These are really good. I've already done some stuff with vanilla scripting and practically you'd only have the docs to go by. Lua is not my main programming language too, but I was already able to create some transport missions and my own simplified jtac for lasing targets. These videos are very much appreciated.
@@ditch3rgames Great news. Especially interested in the randomization side of things for an immersive experience even with missions we make ourselves, like in this vid. TY!
@@ditch3rgames yes please, keep going with this tutorials. As I just started with Mission Editor a few weeks ago, when you want to start to do complicate things, I realize scritping is the way to go, but difficult to start with. Thanks to your tutorials I'm starting to.
Do you have anything specific you would like to learn? I have a few more I’m working on, but not sure when I’ll get them out. I’m glad these are helpful for you.
Absolutely loving this series. Looking forward to more. If possible would you be able/willing to post your code, at the end of each video, in the description so we can take a look at it instead of having to keep pausing the video. Great work and thank you.
There is more in the works :). I can't really post my code in the UA-cam description as it would just be a jumbled mess, but I do share the missions on my discord server, and I will also get it uploaded to the DCS website and provide a link. It usually takes around 24 hours for the link to go active, but once it is, I will update all the description of all related videos with it. From there you can open the mission and look at all the code. I could also post the code in Discord, separate of the mission file if that is easier. I'm glad you like the series, thank you!
Hey Ditch3r, this was a terrific vid and very helpful. Liked and subbed! It would be wonderful to have more on scripting. It is an arcane subject that is hard to learn. Scripting topics that I’d love to learn more about include: randomising actions (such as, randomly placing a bunch of AAA units around an area such as a town or facility), and more about creating and using tables within scripts. Even something (allegedly) simple like a script, that could be reused often, assigning an AI flight to fly to and bomb a target, or conduct SEAD ahead of the player arriving over the target. The beauty of scripts is that they allow tedious processes to be automated, so anything that teaches clods like me how to make useful/versatile scripts would be gold. All that said, anything you offer would be much appreciated! Cheers from Australia, John
Thank you! I am currently working on more scripting, but it is taking a bit longer than expected. Without to many details, let's just say the AI isn't cooperating. Someone has mentioned to me there is a way to do more with tables, and I need to look into this. Not sure if you have checked out M.O.O.S.E or M.I.S.T. but they provide a lot of features that might be of use for you. However, a lot of the time the automation or scripting isn't the problem, it's AI, pathing or limitations of the engine itself. I doubt we will see the Dynamic campaign anytime soon, but we can hope!
@@ditch3rgames Thanks for the update, Ditch3r. No problem, I'm happy to soak up whatever you can offer. Also, I got your Discord invite, joined up as Bellator. Much appreciated, John
local flightFuel={ } for i, unitObject in pairs (groupnameby(‘flight’) :getunits ( ) do flightFuel [i] = unit.getfuel (unitObject) end. How would the script above work? Example Mig29 in moving zone attached to C-130 then fuel is added. If possible can you make a vid on how to do it please. Thanks
I'll look into it this weekend. I suggest hitting me up on Discord as it's a bit easier to share code. Link is on the about page, or you can message me directly "ditch3r".
@@ditch3rgames Thank you. I got that script off A DCS site. It would be good for Mig29 s, 27, VSN aircraft that can’t AAR OR people that can’t afford a nice hotas that makes AAR possible.
These are really good. I've already done some stuff with vanilla scripting and practically you'd only have the docs to go by. Lua is not my main programming language too, but I was already able to create some transport missions and my own simplified jtac for lasing targets. These videos are very much appreciated.
Great to hear, I'm glad they are helpful! Thank you.
A really professional presentation and great info. I hope you keep them coming. Thx for your work so far.
Thank you very much. I have plans for many more to come.
@@ditch3rgames Great news. Especially interested in the randomization side of things for an immersive experience even with missions we make ourselves, like in this vid. TY!
@@FlyingNutcase I'll keep that in mind. There is a lot more we can do with randomization down the road.
@@ditch3rgames yes please, keep going with this tutorials. As I just started with Mission Editor a few weeks ago, when you want to start to do complicate things, I realize scritping is the way to go, but difficult to start with. Thanks to your tutorials I'm starting to.
Do you have anything specific you would like to learn? I have a few more I’m working on, but not sure when I’ll get them out. I’m glad these are helpful for you.
Loving these tutorials...not new a making missions, but learned something from every video.
Awesome to hear. Thanks for watching!
Absolutely loving this series. Looking forward to more. If possible would you be able/willing to post your code, at the end of each video, in the description so we can take a look at it instead of having to keep pausing the video. Great work and thank you.
There is more in the works :). I can't really post my code in the UA-cam description as it would just be a jumbled mess, but I do share the missions on my discord server, and I will also get it uploaded to the DCS website and provide a link. It usually takes around 24 hours for the link to go active, but once it is, I will update all the description of all related videos with it.
From there you can open the mission and look at all the code. I could also post the code in Discord, separate of the mission file if that is easier.
I'm glad you like the series, thank you!
Hey Ditch3r, this was a terrific vid and very helpful. Liked and subbed! It would be wonderful to have more on scripting. It is an arcane subject that is hard to learn. Scripting topics that I’d love to learn more about include: randomising actions (such as, randomly placing a bunch of AAA units around an area such as a town or facility), and more about creating and using tables within scripts. Even something (allegedly) simple like a script, that could be reused often, assigning an AI flight to fly to and bomb a target, or conduct SEAD ahead of the player arriving over the target. The beauty of scripts is that they allow tedious processes to be automated, so anything that teaches clods like me how to make useful/versatile scripts would be gold. All that said, anything you offer would be much appreciated! Cheers from Australia, John
Thank you! I am currently working on more scripting, but it is taking a bit longer than expected. Without to many details, let's just say the AI isn't cooperating. Someone has mentioned to me there is a way to do more with tables, and I need to look into this. Not sure if you have checked out M.O.O.S.E or M.I.S.T. but they provide a lot of features that might be of use for you. However, a lot of the time the automation or scripting isn't the problem, it's AI, pathing or limitations of the engine itself. I doubt we will see the Dynamic campaign anytime soon, but we can hope!
@@ditch3rgames Thanks for the update, Ditch3r. No problem, I'm happy to soak up whatever you can offer. Also, I got your Discord invite, joined up as Bellator. Much appreciated, John
local flightFuel={ }
for i, unitObject in pairs (groupnameby(‘flight’) :getunits ( ) do flightFuel [i] = unit.getfuel (unitObject) end.
How would the script above work? Example Mig29 in moving zone attached to C-130 then fuel is added. If possible can you make a vid on how to do it please. Thanks
I'll look into it this weekend. I suggest hitting me up on Discord as it's a bit easier to share code. Link is on the about page, or you can message me directly "ditch3r".
@@ditch3rgames Thank you. I got that script off A DCS site. It would be good for Mig29 s, 27, VSN aircraft that can’t AAR OR people that can’t afford a nice hotas that makes AAR possible.