Destroy Stations OOS - How To Fight Stations Easy in X4 Foundations - Quick Tipp - Captain Collins
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- Опубліковано 8 вер 2024
- Effortless fight against stations with these simple strategy.
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Thanks for this tip, cap. I didn't realize how much longer the range of the Behemoth main battery is. I had been using Rattlesnakes for station removal and positioning them manually while in system, which is painfully tedious.
Hope this helps you a lot! :)
Mine kept rushing in and getting wiped until I saw a comment that stated need to play with combat settings - turned Behemoth's turrets off.. now holds position and only uses main guns.
Them defence stations sure burn up pretty !
Doesn't always work, it's a bit weird, actually doesn't work most of the time. I managed to destroy a Xenon Defence Platform this way, just 1 of the 10 Odysseus got to 66% hull.
Then I tried to destroy a power plant, and they just RUSHed into the station and all my Odysseus died, OOS. They just get closer when attacking this power plant. I tried normal attack and coordinated attack, same issue.
Why is it so hard to just make a simple command "keep at range 9 km" ?
I feel bad of wasting so much time gathering 500 millions and learning the game when the combat is so badly made, or maybe I need to just use hundreds and hundreds of ships and accept that I have to replace them after a few fights ?
The "keep at range" command" (as well as "orbit at range") have been around in EVE Online for 20 years now, so yeah, no excuses.
In my case, when one or 2 xenon K came in, my ships/pilots lose their minds and started to fly around randomly and some of them would try to run away from the K and some started to turn around and around and around again in a random position, there is very few chance that my ships will be shooting, in many cases they just lose their mind and try to flee, some of them get close to the defending station and get destroyed while the others are not damaging the K so get killed by K shortly.
Even though they start to shoot at 10 km, by random chances some of them would decide to move to the other side or around randomly and get killed.
The player's pilots AI is very broken in destroyers. They work better (at least not so broken) in smaller ships but the smaller ships can't take down a station.
An Asgard is probably the only 'fix‘ to this weird situation, it is boring though.
I send yesterday Asgard with his BIG GUN , Behemoth and Odysseus ( like was advised ) with Argon plasma set to fight with capital ships + 2 extra Rattlesnakes to intercept. After 30 min of constant attack on xenon station hull was 70% ( you guide not work ) , i jumped there to chceck what AI doing with this ships and ofc they are NOT USING main batteries - good job devs
If you jump into the sector, the AI functions different than out of sector. You cannot "check what they are doing" personally. As long as your ships are not being destroyed, everythings fine. I wiped out an entire faction like this.
@@CaptainCollins but 30 min and only 30% of the station hull? This was cumulative attack of the best ships in the game ( DPS ) ? :/
I fought "normal" stations with minimum 10 destroyers. Stations are hard, a normal station takes out Xenon I's.
Great tips, as usual. Thank you!
Thank you for watching
nice info...greatly appreciate your work...shalom
Thank you
When you mention going in-sector for K or I appearances due to the battle mechanics, does entering into Live Stream of one of the involved ships count? It feels like it counts, but I'm not totally certain.
But still for some reasons, my Behemoth keep their distance from Xenon stations only if I'm in system. If I go OOS and tell them to attack they will get in range of the station's graviton turrets and get blasted... So I suppose it doesn't work for everybody...
Maybe we have to check other things than just the attack settings in your game ;)
Ai will try to destroy turrets first, hull later depending on the engagement range, maybe your captqin is eager to destroy the m class turrets not paying attention of engagement rules
Its even worse with khaak installation, I could see on a map how one behemoth just decided to fly through it out of nowhere and getting wrecked by defense kyons, even those there were plenty of modules within his range. Due to this OOS accuracy bullshit, it almost lost its shield when I teleported in and suddenly shields have no issue recharging faster than any damage. So if I see a destroyer sieging a station almost losing its shields, I have to teleport in to save it... That's really not "give command and forget" :(
i know this video now is more than 1,5 years old but the ai behaves very weird as always, so i decided to put my experiences here nevertheless. Setting your ships just on attack does cause a lot of trouble for my ships. as they dont attack from the top or the bottom of the station, their vision to some modules of the station is blocked and they cant attack it. what they do, atleast in my games, is flying to nearly melee range of this module and then obviously die... i have to micro manage them to avoid this and it takes a lot of time and is just a pain in the a..
good tip i just haven't seen it in actuality. i send 20 ships to a station 10 of them die. maybe not too many is best. was losing so many ships i started a whole new method. if you are hell bent on total domination and must have the sectors for yourself then yeah, so do what your doing , but for me i don't care about the sectors, just getting rid of Xenon so i use blockade methods. first go heavy into systems with multiple fleets. kill all capital ships in the sectors, then set up blockades at entrances. Teledi or HOP will come in and take those stations down. cleared out All of Xenon i didn't want to keep this way. almost no losses in ships either. works good you just gotta keep an eye on your fleets so new I doesn't surprise them. you will literally watch them vulture their own stations for supplies to beat the blockade before they die. first time i saw a Xenon station turn blue and disintegrate slowly. couldn't figure it out at first. lol. good vid anyways. thx. cheers. o7
Had the same issues until now. TL;DR: Add Fighters to your attack fleet and let them also attack the Station to divert the Turret Focus. See my reddit post for a more infos: reddit.com/m561do
The pocket shipwarf is a great place to start videos :)
it is!
I really appreciate your vids the more I run into these challenges. I tried taking down a Xenon station but haven't done it before and didn't know what I would be facing. An unholy fleet descended upon me and the station itself was merciless. I was also sure the Boron didn't have the tools to take on a station, but I think with a few Rays (and their handy distance), some chum, and some BaraBombers, it can be done. Gotta deal with that fleet first though...
Rays are honestly pretty terrible in terms of firepower compared to other destroyers. They are fast though and the boron engines do not have charge time, so you are pretty mobile and can zip around to take out surface elements at 10k with your very accurate main gun. Of course that only applies when flying yourself. If the AI is handling it, I have them in escort roles for a Shark. The L Ion Flak turret is really strong in anti-fighter role and vs. surface elements on K/I if they get too close. You still need those Barracuda torpedoes to actually kill the K, though.
Hello, thks again for this tips Captain 😁👍
I'll check this range data on my ships
_Waric
Thanks Waric
Thank you for all your videos, really helped me in this game where I am new. Wanted to ask coz I can't find the answer anywhere, how do you get Xenon turrets/weapons blueprints?
You don't 🤷♂️ no Xenon stuff for players (not without mods, but I'm not educated on mods)
@@CaptainCollins Thx for answering. I saw some videos where turrets shoots red bolts. These were not Flak cannons so I guess it was a mod for Xenon weapons like you said.
People use so different mods in this game, that could be possible.
In my videos you see plain vanilla content which you can reproduce always 👍
Thank you for this video, but what role do phoenixes and the zephrine have in that fleet? Can I replace them with more behemoths?
Yeah sure, I just like different types of ships in my fleet for different turret settings 👍
What is a Zephyrine? I think they've removed it.
Hi. How did you get your destroyers to stay close to each other? What L and M turrets are they using?
Their default behaviour is "Hold Position" and they are holding still when you remove all orders. (As long as they are not in a fleet, this will override the default behaviour). L = plasma, M = flak. Cheers o7
First off thanks for the videos, recently found your channels, but i have to ask, you mentioned 3 ship types at start but only told the role of one. Am i missing anything? Or the other 3 has also same main battery range?
Behemoth, Odysseus, Phoenix... they have the same main battery :)
Tried doing this, my ships still going near the stations.
Hi Captain Collins, i like your videos, but OoS attacks on stations doesn´t seem to work for me. I tried various strike group sizes. I guess it´s the usual settings issue with X4... the menu´s are making me crazy...turrets set to capital ships do not attack stations, even though they should... in my last attempt, i amassed a strike force of 60 destroyers, 3 carriers with 120 fighters and 60 corvettes.... with that many ships, the commands didn´t even work right. When i finally got them to attack, they got wasted pretty fast, and the xenon station only lost 3% of its hull... i activated the "disarm turrets" command on the leading ship... no effect. With such erratic KI behavior its impossible to kill a xenon station...(at the moment, i play the vanilla game without split vendetta dlc) this strike group eats K´s for breakfast, but battles against stations are handled differently, it seems.
Edit: I tried it once more on a xenon solar station and a xenon defence station... i changed the fighters to the attackgroup and they seemed to disable the turrets so that the destroyers survived an the stations were destroyed without any losses. I attacked the xenon shipyard the same way, but this time i lost 2/3rd of my fighters, 2 carriers and almost all of my corvettes. accapteble losses, i think =)
XEN Shipyards are the hardest stations to fight )
the way they did stations was weird. if it has a range of 10 mine jump to like 5 and get wiped out. I can send in one asgard and he's fine. but If i send in 10 destroyers and 100 fighters they get wiped out. it doesn't matter how much I throw at a single station its a billion credit loss.
My behemoths still fly to close and get chewed up :(
i do idg a good use case for the are they gone.
Not to be a Debby downer but this doesn't work.
When im in the sector watching "attacking" ships, i mean those ordered to attack station, they are just stand there donig nothing, as soon as i leave the sector they start shooting. Its infurriating coz i want to see the battle first hand.
Quick Tip For The Win ! :D
I just bring my three Asgard fleet for 5 min job ;) 😂 Honestly, this game becomes too easy at some point. I can wipe all xenon if I wanted, but then what am I going to fight? 😂
Terrans...
RAPTOR -> ARES -> BOMBER -> Thats it
Playing this game right now, I just bought my first Behemoth and took it to a Xenon station and absolutely nothing happens, if I command it to fire on station it just flies to it and gets about a range of 2 k and nothing happens , even the station doesn’t fire back, this game is a huge waste of time and money !
I sent a battle group of 5 Syn destroyers against a K OOS and I lost 2 and the other 3 fled away. I loaded teleported to one of the Syn and I commanded the same attack and the K was destroyed in less than a minute and I lost no ship!! This game has great potential but the implementation is terrible!!
and here's me with freshly acquired group of 3 syns hoping I can finally make a difference in Hatikvah Choice I 😭😭😭
@@LeonserGT Build a defense station with 4 (or more) defense modules in front of the gate. L Plasma turrets, M Flak turrets. Unless an I with K escorts show up, you got that locked down. Costs less than 10 million.
Hypothetically, I'm not a murderer *cough cough*, what's the best way to kill faction stations?
doenst work for me, AI is really shitty in that game
it does not work, the DDs go close to the station and get shot !!!!
Last friday, my station got attacked by a DD which stayed out of range. It is possible, you just need to do it right.
Seems like this video is kinda outdated. :D Those Xenon turrets shooting at me from 18 km :D
You got to be playing with mods.
do not do this, it doesnt work. Behemoth just flies into the stations and dies i wasted many millions on this stupid idea.
Almost like hacking
….a lot of rattlesnakes
Am I the only one who does the salute every time he does?
In my mind, everyone behaves like a proper crew Thank you!
@@CaptainCollins captain would you like making a mod suggestion/review video ?
@@franckawad9062 I don't have the expertise to make such a video. I won't tell you things that I just read about ;) so, not in the near future
"How to destroy stations easily"
Deploy 300 turrents.
End.
Tbh, this is how I destroyed yaki amplifier because I couldn't get the Syn into savage spur without it being intercepted 😅