Grung 5e - Ultimate Guide for Dungeons & Dragons
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- Опубліковано 8 вер 2024
- Check out the full Grung 5e guide here:
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Kermit’s Got a Knife!
Somewhat early in 5th edition D&D, WoTC tested the waters to see if they could sell very small booklets containing just a single playable race. Rather than include the little poison frog person as a logical addition to Tomb of Annihilation, they instead decided to try and sell them as a 4-page booklet called One Grung Above. They couldn’t as it turns out, and barely anybody has played a grung, which is a real shame because these colorful frogs are a wonderfully flavorful addition to the DnD roster. Grab your blowgun and make sure to get those darts nice and slathered up in your own poison as we go through everything you need to know.
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Told my players we were going to start in a dessert and my friend decided to play a grung. I asked if he'd like to start with the infinite water skin and he said no and died the first session because he refused to pay for an inn room because the inn worker said "wow, never seen one of your kind here"
i fucking love this
L
typical grung behavior
This is actually hilarious. I'm going to be a Grung in a champing that's gonna start this weekend and my character's backpack is straight up a jar filled with water
I’ve been playing an orange Grung for the past six months named Puddles! She has an unusual backstory for a grung-she was stolen from the breeding pools as an egg by an elf seeking vengeance for his wife, whom a grung tribe had stolen to be a slave and warped with their poison. Since all he could do was snatch an egg he took it to a wizard to study, to try and figure out a way to heal his wife. Puddles was raised in a fish tank like a pet and taught nothing about her own people; she only knew she existed to help heal someone. The research didn’t go well however (partially because she was a baby and her poison wasn’t developed yet) and the elf lost patience and decided he’d take her back to do some unknown terrible thing with. The wizard had an apprentice who decided to help Puddles escape to safety once she grew her legs-and he succeeded in getting her out, but in their moment of celebration she gave him a hug as thanks and poisoned him; he started hallucinating nightmares and fled from her, stumbling off a wall to his death. Puddles never left the city because of that and ended up hiding in a pool in the Church of Eldath, where she was found and taught to be a cleric. So I have a Healing Cleric Grung, who’s covered from head to foot in clothes because she’s afraid of touching anyone and hurting them with her poison ever again.
This is really cool. Appreciate you sharing this story!
That's honestly pretty legit
I could turn this into a way of Mercy monk
Great work
This is a great back story! I'm sad more people haven't read it! She knew she was there to heal someone... Becomes a cleric. I love that
I really wanted to play with a friend as a duo of unlikely friends as grung druid and a Goliath berserker, and the Goliath would carry around a barell with water on his back and rung would sit inside.
I did a Grung Beastmaster/Assassin (using the Tashas Options)
Wielding a Blow pipe, Sharpshooter, the Beast as a mount and the poison skin was fun.
I also added in the Druidic fighting style for acces to shape water.
Right now im actually playing a red grung chef (he's a rogue but chef is more accurate tbh)
Its not mentioned in the video, but each caste has a different side effect, and red poison basically makes you uncontrollably hungry, so i figured making a chef would be an incredibly funny interaction
where can you find this information. I created a grung, but I haven’t seen any information anywhere on side effects for different castes
A grung way of the drunken master monk with the nobility background: born to gold parents but shunned for having green skin the character left and was taken in by a monestary, as a side effect the herbs used to brew have the skin changing effect but work very slowly as the grung is unaware of the slow change
I have a Grung Beast Barbarian Gladiator myself because the Bestial Soul modes are like natural upgrades for the Grung's racial traits, and Poisonous Skin is amazing for a grapple build. Coqui's (yes, I named him after the frog) Beast Barbarian source is a botched bootleg promotion potion he made to to forcibly turn himself gold. He is neutral evil but fairly incompetent, played as a mix between Stewie Griffin and Invader Zim. I even picked up the Adept Linguist feature for his custom background, so he can get the gist of what people are saying, but won't speak in anything but Grung. Thankfully, my DM runs the Climb onto a Bigger Creature rules so I can still be a grapple build regardless of my size.
Name: r'Os'c'Os (pronounced ā-ros-cus)
Race: Grung
Origin: Chult
Faith: Nangnang, one of the Nine Trickster Gods of Omu
Class: Poison Priest (Trickery Cleric/Fighter/ Conjuror) - can conjurer Purple Worm poison with Minor Conjuration
Holy Symbol: The Bang Bang of Nangnag - a flail, the striking head of which is made from Nangnang’s own poison gland (flail of Tiamat)
Background: Trader of exotic poisons (criminal)
Favourite Poison: Purple Worm
I have an idea for a Grung I've been waiting for the right time to pull out. He's a Chaotic Neutral Divine Soul Sorcerer. From Age 1 to 2 he started a personal cult recruiting followers because he's selfish and wanted a life of lavish luxury and ease where people did his bidding. He got found out, stripped of his cast rank, forcibly turned from red to green, and exiled. He had to wander around figuring out how to survive on his own. Instead of a tent he has a canvas wading pool that he uses Create or Destroy Water to fill if he needs to. He's bitter and still believes he deserves luxury and comfort, and is still somewhat selfish, but has learned to work with others and become self-reliant due to lessons from the School of Hard Knocks over the last year.
At level 1 he basically uses all his spell slots selfishly on Mage Armor and Create or Destroy Water.
He has a Courtier Background so speaks Grung, Common, and Draconic and begins adventuring wearing Fine Clothes. Skill proficiencies: Perception, Insight, Persuasion, Deception, and Religion. He has high Dex, Cha, and Con and low Wis, int, and Str.
He starts with the spells Create or Destroy Water, Mage Armor, Cure Wounds, Mending to fix his wading pool and clothes, Shape Water that he uses to empty his wading pool out the window of his room at the tavern, Spare the Dying, and Prestidigitation to keep himself looking neat and clean.
In combat he just shoots a Light Crossbow or uses a Dagger coated in Grung poison until he gets lvl 2 spells and when cantrips scale up at lvl 5. At 4th lvl he'll take the Chill Touch cantrip and at 10th Shocking Grasp.
As he levels up he learns the benefits of charity, caring, benevolence, humility, etc. and changes into a Chaotic Good character who genuinely goes around trying to help and protect the needy.
my grung was supposed to be in the green incubator, but after the attack on their settlement, the egg ended up in the red incubator. When all my peers turned red, the elders decided to use magic to turn me red, but for some reason the red color remained only spots on my green skin. He's bad at magic, but he's good at science. As a result, this week I will be playing as a grung inventor, specializing in combat blacksmith. riding a metal triceratops
First time dnd player here, playing with friends who are beginners too. And i immediately chose grung, and did not choose to learn common language.
Absolutely full of shenanigans
I made a grung barbarian sorcerer Gl'eep, and I love him. DM had a Humblewood setting. She added the variant poison option we found online. As a gold grung he can charm for 1 Minute and those who are poisoned learn the grung language. He was exiled as he was gold and the empress did not want any competition. Sent across the desert as an ambassador. He only survived as he carried a 30 gallon cauldron (Bear totem) with sorcery for create water.
Nice. Thats one way to get around the water issue.
I'd never even heard of this race!!! Thank you Patrick for keeping me in the loop. This sounds like an interesting race to play. Something to look into for my next game.
Made a grung monk named Q'rmet. I'm still working on his back story but water dependence isn't even an issue in the style of my groups game as we basically do one shots and our rest periods are over the week in our guild hall
We’re starting a family campaign and our 7 year old wants to be a Tortle. To add to his fun I’m playing as a Grung, and his step dad, also DMing is going to be a Herengon. So excited to play as a Grung
That water dependency remark seemed kind of personal. :)
My current Grung is one of many in his family. His name is Jeremiah. Named as such by his sensei, a drider called Bud the Wiser, after a good friend of theirs who while unintelligible was in possession of some mighty fine wine.
I decided to have a drider basically steal an entire hatchery for purposes unknown and train them in various classes for a secret plan. Kinda figured my Grung being fiercely loyal to the fam as lawful and since Drider are (chaotic) evil then it’d inform on our natures as well. Plus I couldn’t help it after finding out some breeds of irl spiders keep frogs as pets to protect their young.
The Grung package wasn’t a market experiment/money grab. It was a made as part of Extra Life, a charity effort throughout gaming to raise money for Children’s Hospitals.
I have a chaotic-good grung character named Trex. He was living in his jungle tribe as a small child, human settlers killed them and he was the sole survivor. Afterwards, he was forced to flee to the nearby city where he started a gang with the goal of ending oppression against grung.
Just heard about grung and I want to make a warlock grung with the marid (water) genie patron. I'd use the container you get to store some kind of tub or barrel or hell maybe just turn it into a swamp so worrying about the water wouldn't be an issue. I also figured if I can start a campaign with someone wanting to play a water genasi my grung my be more friendly to them due to a potential confusion about whether or not he was something like a "minor genie". I still stuck sorta with outcast, but its more so he got passed on the opportunity and said screw this once he got his patron. I really wish I had a group for this ;_;
It would probably depend on the DM, but I was thinking a Swarmkeeper Grung could be interesting. Your swarm does piercing damage and you could argue that it's a weapon of the swarmkeeper. So if the DM allows it, you could apply poisonous skin to the swarm's extra damage whenever you hit. I'm know poisonous skin does say any piercing weapon, but could be fun. You could also dip into warlock and take the Genie patron to get around the water dependency.
Id love to play a grung ranger with the mobile feat who uses poison arrows and daggers but also will lick off or roll over enemies just to make them make the poison save. It says when a create grapples you or comes in contact with you they make the save. So the idea is like your a hyper mobile gymnast and every turn your making the enemies make that save twice or three times a turn. It works best when fighting one thing but if it fails the save once and gets poisoned its way easier to force them to make it and fail it over and over.
A great solution for the water immersion problem with grungs can be solved with a portable hole. Keep a bathtub in there or just keep it full of water and you have a portable pool whenever you put it on the ground
So glad I found this vid. I'm working on making a Grung artificer.
I actually made an artificer/ranger multiclass
If you want to straight up cure water dependancy, i talked to my dm and made my Steel Defender (artificer:battlesmith) a portable water tank i could relax inside of
My 12 year old son picked a grung as his first character build for a one-shit I'm running for my kids! I couldn't be more excited!
I’d suggest building a Grung as a “Pact of the Fathomless” Warlock, then, you wouldn’t have to worry about the “Water Dependency” at all, because you made a pact with an Ocean Deity.
Grung are so much fun to play if you have a really good RP group. Wish more folks picked the little frog bois!
One of my party members is a Grung Druid in a futuristic campaign. He rubs the barrel of his gun on his hands every time.
Dinosaurs not being immune to poison start taking needless damage.
It’s the funniest thing.
Edit: rubs was runs
I have played as a grung druid. It was a great character with extremely enjoyable RP. Worth it for an RP player maybe not so much for min/maxer.
I made a grung Oath of Redemption Dex based paladin named Sir Ribble
У нас был ваншот в славянском сеттинге, основанный на народных сказках, и я выбрала грунга в качестве своего персонажа. Это был, кажется, жрец, и он был довольно старым, но очень милым и приятным персонажем, который стремился защищать свою команду. Всё ещё вспоминаю этого персонажа с теплом в сердце
Non-player here: I recently had the idea for a grung character, and my thought is that he's either a rogue or fighter, but my idea is that he's an assassin with a shortsword and a gun. I was coming up with this just because I thought it would be fun to go full-on Shadow the Hedgehog to relive my edgy teen days and because I want see how much my players would be able to take that seriously.
Now imagine my delightful surprise learning that this is unironically an entire race of Shadows; I both feel a delightful sense of validation and also disappointed that my potentially clever juxtaposition that I thought would make him special is indeed innate to the race as a whole
I made a rune night fighter grappling grung to take a vantage of the poison skin and I absolutely cannot wait to plant it
Idk why but once you got to the end and said they don’t speak common, I want to make one of the little pill bugs from Bugs Life, where they speak a foreign language and they communicate by jesters and facial expressions (and obviously speaking)
I’m making a Grung bard named ‘Reginald Spangle’. He’s a red grung, Neutral Evil. I’m going to play this off as a character who is in fact Evil but understands his need to work with other to achieve his goals. He may have selfish goals, like money or power but not the reason to act a fool to get it.
He will take mostly self serving spells like Thunderclap, Vicious Mockery, And color spray (Hipno-toad reference) and will take cure wounds as he was a healer in grung society until he realized he was superior to humans and wanted to win at living in their world as he believes he can and should prove it.
His fighting style will be chaotic and he will take the Hermit background for the herbalism kit and the language (common). I’m hoping that as he levels up I can get a fighting style feat and take Duelling or blind fighting or something cool, then I can cast spells and get bonuses in melee at the same time.
Love it. Keep it up.
Thanks!
grung barbarian with crusher
Have been playing a Grung monk for the last month. Hugely fun to play. Damage is pretty high for level 3 because 2d4 poison + unarmed strike + ki is nuts against low-level enemies. I’m interested to see how this balances out at higher levels.
Pick up the poisoner's feat or at least be scared of poison immune thing's
The 2D4 poison is only for Piercing weapons. Your Unarmed Strikes should not be triggering the Save vs 2D4 poison but rather the Save vs the Poisoned condition.
I plan on making a grung character its a multiclass. I plan on picking up 1 lvl of war cleric at lvl 2, First lvl is as a rogue. He is mostly going Hunter ranger as the primary class upto lvl 12 for volley. I figure volley from hunter ranger , and chance for advantage or auto crits from rogue part as 4 lvls of Rogue Assassin. The cleric part actually is more useful then you might think to combat water dependency, it also allows the spell divine favor, which with volley later on will be more useful then hunter's mark. I planned it for a campaign going to lvl 20. The whole multiclass is 12 lvls of hunter ranger, 4 lvls of assassin rogue, 3 lvls of artillerist Artificer, and 1 lvl of war cleric. unfortunately the artificer is the last 3 lvls so will not get eldritch cannon til lvl 20, but gonna make it size tiny and will use my body for cover as it will put me in-between enemy when its turn is done and hide on my back til its next turn where it will jump out onto my shoulder to do its attack. but thought if a group of enemy get in close i could hit it with both volley and then a flame thrower cannon , or the force damage cannon if at range. for assassinate i will be taking alert feat with my 20 dex for +10 to initiative. i took alot of the changes from tashia's cauldron for ranger so like canny for example to get another expertise choice, and 2 more languages and a ranger skill . Roving gives an extra 5 ft of movement which gets my 25 ft to the standard 30ft , also gives me a swim speed to go with amphibious. Tireless gives a way to reduce exhaustion on short rests. Since grung don't get many languages i was thinking of just keeping favored enemy over favored foe and pick 2 humanoid races for favored enemy for the languages humans can speak 1 of there choice so that is a free language of any type , not just common, though at lvl 1 i got common through taking outlander background. At lvl 1 i took for skills with background and racial perception skill i have athletics, acrobatics, stealth, slight of hand , investigation, perception, , and survival, at lvl 3 with my first lvl of ranger i will also get nature skill. I took at lvl 1 expertise in stealth, and perception, and with canny i will take expertise in investigation. also will take primal awareness. Rogue also gets something from tashia's they get steady aim to give advantage against those that i don't get from assassinate. Divine favor also unlike hunter's mark doesn't need to be moved since the effect enhances me not a curse on the enemy, so i can more focus on other things for bonus action, and means with a volley not only do every one of them have to roll VS grung poison , but they will alsotake radiant damage from divine favor. I also plan on taking feats gift of the chromatic dragon, alert, crossbows expert, and sharpshooter, with archery fighting style. which means with assassinate each target within that 10 ft radius will most likely be done with both advantage and only -2 penilty due to archery for the extra 10 damage. hopefully the dm will allow firearms because i would move up a lvl of artificer to get proficiency for that if DM allows them , but i wonder if there is a way to allow a size small to use a heavy crossbow .. if not will just be forced to use light crossbow which is what he will start off with , that and a rapier.. i thought about a double bladed scimitar but then remembered you need the feat for it to become finesse, and that needs elf race to take. But is the only possible 2 hander that might work with sneak attack.
I mean, I, uh, I made a Lizardfolk before realizing that we’d be in the Arctic, so…
Im actually making a grung druid character (completely original no one has ever thought of this in the history of D&D) and im curious. Since you can fill a magic bag of holding with water can a grung live in there longer than 10 minutes?
I just like them because they are frogs 🥲
I have a Paladin of tiamat grung, don't even ask lmao he's been through a whole lot
Im a grung wizard named Frogrik Spell-hopper. I love the race, and poison skin is so fun for roleplay. a climbing speed of 25ft? does that mean ive been casting spiderclimb for nothing? Am i stupid?
5.00? Mutants and Masterminds did single character releases (albeit in PDF) for 99 cents. That might have worked better for them.
someone came up with a grung monk grappler to use their poison to hurt monsters
I am making a custom caste Black grung assassin
I'm making a grung right now who is exiled from his community because he is albino and doesn't fit into the caste system.
the grung language is just common but they can't pronounce their y's and some e's.
Someone sounds like a gnome
Kurgrungs? They don't speak Gnome that's for damn sure! I'll send a couple Autognomes down to contend with those poisonous greasy devils!"
"They don't speak Gnome, that's for damn sure. I'll send a couple Autognomes down to contest with those greasy poisonous devils!"
Heheh fRoge
I have a question if you make a monk groug and punch people they will touch your poison skin, so they can get poison or since your hand is your weapon they take 2d4 posiom damage??