This is missing No-Impact Lands during Double Jump. This has the same timing as a perfect waveland onto a platform while double jumping but instead you input any aerial. It results in a No-Impact Land and fewer frames of animation lag than a waveland. In practice this is used very much like Double Jump Land to reduce lag. Ex. Yoshi wants to follow up a combo to the top platform. Double jump to the platform, press A when his feet are just below the platform, immediately follow-up with grounded option (smash, tilt, jab). Ex.2 Yoshi wants to recover to ledge and opponent is pressuring by covering the stage at ledge. Double jump while hugging the ledge wall, press A when his feet are just below the ledge, immediately shield/parry as a mixup to a ledge dash.
Third Chair's the GOAT. Glad we have such a great resource for character tech. One thing I don't think was mentioned is that you can double jump land immediately after leaving the ground. Not sure how many uses this has, but it seems like a great tool out of parry or to reset your initial dash.
A tip from my research about Parrying!! It's almost impossible to parry backwards. Like the video said, you can only parry if it hits Yoshi's "head" or really the parts of his body that are outside the shielding hitbox of Yoshi. (I say almost impossible because his tail sticks out a tiny bit from the back, but it's practically impossible for you to use it to parry). This is also why it's hard to power shield as Yoshi, since it hits his intangible part first rather than the shield. So you have a better chance powershield backwards.
Normal grip is fine for a vast majority of players. Most players will say Y jump but I’m a fan of X. As for tap jump using alongside X / Y is useful, I know Axe uses it a lot to get certain techs easier and a lot of Fox mains use it to quickly get to the height the need to upair for example.
I use X in general to jump. I experimented with using tap jump to make parries easier on my hands but the timing is more difficult for me. I tap jump specifically for full hop u-air just cause it's comfortable and a common thing to happen mid-combo on lower platforms.
Im here to be the next AmSa
Pro trick: watch series on Flixzone. I've been using them for watching a lot of movies during the lockdown.
@Gavin Skylar yup, I have been watching on flixzone} for since november myself :)
@@gavinskylar751 haha yes sure
@@gavinskylar751 stfu
aMSa
This is missing No-Impact Lands during Double Jump. This has the same timing as a perfect waveland onto a platform while double jumping but instead you input any aerial. It results in a No-Impact Land and fewer frames of animation lag than a waveland. In practice this is used very much like Double Jump Land to reduce lag.
Ex. Yoshi wants to follow up a combo to the top platform. Double jump to the platform, press A when his feet are just below the platform, immediately follow-up with grounded option (smash, tilt, jab).
Ex.2 Yoshi wants to recover to ledge and opponent is pressuring by covering the stage at ledge. Double jump while hugging the ledge wall, press A when his feet are just below the ledge, immediately shield/parry as a mixup to a ledge dash.
that's an aerial interrupt
@@fraserweist3793 yeah double jump land is something different
Third Chair's the GOAT. Glad we have such a great resource for character tech.
One thing I don't think was mentioned is that you can double jump land immediately after leaving the ground. Not sure how many uses this has, but it seems like a great tool out of parry or to reset your initial dash.
hold up, this lets you do normals faster out of shield.
@@jackcraig8555 if only the poor guy could jump oos :(
DC-Uair has crazy potential if perfected.
great video! covered a lot of tech that isn't covered by some other vids. really appreciate the work you did
yoshi is so cool
A tip from my research about Parrying!! It's almost impossible to parry backwards. Like the video said, you can only parry if it hits Yoshi's "head" or really the parts of his body that are outside the shielding hitbox of Yoshi. (I say almost impossible because his tail sticks out a tiny bit from the back, but it's practically impossible for you to use it to parry).
This is also why it's hard to power shield as Yoshi, since it hits his intangible part first rather than the shield. So you have a better chance powershield backwards.
needed a little more info to start my yoshi journey, great vid.
NEW AND IMPROVED WOOOO
Oh thanks, it's very good video, good works
Side B is actually pretty good for resetting neutral
WOO DASSA LOTTA TECH VIDEOS
New Yoshi main here. I understand the inputs for parrying but how do you multi parry hits without leaving the ground?
Thank you so much! Do you recommend a certain grip? I'm trying to figure out when I should use x/y to jump vs tap jump.
Normal grip is fine for a vast majority of players. Most players will say Y jump but I’m a fan of X. As for tap jump using alongside X / Y is useful, I know Axe uses it a lot to get certain techs easier and a lot of Fox mains use it to quickly get to the height the need to upair for example.
I use X in general to jump. I experimented with using tap jump to make parries easier on my hands but the timing is more difficult for me. I tap jump specifically for full hop u-air just cause it's comfortable and a common thing to happen mid-combo on lower platforms.