They want you to shoot too, see the new sets. Problem is they buffed her DoTs so much they can kill everything without shooting. We will need regular mobs as tough as the yellow elites are now to make the playstyle work out without overpowering it and being able to use your full kit.
Thank you for your video. It's refreshing to see someone put together a build, that doesn't require Contagion Trans Mod. A Mod that's difficult for some to get. All the other mods that I didn't have, I grinded for them, so now I'm good.
I love Contagion but this build makes a lot of sense I also prefer the Fallen Hope over secret Gardens. (im still 100% sure that the Fallen Hope NEEDS an EXTREME BUFF). Anyway this is nice and Im going to give it a try since I like shooting with Freyna.
I don't think the Fallen Hope helps anymore. The Fallen Hope's buff triggers on poison damage, Freyna no longer outputs poison damage. She does deal TOXIC damage, with her 5 different status effects but not poison.
Tux can you do an ultimate valby build with all the new recent mod updates and 400% infiltrations ? Please and thank you would love to see how you make her
@@TuxedoBandidojust to let you know Sharp Precision Shot does not work on the SG because it‘s a Semi Auto Weapon even if you have the Option on in the settings which makes it a full auto the effect from Sharp Precision Shot does not transfer to your 4th abbility. This makes the SG much worse as a mounting weapon for your reactor. Bight better to stick with the enduring legacy or Fallen Hope if you like to cope on that before Nexon decides to finally give us a Fallen Hope Buff Alternatively a Impact Rounds Reactor is also pretty good because Impact Base Guns have the best version of Sharp Precision Shot so it stacks your 4th Abbility a lilttle faster.
@Shotgun.Philosophy you are correct on Sharp precision shot (S.P.S) not effecting Secret Garden (S.G), the effect of s.p.s still triggers on Freynas 4th. So using S.g as a stat stick can help buff Freynas 4th. And if you’re strapped for a good reactor and s.g is the only one that has good stats as a mount on it, slapping on s.p.s can still benefit Freyna. You might not get much damage out of s.p.s on s.g, but once the reactor changes roll through you'll definitely be able to slap on an impact rounds weapon on the reactor to use s.p.s on it. That's what I'm going to do, I have my Naz fully kitted out for general use, Hailey, and Freyna use. Just waiting on the reactor changes to HOPEFULLY slap on Naz onto my reactors.
@@Shotgun.Philosophythanks for looking out. I don’t like th shoot the sg and use it just for skill buffs. That sps mod is just for the ultimate. It seems to be working well. It ramps up speed for sure. 👍🏻
I have a tox/tech reactor, but in the simulacra it doesn't seem any better damage than one with either just Tech OR Toxin on it. not sure if its because the toxin bucket is so full? also I noted that the Tech vs Toxin that I compared the one with Tech did more damage. so think ill be using a Tech with either duration, range, cost or something like this for mobbing. then Tech/colosus for bossin. have you tried them in simulacrum? maybe I'm crazy, there are so many numbers so fast if i could record it and slow it down maybe I would be wrong. Glad to see another way to play her that no else had thought off, great job.
yeah, all the ticking makes it hard to judge, even for me. I record and play back frame by frame. Still hard to catch. But its the skill modifiers that have the strong impact to tics, its really easy to have too much toxic on her. Im ok with the diminished returns on the reactor sub stats, but id rather have cooldown and range
Tech and regular skill power multiplier "buckets" are less stacked, so Tech for sure will give a higher output on your reactor at the same multiplier value vs toxic. Same thing for running power increase vs focus on toxic (toxic skill power modifier specifically). Your reactor multiplier is the root of it. That said, it's not a crazy difference, and sometimes utility is better (range or CDR or duration) in the reactor. It just really depends on what you are trying to do at the end of the day.
Ngl, in 400% rooms, you don't need team synergy builds on Freyna as she can nuke it regardless. A base cookie cutter contagion build with skill range would obliterate these missions. She mainly a mobbing nuker and/or a boss killer. This is coming from someone that has over 900 hours with her
Contagnion is quick spread but less range than no module. It is better with Venom Synthesis which gives you Bunny speed, so you just holding forward and spam first skill front of you with 2 sec cooldown. You can use 4th skill each 20 sec to kill elites and it is ready for each phase of final bosses, you can push both bosses in one use (if boss is not toxic) running solo. Then remove immunity of both bosses and your fourth is ready to use again... Love that speedrunning build. Contagnion is good, with double range and duration mods for farming materials like brains for catalyst or void fragments or run low dense content. I call it "Lazy Woman". Two range, two duration, two cooldown, two power, one HP, MP collector, duration on reactor/component is nice. Void fragment does not need any movenment when you starting new.. just staing at one spot for hour throwing first and third skill :)
I really wish Fallen Hope gets buffed. And I want SPS to stack on tactical rifles and hand cannons as long as you hold down the trigger. Seems arbitrarily and dumb it doesn't and not really a balancing issue.
@@TuxedoBandido I have with frostwatcher. It's OK, but Haileys kit is just fundamentally mismatched to heavy mobbing and the mod just makes it "ok". Really thundercage or GTFO is just as well except you are a bit slower and toggling 3 all the time.
I agree with buff of Fallen Hope, but for Freyna, it does not really matter, Freyna is same as Bunny, good build will never use gun :) You holding Secret Garden just for skill power boost :D
The issue im finding with the game now is that your build almost doesnt even matter... You can make a basic ass build and still walk through 400% strongholds... the games very easy at the moment and i think its going to be the cause of people dropping off and playing something else.
Now I know what that slow Freynas keeping back in 400% dungeons uses, With 7k HP you cant rush into enemies, so you holding back, doing nothing. Good Freyna in 400% dungeon will run into enemies like void charge/explosion Ajax and will run whole dungeon, just holding forward and spaming her first skill, dont look back, sitting at 16k HP. Double range, double cooldown, quadruple power, double HP, set whatever you want, I prefer 2 annihilation pieces for duration and two max HP based, plus one of HP mods is battle of stamina for duration. That extra duration is nice to shoot all 4th skill bullets especially when you did first boss and second is not visible, so little time to repositioning. I really like cooldown on reactor as fourth skill is just 20 sec cooldown so you can use it on elites in rooms and just about right time which you need to remove immunity of final bosses. Somewhat 4 minute runs for Caligo, Quarantine zone is 3,5 minute. Build even shares slots for Venom Injection shield build for fight first four soloable bosses in 5_10sec - RIP Hailey.
Showing multiple clips where you've lost your buff isn't the best to promote a build xD The synergy is good but you can't refresh it while using 4 cause you don't want to stop firing because of Sharp precision shot and since you use 1, 3 and then 4 you just have something like 6s of buff on the boss that's not optimal and if he doesn't die you have to restack.
All power slots are used except D Ambush. Which also is less and not full time. That’s your alt. PS does expire because my ultimate is crazy long. It’s just what it is.
If you love team synergy builds, this might be your jam. But Contagion is also a great option. Puffs and puddles.
They want you to shoot too, see the new sets.
Problem is they buffed her DoTs so much they can kill everything without shooting.
We will need regular mobs as tough as the yellow elites are now to make the playstyle work out without overpowering it and being able to use your full kit.
You can get really fast passionate sponsor stacks with the Naz devotion hand cannon. , when you use it on your team rates if counts as a buff
@spex4207 ya it's hard on mp tho. It's a novel use of passionate sponsor in a team context. And if you like to shoot... seems reasonable.
I live this build so much thank you tux
Thank you for your video. It's refreshing to see someone put together a build, that doesn't require Contagion Trans Mod. A Mod that's difficult for some to get. All the other mods that I didn't have, I grinded for them, so now I'm good.
I love Contagion but this build makes a lot of sense I also prefer the Fallen Hope over secret Gardens. (im still 100% sure that the Fallen Hope NEEDS an EXTREME BUFF).
Anyway this is nice and Im going to give it a try since I like shooting with Freyna.
Top tier go team as usual. Another great video. I only use 3 streamers builds
Thanks man, glad you're enjoying them.
I don't think the Fallen Hope helps anymore. The Fallen Hope's buff triggers on poison damage, Freyna no longer outputs poison damage. She does deal TOXIC damage, with her 5 different status effects but not poison.
your exactly right. But for shooting many prefer it over the tactical rifle. We're all hoping the fix this error. theres a few guns like this.
Both of you are right. I like the Fallen Hope, but it needs an EXTREME BUFF and rework to make it a better gun.
3:15 Respect
Tux can you do an ultimate valby build with all the new recent mod updates and 400% infiltrations ? Please and thank you would love to see how you make her
im currently on Hailey, then sure! Hailey tomorrow i think
Nice build but i see this build more in the Bossing area, maybe you can make it work for Death Stalker?
I just wanna know what the hell kinda enemy is so beefy that it’d require that %75 over %50!?? 😳 This is overkill! Creative build though
totally, but if youre trying to use your gun more, it's a nice buff there.
@@TuxedoBandidojust to let you know
Sharp Precision Shot does not work on the SG because it‘s a Semi Auto Weapon even if you have the Option on in the settings which makes it a full auto the effect from Sharp Precision Shot does not transfer to your 4th abbility. This makes the SG much worse as a mounting weapon for your reactor. Bight better to stick with the enduring legacy or Fallen Hope if you like to cope on that before Nexon decides to finally give us a Fallen Hope Buff
Alternatively a Impact Rounds Reactor is also pretty good because Impact Base Guns have the best version of Sharp Precision Shot so it stacks your 4th Abbility a lilttle faster.
@Shotgun.Philosophy you are correct on Sharp precision shot (S.P.S) not effecting Secret Garden (S.G), the effect of s.p.s still triggers on Freynas 4th. So using S.g as a stat stick can help buff Freynas 4th. And if you’re strapped for a good reactor and s.g is the only one that has good stats as a mount on it, slapping on s.p.s can still benefit Freyna. You might not get much damage out of s.p.s on s.g, but once the reactor changes roll through you'll definitely be able to slap on an impact rounds weapon on the reactor to use s.p.s on it. That's what I'm going to do, I have my Naz fully kitted out for general use, Hailey, and Freyna use. Just waiting on the reactor changes to HOPEFULLY slap on Naz onto my reactors.
@@Shotgun.Philosophythanks for looking out. I don’t like th shoot the sg and use it just for skill buffs. That sps mod is just for the ultimate. It seems to be working well. It ramps up speed for sure. 👍🏻
I have a tox/tech reactor, but in the simulacra it doesn't seem any better damage than one with either just Tech OR Toxin on it. not sure if its because the toxin bucket is so full? also I noted that the Tech vs Toxin that I compared the one with Tech did more damage. so think ill be using a Tech with either duration, range, cost or something like this for mobbing. then Tech/colosus for bossin. have you tried them in simulacrum? maybe I'm crazy, there are so many numbers so fast if i could record it and slow it down maybe I would be wrong. Glad to see another way to play her that no else had thought off, great job.
yeah, all the ticking makes it hard to judge, even for me. I record and play back frame by frame. Still hard to catch. But its the skill modifiers that have the strong impact to tics, its really easy to have too much toxic on her. Im ok with the diminished returns on the reactor sub stats, but id rather have cooldown and range
Tech and regular skill power multiplier "buckets" are less stacked, so Tech for sure will give a higher output on your reactor at the same multiplier value vs toxic. Same thing for running power increase vs focus on toxic (toxic skill power modifier specifically). Your reactor multiplier is the root of it.
That said, it's not a crazy difference, and sometimes utility is better (range or CDR or duration) in the reactor. It just really depends on what you are trying to do at the end of the day.
Ngl, in 400% rooms, you don't need team synergy builds on Freyna as she can nuke it regardless. A base cookie cutter contagion build with skill range would obliterate these missions. She mainly a mobbing nuker and/or a boss killer.
This is coming from someone that has over 900 hours with her
Totally. You don’t even need catas.
Contagnion is quick spread but less range than no module. It is better with Venom Synthesis which gives you Bunny speed, so you just holding forward and spam first skill front of you with 2 sec cooldown. You can use 4th skill each 20 sec to kill elites and it is ready for each phase of final bosses, you can push both bosses in one use (if boss is not toxic) running solo. Then remove immunity of both bosses and your fourth is ready to use again...
Love that speedrunning build.
Contagnion is good, with double range and duration mods for farming materials like brains for catalyst or void fragments or run low dense content. I call it "Lazy Woman". Two range, two duration, two cooldown, two power, one HP, MP collector, duration on reactor/component is nice. Void fragment does not need any movenment when you starting new.. just staing at one spot for hour throwing first and third skill :)
Its interesting the game shows I have Contagion but It doesn't show when I go to use Freyna..I want to try this build bad haha
I really wish Fallen Hope gets buffed.
And I want SPS to stack on tactical rifles and hand cannons as long as you hold down the trigger.
Seems arbitrarily and dumb it doesn't and not really a balancing issue.
I’m hoping for even harder content. Bunnys and freynas all day make Tux a dull boy.
Have you tried new Hailey mob mod??
@@TuxedoBandido troo
@@TuxedoBandido I have with frostwatcher. It's OK, but Haileys kit is just fundamentally mismatched to heavy mobbing and the mod just makes it "ok".
Really thundercage or GTFO is just as well except you are a bit slower and toggling 3 all the time.
I agree with buff of Fallen Hope, but for Freyna, it does not really matter, Freyna is same as Bunny, good build will never use gun :) You holding Secret Garden just for skill power boost :D
The issue im finding with the game now is that your build almost doesnt even matter... You can make a basic ass build and still walk through 400% strongholds... the games very easy at the moment and i think its going to be the cause of people dropping off and playing something else.
Now I know what that slow Freynas keeping back in 400% dungeons uses, With 7k HP you cant rush into enemies, so you holding back, doing nothing.
Good Freyna in 400% dungeon will run into enemies like void charge/explosion Ajax and will run whole dungeon, just holding forward and spaming her first skill, dont look back, sitting at 16k HP. Double range, double cooldown, quadruple power, double HP, set whatever you want, I prefer 2 annihilation pieces for duration and two max HP based, plus one of HP mods is battle of stamina for duration. That extra duration is nice to shoot all 4th skill bullets especially when you did first boss and second is not visible, so little time to repositioning. I really like cooldown on reactor as fourth skill is just 20 sec cooldown so you can use it on elites in rooms and just about right time which you need to remove immunity of final bosses.
Somewhat 4 minute runs for Caligo, Quarantine zone is 3,5 minute.
Build even shares slots for Venom Injection shield build for fight first four soloable bosses in 5_10sec - RIP Hailey.
man said rip hailey looool. copy paste player
Nice.
Showing multiple clips where you've lost your buff isn't the best to promote a build xD
The synergy is good but you can't refresh it while using 4 cause you don't want to stop firing because of Sharp precision shot and since you use 1, 3 and then 4 you just have something like 6s of buff on the boss that's not optimal and if he doesn't die you have to restack.
well the alternative is that you dont even get any buff at all since decimator+the other class mods require mobs to kill.
All power slots are used except D Ambush. Which also is less and not full time. That’s your alt. PS does expire because my ultimate is crazy long. It’s just what it is.
@@mishisho2779 Yeah dangerous ambush requires mobs to kill :D
@@TuxedoBandido Yeah i maxed my Ult Freyna but not everybody can at that point so it's long enough i guess ^^.
Join the conversations and level up your game !!! Join Tux discord discord.gg/TuxedoBandido