No Man's Sky | Tips & Tricks | How to Build - Simple & Efficient Open Concept Freighter
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- Опубліковано 13 жов 2024
- No Man's Sky | Tips & Tricks | How to Build - Simple & Efficient Open Concept Freighter
Today we're going to do some base building on the freighter, showcasing how I build my open concept freighter base. It's a very basic build consisting of a simple build layout, and we will only need to spend a few Salvaged Frigate Module to get the rooms we need to build. We're going to want to be able to build the following rooms: Technology Room (Expansion), Planetary Probe room, Galactic Trade room, Teleport Chamber, and the Fleet Command Room. Some of these we start with for getting a freighter, so not all will need to be purchased. All freighters should probably also have Storage Containers installed, but we showcase keeping them separate from the the main area and keeping different sections as their own open concept area.
Ngl took couple tries but I now have this setup & it’s a lot nicer than all those pesky maze-like pillars. Thanks buddy!
No problem! it's really nice to have the most used features all that close to the bridge and visible at the same time so you can see where to go.
I've long contemplated doing a video on this.. glad to see in comments people benefitted from this..
I often put off making them when I see others have done it... this was NEEDED by look of it.
NOW I'm hesistant lol...
Glad to see you covered the OPEN ROOM thing too, seen MANY comments on videos about this, will help many out.
Always a joy seeing channels help people out with tips and tricks.
thanks for the nice words! It's great people found this one helpful :)
Finally! Somebody who made a tutorial for this!
Happy to help!
This helped SO much! I had an old layout and had rebuilt it a few days ago, but the corridors were confusing AF. Now I have a pristine layout. Thank you for explaining why the different rooms wouldn't connect and leave all those doorways. Corridor breaks ftw.
The door frames thing is a question I see quite often, so thought it was a good idea to cover again while showing the layout I use. Happy to have helped!
Yupp, the right way! 😊 That's how I set up all my frighters in all of my saves. I hate corridor bumps, they make me feel lost in my own freighter.
It's so handy to have all the important stuff right by the bridge too.
Thank you Lee! This is the video I would have made. I like an open, easy to understand, freighter room layout.
same same
@@seriousleesgaming3042 theres a short video on my channel... same, but also glitch planetary base parts to save room too..
Teleporter, ingredient storage, Save point, vendor, Hazard and health consumables all on bridge, before getting to door with the scanner.. obviously HAVE to use the matter beam.. and have scanner right at the door.
Recently start (on saves you dont need your base workers anymore) putting quicksilver vendor into the freighter... and shrink glitch the storage rooms into a box..so I dont need 10 rooms for the storage.
Agree with aboove comment, screw wasing hours every year finding my way around my own freighter.
Yes the only way to open up your work area on the freighter is with those expansion rooms, one type for each area. Technology area has a lower floor too so don't mix those. I put expansion rooms all down the center then built off those. Teleporter and mission rooms near the bridge.
That sounds like a nice effective layout too!
Oops, it's the Industrial area that has the lower floors.
I like the open concept areas. Mine is still pretty basic but I have separate open areas - like one with all the tech rooms, one with all the industrial rooms, one with all the storage rooms, one with my command rooms. It's not actually all that huge, but it's super easy to navigate. Oh yeah and an entire second level that's just a bunch of grow rooms lol
Regarding "never going to the storage rooms" I've found that for moving bulk items if you go to the actual storage container you can VERY quickly move items from your backpack to the storage bin. It's useful for those times when you're setting out for one specific purpose and loading (or unloading) several rows of specific items
I like the idea of just grow rooms on the 2nd floor. On my bigger freighter base save, adding floors made it a maze even though it's just a straight hallway lol.
As for bulk storage management, I still use the tabs. It's certainly not as fast as being able to single click things in, but going to the storage tab and clicking on an empty slot to call in stacks directly to that tab is faster than picking up stacks and switching tabs manually. And I just prefer not having to wander between each storage container. Not to convince you of my method, just to explain how I do it without visiting them.
Thank you Lee. I really like your layout. I'm anxious to see where you put your agricultural rooms. I have some work to do. LOL thanks again
If there isn't a big new update to cover, I can show how I to my plants on Thursday. I do some more exploring tomorrow and do a bit of a showcase of colours in the freighter, but don't know that I show my grow rooms.
Love the concept, really nice idea to have all the important stuff right at the entrance. I did set up my freighter somewhat similar, but still needed to use a few corridors to get to certain rooms.
Corridors aren't that bad if you use them well, but the procedural generation of them often makes them a maze.
Thanks, this was super helpful!
No problem!
Thanks for these tips! I was not aware of how different categories of modules interacted with each other with resurrect to hallways.
Regarding access to storage:
The time you want to have physical access to your storage rooms is if you have visiting players, and you want them to be able to use their own storage as if they were on a planet base.
ooooh! good point! I rarely play with other players, so that's why I didn't think of that use. Thanks for pointing it out!
I also like to color the technology rooms a different color so it does have a corridor feeling, and makes navigating inside the freighter easier.
Great idea!
Chemo brain vs NMS is crazy never thought to go to the next page for construction module
happy to have helped!
I have brain fog from long COVID and migraines and I completely understand, this guide is amazing I'm absolutely doing it when I get my new freighter!!
I really like this open idea behind the bridge.
Thanks! I got tired of having to walk halfway through my ship to get to the teleporter or scanner rooms.
The funny thing about the storage is that I wish mine was organized but the truth is i can't be arsed LOL. It's a thing I have to do which I know will take me hours. And then as soon as I have a friday and I need to suddenly dump a bunch of storage it will get messed up. What I would like to do with this freighter and all my freighters tho is to have a huge open room with the things around that I need so that I don't have to constantly struggle to get thru that part LOL. Thank You so much Lee for doing this. And well done!
You'd be shocked, it really only takes about 30 minutes if you don't get distracted. Naming the containers helps a lot. I like Bob's method for getting all the tabs visible at once, but unless you memorize that you put Plants in "7" and Relics in "4", it doesn't help much. Better to just name them Plants and Relics lol. I could show you a save where I have it well sorted to give you some ideas on how to name them. Once you know how to divide the containers between what you want to store, sorting them is pretty fast.
I like your setup, and your explanations, thanks :)
8:30 Ah, that explains why I have this nice clean layout, with one frickin' module that doesn't play nice with the rest; I've put the Orbital Exocraft Materializer with the tech rooms...
10:25: I disagree; accessing the storage containers directly has a huge benefit IMO: the game displays the contents of your exosuit next to the contents of the container. And speaking of inventory management: I wish the Matter Beam would let you access the containers. Would save so much teleporting to and from the freighter...
Yes, the matter beam sure could dig a bit deeper. I try to keep stuff I need frequently in the main cargo of the freighter because of that.
My Capital Ship is called 'The Shadow Of The Emperor'.
My homeworld is a barren, airless moon. That has my main base on top of a mountain. Either side is a portal, and a crashed freightor.
My homeworld is called 'Molech(The Door to the Sea of Souls)
Those are some great names and sounds like a great base location.
I love and used this idea, so thanks very much! The only suggestion I have is to simply swap the corridors with the Technology Rooms for removing the corridors. No need for all the camera moves - although I learned trying that too! Opens it right up!
Good idea, I rarely use the swap part feature on ground bases and never considered it!
This really looks nice, I enjoy the corridors but this would make for a nice entry room, to make the separate rooms and corridors less confusing what I did was built a central corridor and painted it purple, that way no matter in what room I am, I can just look out for the purple corridor and that's a straight corridor to the exit
I have that in one of my old freighter builds and what ends up happening to me is forgetting which way I'm supposed go down that straight corridor lol
I do enjoy the corridors though, the details are quite nice and the glass ones give great views.
You forgot about the corridor to the oversized weed farm lol
I usually just use the doors and walls between areas instead of the corridor... in too much of a hurry to get to that nipnip to walk that extra length lol
The first freighter I found was nothing but a grow operation. I consider myself incredibly lucky lol
It can be tricky to keep those rooms during a rebuild, but you can build an open concept room like this above them until you learn the plant recipe to be able to move the rooms around and replant them.
How do you delete something you miss placed I put I sign up and it’s basically floating on my ship because it didn’t snap to the wall
That shouldn't normally be too hard to delete, but sometimes the hitbox of surrounding objects blocks it. Unfortunately, when this happens the only way to be able to target the item is to delete or move the other parts 1st. You might have to delete the freighter room the sign is in, then use camera mode to delete the sign from outside the rooms.
@@seriousleesgaming3042 okay thanks for your help I got rid of the sign but the teleporter won’t go
@@releasedmike You can't build a normal teleporter on a freighter, you need to use the Teleport Chamber room.
@@seriousleesgaming3042 that’s what I did but the room won’t go now I don’t like the way it is sitting in the room so I wanted to change it but it doesn’t let me
@@releasedmike sadly you can't change the direction. the teleporter faces. it will always be at a 45 degree angle to the room. that's why I put it in a corner.