Finally got round to working through these this weekend - Been really enjoying the series !! Great work and anyone who comes across this - Well worth watching, it's a well explained and detailed series..
Edit for those that haven't been following the channel for long or weren't paying attention: this series is only for 2.3 and later so if you're using older versions, you'll have to look elsewhere Hey thanks for tuning in! If you decide to make anything based off this tutorial, I'd love to check it out! So, share a link to it here or tweet me @BlaizeArtz so I can see! Also, starting a dedicated English/Japanese gaming channel - if you're interested, keep an eye out for that
I’m so thankful I found this. Not many people understand the importance of the Theoretical aspect of Game Design and this theory is exactly what I’m looking for to understand how to go about making my first RPG. I’m very excited to keep working on this, thank you so much for the video.
Thanks for tuning in. The theory segments gets dropped in the latter half as we end up going into the polishing and bug-fixing. Just to give you a heads-up
@@blazecreates Nah that makes sense, but just for the beginning because I was having trouble understanding the basics. It wouldn't make sense to keep it for the entire series. I look forward to watching more. :) You've earned yourself a subscriber.
The rules and game logic are much easier to assimilate for games like Checkers, Go, Othello, etc. Movement is extremely basic leaving room for each piece to _learn_ to do other things. I will look for board game art using the url you gave out. Thanks again.
Building a very complex ai with state machines using switches and cases is super easy and very manageable in the long run. You can use structs to contain enemy information and simply plug it into instances and such.
Good job. Thank you for taking the time. I would like to see a tutorial on creating a checkers/chess/board game shell. I would use the result to create the character/piece movement and smarts.
Finally got round to working through these this weekend - Been really enjoying the series !! Great work and anyone who comes across this - Well worth watching, it's a well explained and detailed series..
Thanks, hope it lives up to your expectations!
Edit for those that haven't been following the channel for long or weren't paying attention: this series is only for 2.3 and later so if you're using older versions, you'll have to look elsewhere
Hey thanks for tuning in!
If you decide to make anything based off this tutorial, I'd love to check it out! So, share a link to it here or tweet me @BlaizeArtz so I can see!
Also, starting a dedicated English/Japanese gaming channel - if you're interested, keep an eye out for that
I’m so thankful I found this. Not many people understand the importance of the Theoretical aspect of Game Design and this theory is exactly what I’m looking for to understand how to go about making my first RPG. I’m very excited to keep working on this, thank you so much for the video.
Thanks for tuning in. The theory segments gets dropped in the latter half as we end up going into the polishing and bug-fixing. Just to give you a heads-up
@@blazecreates Nah that makes sense, but just for the beginning because I was having trouble understanding the basics. It wouldn't make sense to keep it for the entire series. I look forward to watching more. :) You've earned yourself a subscriber.
Subscribed and liked because you're the only one doing an RPG within Game Maker tutorial - thanks so much for doing this!
Thank you for the series. I am a beginner but your code feels really clear and organized, really like it :D
WOW. What a great series, thank you so much!
New to GMS2, and new to programming of any kind. So happy to have found your series and looking forward to learning as much as I can!
Good luck on your gamedev journey!
Excited to follow this one
This will take a while to finish
Thank you very much for this!
The rules and game logic are much easier to assimilate for games like Checkers, Go, Othello, etc.
Movement is extremely basic leaving room for each piece to _learn_ to do other things.
I will look for board game art using the url you gave out.
Thanks again.
Building a very complex ai with state machines using switches and cases is super easy and very manageable in the long run. You can use structs to contain enemy information and simply plug it into instances and such.
I wish structs were a thing in gms when I started. Maybe in a reboot
Good job. Thank you for taking the time.
I would like to see a tutorial on creating a checkers/chess/board game shell. I would use the result to create the character/piece movement and smarts.
I might do that as a standalone mini series...I don't think there are enough creators out there taking on this topic...
yes my time to making an turn based rpg strategy game has come mwhahahaha
Also, it would be good to know where to find artwork for board games.
Itch.io is the place to go for anything related to visual assets