Maya Beginner Tutorial 7/13: Geometry Modeling Basics Exercise

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  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 23

  • @MegaKosan
    @MegaKosan 8 років тому +2

    This reminds me of your old Maya tutorial. The facility you showed back then was the first thing I ever modeled :D

  • @mariiazatorska
    @mariiazatorska 6 років тому +1

    great tutorial! the whole series are so to the point and I learned so much in one day already! Thank you! It's my first time in 3D :)

  • @PD-Pro-Go
    @PD-Pro-Go 7 років тому +1

    You have almost 6,000 views and 0 dislikes! Well done! Thanks for this tutorial :)

  • @Figmasimple
    @Figmasimple 6 років тому +2

    These are great tutorials mate :)

  • @davidharsfalvi8136
    @davidharsfalvi8136 4 роки тому

    Really good tutorials, quality narration!

  • @samperle9458
    @samperle9458 3 роки тому

    thanks for your tutorial ! great

  • @lolomatador5875
    @lolomatador5875 4 роки тому

    I have an issue that I can actually move and do stuff with my referenced cube, it doesn't work like in the tutorial' can you help me figure what's the issue?

  • @Jakobob
    @Jakobob 7 років тому +3

    Isn't it a bad idea to have objects overlapping each other? Or have I totally misunderstood something? :)

    • @Marth8880
      @Marth8880 3 роки тому

      No - only if the player sees the overlapping area.

    • @Jakobob
      @Jakobob 3 роки тому +2

      ​@@Marth8880 Haha thanks for the reply, pretty fun to see this comment again after 4 years xD Especially since I'm actually working at a AAA studio as an environment artist now ^ ^'

  • @ashpujari4124
    @ashpujari4124 6 років тому

    could you explain in detail how to snap to grids ?

  • @dimitrynevermind7804
    @dimitrynevermind7804 5 років тому

    Isn't it much easier to use groups instead of copying each object separately?

  • @lunkimkhuptinson6056
    @lunkimkhuptinson6056 5 років тому

    whenever i switch to vertex mode and tried to increase the length of one side, the other side also tends to be pulled, but at some instance it works jst fine.
    can u pliz help😊😊

  • @aileen1117
    @aileen1117 5 років тому

    Can we combine geometry for game engine? Or separate as individual polygon ?

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 років тому +1

      Yes, you can combine geometry into a single mesh. You don't have to have separate objects. It all depends on what you are creating. If it is for modular geometry where a mesh will be reused, then I wouldn't combine, for example a wall and column. I would have one wall and one column. But again it all depends what you are after, your end goal.

  • @TinyWorlds
    @TinyWorlds 7 років тому +1

    Little mistake at 19:00 - should be Shift+D not Ctrl+D.