8 vs 15 vs 24 vs 60 in FPS Stop Motion - which is better?

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  • Опубліковано 10 лис 2022
  • a comparison of different framerates on the same sequence of actions, what framerate do you prefeer? which one looks better?
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    twitter: / spacemananim
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КОМЕНТАРІ • 1,6 тис.

  • @wutsittoya
    @wutsittoya Рік тому +10596

    I'm torn between 15 and 24. 24 is life like but 15 has a classic stop motion stylized feel. hard for me to decide which I like best

    • @SkimoStories
      @SkimoStories Рік тому +276

      24 is reminiscent of robot chicken. I think 15 is the best, 8 is also good though.

    • @joe1205
      @joe1205 Рік тому +107

      15 will be easier to animate, and less time consuming.

    • @baitornot4697
      @baitornot4697 Рік тому +117

      Have you seen real life before bro? 24 fps, while the standard, is the furthest thing from "life like"

    • @SkimoStories
      @SkimoStories Рік тому +7

      @@baitornot4697 I think if you want to be literal, 8 fps is the furthest thing from real life.
      Clearly they mean at 24fps, the motion is realistic enough while also having a discernible stop-motion feel about it. They're not saying it's the most fluid. They're saying it's their favorite balance of animation and reality.
      Work on your reading comprehension, nobody likes a smart-ass.

    • @lasarith2
      @lasarith2 Рік тому +32

      24FPS is the old standard , you also have Twos 12 fps and threes 8Fps .

  • @ToastedAnimation
    @ToastedAnimation Рік тому +3967

    Amazing work! I myself use 15 frames because it smooth yet still has a rustic feel to the animation:)

    • @spacemananimation
      @spacemananimation  Рік тому +188

      thanks! i think the same, 15 frames can still look smooth and is less complex than animating at 24 frames

    • @MVP-Prodz
      @MVP-Prodz Рік тому +7

      Same

    • @aseemdatta
      @aseemdatta Рік тому +1

      Same here

    • @terrivel11
      @terrivel11 Рік тому +7

      Very much reminded me of Robot Chicken and stuff.

    • @cheesefries7174
      @cheesefries7174 Рік тому +3

      @@spacemananimation The 60 one feels pretty bland to me, cuz if you look at it compared to the other ones it has less lovements in the body and as, so i would say either 15 or 24 is the best

  • @willcooper8028
    @willcooper8028 Рік тому +1934

    I feel like 60 breaks the illusion that the action figure is alive. It’s so smooth that I can tell exactly when it’s standing still. The roughness of 8 and 15 kinda blur the line between moving and not moving, filling in those gaps to make it seem MORE fluid despite the fact that (in terms of frame rate) it’s actually less so.

    • @katokianimation
      @katokianimation Рік тому +53

      3d animation has the same problem. If the character dosen't move they feels dead for a second and the illusion breaks.

    • @willcooper8028
      @willcooper8028 Рік тому +30

      @@katokianimation yeah that makes sense. I wonder if that’s why some animators over-animate their characters with way too many micro movements and expressions. You see that a lot with Illumination and it’s annoying as all hell. I wonder if 3D animation might avoid that pitfall by utilizing a lower frame rate?

    • @katokianimation
      @katokianimation Рік тому +19

      @@willcooper8028 illumination tend to be too loud visually... and otherwise too.
      Into the spiderverse played with a more like traditional animation style of usage of frame rate and it was awsome.

    • @Sammysapphira
      @Sammysapphira Рік тому +10

      You people will say anything to justify objectively worse framerate just because you've been gaslit that it's better over the years.

    • @katokianimation
      @katokianimation Рік тому +17

      @@Sammysapphira Objectivity doesn't deal with what's good or bad. You got brain washed by bloggers and content creators. Gaslit to what? To have a taste instead of fps fetish?

  • @kyledavid9415
    @kyledavid9415 Рік тому +912

    Let's just take a moment to appreciate the insane amount of effort and perfectionist nightmare that is literally every single stop motion thing ever

    • @noob-jy7zd
      @noob-jy7zd Рік тому +6

      🤓

    • @kyledavid9415
      @kyledavid9415 Рік тому +17

      @@noob-jy7zd Says the one using emojis

    • @noob-jy7zd
      @noob-jy7zd Рік тому +10

      @@kyledavid9415 because you can't make an original comment without saying "let's just take a moment to appreciate"

    • @kyledavid9415
      @kyledavid9415 Рік тому

      @@noob-jy7zd 🤡🔫

    • @dantemeriere5890
      @dantemeriere5890 Рік тому

      Still orders of magnitude easier and more lenient than traditional and 3D animation.

  • @lmsanimation
    @lmsanimation Рік тому +2030

    You can get smooth movement at almost any framerate, you just have to adjust the spacing of the movements depending on the framerate and how long you want to spend on the animation. Most studios use 12, 24, or 30. Old school Disney animators would use 12 fps for slower more controlled movements, and 24fps for faster movements like a character falling. Whereas shows like Robot chicken were required by the network to animate at 30fps. So the question isn't how smooth each framerate looks, it's a question of how comfortable you are with animating at each respective framerate. Which framerate looks better to the audience depends on how good the animator is. For a more modern example, spider verse mixed framerates constantly, and yet, I wouldn't describe their use of 12 fps as looking any less smooth than 24fps. Interesting experiment though, your choice of fps is entirely preference and based on the feeling you want to come across to the audience.

    • @BainesMkII
      @BainesMkII Рік тому +64

      Which framerate looks better also depends on what the audience has been conditioned to prefer. 24fps isn't a magical frame rate where movies simply look "right"; spending your life viewing movies created to a 24fps standard conditions you to view 24fps as where movies look "right". Same for other visual media. Audio as well. If you could listen to popular classical music pieces as they were performed in the years directly after they were composed, it would likely sound "wrong" to you due to having spent your life hearing a different "right" version both those pieces in particular and of music in general (where different tuning, speeds, etc have become the standard).

    • @lmsanimation
      @lmsanimation Рік тому +9

      @@BainesMkII yup, thays also very true

    • @dangelocake2635
      @dangelocake2635 Рік тому +8

      It's really nice to read a comment that knows the theory so perfectly. And the examples as well.

    • @DomoftheDoctor
      @DomoftheDoctor Рік тому +25

      What’s great about Spider-Verse’s frame rate choices is that they were made to aid the storytelling. Miles’ Spidey movements are initially done at 12FPS, while Peter’s is 24FPS throughout. This emphasises Miles being a newbie and perhaps a tad sluggish in his movements. By the “What’s Up Danger?” drop though, he’s running at 24FPS, because he’s truly mastered the skills and has become Spider-Man for real.

    • @sonicelchorizoconuntoquede4871
  • @redarrowsmk3
    @redarrowsmk3 Рік тому +194

    It is EXTREMELY painstaking to do stop-motion for 60 fps. I understand his decision to simplify the figurine's movements because there's so much attention to precision at that level. Very very cool comparison.

  • @KitsuneFyora
    @KitsuneFyora Рік тому +232

    8 reminds me of the early stop motion days (like 1950s style)
    15 is pretty nice and helps to explain movements 8 can't fully do (realized at 15 that spiderman was stretching. Didn't notice that with 8)
    24 seems like a nice professional movie type of movement
    60 comes off as too excessive to use consistently. It would work great in short bursts though to add more detail to certain scenes

    • @terryfries
      @terryfries Рік тому +11

      In 60 I feel like he skipped certain actions due to how meticulous it is to animate in

    • @KitsuneFyora
      @KitsuneFyora Рік тому +6

      @@terryfries yeah, I'm sure burn out is a major factor for 60

    • @Kaimax61
      @Kaimax61 Рік тому +3

      @@terryfries I mean "well duh" you go ahead and draw 60 frames for 1 second of animation yourself and see how you like it.

    • @terryfries
      @terryfries Рік тому +5

      @@Kaimax61 chill out, this isn't a personal attack or anything on animators I even said its meticulous and it would take time to animate in, did you completely miss that part of my comment?

    • @callmesenpai6214
      @callmesenpai6214 Рік тому +3

      ​@@Kaimax61 Yoo.. cill bro.. i know how it feels 😅

  • @tonyb1984
    @tonyb1984 Рік тому +20

    I think a mixture of 15 & 24 is perfect, depending on the action sequence you're shooting. Fantastic video 👍🏻👍🏻

  • @BigOSnackary
    @BigOSnackary Рік тому +522

    One thing that I love about certain stop motion creators is the one that seem to have a full understanding on weight and momentum.

    • @rhinuu045
      @rhinuu045 Рік тому +36

      thats w animation in general doe lol

    • @zrATT_
      @zrATT_ Рік тому +1

      Maybe cuz there's real weight heh

    • @TheSearchForTruth88
      @TheSearchForTruth88 Рік тому +6

      Not this guy.

    • @user-de7ne3ql9k
      @user-de7ne3ql9k Рік тому

      One thing I love about certain stop motion creators is that o̵̡̯͍͓̟͈͔̟̳̎̂͆̂͑͌͂ṋ̴̛̳͕̫̠̣̪̖̜͖͈́͌̆̋̇͂̈͜é̵̫̞̗̤̐͐̓͗̕͜ ̵̨̨̢̥̻̫̳̘̗͉̯̾̏̃̎͛̂̄̏̑̂͜͝ͅḑ̷̠̦̦̥̜̜̲̪͕͈̩̤̼͂̾͐ā̷̧̠͓̏͌͑̿̽̽̆̓͠ỹ̵̬̰̫̲̩͕̣̱͎̗̇̊͌̿̉͗̅̚̕͠ ̷̛͍̭̤̱̐̆̽͒̆̃͂́̃͆̒̆̕y̴̡̛͓͍̜͚͓̑͆̔̋́͆̇͌͝ͅo̶̖̹̰͛̆̀́̅̈́͠ṵ̶͚̦͇̺́̽̃̀̒̅̋͌͝ ̸̳̯̰̊́̽̐͗̎w̸̢͖̗̞͉̬̮̼̯̯̬͚͇̖̮͊̽̎̑͑̄̐̋̋̇͐̚̚į̶̧̡͕̫̩̺̗̺̝̦͔͈̣̀̀̇l̵̘̓́͗̊̇̍͗̌̕͝l̷̡̟̓̓̓ ̸̺̩̳̹̐̍̓̉͆̈͊̐̎͑̏͂̄͘ͅḩ̸͚̹̼̜̤͖̩̱̻͂̊͊̾͝ạ̸͙̻̫̭̮͙̎̇͆͑͘v̷̡̡̯̦̟̫͕͚̫͖̝̘̞̯́ͅę̵̛͈̰̦̭͍̜̞̜̹͙͈̈́͂̓̌̋̽͌́̒̾͊͊̽ ̴͉̠͛́̀̆̋̅́̂̚ṱ̶̛̞̭̠̭̩͈͚̼͓̳̦̣͚͇̔̑̎̈́̌̽̏̆̓͠ő̴͎͉̲͕̞̞̹̓̏̇̏̋̊̾ ̷̢̜̩̤̙̣̰̠̇̈́̍̂̑̔ą̸͙̟̱̝͓̦̃̀͋̆̉̒ͅͅņ̷̜̪̃̈́͐̽̃̎̍̓̕̚̕̚̕͜͝ś̴̛̞͍̺̱̲͕̖͈̻͎̗̄̉̾̽̎̎̕͝͠w̴̡̦̬̙̳̠͚̙̱̲̮̝͚̾̑̈͊͐̄̓̃̐͜͝è̷̡̢̪̭̲̭̞̮̺̇́̀͑̈͘͜͠ŗ̷̤͔̺̱̱̩͚̥̪̜̥̤͇̾̐͋͒̒́̄̒͑̐͑̀͊̋̚ ̴͈̫̟̳̦̳̮͇̦͑̑͜͝f̸̨̛͉̫̝̼̮̞̪͛̔̍͗̉́̅͛͛̈́̉͝ồ̵͔̓̃̕ͅȓ̵͕̦̻̥̺̝̞̗͖̎̓̀̈̑͊̀̕͘͜͝ ̵͔̙̰̊̇̑̋͒̉̈́̇̂͗͑͛̈́y̷̤͉̰̮̰̼̓̽͠ŏ̶̟̞̥̯͔̳̝̳̞͒̈͋̈́̈́̿ử̵͚̃̽̀͒̀̚ṙ̵̢̟̜̹̪̥̃ ̵̨̫̲͍̣̹̪̿́̉̈͘͜͝ä̶̡̨̪͍̖͇͈͔̼͖͈͌̒̀̑̎ͅͅc̴̹̠̭̠͈̆̔ṯ̵̨̢͓͕̣̝̺̥̫̜̯̤̜̇̈́̓̂̐̕͠͝į̶̨̜͔͕́̐̈́̈̒̀̕̕͠͠o̷̤̖̭͓͈͐̋͝ņ̷͇͉̱̜͎̖͔̰̻̼͆͊̊̓̀̄̾͌̂̈́̇͌͋̚s̴͚̀ ̵̧̡͙̭̹̘̐̽̇̓̃̀̉̊̍͗̕͝ă̵̪̖͚̻͕̤̯͉͉͇̎̎̽̇̇̈́́͝n̸̢̡̨̺͍̼͙̯͈̙͚̎̽̊̉͛̅̏͛͘͝d̸̛̫͈̺͙̀͜͜͠ ̵̢̬͗ģ̵̄̈͐͛̈́̔́̌̀͊̑́̚͝ǫ̸̨̲̥͔͎̫̥̱͗̈́̚͘͜ḑ̵̢͉̱͈̩̗̩̣̣͍͓̇̐͐̈́̋̃̀̂͋̕͠͠ ̷̛̫̣̫̣̥͈̥̘͉̰͆̒̾̉͌̓́́̏͋͂͘͜͠ͅw̵̳͚̝̦̙̩̪̮̻͇̅͗̐̊̈́̄̃̊̅͛̅̈́̒o̶̯͊̈́̂̂̀͘̚͘͠ń̶̨̛̯͔͌̐̅’̷̫̀̍̐̉̑́̅̑͑̓̕ţ̸͚̰̯̘͖̹̦̻͍̩̪̬̓̈̂͝ ̶̛̪͍̆͒̄b̶̛̲̖̩̫̀̎̀̈̀̓̈̄̓̈́̎̄͜͝ͅȩ̷̡̦̭̪͙̺̠̲̥̽͑̓̇ ̸̡̟̫̝͔̮̺̻̻͐͊̋͌̄̇͗̋̎š̴͇́͂̊̾͆̔̃͛̒͑̃͘̕o̵͎͍̖͍̮̼̮̟̳̱̘̮̻͌̋̈̏̄͂͘ ̵̢̧̠̜͇̭̱̲͖͐̈̀͋̌̓̀̊̃́̇́͝m̸̧̛̛̝͈̹̯̳͖̹̺̳̫͊̉̅̐͐̓̍̀͆̿͝ͅe̴̘̮̺͕̺̰̙̻̬̤͒͂̓̾̎̃̌̃̋̔͐̔ͅŗ̷̨̙̲̜͙̞̏̂̍͗̂̋͑͐̒́̓̿͛̀ç̷͓̈́̅̀̓̎̐͋̈̈́͠ư̵̡̗̻̼̿f̴̢͓̟̠̠̣̪̩̥̿̀͋͒̓̔̅͜͝ų̶̡̼͎̘̱̯̖̗̎̋̅̑̆͘ͅļ̷̡̛̲̠̭͉͇̥̜̘̯̗͈̗̟͊͂̇͊͂̇͛̈̆̓͘̚͝

    • @TheSearchForTruth88
      @TheSearchForTruth88 Рік тому +1

      @@user-de7ne3ql9k God isn't real.

  • @Whoopsie00
    @Whoopsie00 Рік тому +1054

    My pref is definitely 15 too, just stylistically very nice.
    With that said, there's a definite tradeoff as you go up/down, but I also don't think you're doing the 24 & 60 fps versions justice. One of the big benefits of all of those frames is that you can show more of the in-between frames, right? But that applies to both when you're holding a pose and when you're moving between key poses. I think you'd see some better results with those higher ones if you didn't hold on the static frames for as long, and filled the holds in with some slight variations and natural movement in those hold poses.
    Amazing work anyway! Great job

    • @abrupta
      @abrupta Рік тому +83

      This is exactly how a critic is made. No insults, just constructive suggestions and praise for what is achieved

    • @josephchristoffel
      @josephchristoffel Рік тому +11

      Yes, if there are many things that going on, 60 fps is delightful to watch. Ex: Akira

    • @energizerbee720
      @energizerbee720 Рік тому +7

      I mean, with so many in betweens it can get kinda hard to keep track of the timing and the full movement accurately since you are doing so many and also not to mention he’s probably used to lower frame rates. You can kind of see that without how 24 and 15 have really nice and well defined anticipation and on 60 the web seems to pop out of nowhere. I think his main focus was to keep the movement flowing and creating subtle movements can sometimes be hard to get right as it can backfire and make it look janky. Overall he did a really great job on all of the animations and it’s a really insightful video and your constructive criticisms are really well articulated and are very respectful.

    • @artflavioaronlopes
      @artflavioaronlopes Рік тому

      If you notice the difference between the others for the 60 fps one, you will see that the 60 frame movement is robotic and unnatural

    • @aozf05
      @aozf05 Рік тому

      Yeah the 60 looks like a sped up 24 with frames missing or held. It doesn't look like there are actually 60 individually shot frames in there.

  • @ThisOffendsMeTV
    @ThisOffendsMeTV Рік тому +3

    15 gives me Robot Chicken vibes and that’s kinda the only stop motion I knew for awhile. There were classics from my childhood (90’s movies etc) but RC got me lmao

  • @SonofS1lence
    @SonofS1lence Рік тому +38

    The amount of time it must have taken to make this 3 minute video is really commendable

  • @eggstatus5824
    @eggstatus5824 Рік тому +566

    15 and 24 is the sweet spot for this kind of animation. I feel like 60 fps would fit more in a scene with less jerky movement. Sometimes jerky movements look better with less frames, like someone throwing a quick punch, or even a whole fight scene. Slower movements definitely benefit from more frames though. Slow movements at a low frame rate look a bit off. It's not about how smooth the animation is, it's how impactful the amount of frames feel in a scene. Like I said before, a hard punch feels more impactful with less frames, because it feels like the punch hits harder. On the other hand, a high frame rate fits well with a scene of someone sitting at their desk feeling bored and twiddling with their thumbs. In slower paced scenes, a higher frame rate also helps the viewer make out more tiny details. Once again on the opposite side of the spectrum, a fight scene is just meant to give the viewer a feeling of adrenaline. That means that they will very likely not pay attention to tiny details, and the lower frame rate helps it sell that
    Edit: I read this back and realized how many grammar mistakes I made..... uh, whoops :/

    • @adamdanieladventures
      @adamdanieladventures Рік тому +2

      100th like! 💯

    • @randomguy-randomness
      @randomguy-randomness Рік тому +4

      Eh you fine until the grammar swats kicks down your door

    • @dravidy7763
      @dravidy7763 Рік тому

      ​@@randomguy-randomness LOL

    • @craccpost
      @craccpost Рік тому

      spiderman into the spiderverse slows down their framerate when its a fighting scene, same as puss in boots 2. the fighting scenes look 10x better with the lower framerate

  • @spacemananimation
    @spacemananimation  Рік тому +493

    Did you like this experiment? would you like to see more like this in the future? let me know!
    edit: just answering some FAQs in this video :)
    -What software did you use?
    Dragonframe
    -What rig is that?
    just a generic helping hand kit for soldering
    -How did you attach the rig to the figure?
    with double sided tape
    -Why not just shooting at 60 fps once then adjusting the framerates in post prod.
    for the purpose of this experiment and the better results it was important to animate the same sequence for every framerate, that way my sense of momentum gets affected on the framerates im not used to animate at and differences get clear
    -What figure is that?
    Marvel legends Renew your vows 2 pack spider man

    • @menacemaguire335
      @menacemaguire335 Рік тому +6

      How did you increase the frames?

    • @fnafmemes7178
      @fnafmemes7178 Рік тому +11

      I thought all 4 looked great but 60FPS blew my mind!! What program do you use?

    • @spacemananimation
      @spacemananimation  Рік тому +9

      @@fnafmemes7178 dragonframe

    • @ZA__Editz
      @ZA__Editz Рік тому +1

      Yes

    • @epicview2713
      @epicview2713 Рік тому +1

      Very cool video, and useful to improve in the animation at stop motion technique 👌👌👌

  • @tenchumatt
    @tenchumatt Рік тому +4

    Great stuff, love to see that stop motion is still used by people for their animation works.
    15 FPS gives a very effective uncanniness to the movement, something monstrous or horror themed would massively benefit from that uneasy feeling it evokes.

  • @shoto42
    @shoto42 Рік тому +29

    I remember doing some animation work on a indie game for a school project last year with a friend who did most of the technical work. I generally found that I preferred to use 8 frames for pixel things and 15 for slightly more stylish animations but I found that 12.5 was a good sweet spot for all the things I needed. And for the type of game we’re making it was perfect for it

  • @handgun559
    @handgun559 Рік тому +36

    It's weird how fast a bunch of still images start to look like a moving image. 15 already felt pretty solid.

  • @the_priest_of_holy_moon_cult
    @the_priest_of_holy_moon_cult Місяць тому

    I needed to see this I'm planning on doing a stop motion series and I m.just studying ways to do it seeing this helps with how I want my videos to go

  • @JasonFisherTX94
    @JasonFisherTX94 Рік тому

    Dude this is the first of your videos I personally have ever seen you've earned my sub

  • @frofrozzty
    @frofrozzty Рік тому +4

    You got me as a sub my man. Honestly all frame rates have their style and charm, but I gotta say I'm a sucker for how smooth that 60fps clip is.

  • @K.KAnimation
    @K.KAnimation Рік тому +3

    Really nice demonstration of the different FPS here man!

  • @maxcrss2845
    @maxcrss2845 Рік тому +18

    I prefer 15 honestly. It just feels nice and stylistic. As well as it’s not as hard on the animators, which means they can spend time making other things better. Of course that does come with a caveat, the higher the frame rate the creepier the character :)

  • @thetakyonproject4881
    @thetakyonproject4881 Рік тому

    I’ve got a massive stop motion project I’m working on it’s practically a movie, I’ve never done it like this before I used to make them as a kid but now I’m gonna go full out cgi, green screen dioramas, voice acting, thanks for helping figure out how many frames I’m gonna use, 60 frames it is, I’m so excited idk when this will happen I’ve got a lot going on in life but I’m so excited to spend time working on this

  • @tobyfranklin
    @tobyfranklin Рік тому +28

    15 looks stellar! Everything above looks great but there’s something’s special about 15-20 frames that make it preserve the charming stop motion feel

  • @chickenwitha50
    @chickenwitha50 Рік тому +4

    I’m new to Stopmotion, I find this very interesting and want to learn more experiments like these!

  • @deadstar1119
    @deadstar1119 Рік тому +2

    something I really adore with animation now days, is that it's mostly animated at 24fps. But movies like Spider-verse, and Puss in Boots 2 they use both 24 frames and 12, using 24 for the more fluid and day to day animation, but then cut back to 12 frames do deliver solid, jittery, action-packed, dynamic animation that has an amazing appeal to it.

  • @AFatWhiteShark
    @AFatWhiteShark Рік тому

    Yeah... Didn't search for this neither;
    But boy, that's some 3min of hard work worth watching right there, BRAVO!

  • @Armedus
    @Armedus Рік тому +23

    15 fps is probably the way to go. While 24 and 60 is smoother in terms of motion, I've noticed it takes far more consideration to film at those frame rates. Subtle mistakes per frame as well as a lack of constant motion between actions makes the clips seem uncanny and stiff plus it's far more work than is needed to accomplish nearly the same results.

  • @iloverikku1
    @iloverikku1 Рік тому +6

    Very cool! I love how this draws into focus how different frame rates isn't always about more smooth, and I like how you reanimated with the framerate in mind. You didn't just cut out frames. Had you animated at 60 and then cut out some of the frames to get it down to other levels, it would look janky and weird. There's so much character and intent in the lower frame rates. 60 was really lacking in that.

  • @joshgotayoutube3370
    @joshgotayoutube3370 Рік тому +1

    as a video editor and visual content maker, i know a thing or two about stop motion and, for me in this case since it is an inanimate object i feel there’s a certain fluidity with what you can blend while mixing frame rates, so it gives it a surrealistic look at 15 fps and slowly breaks the illusion as the frame rate increases.
    A lot of filmmakers shoot certain scenes in those lower frame rates to give it a more jagged feel depending on the context or action taking place, it’s all about the story telling.
    But an excellency comparison, mon ami!

  • @exclamatia
    @exclamatia Рік тому +1

    15 was my fav out of these for sure. struck that nice balance between readability and style.

  • @open.casket8300
    @open.casket8300 Рік тому +32

    Im not an animator (I do know a bit about the craft though) so I could be way off but I find this is a good showing of how you can diminishing returns when you go up in framerate, and how the framerate itself will really impact how you need to move the subject.
    The 60fps one almost felt a bit jarring to me, because it was smooth but he stops so suddenly. Spiderman is kind of "snapping" into positions where at that framerate i find myself expecting a lot more. Stuff like slight twitches, breathing, etc. The problem is that stuff would be absolutely grueling to animate, especially in stop motion lol.
    This isnt meant to be a criticism of your work, its stellar. Just an observation I had that for the kind of movements your doing here, 60fps may not be suited. Its important to keep things like this in mind when were surrounded by people saying "more fps = better animation". Interesting experiment, and great work!

    • @CreativeWM_Personal
      @CreativeWM_Personal Рік тому +7

      I think that at 60 FPS you need to add more in-between frames to help smooth out the animations, otherwise you end up jumping between the key frames too often which spoils the effect.

    • @DemiCape
      @DemiCape Рік тому +3

      more fps in general is better, because then there is less chance it will break the illusion of movement. The thing is, making 60fps stop motion as a product is very difficult and slow, because there is way too many frames to think about to make it look good. That is why 24 fps or 15fps stop motion is the standard because of the less work needed for it. You can see in this video that spiderman in 60fps doesn’t do many actions the other spidermen did to make it more realistic. Like it is clearly animated differently to make the workflow faster, but that resulted in the animation looking stiff because he skipped movement that would make spiderman less stiff.

  • @VieneLea
    @VieneLea Рік тому +4

    Man, I love how easy this is! You just change one setting and the program does everything else on it's own!

  • @suedeB05
    @suedeB05 Рік тому

    Terrific video, I love your subtle humor like the coughing and hovering the suction cup over his butt. Also thank you for not going into some lengthy ass diatribe intro, you jump straight into the action. Subscribed.

  • @LittleBigBwner
    @LittleBigBwner Рік тому

    15 for sure, it has that classic homemade stop motion feel you'd get from something like a lot of old Lego videos. Very nostalgic

  • @LucasMp
    @LucasMp Рік тому +2

    It's so funny how focusing on any one frame rate for a while makes the others feel much more distinct.
    My brain just gets used to the one I'm focusing on and than the differences between them starting hitting like a truck.
    For stop motion, I'd say I'm at the 8 to 15 range gang.
    15 basically strikes the balance between fluidity and style, but 8 just hits different in some moves.

  • @avenir7
    @avenir7 Рік тому +3

    I would say that 15 frames is enough to be able to feel the creation while producing it more quickly and effortlessly.
    Also adding in more details to spice it up.

  • @catnipproductions
    @catnipproductions Рік тому +21

    15 fps looks the best!

  • @stev7612
    @stev7612 Рік тому

    U need to get 3k views every hour this is a master piece

  • @modelcitizen1977
    @modelcitizen1977 Рік тому

    Well over a thousand shots to put this together. That’s dedication.

  • @snibbubzik3566
    @snibbubzik3566 Рік тому +16

    Strangely, for this kind of hand stop motion animation, I actually like 8 the best. It has all of the clear poses that communicate what's happening, and it actually feels smoother to me. Because you can't line up the next frame machine perfect, the higher frames rates have this jitter effect that to me is distracting and doesn't add any extra info to the scene.
    Cool experiment!

    • @TheSchaef47
      @TheSchaef47 Рік тому

      And it reminds me of watching Gumby

  • @Solesteam
    @Solesteam Рік тому +7

    I'm fond of 15-24 8 is choppy and 60 feels off.

  • @tamayako2000
    @tamayako2000 Рік тому

    Stop motion is one of those mediums that actually benefits from a lower frame rate if you ask me. A higher frame rate could work better if more subtle movements were added when a character is holding a pose, make them breathe, fidget, etc. but otherwise they kind of look like robots moving from one pose to the next. In a lower frame rate it isn't as jarring, but maybe that's just my nostalgia talking.
    All in all these were all very well done!!

  • @Samjb09
    @Samjb09 Рік тому

    i feel like you are probably the only person who can make 60 fps look like its stop motion

  • @stefanostudios
    @stefanostudios Рік тому +3

    I personally use 15 frames, sometimes 12 if using a lightsaber software for fx because it can glitch. That’s my sweet spot because I like the smooth and stop motion feel.

  • @PiGROBO
    @PiGROBO Рік тому +4

    I'm waiting for your video 🎉🎉🎉

  • @imnexus24
    @imnexus24 Рік тому

    I love the 15 fps look, it reminds me of so much spiderman stop-motion videos i saw on youtube years ago..

  • @muggogoop
    @muggogoop Рік тому +1

    The 60fps is interesting because while it's a lot smoother, it also favors pauses and seems to add more frames to moments when Spidey's stopped

  • @LukeBroadhurstfilm
    @LukeBroadhurstfilm Рік тому +83

    I think blending between 15 and 24fps for certain actions and scinarios would bring the best austhetics pop.
    I used to animate for 60 but as seen in the experiment it introduces flickering because the lights changed quickly and because the animation is moving so fast it often requires frame stops to pronounce actions but leaves visible frozen like moments in the background lighting.

  • @_sqwid
    @_sqwid Рік тому +19

    I personally like 15 frames for traditional action figures for stop motion, but I like 24 frames for Lego stop motions. Edbound animates on 24 and is a perfect example of a good Lego stop motion animator

  • @IceBr8kr
    @IceBr8kr Рік тому +1

    If you want a suggestion (I haven't seen your other videos yet but I'll check em out) You can use the rods and a blue or green screen and make the rods the same color (Paint, wrap it in the same fabric, etc.) And it can be keyed behind anything almost.

  • @ManuYTgamer
    @ManuYTgamer 7 днів тому +1

    You are the best in stop motion!

  • @Ixidora
    @Ixidora Рік тому +7

    There was something that just seemed really off about 60, 24 looked stunning, 15 wasn't too shabby either! 8 was kinda funny and reminded me of really old stop motion stuff I've seen before

    • @1sie
      @1sie Рік тому +1

      60 looks off bcz there is a lot of stops in between imo

    • @ariadnavontardium9095
      @ariadnavontardium9095 Рік тому +1

      60 looks off because there are less movements

    • @TheMrMojoRisin67
      @TheMrMojoRisin67 Рік тому +1

      I also felt like there wasn't much weight to the movements like the other frame rates presented, which was jarring for me.

    • @henryogan2017
      @henryogan2017 Рік тому +2

      Adding to the other replies, the 60fps version was also noticeably more shaky than the others. This is likely because of there being an unnecessary number of Inbetween frames that had to be done anyways. And as a result, the difference between those frames became more apparent and distracting.
      This is also why no one produces 2d animation of more than 24fps. Because the linework would end up looking really shaky throughout, not to mention that there would be no real increase in quality of the animation

    • @Ixidora
      @Ixidora Рік тому

      Thanks everyone! You've all been amazingly informative and have given me a new appreciation for this style of animation!

  • @NeverEverRecords
    @NeverEverRecords Рік тому +5

    I think the winner is 24. I like how it still had a hint of that robot chicken type movement but also looks good in slow mo. To me it didn't even really look slow mo until he swings away, it just looked like the character was moving slower. Does that make sense? I think you could use that to your advantage creatively, make a movement look slower but not choppy, still fluid. But I literally have only ever animated a couple pixel art projects in my life haha so what do I know.

  • @sr2172
    @sr2172 Рік тому

    I actually really enjoyed that. Cheers.

  • @GymAndSun
    @GymAndSun Рік тому +1

    Fully posable Spider-Man. My favorite action figure that I ever had as a kid. I need to go buy one just for the feels

  • @beshbesh_1359
    @beshbesh_1359 Рік тому +3

    You are a smart, I like you animation 👏👏👏👍

  • @1984Phalanx
    @1984Phalanx Рік тому +8

    Can we admire this man's dedication? This is 3 years worth of stop animation work for one video!

    • @bork7253
      @bork7253 Рік тому +1

      No it wasnt

    • @Faradars1
      @Faradars1 Рік тому

      3 years???

    • @Rackcoon929
      @Rackcoon929 Рік тому

      @@Faradars1 no, it would have been about 1-2 hours worth of animating

  • @dsb227
    @dsb227 Рік тому

    That's really interesting, thanks!

  • @DragonOfTheMortalKombat
    @DragonOfTheMortalKombat Рік тому +2

    I honestly did not expect this big of a difference between 24 and 60 and somehow 15 looks similar if not better than 24.

  • @Cult45Customs
    @Cult45Customs Рік тому +18

    Are there genuine frames taken for up to 60, or is it AI smoothing? Just curious

    • @spacemananimation
      @spacemananimation  Рік тому +14

      its genuinely animated at 60 fps in dragonframe :D

    • @Pepsolman
      @Pepsolman Рік тому +4

      @@spacemananimation so you originally snapped around 1,000 photos and played them at 60 FPS?

    • @mastersgenjimain
      @mastersgenjimain Рік тому +2

      @@Pepsolman Yes. That is what bro said.

    • @wimbledofy
      @wimbledofy Рік тому +1

      @@mastersgenjimain No, it seems like he either dodged the question or didn't understand the question.

    • @mastersgenjimain
      @mastersgenjimain Рік тому +1

      @@wimbledofy every single animation has small details thats distinguish it from the others, like the 60FPS animation has less bounce and motion, more stills so they can repeat that same frame over and over again (which is why it wasn't that surprising to me if he actually animated it.)

  • @energizerbee720
    @energizerbee720 Рік тому +8

    I feel like 15 is the best here, it has that classic stop motion feel, it gives the creator enough head room to make really nice movements that the audience can understand with enough breathing space to fully express what they want to without creating too many frames and burning out.

  • @EternamDoov
    @EternamDoov Рік тому +1

    Until coming to the comments I didn't realise it was a preference thing. Obviously the higher the better, 60 looks great

  • @DanielOliveiraViolao
    @DanielOliveiraViolao Рік тому

    Great, dude!

  • @GarbageRNG
    @GarbageRNG Рік тому +3

    My preference is 60 bc it has the smoothest motion, however I'm a bit confused why all the other FPS showed him doing a double fist pump except except for 60 which would have allowed for the most detail in those second short pumps. You can see the difference at about 2:12 in the comparison shots.
    It's really all down to stylistic preference though, there's no best fps for stop motion

  • @Somarbaru
    @Somarbaru Рік тому +2

    Épico, me hace recordar a los días que Veía este tipo de animaciones cuando era más pequeño xd

  • @hauntedxxshadow
    @hauntedxxshadow Рік тому

    If anyone is wondering why the 60 fps looks so strange its most likely because it wasn't actually captured in 60fps theres tools that do something called "interpolation" that basically create new frames inbetween the ones recorded and it'll try to like smooth things over thats why when spiderman moves his arms to stretch he suddenly stops instead of doing that little back and forth motion because whatever spaceman is using to make it 60fps is probably trying to smooth out anything the computer interprets as like jitteryness

  • @maxviellard4260
    @maxviellard4260 Рік тому

    I love your experiment! I would like to give you a humble feedback: if you animate the still poses you will remove the “freeze” and “pop” effects appearing on 24 and 60fps. As the simple act of breathing displace our gravity center, we are always adjusting our balance and therefore never completely still 😉

  • @Fungi48691
    @Fungi48691 Рік тому

    The more frames the more cracked out spider man moves,the less frames seem cheap but 15 is the best middle ground to not be too jittery and not too shakey

  • @247play3
    @247play3 Рік тому +1

    I reeeeeeealy like the 8 fps one, because it just gave me such nostalgia about the first few Wallace and Granit movies. Even tho I think they had more fps, it just reminded me the most of it! But 15 and 24 was fine aswell, but 60 just looked so wrong!

  • @sickassbeats
    @sickassbeats Рік тому

    I feel like in the lower settings, your brain fills in the missing parts, making it smoother and realistic to some degree. When I’m high frame rates, you can’t fill in the missing pieces so you are left with a more unnatural recording

  • @ryo-kai8587
    @ryo-kai8587 Рік тому +1

    15 looks the best to me. It's detailed enough, but it has a classic feel and it allows your brain to fill in the micro-movements, which ultimately ends up feeling more natural and polished.

  • @FDiOfi
    @FDiOfi Рік тому +1

    Now I know why no one bothered increasing a stop motion framerate. The charm is always there.

  • @Simbabweman
    @Simbabweman Рік тому

    15 is the sweet spot for this style. In spiderverse they used this (animated in 2s rather than 1s) for Miles' animation until he got control of his abilities where he then changed to 24fps (1s)

  • @BionicleC4
    @BionicleC4 Рік тому

    With the higher frame rates you can take advantage of slow in and slow out more as well as follow-throughs. He seemed very stiff at 60fps but for some reason he felt for fluid at 8fps.

  • @stvjrmllo
    @stvjrmllo 25 днів тому

    I really liked 8fps in real time vs all the other. I feel that it keeps it more cartoony, its a good style

  • @Major00Tom
    @Major00Tom Рік тому

    I can imagine an aesthetic context for each one of them.

  • @issacthompson330
    @issacthompson330 Рік тому +2

    I like the 15 the best as it feels the most like stop motion while still being smooth. 60 fps lost a lot of the little motions that gave character in the other 3 as it was so much more work that you could not be bothered to add in those little details.

  • @Drakestophet_Sframes
    @Drakestophet_Sframes 3 місяці тому

    Believe it or not this is helpful for Gmod animation

  • @lucasarcanjodedao1209
    @lucasarcanjodedao1209 Рік тому

    I loved 24. My be a memory thing, but it really felt like those old movies that I watched on my childhood.

  • @MurakumoVance
    @MurakumoVance Рік тому +2

    I think somewhere between 24 and 60 is a sweet spot.
    Cause you want your stop motion to look like stop motion, but you also want it to be clean smooth high definition motions.
    It's been so so SO long since I've done stop motion, and if I had the budget for it, I'd definitely make custom figures and try it again, cause it's a lot of fun!

  • @lucmaster77
    @lucmaster77 Рік тому

    Nice! Yeah I did a bit if animation stuff in the past. Pretty fun! Btw what is the name if the background song? I wanna use it in some if my videos.

  • @Yeyoski
    @Yeyoski Рік тому +1

    I like low framerates the most seems more organic, and looks like how every game i own un PC runs

  • @averagechadlegionary5824
    @averagechadlegionary5824 Рік тому

    15 reminds me of classic stop motion from the 80s and 90s which is my favorite era of films.

  • @darktralila
    @darktralila Рік тому

    Making a full animation in stop motion of 10 minute in 60 fps must be so long to make.
    Good job mate by the way

    • @usf4fans4life39
      @usf4fans4life39 2 місяці тому

      About 36000 pictures only , piece of cake 😭

  • @johnbarber3572
    @johnbarber3572 Рік тому

    8 will give you a more old timey stop motion feel, but I think you could do 8 for slower movements and 15 or 24 for frames that involve fighting or 15 for slow stuff like walking and 24 for fighting

  • @thepurplecow6330
    @thepurplecow6330 Рік тому

    15 and 24 are nice looking but you can kinda feel the jumpyness from frame to frame of like. Here's this perfect middle ground between 2-3 imperfect frames

  • @iconoclast137
    @iconoclast137 Рік тому

    this this cool as hell

  • @casualxtalks
    @casualxtalks Рік тому

    The amount of workk..... 👍.

  • @h.k.2368
    @h.k.2368 Рік тому

    I think a mix is better actually
    going really low when emoting and gesturing or high when moving

  • @augustynstudios2984
    @augustynstudios2984 11 місяців тому

    its either 15 or 24 for me. Would almost say 15 looks a bit too choppy and 24 is perfect, but then again, I like the classic stopmotion feel of 15. You're quite good at this! I make stopmotions myself

  • @sentrytortellini4184
    @sentrytortellini4184 Рік тому

    60 would be the best if it was actually animated well, but i honestly can't even place blame for that because animating at 60 fps is a form of torture.

  • @soloshottie
    @soloshottie Рік тому

    I've never cared about different framerates personally, and with different comparisons, barely even notice tge differences side by side (from 30 to 60, namely). like yeah it's visible, but it's so minor for how many more frames you're adding. I think it's mostly that key frames are so important, and at any framerate your key frames dont necessarily change much, and the key frames are the majority of what your viewer absorbs or even remembers.

  • @theperiidot
    @theperiidot Рік тому

    The issue with animating at 60fps is that with higher framerates, periods of stillness look so much less authentic because the motions are so much smoother

  • @h.u.n.kmr.death.851
    @h.u.n.kmr.death.851 Рік тому

    The Art of stop motion!!!

  • @josetomascamposrobledano4618
    @josetomascamposrobledano4618 Рік тому +1

    60 FPS CAN BE THE BEST ONE.
    It’s just that the actions performed by the creator limit the scope.
    60 FPS would be fine if the creator made pauses end faster. It’s Spiderman standing still for too long that kills the “illusion”.

  • @pierrebernard460
    @pierrebernard460 10 місяців тому

    Lifeline for the PS2 is a perfect example of a 2nd person game. In it, you instruct the main character on what to do by issuing voice commands from a USB-connected microphone. It's as interesting as it is frustrating...😅

  • @BillManStudios
    @BillManStudios Рік тому

    I think the 15 frames per second was one of the best! :)

  • @WilBgames
    @WilBgames Рік тому

    I think you need really precise positioning for the higher fps to look good. The shakiness undoes the benefits of smoothness.

  • @damonclayton4275
    @damonclayton4275 Рік тому

    I like the web shoot with the 60 and I feel like when he was stretching with the 60 he didn’t bounce back and forth, honestly it’s depending on what kind of style you’re going with. I prefer the 60 fps