Thank you! The debuff applied by solar abilities does not keep the boss from shooting. It just makes us do 15% more damage. The Dragon’s Breath rocket launcher is what makes the boss do that funny dance.
how do u keep ur abilities after the loadout swap? ive been trying to switch to my galanor build from the assassins cowl but my abilities are gone, lol any help? love ur runs btw
Here are the 3 important things to note when swapping loadouts: 1. Both builds must have the exact same super. 2. Both builds must have the exact same aspects AND in the exact same order on the loadout screen. 3. Both builds must have the exact same fragments AND in the exact same order on the loadout screen.
There are a few ways super generates in this scenario: 1. Shards of Galanor refund part of the super based on blades hit from casting the super. 2. Shards of Galanor grants 2.5-5% super energy per knife from my melee ability. 3. Any passive damage constantly generates super. Since Dragon’s Breath is doing damage over time, that is constantly generating super. 4. Any active damage also generates super. I don’t know what it is with fusion rifles, but they seem to generate a lot of super when shooting them at a boss. 5. The dynamo helmet mod will also generate super energy when using your class ability near a target. I can’t remember if I am using that in this build or not, but it certainly helps.
Do u have a macro for skating or what binds do u use to make jt easoer to skate? I find i have to be far from a ledge to do it or i just heavy off the ledge and shatter dive.
No macro. I rebound "Air Move" to the Control key on my keyboard. My button combinations are Right Click / Space / Control. This feels way more natural to me than trying to press X for "Air Move" which is the default. As for doing the skate, I press right click and then immediately press Space followed by Control.
@@SnowZelli interesting. I'll have to look Into it. I put mine as swap heavy as 3 then the rest as 4, 5 ,6 which works amazing but makes me leave my normal position on the keyboard lol sounds dumb but I'm not good at typing without looking so it's awkward finding my way back. May have to try your method. Thanks
All of the builds are in the description. You can click those links and it will automatically open your DIM with all the mods selected and ready to apply to your armor.
After speedrunning this its so strange to see it done normally again. Good run my man
Thank you!
stunning performance, but i have one question, 7:19 does the knifes debuff the boss so he don't shot back ?
Thank you! The debuff applied by solar abilities does not keep the boss from shooting. It just makes us do 15% more damage. The Dragon’s Breath rocket launcher is what makes the boss do that funny dance.
Nice run! How were you getting your super back almost instantly by killing acolytes? I am missing somethibg here lol
In this dungeon, when you pick up 10 burdened riches (the engrams that drop when he kills them) you gain super + all abilities back.
What TheBearOfFun said.
I'm curious during the Ogre damage phase, how can weapon generate Super?
@@TheBearOfFun didn’t knew that, thank you!
@@BullsEyee_x of course if you ever want help with the dungeon add me
Fantastic thanks 👌
I'm happy you enjoyed it!
how do u keep ur abilities after the loadout
swap? ive been trying to switch to my galanor build from the assassins cowl but my abilities are gone, lol any help? love ur runs btw
Here are the 3 important things to note when swapping loadouts:
1. Both builds must have the exact same super.
2. Both builds must have the exact same aspects AND in the exact same order on the loadout screen.
3. Both builds must have the exact same fragments AND in the exact same order on the loadout screen.
Subbed
Thank you!
How are you generating so much super doing damage to the ogre?
There are a few ways super generates in this scenario:
1. Shards of Galanor refund part of the super based on blades hit from casting the super.
2. Shards of Galanor grants 2.5-5% super energy per knife from my melee ability.
3. Any passive damage constantly generates super. Since Dragon’s Breath is doing damage over time, that is constantly generating super.
4. Any active damage also generates super. I don’t know what it is with fusion rifles, but they seem to generate a lot of super when shooting them at a boss.
5. The dynamo helmet mod will also generate super energy when using your class ability near a target. I can’t remember if I am using that in this build or not, but it certainly helps.
@@SnowZelli I used your exact build but with more intellect and i didn't get it a second time during damage, I'm confused
Do u have a macro for skating or what binds do u use to make jt easoer to skate? I find i have to be far from a ledge to do it or i just heavy off the ledge and shatter dive.
No macro. I rebound "Air Move" to the Control key on my keyboard. My button combinations are Right Click / Space / Control. This feels way more natural to me than trying to press X for "Air Move" which is the default.
As for doing the skate, I press right click and then immediately press Space followed by Control.
@@SnowZelli interesting. I'll have to look Into it. I put mine as swap heavy as 3 then the rest as 4, 5 ,6 which works amazing but makes me leave my normal position on the keyboard lol sounds dumb but I'm not good at typing without looking so it's awkward finding my way back. May have to try your method. Thanks
at least show the build
All of the builds are in the description. You can click those links and it will automatically open your DIM with all the mods selected and ready to apply to your armor.