Turning My Logo into a Runestone Scene in Blender 2.83!
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- Опубліковано 29 чер 2024
- In this video, I'm going to be turning my logo into a Runestone Scene in Blender 2.83, and breaking down exactly how I made the scene. The whole scene took me around a week to make and it was really fun to work on it!
Get the project on Gumroad: gum.co/runestonescene
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External Assets:-
HDRIs:
www.hdrihaven.com
Textures:
cc0textures.com/
texturehaven.com/
Brush Pack:
www.blendswap.com/blend/20195
Resources:-
Gleb Alexandrov's Runestone Timelapse:
• Timelapse: Sculpting a...
Texel Density Checker Addon for Blender:
gumroad.com/l/CEIOR
Affiliate Links:-
Course by Josh Gambrell and Ponte Ryuurui on Sci Fi Crate Design in Blender:
gumroad.com/a/90928243
UVPackMaster addon for Blender:
Standard Version (limited features): gumroad.com/a/598045811/GJgH
Pro Version (full features): gumroad.com/a/598045811/pCrna
_________________________________________
Links:-
Find me anywhere: linktr.ee/RenderRides
ArtStation: www.artstation.com/agnivduarah
Instagram: / renderrides
Twitter: / renderrides
Gumroad: gumroad.com/renderrides
Patreon: / renderrides
Join RenderRides Discord Server: / discord
Outro Music:
'before you fall asleep' by jhove
/ before-you-fall-asleep
open.spotify.com/album/2UCITr...
Background Music used in the video:-
jhove and amies - memories: • jhove & amies - memories
Jhove - autumn skies: • Autumn Skies
flovry - car radio: • Car Radio
jhove - thinking back w adrian kelley: • Video
Lomtre - summer evenings: • Lomtre - slow days
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Timestamps-
0:00-0:20 - Video Intro
0:20-1:04 - Project inspiration and ideas
1:04-2:17 - Sculpting the basic shape
2:17-3:06 - Engraving the logo
3:06-4:35 - Refining and adding details
4:35-6:16 - Adding primary models
6:16-7:34 - Unwrapping the primary models
7:34-8:59 - Texture painting and adding materials
8:59-9:31 - Adding volumetrics
9:31-10:10 - Making the shrines
10:10-11:01 - Adding grass
11:01-11:43 - Adding fire to the shrines
11:43-13:15 - Making the cave and finishing the scene
13:15-14:05 - Lighting the scene
14:05-15:24 - Post processing, conclusion and important updates
15:24-15:55 - Video Outro
_________________________________________
Contest Sponsors-
Thanks to Iyad Ahmed (aka CGOnFire) for copies of his products. Check out all of his amazing products and more here-
Gumroad: gumroad.com/a/626717811
Discord: / discord
Twitter: / cgonfire
Thank you Rahul Parihar (aka DoubleGum) for sponsoring us with a few copies of his products. Check him out here-
BlenderMarket: www.blendermarket.com/creator...
Instagram: / doublegum_
Shoutout to Dorian Borremans (aka BD3D) for sponsoring us with his 'Scatter' addon. Check out this product at-
BlenderMarket: www.blendermarket.com/product...
A massive thanks to Josh Gambrell and Ponte Ryuurui for sponsoring us with copies of their ‘Sci-Fi Crate Design in Blender’ Hard Surface Modeling Course. Below are the links to this product-
Gumroad: gumroad.com/a/90928243
BlenderMarket: blendermarket.com/products/sc...
Udemy: www.udemy.com/course/scifi-cr...
Thank you to Jonathan Lampel from CGCookie for sponsoring us with copies of their product ‘Fundamentals Of Digital Lighting In Blender’ Lighting Course. Here are the links to the product-
Official Website: cgcookie.com/course/fundament...
BlenderMarket: www.blendermarket.com/product...
_________________________________________
PC Specs-
Old PC (the laptop that I used to make this): amzn.to/3cMTCIF
New PC-
Case: amzn.to/3pWndou
CPU: amzn.to/2TBd5VY
CPU Cooler: amzn.to/3iYbCnx
GPU: amzn.to/35ttrTc
Motherboard: amzn.to/3gqZRUP
RAM: amzn.to/3gAsVbb
SSD: amzn.to/3xrqz5c
HDD: amzn.to/2S5u02I
SMPS: amzn.to/3wxOaRL
Disclaimer: The above links are affiliate links, which means that I get a tiny commission when you buy these products, WITHOUT any extra charge to you while buying. Affiliate marketing helps the channel earn a percentage of money without you having to pay anything more than the stated price.
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Thanks for watching! - Фільми й анімація
"if I use fire simulations,it will start fire in my house"
True Gold!
Best one yet Agniv.
Woow thanks for the comment man! I'm happy that you think so too!
Big fan dude , love your artwork :) I don't think many people from india make quality blender tutorials . Keep up with the good work😁
Thanks a lot! I appreciate it. But there are a lot of very underrated Indian channels out there, so look out for them! :D
@@RenderRides wait, u are Indian?!
Great to know!
Tereko aaj pata chala??
He is the only person who is successfully using blender as an indian channel
Except bhurji wale chacha
@@diptangshudey5370 well I need hrlp
11:08 relatable haha, great work :)
Thank you! :D
I loved the tutorial and more than that I love your voice ! Keep making more of em dude !
Thanks, will do!
I love the grass, it makes the scene mystical
And a nice contrast between the rock and cave
Thanks a lot!
Absolutely loved this. It’s beautiful!
Thank you so much! ♥️
This one is amazing. LOVED IT!!🔥. Looking forward to see more agniv💚
Happy that you liked it! There's definitely more to come!
Dopeeee! Great work man, this render is awesome
Ayy thanks a lot!
When smart uv unwrap does a good job 🤯
lolol ikr
Awesome bro
Thank you! :3
Just love the work dude!
Thankss :3
AMAZING WORK! Thanks for the tutorial
Thanks for watching! ♥️
Thankyou for sharing. You are very creative and inspiring
I'm working on a design now and you've just inspired me with rune stone idea...
You're a great designer and a tutor I love your workflow...
Keep it up 👍
Thanks! Good luck with your project!
And this will make my computer a sun
Awesome work man 🔥
Thanks!
I don't know why channels like this don't have millions of subscribers
Appreciate the comment man
hey man, i've come back to this video many times now, since i just started using blender, and many parts of this video helped me understand alot of it better.
especially the images as planes thing at "adding fire to the shrines" was amazing, i was wondering how i could add easy lightning effects to my character and thought of you adding the fire, and it was so easy to find due to it being named aswell. like, dude you are a god
omg, your 3d is so good . Im still a beginner and you inspired me a lot !!💕💕💕💕💕
That's awesome! Thanks! :3
This is one of the better blender tutorial channels out there!
( ꈍᴗꈍ) Thank you!
Great 😍
Very nice👍
awesome work!!
Thanks!
Wow....... learned a lot😍😍❤️❤️❤️❤️
Glad you did!
Great work!
Thank you! ❤️
Keep up the good work bro 👍🔥🔥
Thanks buddy! I will.
Thank you for your videos!!! You really motivate me. Waiting for the next video😄😄😄😄😊😊😊😊👍👍👍
You're welcome, and thank you for watching!
very cool
Thanks! :3
Sick
Thank you!
Nice tutorial dude!!!!! great job! greetings from Argentina
Thank you so much! 😄
new subscriber :) lov the vid fam
Thank you for this amazing tutorial, I am a new subscriber! 😁
Thanks for subscribing! Welcome to the club haha!
@@RenderRides Thank you!
Cool
amazing video! :)
Thank youu!
Haven’t watched it yet but I know it’s going to be good. 👌 you’re an inspiration my dude!
Damn! Thank you so much man!
RenderRides yo the legend replied!! just watched the video and it was awesome! Btw one thing about the video, mabye the runestone is the reason the flowers are magically growing around it 😂
@@NahsFX Woww that's actually a very good idea! Maybe I should've taken advantage of it to make it seem even more magical! Never would've thought of it on my own, you're pretty creative ;)
And i also like your art station work and thank for all tutorial
Thank you for watching! :D
Very cool artwork Agniv. I'm stunned after looking at the quality of videos you're producing and hope you progress more.
Well, I was also wondering about what are your Computer Specs(Is it a 1or 2 Lacs Laptop?🤔) cause the rendering speed in your videos is very fast even in Cycles !!
Thank you so much! I hope I can continue exceeding your expectations haha!
My laptop is quite low end considering the amount of work I do on it. It's a laptop worth 40k rupees. The rendering seems fast because I sped up the footage by 20 to 50 times.
Nice vidd
Nice
Thanks!
Your log is great
My log?
I am waiting for my graphic tablet
To sculpt rock and add detail like cracks and broken edges.
So after seeing this rocky sci fi enviroment.
I cant wait more for my graphic tablet.
to start my journey to sci fi rocky enviroment .🤩🤩🤩👍👍👍
Good luck man!
@@RenderRides keep it up
I am waiting for your next video
ਬਹੁਤ ਹੀ ਵਧੀਆ ਭਰਾ ਇੰਦਾ ਦੀਆ ਹੋਰ ਵੀ ਵੀਡੀਓ ਬਣਾਇਆ ਕਰ
I don't use blender but I still watch these 🙌
Woohoo thank you! I appreciate the support!
Being Russian and trying to understand everything you told about- what an exciting challenge, XD... The main reason of my persistence is a lot of USEFUL information you gave in this video. So I just want to tell you my special thanks from the very heart. Wish you a great inspiration for more cool video!
Turning on subtitled might help. They're actually pretty accurate sometimes! I'm glad you found this video useful, and thanks for such a kind comment! :D
@@RenderRides Well, I'm going to pass my Eng exams next year, so it will actually be the best practice for my ears too ;)
Tnx bro
Cool...
Thanks :)
Big Fan Bro🙂🖤
P
Adding this much detail will blow up my pc :')
Trust me, poly count is much less tasking than streaming textures. What are your specs?
you can always duplicate a low poly model and bake it with the high poly model and then use it as a bump map
Uff broo nise❤
Damn Brother
make tutorial about material and shader plss i am confused when see this tutorial
thank you so much man love it
Great video 👍 Can you make a tutorial on shading detailed landscapes (scifi type)
Thank you! Do you have an image or video I can reference? I don't exactly understand what you mean.
@@RenderRides I will send you on instagram
This is amazing! Btw, how did you made that fire overlay's black bg to be transparent? This is something I have been searching since a very long time
Thanks! You can pass the image through a colorramp to get a black and white image, and then try to isolate the fire by sliding the handles on the colorramp. You can then connect the output from the colorramp to the alpha input of the principled shader. The white parts will be opaque and the black parts will be transparent.
@@RenderRides Thank you so much 😭 This technique will create a hell lot of possibilities for my projects.
11:07, funny but so true lmao
Finally, someone actually paid enough attention to notice that part XD
@@RenderRides i looked for it in the comments but nobody noticed, like that was so freaking hilarious lol
Now I am going to turn my logo into similar to this.😀
Awesome, would love to see what you come up with! :D
😍😋🔥
This looks amazing man! :) From where did you get the free brush pack to sculpt the stone?
Thank you very much! I got it from BlendSwap, link is in the description
@@RenderRides thank you :)
How did you get the stone brush this is amazing I've never heard of it before
The link is in the description :D
when the finished project is consuming like 5gb ram and you have total of 4 gb ram then you know you have a ancient laptop
Wait what?
@@RenderRides i wanted to recreate this scene but seeing the scene took about 5 gb ram in your PC and I have total of only 4gb available I was heartbroken
@@the_c4t648 the limitation struggles I can relate to hahahaha.
Wish I could upgrade ram too. Only have 2gb of ram
I don't think that value indicates the amount of RAM used though. It denotes the amount of storage it's using on the harddrive to store all the data. Not too sure, might be wrong.
I would suggest to Bake the details of the sculpted mesh on the low poly mesh before going to other processes .
It will reduce all the system stress .
This is what game developers do for real-time rendering.
Love it, looks so great! any chance of a link to the grass and flowers pack you used? tried searching for it on blendswap but couldn't find it
Oh! I forgot to link it. I'll do that and let you know when I'm done.
@@RenderRides Thanks that's awesome! :)
Awesome work😲😲😲. Can u tell me your system specifications?
I've talked about it in my 20k special video
Great job, just one question, the area lights you put towards the rock to fake the highlights, how did you do so the area lights didn’t get affected by the volume shader? Otherwise you can see a ball of light from the area lights instead of just having the lights affect the rock like in your case
Sorry about that, it seems like I forgot to mention it in the video. Basically, with the light selected, you go to Object Properties -> Visibility -> Ray Visibility and check Volume Scatter off.
RenderRides Haha all good, and thank you sooo much, I didn’t know you could do that and I wanted to the same on my project so thank u :)
Hi! Nice video! What do you use to make your inspiration board? Is there any specific tool?
Thank you!
It's an app called PureRef.
How to add emissions to the textured portion,could u make it clear
Hey..... great work
What is your PC specification.
Thanks! I have an i5 7th gen and GTX 940mx
Hi, i'm new here. May i ask? So when you put the emitter node and put the texture painting as a fac it was just for the emitter right? Where did you put the rest of stone texture? Since you didn't show the full node. I need to know how to combine 2 texture with a abstract emitter on it. If it not so abstract we can just select the poly and assign the texture but you combine it in one texture material right?
I broke down how I went about making the rock texture from 8:10. I got the textures from texturehaven and connected them to their respective slots in the principled shader. If you have the node wrangler enabled, you can simply press Ctrl Shift T with the principled shader selected and then select all of your textures to automatically place them in.
I'm not exactly understanding what you mean on the second part, but based on what I understood- You can combine two textures with the MixRGB node, and two shaders with the MixShader node. For materials where you need emission, you can mix your principled shader with an emission shader using the MixShader node and have a black and white texture to control the factor. The white areas will use the second slot and the black areas will use the first slot.
About your last sentence- Yes, you can have an extra material slot where you only have an emission shader, and select the faces you want to assign to it. This works well when your topology is relatively predictable. But when it is as detailed as mine, it's better to just use vertex groups or paint a texture to control the factor inside the same material.
@@RenderRides oh, so that was automatic. and it only connected with the principal bsdf? so If we want to make something detail with some part light up, but it has too many poly/tris, we just have to paint the emitter spot with white painting and be done with it? I thought you skip those parts where you connecting all the dots on the node. well, I certainly learn something new. I did join the discord server but I think I'll ask here. anyway thanks!
Pls tell from where did you study these....
hey BIG fan....what was your Render time ??? for this project and what is you config
Thank you! I used a renderfarm for this, so it rendered in a flash. My config is i5 7200U and GTX 940MX. It's quite an outdated midrange setup, but hopefully, I'll be upgrading to a much better one soon.
Didn't it lagged, are you using laptop, what are the specs of it's just so cool and if it didn't lag please suggest me for not lagging even my pc is new with gtx 1050 ti making a simple scene has been taught for me any suggestion please
It lagged quite a bit. I sped up the recording and cut the parts where it lagged or crashed. However, with your GPU, it should work much better than mine (I have a 940MX).
@@RenderRides yeah mine's little bit better but I was asking that if we could reduce lag by doing some settings, and got to know about baking can we do such to reduce please refer me if we could do something to reduce any lag, like anything you know about to reduce lag please
Good vid. Please what's your laptop spec.
I have 1050ti, 16gb ram, is it okay?
Yours is a lot more powerful than mine! It can easily handle this scene :D
cant finde particle grass link in the description
How’d you get those realistic stone sculpting tools?
BlendSwap
a tablet wouldn't just make it "slightly faster".... much faster and more precise in one's intention. less undo redo. very nice work tho :)
I've never used one so I guess I'm missing out on a lot! Been meaning to get one, but online delivery is paused here :(
@@RenderRides oh man, sucks with paused delivery and all. I'd definitely recommend getting one when things work once again. Get either a large sized or medium sized one. Before I bought a cheap small one for my previous 27" monitor and boy was that a mistake. such tiny movements translated into big ones. So get one that is proportionate to the screen you use :) (Wacom is what I have, but Huion has really improved theirs over the last years)
@@neuvatn Thanks for the suggestion! I was taking a look at the Huion H950P as it is the only one which is available currently on Amazon that's not gonna burn a hole in my wallet. I've decided to get one without a screen as I think it'll help with my posture more than having one that I have to look down at constantly.
Also make a video on vfx
Helo, i wana ask. What program to make reference image from artstation or pinterest
Pureref
hey what's the specifications of your computer .. my computer start creating problem at this level of mesh
I just have an entry level Acer laptop with a 7th gen i5 and a 940MX GPU. It had some considerable lags while I was working on this project, but I sped up the footage and cut the boring parts so it feels much smoother than it really is 😆
@@RenderRides it's feel like u have't face any lag and then your last line that u took a week to make it
I’m trying to engrave my logo. But it seems like there aren’t enough vertices on the place. How do I add more vertices on a vertical plane so that I can carve my logo easily?
With dyntopo (relative density set to 3) turned on, use a brush like clay strips and paint over the area you want close up.
@@RenderRides thanks man
please also make video on blender animation
I'm not very fledged when it comes to animation, but I'll definitely make one if it's interesting enough! :)
pls make tutorial to making scene like this in full tutorial at future , i am begging you :DD
Using Dynamic topology with anchored stroke doesn't work for me. The geometry doesn't subdivide with anchored stroke. How did you get yours to work?
I just used one of the default brushes (like clay brush) to subdivide my mesh, and then used the brush pack to actually deform the mesh and add the details.
@@RenderRides That makes a lot of sense. Thank you very much. Also you create amazing art, and it is very inspiring.
@@Shivang-lo7uf Thanks a lot! :3
I had to get the rock essentials for good brushes only to find out that free ones are on blend swap 🤦🏾♂️
RIP to you lol
Rock essentials are extremely high quality with a lot of variations. You can rely on that pack with your life to be honest XD But yes, this pack is still free so it's kinda awesome.
what was the photo collection software you used??
PureRef
Where are you from bro
You have a glowing rune in a cave..... I dont think flowers are a stretch of the imagination
Absolutely, it makes perfect sense in this case xD
hey the addon for the rocks isnt working, is there a new updating one?
It's not an addon, you have to append it and then use it from the sculpting draw brush.
@@RenderRides aight thanks
dandelions
hey Mate can you help me, i have big issue with AMD Ryzen 9 3900x and my RTX 2070s ? Blender allways crash after 2min. i tried everything to fix it, refresh clean windows install , even on a new SSD Hard Drive, new/ old GPU Driver, Rollback, Update....nohing help.
Could this happen because AMD dont supoort CUDA from Nvidia ?...it so sad Man, thanks for you nice tutorial we love you - greetings from Germany Hello
That's really weird, but I don't think that's the reason and I use a Ryzen CPU as well. It doesn't have an integrated GPU so nothing could pose a problem there.
Have you tried stress testing with other software? Maybe try to stress your GPU and CPU separately and see if any of those is causing any issues. What's the situation while playing games?
@@RenderRides thansk anwsering Me,i really appreciate it. What Graphix card you are using Sir ?
i think its a CUDA special problem, maybe the CPU is blasting to much power to the RTX 2070s ? ...thanks help me, you are Genius
@@blackswan6386 I'm using the RTX 2070 SUPER as well. I had a similar problem which turned out to be a loose cable issue. The problem comes back every now and then, and all I do is just remove and reconnect the PCI-E power cable from the GPU and it works fine again.
nice bro i like your fluent english more then your work
I can't tell if that's a compliment or an offense xD Either way, thanks a lot!
I made the same scene, but it is taking 65 hours to render in Octane(
Oof, I just used a renderfarm.
@@RenderRides aaa..What's RenderFarm? 😅😅
hunk bol search it up, it’s too hard to explain in text ;)
@@hunkbol6154 a several computers which render your project.
what was the name of the inspiration board
The software is called 'PureRef'
@@RenderRides thanks
I mistakenly added subdivide to my sculpted rock instead of another object. My PC crashed and the blend file is now broken😭
Try going to File-> Recover-> Auto Save.
@@RenderRides bruhhh😭thanks. It opened. I didn’t think of this. I thought the whole file got corrupted. But auto saves is stored somewhere else. 👌🏼
you should've definitely left the trees
Inside a cave?
@@RenderRides why not, you already got a rune in a stone emitting light why not a tree in a cave, nobody has seen that before. lean into the fantasy but make the cave big as hell though. you could search caves on google, there are alot of interesting ones with different plants and ecosystems existing
@@afrosymphony8207 Cool. Might try to push it next time I do something similar. It's just that I've used trees quite a few times on this channel before, so this was refreshing to work on haha.
Please make a video animation
Why didn't you remesh for better topology
No point in doing so if I wasn't ever going to benefit from having those quads in any way, as I wasn't deforming the mesh, and smart UV project did the job just fine for the unwrap :D
PC specs please
Check my latest video
What is your age?
Ok so you are talking about how unnatural the flowers look and stating reasons based in logic while at the same time creating a glowing symbol inside natural rock. Hm...
XDDD
@@RenderRides absolutely love the outcome by the way.
@@HrafnNordhri thank you! :)
ur indian?
Dude if you make your videos in Hindi it will be pretty appreciated by all Indians !!!