Hi, these are amazing! Do you have any plans to update for ZBrush 2023? I would also pay for a nice cutter plugin, it's just so handy. I guess the macros are only for 2021?
Sorry no plans on updating for Zbrush 2023/24. Only have Zbrush 2022 to test things. Macros should still be good as long as Maxon didn't change how the macros system works, it should give you a error saying what part of the macro didn't work.
Love your video...but as it only works in Zbrush 2021, I'm screwed. If you had a stand alone program, I'd purchase it in a heartbeat. ZBrush is way above my pay grade for a hobbyist.
I'll have to add .obj versions of the cutters, but you should be able to add a solidify modifier to them and do a boolean cut in Blender to get similar results. Won't be until tomorrow till I get the files ready.
You can use this the same way in 2022. There should be a IMM Brush included with your download, 3D PRINT CUTTERS.zbp. Just load it under Brush Menu. So you shouldn't need to convert .obj to a IMM Brush. I just included it for folks that wanted to try this Technique in other Apps. For your Knowledge though on how to create a IMM from multiple .obj, select Polymesh 3D (Star Looking Object) from Tool Menu. Go to Zplugin Panel and go to Subtool Master. Click MultiAppend and select all the .obj files you want to import, click OK. Now you should have Multiple Subtools with names associated with the files they are from. Go ahead and Delete Polymesh 3D and turn on Double under Tool/Display Properties for each Subtool, this will help with the Thumbnail Generations. Now lets line up your IMM Brush you want to make, click Frame to Center Subtool, Rotate Camera with Shift held down to lock Camera to 90 Degree axis. These Particular .obj's work best with camera pointed face first at them, look at upper right of screen and notice the face is looking at you. Now that we're lined up click B on keyboard and select Create InsertMultiMesh. There you Go, just a matter of fine tuning the Brush to your liking, for instance adjusting the Depth of each cutter to liking and save the Brush from the Brush Panel.
Thanks, im kind of new in zbrush, im too god damm stoopid i can't make it work, i saw the video a dozen times, thanks anyway the info is very clear, surely im passing by something🤦🏻♂️
hey question.... might be a me issue.... but I was using these cutters for a 3d print project I was doing and I found a ton of things out about having overlaps on my file with the cutters makes it a HUGE pain..... but I managed to fix my file and get it to where it should work nicely and found a lot of my prints with the larget cutter settings required me to sand down my print so that it could fit.... now just out of curiosity if anyone else knows is that a me issue? or does anyone have any ideas.... (I am printing fairly large so it shouldnt be a resolution issue)
If your finding your doing a lot of sanding to fit pieces, I would increase the thickness of the cutter before you do your boolean cut. Recommend doing tests to determine how thick you need the cutters to be for the scale your printing at. FDM prints will always need thicker cuts then on Resin Prints. As for overlaps in geometry after cutting, not seeing the file I can only guess, your cut could be so thin that the points could be fusing back together during the clean up process, I know fix mesh can fuse points back together weirdly. Think if after you cut everything do a split parts and then clean up each part individually so nothing welds back together.
so i went thru all your steps several times, w dynamesh, then decimated, even used your example, but failed to kick out a UDmesh. any options im missing? if i try dynamesh, its too tight n merges the 2 parts at spots. love your tool n really want to use it
Great video, great idea. I am sure this method will help save time. However, to save time, we sacrifice quality: the printed model will look more neat if divided in more suitable places, such as along the line of boots, belt or bracelets.
This was just a quick demo of use, but you could use same cutters and shape to fit where you needed. If you look at demo file you'll see the backpack and torso cut are at the seam lines. All depends how much time you want to put into cutting up your model.
If you're asking about splitting up the pieces, just do split parts in subtool panel and export each part into it's own file. This way you can orientate the parts as you like on the build plate in your slicer of choice.
Thank you for creating this video Glenn and sharing your cutter setup with us all. Cheers mate, happy ZBrushing!
You're Welcome
Thank you so much,
Glenn Patterson..for sharing your work. The set up is very intuative and work flow is great!!! Love the Cutters!!! Peace.
You're Welcome. Hope they come in Handy for you.
Thanks so much! Can't wait to yty it out!
learned directly what I want to learn about. thank you for making this video. helped a lot.
You're Welcome. Glad I could Help
Hi, these are amazing! Do you have any plans to update for ZBrush 2023? I would also pay for a nice cutter plugin, it's just so handy. I guess the macros are only for 2021?
Sorry no plans on updating for Zbrush 2023/24. Only have Zbrush 2022 to test things. Macros should still be good as long as Maxon didn't change how the macros system works, it should give you a error saying what part of the macro didn't work.
Thank you for the amazing thing! It's great!
You're Welcome
best macro ever, thank you for this!
You're Welcome.
Wow. Thank you very much. This will make my life so easy.
You're Welcome. Glad I could Help you out
Love your video...but as it only works in Zbrush 2021, I'm screwed. If you had a stand alone program, I'd purchase it in a heartbeat. ZBrush is way above my pay grade for a hobbyist.
I'll have to add .obj versions of the cutters, but you should be able to add a solidify modifier to them and do a boolean cut in Blender to get similar results. Won't be until tomorrow till I get the files ready.
@@Glenn3D1993 Many thanks Glen :)
very nice video... thats exactly what i was looking for... thx
You're Welcome. Hope it helps you out
Do these work with zbrushcore? I am thinking of buying it and am a total novice, thank you!
Unfortunately Zbrush core doesn't have a boolean feature, so this technique wouldn't work. Sorry
Any chance you can make a quick tutorial on how we can use this in zbrush 2022. I am not sure how to turn the .obj into the cutters in '22
You can use this the same way in 2022. There should be a IMM Brush included with your download, 3D PRINT CUTTERS.zbp. Just load it under Brush Menu. So you shouldn't need to convert .obj to a IMM Brush. I just included it for folks that wanted to try this Technique in other Apps. For your Knowledge though on how to create a IMM from multiple .obj, select Polymesh 3D (Star Looking Object) from Tool Menu. Go to Zplugin Panel and go to Subtool Master. Click MultiAppend and select all the .obj files you want to import, click OK. Now you should have Multiple Subtools with names associated with the files they are from. Go ahead and Delete Polymesh 3D and turn on Double under Tool/Display Properties for each Subtool, this will help with the Thumbnail Generations. Now lets line up your IMM Brush you want to make, click Frame to Center Subtool, Rotate Camera with Shift held down to lock Camera to 90 Degree axis. These Particular .obj's work best with camera pointed face first at them, look at upper right of screen and notice the face is looking at you. Now that we're lined up click B on keyboard and select Create InsertMultiMesh. There you Go, just a matter of fine tuning the Brush to your liking, for instance adjusting the Depth of each cutter to liking and save the Brush from the Brush Panel.
You're just amazing! Thank you, so very much!!!
Thanks, im kind of new in zbrush, im too god damm stoopid i can't make it work, i saw the video a dozen times, thanks anyway the info is very clear, surely im passing by something🤦🏻♂️
Thanks! ❤
You're Welcome.
hey question.... might be a me issue.... but I was using these cutters for a 3d print project I was doing and I found a ton of things out about having overlaps on my file with the cutters makes it a HUGE pain..... but I managed to fix my file and get it to where it should work nicely and found a lot of my prints with the larget cutter settings required me to sand down my print so that it could fit.... now just out of curiosity if anyone else knows is that a me issue? or does anyone have any ideas.... (I am printing fairly large so it shouldnt be a resolution issue)
If your finding your doing a lot of sanding to fit pieces, I would increase the thickness of the cutter before you do your boolean cut. Recommend doing tests to determine how thick you need the cutters to be for the scale your printing at. FDM prints will always need thicker cuts then on Resin Prints. As for overlaps in geometry after cutting, not seeing the file I can only guess, your cut could be so thin that the points could be fusing back together during the clean up process, I know fix mesh can fuse points back together weirdly. Think if after you cut everything do a split parts and then clean up each part individually so nothing welds back together.
Thank you so~ much!!
This is amazing, thanks!
You're Welcome! Got some new cutters coming soon, so stay tuned.
thanks soooo much
You're Welcome. Hope it Helps you out
so i went thru all your steps several times, w dynamesh, then decimated, even used your example, but failed to kick out a UDmesh. any options im missing? if i try dynamesh, its too tight n merges the 2 parts at spots. love your tool n really want to use it
You need to be using the Live Boolean system to generate the cuts. UDmeshes are created that way
thanks. i did. maybe i did the process wrong. i will keep tryin, great video! keep makin them! i will get it eventually
thx video !
Great video, great idea. I am sure this method will help save time. However, to save time, we sacrifice quality: the printed model will look more neat if divided in more suitable places, such as along the line of boots, belt or bracelets.
This was just a quick demo of use, but you could use same cutters and shape to fit where you needed. If you look at demo file you'll see the backpack and torso cut are at the seam lines. All depends how much time you want to put into cutting up your model.
So just place them at those places? Obviously?
My friend..want to ask..how to rar file 3d zbrush..?
Want to ask..how about we want to print to 3d printer..part by part file..?
If you're asking about splitting up the pieces, just do split parts in subtool panel and export each part into it's own file. This way you can orientate the parts as you like on the build plate in your slicer of choice.
@@Glenn3D1993 if you have time..can you make tutorial in youtube..😊🙏
Got a new Video up for you, hope it helps. ua-cam.com/video/fUGHlTROYBQ/v-deo.html
@@Glenn3D1993 thank you my friend..😊👍