What would it look like if there were no voicelines in combat and none of that “boop” for zenith missiles or ammo loading? I’d imagine that would make it look like you’re spectating a battle
Its cool, but do you know if there is a way to mod out the Palash indicator of the hud? Because if anything breaks immersion its that, I hate how palash looks in 1.16.
I suspect that this cannot be easily removed, as well as the lines of preparation for a volley from bots. I've tried all the textures, but these two elements are still there. This is probably written in the executable file.
Quite cool tho depending on ammo wisibility would differ greatly For example all laser guided would most likely have a flare behind it to help in guiding it AP ammo (or rather from the looks of it apfsds) should be basicly inviable and should cause no explosion(unless it hits something vital) for the rest quite often aircraft have a trace lodaded once every few rounds to help the pilot guage where to fire
@@Hakep Artilery no. But artilery fires at huge distances at a huge ark where suprisde effect is worth alot and the explosion can always be seen. Here we are flying aircraft. Aircraft wont really see an explosion and depending on their tech level they could have balistick computers (in wich case tracers wouldnt be necesary) but if they dont have balistick computers then tracers are needed to correct how they fire. These are not artilery but huge aircraft!
@@kleszczoros4885 No, the ships fire 37-180 mm artillery shells, they even have prototypes from reality. And by the way, real surface ships fire guns without tracers.
@@Hakep the problem is these arent ships but air ships The difrent is if you miss on watter you see the splash If you miss in air the round explodes somewhere kilomiters away Still amazing work on the mod
@@kleszczoros4885 the battle between the airships is conducted at a very short distance with direct fire, not schoolchildren, but experienced military shoot from guns) In general, the mod implies that the player is experienced and understands where the projectiles are flying.
По сравнению с предыдущей версией убрал трассеры у пушек (у реальных пушек их нет, это ж не пулемёты) . А так, убрал почти все маркеры и игра выглядит серьёзней, реалистичней.
What would it look like if there were no voicelines in combat and none of that “boop” for zenith missiles or ammo loading? I’d imagine that would make it look like you’re spectating a battle
It would be the same as on real ships)
Its cool, but do you know if there is a way to mod out the Palash indicator of the hud? Because if anything breaks immersion its that, I hate how palash looks in 1.16.
I suspect that this cannot be easily removed, as well as the lines of preparation for a volley from bots. I've tried all the textures, but these two elements are still there. This is probably written in the executable file.
Quite cool tho depending on ammo wisibility would differ greatly
For example all laser guided would most likely have a flare behind it to help in guiding it
AP ammo (or rather from the looks of it apfsds) should be basicly inviable and should cause no explosion(unless it hits something vital) for the rest quite often aircraft have a trace lodaded once every few rounds to help the pilot guage where to fire
in real life, artillery ammunition does not have a trace, we only see a shot and the result of a hit
@@Hakep Artilery no. But artilery fires at huge distances at a huge ark where suprisde effect is worth alot and the explosion can always be seen. Here we are flying aircraft. Aircraft wont really see an explosion and depending on their tech level they could have balistick computers (in wich case tracers wouldnt be necesary) but if they dont have balistick computers then tracers are needed to correct how they fire. These are not artilery but huge aircraft!
@@kleszczoros4885 No, the ships fire 37-180 mm artillery shells, they even have prototypes from reality. And by the way, real surface ships fire guns without tracers.
@@Hakep the problem is these arent ships but air ships
The difrent is if you miss on watter you see the splash
If you miss in air the round explodes somewhere kilomiters away
Still amazing work on the mod
@@kleszczoros4885 the battle between the airships is conducted at a very short distance with direct fire, not schoolchildren, but experienced military shoot from guns) In general, the mod implies that the player is experienced and understands where the projectiles are flying.
В чём реализм?
По сравнению с предыдущей версией убрал трассеры у пушек (у реальных пушек их нет, это ж не пулемёты) . А так, убрал почти все маркеры и игра выглядит серьёзней, реалистичней.