2020 Yoshi Melee Techs Guide

Поділитися
Вставка
  • Опубліковано 11 гру 2024

КОМЕНТАРІ • 29

  • @sonicfan2015
    @sonicfan2015 4 роки тому +47

    Im here to be the next AmSa

    • @gavinskylar751
      @gavinskylar751 3 роки тому +1

      Pro trick: watch series on Flixzone. I've been using them for watching a lot of movies during the lockdown.

    • @jadbowen4652
      @jadbowen4652 3 роки тому +1

      @Gavin Skylar yup, I have been watching on flixzone} for since november myself :)

    • @sonicfan2015
      @sonicfan2015 3 роки тому

      @@gavinskylar751 haha yes sure

    • @sonicfan2015
      @sonicfan2015 3 роки тому

      @@gavinskylar751 stfu

    • @lynmeh
      @lynmeh 3 роки тому

      aMSa

  • @Mar10Man94
    @Mar10Man94 4 роки тому +24

    This is missing No-Impact Lands during Double Jump. This has the same timing as a perfect waveland onto a platform while double jumping but instead you input any aerial. It results in a No-Impact Land and fewer frames of animation lag than a waveland. In practice this is used very much like Double Jump Land to reduce lag.
    Ex. Yoshi wants to follow up a combo to the top platform. Double jump to the platform, press A when his feet are just below the platform, immediately follow-up with grounded option (smash, tilt, jab).
    Ex.2 Yoshi wants to recover to ledge and opponent is pressuring by covering the stage at ledge. Double jump while hugging the ledge wall, press A when his feet are just below the ledge, immediately shield/parry as a mixup to a ledge dash.

    • @fraserweist3793
      @fraserweist3793 4 роки тому +10

      that's an aerial interrupt

    • @Meechell
      @Meechell 5 місяців тому

      @@fraserweist3793 yeah double jump land is something different

  • @jackcraig8555
    @jackcraig8555 3 роки тому +6

    Third Chair's the GOAT. Glad we have such a great resource for character tech.
    One thing I don't think was mentioned is that you can double jump land immediately after leaving the ground. Not sure how many uses this has, but it seems like a great tool out of parry or to reset your initial dash.

    • @jackcraig8555
      @jackcraig8555 3 роки тому

      hold up, this lets you do normals faster out of shield.

    • @sleepytf2
      @sleepytf2 3 роки тому

      @@jackcraig8555 if only the poor guy could jump oos :(

  • @OOKIEDOKIE
    @OOKIEDOKIE 4 роки тому +7

    DC-Uair has crazy potential if perfected.

  • @DangerussGrooupe
    @DangerussGrooupe 4 роки тому +7

    great video! covered a lot of tech that isn't covered by some other vids. really appreciate the work you did

  • @weilzudope
    @weilzudope 4 роки тому +4

    yoshi is so cool

  • @repie
    @repie 2 роки тому +2

    A tip from my research about Parrying!! It's almost impossible to parry backwards. Like the video said, you can only parry if it hits Yoshi's "head" or really the parts of his body that are outside the shielding hitbox of Yoshi. (I say almost impossible because his tail sticks out a tiny bit from the back, but it's practically impossible for you to use it to parry).
    This is also why it's hard to power shield as Yoshi, since it hits his intangible part first rather than the shield. So you have a better chance powershield backwards.

  • @witz
    @witz 3 роки тому +1

    needed a little more info to start my yoshi journey, great vid.

  • @LRXC1
    @LRXC1 4 роки тому +4

    NEW AND IMPROVED WOOOO

  • @QuoifeurSan
    @QuoifeurSan 4 роки тому +3

    Oh thanks, it's very good video, good works

  • @nanika3446
    @nanika3446 3 роки тому +1

    Side B is actually pretty good for resetting neutral

  • @shaman3145
    @shaman3145 4 роки тому +3

    WOO DASSA LOTTA TECH VIDEOS

  • @riffz6065
    @riffz6065 3 роки тому +1

    New Yoshi main here. I understand the inputs for parrying but how do you multi parry hits without leaving the ground?

  • @campdaddy8317
    @campdaddy8317 4 роки тому +3

    Thank you so much! Do you recommend a certain grip? I'm trying to figure out when I should use x/y to jump vs tap jump.

    • @thirdchair9670
      @thirdchair9670  4 роки тому +3

      Normal grip is fine for a vast majority of players. Most players will say Y jump but I’m a fan of X. As for tap jump using alongside X / Y is useful, I know Axe uses it a lot to get certain techs easier and a lot of Fox mains use it to quickly get to the height the need to upair for example.

    • @Mar10Man94
      @Mar10Man94 4 роки тому

      I use X in general to jump. I experimented with using tap jump to make parries easier on my hands but the timing is more difficult for me. I tap jump specifically for full hop u-air just cause it's comfortable and a common thing to happen mid-combo on lower platforms.