How to use the UV Editor and generate UV Texture Maps in CLO

Поділитися
Вставка
  • Опубліковано 26 сер 2024
  • In this video, one of our designers shows you the correct workflow on how to use the UV Editor and generate UV texture maps as well as importing the UVs back to CLO.
    Learn more at www.clo3d.com/
    ----
    Instagram: www.instagram.....
    LinkedIn: / clo-. .
    Facebook: / clo3d
    Blog: clovirtualfash...

КОМЕНТАРІ • 25

  • @minervasantiago5822
    @minervasantiago5822 Рік тому

    This is great, thank you!

    • @CLO3D
      @CLO3D  Рік тому

      You're very welcome!

  • @JTshoot
    @JTshoot 2 роки тому

    Hi!
    I made a shirt with UV maps, but when I try to texture it the same design also shows on the inside of the fabric, is there a way to include the reverse side of the fabric on the same UV layout so I can have a white inside, but a texture/print on the outside?

    • @CLO3D
      @CLO3D  2 роки тому

      Select the Fabric in the Object Browser. Under Materials, click the Back Tab & Uncheck Use Same Material as front and customize as desired.

  • @Helmutlang2000
    @Helmutlang2000 2 роки тому

    The button to change from flat mapping to unified is missing? (next to fabric only have add print and delete option)

    • @CLO3D
      @CLO3D  2 роки тому +1

      This option is now in the Property Editor right above "Type"

  • @Monkok3D
    @Monkok3D 2 роки тому

    Hi, nice tutorial, thanks for making it! Is there a way to export garments for with uv to another 3d application in order to only change the layout of uv and then bring them back into CLO for baking?

    • @CLO3D
      @CLO3D  2 роки тому

      May I ask what the main objective is here? Are you just trying to adjust the layout of the UV in each pattern piece?

    • @Monkok3D
      @Monkok3D 2 роки тому

      ​@@CLO3D yeah, kinda. My reasoning is that there are many ways of doing it more efficiently and conveniently in traditional 3d applications with or without help of addons, but I would still like to bake in marvelous/clo, and thus way in the highest quality possible

  • @GuilhermeSouza-hz7dt
    @GuilhermeSouza-hz7dt 2 роки тому

    In version 6.0 the puckering normals won't blend with the fabric texture normal. Is there any workaround?

    • @CLO3D
      @CLO3D  2 роки тому

      Can you post a more detailed description of your issue here please; support.clo3d.com/hc/en-us

  • @GEORGE.M.M
    @GEORGE.M.M 3 роки тому

    Is there a way to transfer the 2D pattern layout arrangement of my cloth pieces into a UV layout, I spend a lot of time laying out the garment in 2D to save the hassle of rejigging pieces in order to create a unified UV map?

    • @CLO3D
      @CLO3D  3 роки тому +1

      In UV Editor Mode, Right Click on the grid and choose Reset UV to 2D Arrangement.

    • @GEORGE.M.M
      @GEORGE.M.M 3 роки тому

      @@CLO3D you are a star 🌟 Will try it out!

  • @maithanh8085
    @maithanh8085 3 роки тому

    GREAT MEN.

    • @CLO3D
      @CLO3D  3 роки тому

      Thanks?

  • @DefacedProductions
    @DefacedProductions 2 роки тому

    What happened to UV editor mode?? I cant find it in 5.2

    • @CLO3D
      @CLO3D  2 роки тому

      UV editor Mode is in version 6.0 and after.

  • @naniizar3d242
    @naniizar3d242 2 роки тому

    Why do I end up with White marks in between the seams?

    • @CLO3D
      @CLO3D  2 роки тому

      Can you further explain what the issue is? By white marks do you mean all the way around the pattern pieces?

  • @MrAndrearagni
    @MrAndrearagni 2 роки тому

    thank´s!!

    • @CLO3D
      @CLO3D  2 роки тому

      You are most welcome

  • @kv2708
    @kv2708 2 роки тому

    What is the usage of uv map?? Anyone please explain

    • @CLO3D
      @CLO3D  2 роки тому +1

      Here is a tutorial that may better explain when/how to use the UV Editor ua-cam.com/video/u5fRb53raEU/v-deo.html