I like the flavor of this detachment. It hearkens back to the Legion's origins as the Dusk Raiders, where they'd use the waning sunlight to their advantage and confuse the enemy.
The 2k I built only has 6 Death Shroud Terminators in two units of three. Two full bricks of Blightlords with 6 combi weapons, 2 spewers, 2 Reaper auto cannons, all led by a Lord of Virulence in each squad. One has the assault on all guns. 9 Mephitic Blight Haulers in squads of 3. Typhus with 3 DST and a LoC with 3 DST and the heal to full enhancement
I was looking at the CP that speed them up, that's always been their issue, they are slow. I joined 40K because of Death Guard, I don't think I've ever seen a faction treated worse.
Honestly I’m just excited that they’re willing to take risks like this for enhancements. Don’t give me incremental stat buffs, let me radically change how I use this character. I don’t care if it’s 50 points!
Okay now I imagine that the 5" Scout move is them either not knowing anything about the flies and freaking out trying to escape them or somehow the flies are coalescing to pick them up and move them.
This I think. Perhaps it represents that the enemy doesn't even see the enemy through the clouds of flies until they begin to close. Which gives the DG time to get that extra 5" move before the game starts.
I like the idea of a big infantrt death guard list. Lots of termies with leaders and marines. Wish blightlords were usable to take in a list with this but oh well.
I think with scout, stealth and a potential -1 to wound Blightlords are actually really good in this detachment. 10 man bricks are already seeing some competitive success as a hyper-durable unit to throw on an objective, and now they're even more durable. I think with this detachment a 10 man with a sorcerer either makes a good Deep strike threat or can start on the board with the assault enhancement, while two 5 mans can run onto objectives/do actions that end on your opponent's turn
It is nice that this one leans more into a full Infantry list rather than the contagion one a more mechanized list with Rhinos and whatnot. Deathguard doing a inexorable march up the board is peak fantasy for them. I don't think they expected those enhancements to be more useful on a lone character than one in a squad though.
You can still play transports and if it is even better. You still get stealth if you just get out of your rhino. This will make DG even better and I fear for the meta.
I'm so glad the detachment is for infantry DG, I love my vehicles but I know it's not fun for my opponent. This seems a lot more fun both to play with and against than the index, just gotta hope that if deathshroud get really nutty that they nerf the shroud and not the detachment. I was already eyeing up the Terminator Sorcerer since it's datasheet looked pretty fun but with Rejuvenating Swarm it might actually be very good. Droning Chorus also looks tempting with blightlords, hope they get some love in the dataslate still.
This will do well against very shooty armies for sure. Most of the time the enemies shooting at you early game won’t be in contagion range, so their ballistics won’t be nerfed. This addresses that well with stealth
This is a tough one cause not using the index detachment means losing the minus one to BS/WS or worsen armor save, and sticky objectives at that. These are interesting buffs to infantry but at the same time we've been mostly using Deathshroud and vehicles which don't need these buffs as much. Something to mess around with and see if it's worth it.
It's just a shame that this detachment will NOT be in any potential eventual codex release we might get this edition... Real shame since this detachment is absolute peek fluffy Death Guard, the way Mortarion himself intended them to fight!
@@drunkenastarte5243 naaaah, ive seen zero indication that these detachments arent just as real and lasting as the codex ones. worst you probably have to worry about is riles changes
seems weaker. you trade -1BS/WS or -1SV + Sticky Objective for all units. for Stealth (-1 to hit ranged) and Scout 5" yes you are a bit faster but it is very limited to what units benefit from the detachments. had they just included the Daemon Prince i could see this detachment go much better.
It's a very fun pure fluff bunny detachment. It honestly hurts seeing DG shoehorned into being a bunch of mechanized infantry & spamming mass Deathshrouds... for the supposedly most feared mass, grinding infantry force of the Legions Astartes, in 10th we're really, really bad at it. This detachment at least makes me happy that I put my DG back onto the field as an infantry horde and not feel like I'm just handing my opponent a giant turkey shoot
perhaps the December data slate will include something to buff Blightlords. it seems dumb to build a detachment built around infantry and not help them out.
Blightlords need a full on re-write to fix them. This detachment will make them tanky at least, and let them act as an escort for a character. But their real issues are that they just don't do any damage. I feel like the biggest thing holding them back has been GW's asinine & lazy catch-all for combi-weapons... at least in previous editions, I had combi-plasmas + Blight launcher for some ranged anti-MEQ punch, and a squad w/Reaper autocannon + combi-meltas for some anti-tank/monster utility. Now they're just bad against everything that isn't basic T3/4 infantry w/5+ saves... you know, the very *last* type of target DG need more help killing in droves?! ;-)
@@drunkenastarte5243 I think there has always been a problem with shooty terminators. Storm / combi bolters just suck, and it's lame having your cool elite guys reduced to standing on an objective being tough.
And people said 10th edition Death Guard was OP before today.... :D This detachment is bound to see extensive play in tourneys, at least until inevitable nerfs
The new Imperial Guard Death Corps of Krieg Heavy Flamer weapons teams are certainly going to get some play versus this new Death Guard detachment meta.
As a die hard Death Guard player, I’m super happy that we were first to receive these rules. Looking forward to testing this out, sounds like it will be fun. Would love to use the enhancement that forces the enemy to shoot at a single unit while something like a fleshmower drone closes in on them unopposed.
Assuming you can keep Lord of Contagion alive long enough to make use of it, the full heal every turn could be pretty good on him with his rule to deal out mortal wounds whenever he loses wounds. That is a bit of a big IF though, because if your opponent can deal damage to him there is a pretty significant likelihood they just kill him outright.
Meh, I'm not super impressed. The 5" scout is great but giving up the extra contagion debuff (I'm aware we still get the -1 toughness but you lose your choice of the three extra) in exchange for that , stealth on infantry and some pretty meh strats just doesn't seem worth it. I guess time will tell but the army being one of the factions that struggle into high toughness stuff is still going to be an issue.
Flavor wise, this is really cool. I really don't like having a Strat tied to a specific model in the list though... I get that it revolves around a skew list for infantry but man losing a strat with a medium effect for not wanting to take blight haulers feels weird. Somewhat disappointed with this.
If you do, then do it for the lore and aesthetic of Death Guard. Don't make the mistake of investing in an army for rules alone. Rules change regularly, but the aesthetic and character of an army tends to last longer. Either way, hope you have a blast with DG if you pick them. Great models to paint and play.
Most of the comments here echo my own thoughts that while there are some niche buffs for Blightlords, nothing here is worth giving up what DG already have. However, I can all but guarantee that Deathshroud are NOT going to be as obscenely under costed as they are now once the actual codex hits. This list could have some use IF the codex rules are different.
As a more fluff bunny player, I'll take what I can get that finally makes the iconic DG infantry horde somewhat playable again... Blightlords don't become any better under this, because they still can't put out any kind of actual damage. But hey, there's a few cool tricks to play around with. (that 'heal at the end of the phase' enhancement is absolutely going on my Termie Sorc before GW inevitably sends him off to Legends!) I'm also no holding my breath for a codex this edition... The timelines are getting way too tight unless GW suddenly goes into "release everything hyper mode!" And if the rumors about Daemons being removed as their own faction & being parceled out into the Legion books is true, then it just doesn't feel like we'll see anything until *after* Emp's Kiddos get their codex later next year.
@@dalemallon2924 It's across ALL of their game systems though... So Slaves to Darkness + whatever else comes for AoS, Old World will have the Beast of Chaos release, we already have Emp's Kiddos + (likely) Chaos Knights for 40k That's a lot of Chaos releases already ;-)
I’ve been playing full infantry lists recently. 12 deathshroud. 10 blightlords and a bunch of marines. While this new detachment looks nice for the stealth and scout, I can’t see me wanting to give up on sticky objectives or the debuffs.
Probably... Then again, look at how unplayable we were when 10th dropped with those near 30% win rates?! I doubt GW can feth this up hard enough to send us back down to those kind of numbers? Maybe low 40's if we get their traditional 'Chaos triple-nerf' treatment?
It kind of gives "cutting room floor" vibes to me. DG don't have a codex and a one time 5" move plus stealth for Death Guard keyworded Infantry doesn't feel like the best idea as you're not buffing vehicles, which are often used to overcome their slow movement. You might have to deploy super aggressive which is fine if you're first, but on the defensive this detachment doesn't feel as "complete".
My thoughts are: so this is basically the "use your blightlords" detachement. That's cool. They might not be as cool as the deathshroud in my opinion, but they are still a great model. On a side note. Looks at the 10pt enhancement and tell me how does that cost the same as the Null Nodules one from crusher Stampede!?!?!
This huge up for DG feels like we're being set up for some big nerfs. My guesses are Typhus going up to 90-100pts, Blightlords need a drop, Deathshoud 6-man might go up to 250 (or they'll just reverse the previous points drop)... Who knows? Great video, and I'm excited about the Flyblown Host.
God no. Blightlords are already 31 points .. we can't just keep making Terminators cheaper and cheaper. Give them a special rule that actually does something.
Can we have whoever wrote this detachment also be involved in writing the AdMech one? If that happens maybe we'll have two detachments worth taking instead of just the one.
Ooooh, I kinda like how it encourage you to not use transports, having built and painted a Rhino were I really did not like the process it would be cool to not have to do any more of them ^^ . Also, DG Sorc in terminator armor with Deathshround in this detachment, -1 to hit with shooting , -1 to wound if STR is higher than T and -1 dmg o.O
Well I could see myself easily using LoneOp on tallyman and healing on lord of contagion to easily solo whole marine squads. That guy would be damn walking tank
Does anyone know where to download the legends data sheets and points. I know this video has nothing to do with them but I’m desperate and can’t find it anywhere
I don't like how the mechanicum can only d3 with 2 characters but for just a measly 10 points any DG infantry character heals back to full the only saving grace here is that named characters cant take enhancements
how do you know which dates are which detachments? And if it is dark angels tomorrow it's disappointing factions that already have codex's are getting new detachments before factions that dont.
Not a great sign that the Death Guard detachment didn't come out on the 7th. Looking pretty underwhelming at least without whatever dataslate changes might becoming. Not exactly sure what they could do to get me want to go out and buy a few more boxes of BL Terminators but near as I can tell thats the primary result they expect from this PDF.
I think this provides plenty of opportunity to do well with Plague Marines. I've experimented with a list for this and don't feel the need to buy Blightlords.
Everyone will have a new detachment within 24 days, while Daemons are getting 4 new detachments I don't see how those who've been waiting 1.5yrs already for a codex are suddenly hard done by, having to wait now 23 more days at worst to get a little something? Besides, none of these detachments will be included in future codices anyways, so even if it's another 10-20+ days, the non-codex armies aren't losing out on anything major.
Some more Faction Stratagems to add to the massive list, choosing different Stratagems from different Detachments works really well, you can build any list and then add what Stratagems work best with that list!
I like the flavor of this detachment. It hearkens back to the Legion's origins as the Dusk Raiders, where they'd use the waning sunlight to their advantage and confuse the enemy.
Glad Death Guard got a bit of help with their terminators
Those 18 deathshroud were having a hard time before haha. I guess we don't know if they'll be as good after the incoming balance pass though.
Wait for the nerfs @@auspextactics
@@Lukysao As if they get nerfed. DG is nerf proof. Look at Typhus or how they played Charakter Models get buffed.
The 2k I built only has 6 Death Shroud Terminators in two units of three. Two full bricks of Blightlords with 6 combi weapons, 2 spewers, 2 Reaper auto cannons, all led by a Lord of Virulence in each squad. One has the assault on all guns.
9 Mephitic Blight Haulers in squads of 3.
Typhus with 3 DST and a LoC with 3 DST and the heal to full enhancement
I was looking at the CP that speed them up, that's always been their issue, they are slow. I joined 40K because of Death Guard, I don't think I've ever seen a faction treated worse.
Regenerates full wounds… every phase? Oh my. That’s dope as hell.
It basically allows the terminator sorcerer to not care about rolling hazardous
Beast of nurgle! Beast of nurgle!
That would turn any character into a Beast!
of Nurgle, naturally
Honestly I’m just excited that they’re willing to take risks like this for enhancements. Don’t give me incremental stat buffs, let me radically change how I use this character. I don’t care if it’s 50 points!
I know right? Just turn a Terminator Lord or something into a Beast of Nurgle but with Armor whaaat?
Okay now I imagine that the 5" Scout move is them either not knowing anything about the flies and freaking out trying to escape them or somehow the flies are coalescing to pick them up and move them.
Or simply impaired vision due to flies.
This I think. Perhaps it represents that the enemy doesn't even see the enemy through the clouds of flies until they begin to close. Which gives the DG time to get that extra 5" move before the game starts.
One of the strats is the fliest picking up and moving the DG, which is extremely funny to me.
Time to bring out my 60 poxwalkers again! Love the sound of this detachment.
This month is going to be SO EXCITING
I love it. Feels more like the traditional ground pounding troop lists that they should be. Seems powerful but good. It'll be a nice challenge.
Powerful but good?
I like the idea of a big infantrt death guard list. Lots of termies with leaders and marines. Wish blightlords were usable to take in a list with this but oh well.
a wall of poxwalker with -1 to hit thel and scout soudn terrifying
I think with scout, stealth and a potential -1 to wound Blightlords are actually really good in this detachment. 10 man bricks are already seeing some competitive success as a hyper-durable unit to throw on an objective, and now they're even more durable.
I think with this detachment a 10 man with a sorcerer either makes a good Deep strike threat or can start on the board with the assault enhancement, while two 5 mans can run onto objectives/do actions that end on your opponent's turn
@@jcmsaucey6555add sorcerer in term armor to make them -1 dmg
I tend to run 30 Plague Marines, 6 Deathshroud, and a lot of Poxwalkers in my list. Very infantry heavy! It's fun that way tbh.
Old school DG. Like only infantry... I played with the old V3 codex. Loved that flavour. I'm gonna try a 1000 pts list of that DG detachment
🎶On the first day of Christmas GW gave to me, A Flyblown host for Death Death Guard🎶
Interesting detachment, the mass scouts ability is very interesting especially with Typhus leading with a wall of Plaugewalkers.
*Poxwalkers
It is nice that this one leans more into a full Infantry list rather than the contagion one a more mechanized list with Rhinos and whatnot. Deathguard doing a inexorable march up the board is peak fantasy for them.
I don't think they expected those enhancements to be more useful on a lone character than one in a squad though.
You can still play transports and if it is even better. You still get stealth if you just get out of your rhino. This will make DG even better and I fear for the meta.
Blightbringer with a nice sized plague marine squad and another hero with the assault weapon strat? That sounds fun.
W algorithm gives me this 1 min after release
It knows you thirst for more Warhammer content.
I hate playing against them but one has to admit that the Death Guard have a lot of fun mechanics, and this new detachment is no exception.
The Cadian command squad is looking very good for the Imperial Guard, given the "Big Bulls--t Banner" ignore debuffs power is built into it.
I abuse this rule all the time and it ruins lives hahaha. Guard for the win
I'm so glad the detachment is for infantry DG, I love my vehicles but I know it's not fun for my opponent. This seems a lot more fun both to play with and against than the index, just gotta hope that if deathshroud get really nutty that they nerf the shroud and not the detachment. I was already eyeing up the Terminator Sorcerer since it's datasheet looked pretty fun but with Rejuvenating Swarm it might actually be very good. Droning Chorus also looks tempting with blightlords, hope they get some love in the dataslate still.
I like this detachment. It doesn't seem overly broken, but it still seems strong enough to make people sweat
This will do well against very shooty armies for sure.
Most of the time the enemies shooting at you early game won’t be in contagion range, so their ballistics won’t be nerfed. This addresses that well with stealth
GW please don't over nerf DS terminators, this detachment looks so much fun to try out!
with love,
a newer casual player
Sure, we'll wait til you've got them painted and had one good game first
- James Workshop
This is a tough one cause not using the index detachment means losing the minus one to BS/WS or worsen armor save, and sticky objectives at that. These are interesting buffs to infantry but at the same time we've been mostly using Deathshroud and vehicles which don't need these buffs as much.
Something to mess around with and see if it's worth it.
shoutout to all the people who trudged through launch 10th edition DG, yall deserve this
It's just a shame that this detachment will NOT be in any potential eventual codex release we might get this edition...
Real shame since this detachment is absolute peek fluffy Death Guard, the way Mortarion himself intended them to fight!
As far as I can tell though you're still free to play this for as long as you want though.
@@drunkenastarte5243 naaaah, ive seen zero indication that these detachments arent just as real and lasting as the codex ones. worst you probably have to worry about is riles changes
seems weaker.
you trade -1BS/WS or -1SV + Sticky Objective for all units.
for
Stealth (-1 to hit ranged) and Scout 5"
yes you are a bit faster but it is very limited to what units benefit from the detachments.
had they just included the Daemon Prince i could see this detachment go much better.
It's a very fun pure fluff bunny detachment.
It honestly hurts seeing DG shoehorned into being a bunch of mechanized infantry & spamming mass Deathshrouds... for the supposedly most feared mass, grinding infantry force of the Legions Astartes, in 10th we're really, really bad at it.
This detachment at least makes me happy that I put my DG back onto the field as an infantry horde and not feel like I'm just handing my opponent a giant turkey shoot
Demon Prince can move 7 so scouting troops will still be in aura range every turn.
I wonder if Dark Angels get a Detachment that doesn't suck and let's you actually bring a unified force like in 9th?
I also hope
I'd love a detachment that rewards the use of plasma weapons. Bring back the Weapons from the Dark Age strat from 9th.
These rules seem fun and flavorful, hopefully all the ones coming out will be similar.
perhaps the December data slate will include something to buff Blightlords. it seems dumb to build a detachment built around infantry and not help them out.
Blightlords need a full on re-write to fix them.
This detachment will make them tanky at least, and let them act as an escort for a character. But their real issues are that they just don't do any damage.
I feel like the biggest thing holding them back has been GW's asinine & lazy catch-all for combi-weapons... at least in previous editions, I had combi-plasmas + Blight launcher for some ranged anti-MEQ punch, and a squad w/Reaper autocannon + combi-meltas for some anti-tank/monster utility.
Now they're just bad against everything that isn't basic T3/4 infantry w/5+ saves... you know, the very *last* type of target DG need more help killing in droves?! ;-)
@@drunkenastarte5243 I think there has always been a problem with shooty terminators. Storm / combi bolters just suck, and it's lame having your cool elite guys reduced to standing on an objective being tough.
And people said 10th edition Death Guard was OP before today.... :D This detachment is bound to see extensive play in tourneys, at least until inevitable nerfs
Nah do you play against mechanise guard?
Eh, losing the -1 WS/BS or -1 save is huge. Plus no sticky
@@loganparry2676 Plaguebearer stocks going up
No one who had any idea what they were talking about about said Death Guard were OP.
This is significantly worse than Plague Company
The new Imperial Guard Death Corps of Krieg Heavy Flamer weapons teams are certainly going to get some play versus this new Death Guard detachment meta.
This advent calendar is a great concept. With electronic rules, they could make so much excitement and marketing.
Ah my 40 plague marines 30 pox walkers and 19 terminators just got nastier.
As a die hard Death Guard player, I’m super happy that we were first to receive these rules.
Looking forward to testing this out, sounds like it will be fun.
Would love to use the enhancement that forces the enemy to shoot at a single unit while something like a fleshmower drone closes in on them unopposed.
You seriously want to have rules, that let your units move unopposed ?... Where is the funn part for your oponent. Standing doing nothing ?
As a deamons of nurgle player, im glad ones of papa nurgles boys got the Detachment first!
@@sobanx7179 I just think it would be a very specific and fluffy way of playing
Dude's just trying to have some fun man, it's not that deep. The opponent will have their own tricks to pull too. It's all good.
Not a bad detachment. Makes me hopeful for the rest!
Auspex's gift is having a full month of content for his videos absolutely guaranteed.
As a DG player….SCOUTING BLIGHTLORD BRICKS FTW BOYS, LETS GOOOOOOO!
Assuming you can keep Lord of Contagion alive long enough to make use of it, the full heal every turn could be pretty good on him with his rule to deal out mortal wounds whenever he loses wounds. That is a bit of a big IF though, because if your opponent can deal damage to him there is a pretty significant likelihood they just kill him outright.
Meh, I'm not super impressed. The 5" scout is great but giving up the extra contagion debuff (I'm aware we still get the -1 toughness but you lose your choice of the three extra) in exchange for that , stealth on infantry and some pretty meh strats just doesn't seem worth it. I guess time will tell but the army being one of the factions that struggle into high toughness stuff is still going to be an issue.
im looking forward to the druhkari and sisters one
Drukhari should be interesting. I imagine the Cult and Covens detachments will be in the codex, so I wonder what they'll do for this one.
Hell yeah!
Can Enervating Onslaught's mortal wounds trigger Poxwalkers reanimation?
I would say no, as I wouldn't consider this an attack. I could be wrong but I'd say this is unlikely.
I don't own a single rhino anymore, I really don't want to buy any back, I am very excited to have turn 1 10" movement plague marines anyway
You don't buy Rhinos, they just turn up. Like cats.
Argued witha dude on the post about detatchments about my precious DG!
Such a cool detatchment
Flavor wise, this is really cool. I really don't like having a Strat tied to a specific model in the list though... I get that it revolves around a skew list for infantry but man losing a strat with a medium effect for not wanting to take blight haulers feels weird. Somewhat disappointed with this.
Man that was fast
If blightlords ability didn't suck they could be good. Sad day
May the algorithm bless you, as Papa Nurgle has blessed Death Guard.
Those are awesome models.
As a non-Death Guard player, it makes me think about picking up Death Guard
If you do, then do it for the lore and aesthetic of Death Guard. Don't make the mistake of investing in an army for rules alone.
Rules change regularly, but the aesthetic and character of an army tends to last longer.
Either way, hope you have a blast with DG if you pick them. Great models to paint and play.
@ I have the money to waste and I’m more of a hobbyist these days anyway but yeah you’re right
Really hoping we see a Poxwalker focused detachment when our codex releases. I loved Terminus Est in 9th edition.
Most of the comments here echo my own thoughts that while there are some niche buffs for Blightlords, nothing here is worth giving up what DG already have. However, I can all but guarantee that Deathshroud are NOT going to be as obscenely under costed as they are now once the actual codex hits. This list could have some use IF the codex rules are different.
As a more fluff bunny player, I'll take what I can get that finally makes the iconic DG infantry horde somewhat playable again...
Blightlords don't become any better under this, because they still can't put out any kind of actual damage. But hey, there's a few cool tricks to play around with. (that 'heal at the end of the phase' enhancement is absolutely going on my Termie Sorc before GW inevitably sends him off to Legends!)
I'm also no holding my breath for a codex this edition...
The timelines are getting way too tight unless GW suddenly goes into "release everything hyper mode!" And if the rumors about Daemons being removed as their own faction & being parceled out into the Legion books is true, then it just doesn't feel like we'll see anything until *after* Emp's Kiddos get their codex later next year.
They did say this was the year of Chaos, which implies to me that all deity legions will receive their codex.
@@dalemallon2924 It's across ALL of their game systems though...
So Slaves to Darkness + whatever else comes for AoS, Old World will have the Beast of Chaos release, we already have Emp's Kiddos + (likely) Chaos Knights for 40k
That's a lot of Chaos releases already ;-)
I’ve been playing full infantry lists recently. 12 deathshroud. 10 blightlords and a bunch of marines.
While this new detachment looks nice for the stealth and scout, I can’t see me wanting to give up on sticky objectives or the debuffs.
I like how one stratagem says please bring our flyers
.. DG have flyers?
What a nice way to start the Holidays
I suspect they’re teasing the Death Guard detachment first because the Death Guard are about to get heavily nerfed.
Probably...
Then again, look at how unplayable we were when 10th dropped with those near 30% win rates?!
I doubt GW can feth this up hard enough to send us back down to those kind of numbers? Maybe low 40's if we get their traditional 'Chaos triple-nerf' treatment?
This makes me excited for the rest! Looking forward to Tau, Necrons, and Space Wolves!
I’m really excited to try it out in my home games
I wonder if this will move Death Guard product. If it does, we could see GW make the rules for 40k more accessible
We can hope.
It kind of gives "cutting room floor" vibes to me. DG don't have a codex and a one time 5" move plus stealth for Death Guard keyworded Infantry doesn't feel like the best idea as you're not buffing vehicles, which are often used to overcome their slow movement. You might have to deploy super aggressive which is fine if you're first, but on the defensive this detachment doesn't feel as "complete".
10th edition is starting to feel like DeathbGuards cinderella story
Hail Nurgle
Sire, I admire your unswerving commitment to putting out content.
My thoughts are: so this is basically the "use your blightlords" detachement. That's cool. They might not be as cool as the deathshroud in my opinion, but they are still a great model. On a side note. Looks at the 10pt enhancement and tell me how does that cost the same as the Null Nodules one from crusher Stampede!?!?!
Thank you for your work!
This huge up for DG feels like we're being set up for some big nerfs. My guesses are Typhus going up to 90-100pts, Blightlords need a drop, Deathshoud 6-man might go up to 250 (or they'll just reverse the previous points drop)... Who knows? Great video, and I'm excited about the Flyblown Host.
God no. Blightlords are already 31 points .. we can't just keep making Terminators cheaper and cheaper.
Give them a special rule that actually does something.
It begins
Can we have whoever wrote this detachment also be involved in writing the AdMech one? If that happens maybe we'll have two detachments worth taking instead of just the one.
Ooooh, I kinda like how it encourage you to not use transports, having built and painted a Rhino were I really did not like the process it would be cool to not have to do any more of them ^^ . Also, DG Sorc in terminator armor with Deathshround in this detachment, -1 to hit with shooting , -1 to wound if STR is higher than T and -1 dmg o.O
Well I could see myself easily using LoneOp on tallyman and healing on lord of contagion to easily solo whole marine squads. That guy would be damn walking tank
Nice they got a bit more movement, loads earthshaker rounds. FIRE!
Really hoping for either scions or renegade guardsmen
I hope you get everything you've asked for this Grotmas!
I don't need a new army. I don't need a new army.
Outstanding!
what happens if the scout move ends within 3" of a transport? does the unit get to hop in for free?
Theoretically yes, a scout move is a normal move.
But since DG can't scout any transports (afaik) it's not possible.
Does anyone know where to download the legends data sheets and points. I know this video has nothing to do with them but I’m desperate and can’t find it anywhere
Warhammer Community site > Options/burger button in top-right corner > Downloads > Warhammer 40k. Would post a link but then YT would remove it.
Where did they upload that? Didnt get the memo my bad
Thank god, GW made lists that aren't inherent tank meta viable
New DA detachment hype!!
Please let it be good.
can anyone tell me how to find the download? i can never find anyhting on that website
I don't like how the mechanicum can only d3 with 2 characters but for just a measly 10 points any DG infantry character heals back to full the only saving grace here is that named characters cant take enhancements
Man your posting schedule is insane. Do you even sleep
Space wolves codex slated for 2028~
On the first day of Christmas Games Workshop sent to me:
A Plague Marine with a Plague Tree.
(Someone help, I’m not good with rhyming)
A plague marine with a stealthy scheme?
@ Doesn’t really fit with the factions main theme of ‘Plague, sickness and death.’
Slanneshmas! Emperor's children on the 25th! Who's with me?
Would be funny
Excited for dark angels tomorrow! Auspex is going to have a busy December hahaha
To be fair, with how much content he puts out, Auspex has a busy year every year
Isn't scout done before you roll for first turn?
I believe it's before the game starts. So you've set up and rolled to see who goes first, and then you have your scout move
how do you know which dates are which detachments? And if it is dark angels tomorrow it's disappointing factions that already have codex's are getting new detachments before factions that dont.
To be fair though, the difference between factions will be a matter of days, so it's not like the others will be neglected for months.
I really hope that Imperial Knights will get a horde themed Detachment
lmao
Not a great sign that the Death Guard detachment didn't come out on the 7th. Looking pretty underwhelming at least without whatever dataslate changes might becoming. Not exactly sure what they could do to get me want to go out and buy a few more boxes of BL Terminators but near as I can tell thats the primary result they expect from this PDF.
I think this provides plenty of opportunity to do well with Plague Marines. I've experimented with a list for this and don't feel the need to buy Blightlords.
This is an extremely fluffy detachment.
As it should be I think. I prefer to play thematic and this absolutely delivers a very cool Death Guard aesthetic.
Yeah big blocks of infantry slogging up the board. I'll pretend the cloud is actually a poison gas bombardment though.
Papa bless! 🪰🪰🪰
Why DA next? Why not factions without Codex first?
DA are getting one? Why? I play DA and while they're not great detachments, I completely agree with you. We have lots of options already.
Every army will get at least one sooner or later, calm down
@@JCMiniPaintingevery army is getting one
Everyone will have a new detachment within 24 days, while Daemons are getting 4 new detachments
I don't see how those who've been waiting 1.5yrs already for a codex are suddenly hard done by, having to wait now 23 more days at worst to get a little something?
Besides, none of these detachments will be included in future codices anyways, so even if it's another 10-20+ days, the non-codex armies aren't losing out on anything major.
Because the First Legion should be first, of course.
DEATH GUARD YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!
Hello
I wonder if there's a "10 hours of flies buzzing" video on youtube, and I wonder if that video is gonna get a sudden increase in views
Very likely
I got banned from my LGS for my Slaneshi playlist. It was just pornhub.
Fun and fluffy but not very competitive sadly
On a more negative/grinch/scrooge note... I hope all the detachments are well thought out, and not all battleline crap.
Depends on the battleline. Some armies could use a bit of battleline support.
Some more Faction Stratagems to add to the massive list, choosing different Stratagems from different Detachments works really well, you can build any list and then add what Stratagems work best with that list!
I hate this shitty new layout they use for 40k
This one is pretty mid compared to the index detachment. Might play it once and then leave it until the codex comes out.
It makes blightguard a bit less shit I guess? Still not as good as Deathshroud.
Votann one will be interesting hopefully