask.
It's not a bug
It's a feature
I really don't think that's a bug
If you hit more than 50% - you are getting a bonus
If you hit more than 100% - you are getting a big bonus
does this work if the target changes during a chain? (for example in this video if orion used B NP A and his buster killed the first enemy would the arts card used on the second enemy benefit from the overkill)
Oh this? I always thought this was a hidden feature
Very cool, been playing for years and i never knew this!
Just to clarify though, higher atk actually does affect NP gain from Arts cards in general, doesn't it? I always feel like my servants get more NP from my cards the higher i level them, and when I'm using Arts cards on an invincible enemy it always seems to be lower gains than actual hits. So I always assumed the higher the damage number, the higher "bonus" NP gain (as in more than the base amount generated just from deciding to attack with Arts). I've never looked into the numbers, but am i wrong?
Does it necessarily have to be a Brave Chain ?
Or can we go Servant A [BUSTER] and then Servant B [ARTS] gets the NP bug bonus ?
Tangentially related, but will you do a story review of Traum like you did for LB6?
I might, not sure yet.
Lol, the game's logic is probably if attack > max hp/2 = next card overkill lol. They could've first calculated the damage then subtract it on the boss's health, if it hits the negatives then it's overkill, if not then don't give the extra np charge. How did this bug even occurred?
Funny enough, Kiyohime helped me discover this feature when she managed to hit 120% of her np gauge with one overkill art crit
Does this kind of overkill apply to if you proc an enemies' guts? Will the following cards get overkill effect?
No. Guts resets it.
I actually knew about this for a long time, but I thought only Musashi could abuse it because of the insane DMG she could do consistently, nowadays, we have a lot of heavy hitters (Chad Orion being one of them)
Will have this in mind, and mighty chains can't get here sooner...
While we are on the topic on gains, could someone explain to me why NP1 Summer Jeanne has an easier time farming Berserkers than any other arts farmer? I've compared her to Summer Kamma and Summer Musashi, both as NP2 and NP1 respectfully, using double Castoria, and Jeanne's the only one who can get a full refund on a tripple Berserker node.
Because her base NP gain multiplied by the number of hits on her NP is among the highest in the game.
One important thing about overkill related to NPs that most people don't know is that the killing hit gets the overkill bonus also. This means that the damage threshold for overkill is lower than you would think. This makes 1 hit NPs technically the best for gains because 100% of the hits would get the overkill bonus as long as you kill the enemy. The problem is most servants with 1 hit NPs dont have a high enough base NP gain to take advantage of it. One who can is Saber Shiki.
But doesn't Saber Shiki rely heavily on instant death which negates any overkill bonus when triggered?
@@kylepessell1350 they changed the NP so instant death now happens after damage so it isn't a problem anymore
this is a bug ? thought we had some hidden extra np gain after all sorts of buffs or whatnot
3:40 myst said buster buffs can make buster gain more if you start with arts? Please confirm, this is new to me
Tbh I'm not sure myself either. You know how a card type buff is Effectiveness, not just Damage? So I was thinking if you start with Arts to give Buster a little NP gain properties, which it normally lacks, will a buster up improve on that too? Maybe it doesn't still, no idea.
Buster buffs do not increase the NP gain of buster cards if you start with arts because they have a base NP gain of zero. A percentage increase of zero is still zero. The same applies to star gen of arts cards.
Need more
Does it have to be only 1 card to drop the enemies health below 50% current hp, or can I use 2 cards to deal overall 50% and still trigger overkill for the third card?
It has to be from one card. But an NP card can trigger it too to make it easier. Let's say the enemy has 200k HP and you do NPAA, if the NP does 100k minimum, your follow up arts cards get the overkill bug boost.
It actually doesn't have to be one card, nor does it even have to go below 50%. If your first card dealt 40%, you can still gain overkill hits on your next card, but it would only apply to any hits totaling over 60% instead of 50%. If your first two cards deal 45%, any hits on your third card that crossed 55% would gain overkill. Hitting 50% just guarantees every further hit gets overkill because when you do 50% damage, the threshold becomes 50% which you've already crossed.
This is kinda why King hassan BQA chains are broken even before the mighty chain arrives, his buster crits so hard it brings them low.. and you get a shitton of stars and np to do it again😂
I thought this was an old video since there was already a video about this topic by like Plushie and OttoBean i think
After all these years I think we can start calling it the overkill mechanic instead of bug 😂😂
That's confusing. There's already an overkill mechanic.
I've seen people call this the hidden overkill mechanic. That sounds clearer
What happens if you first hit with a buster card to get the enemy below 50% and then NP? Will all the NP hits be counted as overkill?
I tested this and it seems like it won't affect an NP like that. However, using an NP to bring an enemy below 50% would give your follow up face cards the bug though.
@@MystFGO Ah I see, good to know!
And alternatively, if you bring a chara down to 50% with a card, the NP will (likely) have more hits of regular overkill, so there can still be small benefit to it.
No. The reason it happens is because damage is double counted. Using an NP "resets" the counter that enables the bug.
Wait what? People didn't knew about it? I thought it was a common knowledge since Merlin release.
Well, good that you show it for people who don't know about it.
Do you know how long ago that was? If you weren't around then and haven't heard anyone randomly talk about it, then there is no way to know this
@@rumovonzamonien So that bug was popular during Merlin? But somehow died out?
I wasn't talking about "Someone told me around Merlin release, but now no one talks about it".
I meant "The game has enough instruments to make sure you find out about it by bothering paying some attention".
And it's not like people don't talk about it now.
@@xpotoh356 This is the first time I have seen or heard anyone mention it. With how many variables are involved in this game, it is very easy to miss stuff, and the game does an absolutely terrible job explaining things to players.
@@xpotoh356it didn't died out but since it is really old knowledge new players may not have heard of it since people stopped talking about it because everyone already knew it.
@@xpotoh356 i started playing 2 months ago. I've learnt of every mechanic in the game except this one.... Coz no one's been talking about it, and none of the guide videos I saw (even guides for advanced players) none of them had it.
Sadly, Servants can't exactly benefit much from the overkill against ORT after a break bar because a break bar means the Servants in question are auto-eliminated from the raid as per mechanics.
They wouldn't be able to benefit anyway because it resets at the start of a turn.
Does the Bug stack with actual Overkill?
Nope.
Damn those bots in comments😅
inb4 aquinalily claim
Whack how this bug hasn't been fixed ever since release
Also, is it CURRENT or MAXIMUM HP? I've always heard it as >50% of maximum HP
@@adrastos8401 yes it would?
These Knights have 75k max hp, and the second example they get dealt over half of that
Current, judging by the
Cool vids Myst, now excuse me in advance if this breaks guidelines or not but I think it can be helpful and relates to the topic :
I learned of this on LilyAquina's channel, there are also some extra tidbits of gameplay functionnality about FGO that she made videos on in the past so I would recommend curious players check those out to see if there are stuff that might be helpful to you. She stopped making FGO videos a while back and moved to Genshin but I think she stopped doing that to if I remember correctly. I don't know what she does now, if her channel is still active or not. Hope this can be helpful and hope this didn't break any rule on other channel promotion, I just thought it could help others as I learned of the "feature" and more from her.
I wonder if people play fgo with their brains off lol people should’ve noticed it’s weird that they gain a Crapton more np on dead enemies than live one. Although I never realized the enemy only had to have less than 50% hp. It’s always good to have a vid like this out for players who aren’t launch players tho, so appreciate the precise explanation. ❤
Its already been discovered....
Of course it is, I'm not claiming I found it myself.
I just made this video because a lot of people didn't know about it based on the comments on a recent video where I mentioned it.
He even explained the context in the first 20 seconds of the intro
Well it’ll probably get fixed now 😅
It hasn't been fixed for 9 years, so no
It has always been common knowledge since NA started pretty much, the video is so new players don't have to dig for 6y old videos to learn the game.