Dual Pentium III Build Part 3 - Quake III SMP Benchmarks!
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- Опубліковано 12 вер 2024
- In this video I will be benchmarking a custom version of Quake 3 that integrates a SMP patch from Chris Dohnal.
I take no responsibility if you try anything I do!
You can download the patch from dropbox here.
It comes with no warranty, use at your own risk.
www.dropbox.co...
Link to Chris Dohnal web page on the Wayback Machine.
web.archive.or...
Thank you! This worked wonders on my dual Pentium Pro + Voodoo2 SLI setup!
I played Quake 3 to death on my families 1ghz Pentium III PC, good memories of playing with a lot of great German players. The only downside back then was having to get off the game every time my Mum wanted to use the telephone!
Very interesting system, like!
Bringing this build to the next LAN Party?!?
You never know ;)
Great job, love the build!
Wow! Vad bra! En jättefin dotor! Jag älskar den! Bra jobbat, min vän!
Nice video!
Did a bunch of Q3 benching (clean install Q3 v1.32c, no mods whatsoever) with a Dual BX board, CPU's varied between P2-350, P2-400, P3-450 and P3-600. Graphics used was a GF4-TI 4200 with 71.89 drivers on W2K.
All CPU combos showed a significant boost with SMP enabled, tho the slower ones gained more. The P2-350 gained +35-40% and the P3-600 +25-35%. Tested in 4 different resolutions and 2 different quality settings (fastest and "high quality").
Then i tried a few other graphics cards and drivers (VooDoo3, GF2-U, Radeon 9600).
Which showed very varied results, some combinations even had negative scaling with SMP enabled.
So clearly Q3 v1.32c has well working SMP support, but it also needs graphics that support it.
I had negative scaling with R_smp "1" on my Dual pentium Pro with 333mhz overdrivers, and a geforce FX 5200 PCI card. With mtgl32... I gained 10 extra frames per second.
I tried r_smp on a BP6 with dual Celeron and Voodoo3 , back in the days.
There was not much change in perf :)
Nor Linux nor Windows 2000 or even FreeBSD.
Did you apply the multithreading patch?
@@cptcrogge This was in 1999 or 2000, it didn't exist yet :)
@@nalinux Fair enough :P
yea r_smp gives me little to nothing.
At best my Athlon MP can get a gain at minimum res and quality settings.
This mtlg32.dll patch from Chris Dohnal so fare has scaled on every system me and my friends have tried.
One Friend has Q3 running 100fps in demo 4 on dual 333Mhz Pentium II Overdrives so thats dual socket 8 cpu's.
I also saw some very good gains on another friends dual Xeon 550Mhz CPU's so yea very nice patch if your CPU limited with a faster GPU or GPU's and you have 2 or 4 CPU system then this patch will make a difference.
I added the link to his original website in the description.
Or you can get it here if you want to read it.
IT dates back to 2002.
web.archive.org/web/20050320015611/cwdohnal.home.mindspring.com/smp_minigl_layer/smp_minigl_layer_beta1.html
@ Fun fact, in SMP with Linux, I had a bit more FPS on Unreal and Unreal Tournament than without SMP.
I think it's because there's a separate thread for audio.
But only a few FPS, this didn't change anything unless you look at the numbers.
lol, with SMP 1 enabled and Ryzen 5 5600x Q3 give me 1200FPS. with this build Q3 give me 2000FPS 🤣🤣🤣🤣 all the physics go broken with those frametimes of course.
I think it breaks past 999fps, might remember wrong.
67% fps boost, not to bad, not to bad 😂
@ yup 😂👍👍👍